RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (Full Version)

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One Winged Angel1357 -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/19/2011 19:23:52)

Lord most noobs dont understand much if anything about this game so i cant blame them for thinking you cheated




IsaiahtheMage -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/19/2011 19:26:06)

^Exactly. There not immature for lacking information.




RKC -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/19/2011 19:38:16)

Or they are just frustrated because they can't beat you.




IsaiahtheMage -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/19/2011 19:51:07)

@RCK Exactly.




Mr. Black OP -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/19/2011 21:48:02)

dont we already have a thread for this... on the 1st page?




xxmirxx -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/19/2011 21:53:43)

quote:

Juggernaut will face two players in the 23-28 range, which should solve this problem.


How this fair weres challenge 23 28 come on.How about this 5 levels differents. Why is it 2vs1 gets higher percent then 2vs2.




Porsche911 -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 6:32:42)

@ luna
you said it ;)
~...PORSCHE...




Polandor -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 7:06:02)

2vs1 currently is really bad, here how to improve it:

* 2vs1 need a new button, so only ppl who want it choose it.
* Increase the team lv, facing a lv 33 to 26-29 (instead f current 22-26). (27-29 would probably be even more fun for both side)
* a new Leader board for juggernaut consecutive wins (daily)
* Add an option to make a team for 2vs1.
* After each juggernaut win on the same day make the battle harder, example for a lv 33:
26-29 (0 win)
27-29 (after 1 win)
28-29 (after 2 consecutive win)
29-29 (after 3 consecutive win)
29-30 (after 4 consecutive win)
30-30 (after 5 consecutive win)
30-31 (after 6 consecutive win)
31-31 (after 7 consecutive win)
31-32 (after 8 consecutive win)
32-32 (after 9 consecutive win)
32-32 (after 10+ consecutive win)

Those reset everyday, this would make it a challenge, it will also make room for new juggernaut (when someone has 9 consecutive wins, it would ensure less waiting time before a match begin.

*Juggernaut should always go 2nd if facing two lower level player. (26-29)
* Exception to the above rules, give 50% chance to go first if facing a team with a level -1 of the juggernaut
* Exception to the above rules, give 33% chance to go first if facing a team with a level -2 of the juggernaut
* Exception to the above rules, give 13% chance to go first if facing a team with a level -3 of the juggernaut

Lv 33 face two lv 22-26. it a 100% win to any descent lv 33.
You could put 3 or 4 lv 22-26 vs one lv 33 and the lv 33 will still win.
It also a I win button, for those who pay 1200 varium.
It a I lose button if a lv 22-26 try to play a regular 2-2 battle and end up vs a juggernaut.
You can say just don't play 2-2, right ?
Well a lv 22-26 has a lot of chance of facing a higher level in 1-1 and also lose.
The new 2vs1, is actually removing a 2-2 mode for many players.

2vs1 need to be challenging, not a free wins.




Sageofpeace -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 7:39:33)

Maybe this quote will refresh people a little bit about whats going on this game

Right now we are at YOUR HOUSE

" you took a 100$ bill from my pocket them play around with it but ingeniously let it slide under your basement and them tell me ohh im sorry, i can't go through there my mon is not here"your though[what does your mother not been here matter is YOUR HOUSE]" but you know what to show you how sorry i am lets go get a Ice cream cone"your thoguh[hmmmm] "




Cinderella -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 9:52:55)

@Polandor- you're starting to spam that post. I've seen it.





jegaggin -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 9:55:14)

like 5 times -.-




IsaiahtheMage -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 9:58:47)

@Poldanor Your acting like that post is the best in the world. I seen it like 7 times. Its becoming spam if think its so great make your own thread about it or add it to suggestions.




Omni -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:14:48)

quote:

Back to the Hutch!
With this update, the Egg-zooka promotional items are going RARE! Congratulations to all who got these awesome weapons. Hopefully they will serve you in battle for many duels to come. With the 'zookas coming out of the game, the new promo item for summer will be...


Boom! Headshot!
Some of our players have suggested a weapon that has a unique battle move, and we thought that idea was really cool! So, after sending those adorable bunnies back to their little hutches, we’ll be introducing the promotional Stun Cannon and Stun Blaster with a 5% chance to stun! These beasty and beautiful sidearms will be available as soon as go live with the update with purchase of the $50 varium package!

To accomodate for the greater opportunity to stun available to all players who own these guns, we have complely removed the defense reduction on stunned players (previously -15%). Also, the stun chance on the gun will not be affected by Shadow Arts.


DN's Updated! Discuss and remember to keep civil!




helloguy -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:15:16)

i must have em




Elf Priest JZaanu -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:20:23)

They are fabulous guns, hopefully they will be a reasonable rate in the stores in-game. I don't wish to see another 2200 varium per item charge.




5rr5 -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:28:23)

Shouldn't the update be out now?




Mr. Black OP -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:28:56)

@above
hope not im so close to getting on all time




Cookielord12 -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:37:54)

bad: eggzooka going rare and not getting it :(
good: i struggle to find good stat guns and theres gonna be 2 on promo!

scans wiki: charfade blaster will be a decent replacement for eggzookas. just need a restock




Cinderella -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:42:33)

They're pretty fun, and not OP in testing, but pretty useful.

We're getting close to wrapping up testing here.




Cookielord12 -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:46:20)

@above thats good. at least its not like the eggzookas auxes were at 34 then a sudden spring up to 37s and 38s caused massive aux unbalance and OPness




Sageofpeace -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:49:49)

Outstanding for how long they will mock us




ajs777 -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:50:28)

quote:

Thank you so much for helping us test our new battle mode! We DO read your feedback, and we’re fixing up the mode. We really needed a large-scale test of the system (as fun as it was for the four of us, we don’t represent the game at large), so thank you! As a reward, all of the players who help test the feature by purchasing a Gold Skull Card during this week will receive the super-rare Battle Tested Achievement! Good news for rare hunters too: the Gold Skull Card is going to be marked as “RARE” and will increase your rarity score.

sad, they are rewarding those who took advantage of these free wins, and what about all those low lvl non vars who were forced into help testing this and get nothing just look at the jugger leaderboard, THOUSANDS of non vars who records were ruined for no reason and they had no choice and are going completely unnoticed. wouldnt it have been better to make it really hard for the juggers to win so then winning the leaderboard achievment actually is an honorable reward...




Santa ClawZz -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:52:58)

The testing phase of Juggernaut battles was a splendid idea as it would let the "better" players test and give feedback for it. One week though... *no comment*

The reward of the Battle Tested achievement worth 1600 Rating Points is a great reward in my eyes, but that's only me. Remember, people pay more, over 10,000 varium to be exact, just for Warlord achievement which gives nothing but numbers in our faction page. Instead, Skull Card purchasers got to test this new battle mode and some enjoyed owning low level players a lot. Some didn't enjoy that and suggested a more fair match-up.

The new promotional guns are also a very good idea as there have never been promotional guns for the 50$ varium package. I'm guessing they will have great stats, leaving out all the current guns and having 2 versions of them is just superb.[:)]




Digital X -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:54:33)

Are these going to be available in game as well this time, or ONLY with the package? I know the Egg Zooka's were both so i'm just checking.

Ah, ok thanks.




Cinderella -> RE: =ED= New Design Notes - Juggernaut 2.0! - Update is LIVE! (5/20/2011 14:56:01)

@above- just with the package.




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