Lectrix -> RE: Merc's and their two turn kill needs to be fixed (3/21/2011 23:53:26)
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Really now, did the Artillery Strike Nerf have that much of an effect on Mercs? They bounced back, what... about 3 days later? Mercs are STILL the most powerful Class when it comes to 2v2, mainly thanks to Artillery Strike. The Artillery Strike Nerf(s) only made it a slightly less overpowered Skill; nevertheless, it's still overpowered. Don't believe me? Obviously, you haven't tried out 2v2 lately (or you're just a Mercs who's unwilling to admit that you're overpowered). But I digress. The point of this Thread is to discuss Strength Mercs, and their two turn Kills (then again, Support Mercs can probably do the same thing...). Anyway, I don't think it's realistically possible for anybody to kill a fair opponent within 5 turns. To do so, your opponent would have to have extremely low HP. Two turn Kills, however, are very realistically possible. They're incredibly unfair, especially if your opponent doesn't get a chance to do anything -- and that's where the Maul/Beserker Combo is a problem. Maul Requirement on Beserker? I mean, Mercs only have 4 less Skills that require a Class specific Weapon, compared to Tech Mages...
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