Elf Priest JZaanu -> RE: Mages are back! (4/11/2011 4:41:33)
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The problem here is both builds are extreme polarities. There are many players who like to play balanced for the ability to adapt, yet compromising one extreme it hurts more then solves. The best defense to high strength and compressed attacks is sufficient HP to buffer the damage and ability to recover. Wiseman saying, High HP heal loop is most overpowered, I must disagree. Being a mage who has one basic true balanced build that adjusts slightly, there are builds can compete against them. At lvl 30-31, I used a compressed build at 88hp to cause problems for the most seasoned high HP heal loop builds. I outlooped the loopers, yet strong defense and timely shielding protected me against rage aux/gun and still competed well against all the other builds. The high strength mercs/bhs or High HP Mages Heal loopers can be defended, but the issue is, does one wish to create one defense for one build? Do players enjoy defensive play. I surely do, and it is the sole reason I still play this game. I adore challenging myself to solve problems. Failing or Succeeding means nothing to me. If I feel I did my best, and I feel satisfied after the match, then I continue to play with a smile. My personal feeling, the area that should be "nerfed," it is Class Change. Since the introduction of this feature, it sways the most popular builds into extremes. Instead of problem solving, the impatient players just go with the tide and follow the trend. This should be set for Selective Class Change either time dated or amount of times used. Either players will solve the game puzzles, or they quit. Quit? I remember this feature was only mentioned to be in-game for a limited time, yet it has remained. Thus, now you have a over abundance of a single class when a popular class/build is in play. I don't want any class to be OP'ed. but every class should have an opportunity to compete. Saying Stun/Zerker is fun and heal loop build is boring, this is strictly your opinion. To me, both in the long term will find boredom. High HP is fun now, because so many Strength Mercs are ready to be broken down because their build is only affective against under 100hp builds. 114+ HP mage builds would put stun/zerker into retirement as a vogue build, and personally, I think it is time. Players are awarded for how many and how fast. Once the developers add better/multiple layers of achievement pvp play where it also includes more strategy and less novelty (how many how fast), this game will continue to keep people's attention and support. ~JZaanu
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