Sepulchure (All Versions) (Full Version)

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Highlord Sendai -> Sepulchure (All Versions) (5/22/2011 13:41:35)

Sepulchure (1)
Elemental

Location: Sepulchure (Final 13th)

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Darkness

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*666/80
DEX: Level*666/80
INT: Level*666/80
CHA: 666
LUK: Level*666/80
END: Level*666/80
WIS: 0

Offense
Boost: 0%
Bonus: 666 + Level*100
Crit: 2 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 666 + LUK/20
Pierce: 666 + LUK/20
Magic: 666 + LUK/20
Block: 666 + LUK/20
Parry: 666 + LUK/20
Dodge: 666 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Health: -100
Immobility: 100
All: 99

Attack Types
Attack Type 1 - Sepulchure blasts his target with dark energy for 4 hits of 100% Melee Darkness damage, amounting to 400% damage; applies 'Leach', a 1500-2000 Melee Evil DoT that damages MP, to target for 10 turns.
Attack Type 2 - Sepulchure summons dark energy and strikes his target for 2 hits of 100% Melee Darkness damage, amounting to 200% damage; applies 'Blind' (-50 Bonus) to target for 4 turns. This attack costs Sepulchure 2 MP.
Attack Type 3 - Sepulchure engulfs his target in darkness for 1 hit of 100% Melee Darkness damage; applies 'Necrotic Warmth', a HoT effect equal to 1% of target's maximum HP, to target for 3 turns. This attack costs Sepulchure 30 MP.
Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom for 3 hits of 120% Melee Darkness damage, amounting to 365% damage; applies 'Sleep' to target, stunning it for 1 turn. This attack costs Sepulchure 1 MP.
Attack Type 5 - Sepulchure laughs for 1 hit of 75% Melee Darkness damage; applies 'Taunt' (-50% Boost) to target for 5 turns.

Other information
  • Sepulchure will recover 10,000,000,000 HP and 1,000 MP at the start of every turn; additionally, player will take 100,000,000 damage to MP at the start of every turn.
  • Should the player change any of their equipped items, Sepulchure will automatically increase his maximum HP and damage by 10x. (Pop-up: "I Saw That.")
  • This version of Sepulchure is not intended to be defeated; losing or fleeing will progress the quest as normal.
  • This monster was repeatedly buffed following its initial release, as players were able to defeat it too easily. It is now impossible to defeat.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure.png[/image]




  • Niki -> RE: Sepulchure (All Versions) (1/15/2015 1:55:54)

    [image]http://media.artix.com/encyc/df/banners/Frostval.jpg[/image]

    Sepulchure (2)
    Elemental

    Location: Sepulchure (Frostval)

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 666
    LUK: Level*5/8
    END: Level*25/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5 + Level*3/10
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 30 * Level/90 + LUK/20
    Pierce: 30 * Level/90 + LUK/20
    Magic: 30 * Level/90 + LUK/20
    Block: 50 * Level/90 + LUK/20
    Parry: 50 * Level/90 + LUK/20
    Dodge: 50 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Flee: -200
    Immobility: 100
    All: 40

    Attack Types
    Attack Type 1 - Sepulchure blasts his target with dark energy for 4 hits of 100% Melee Evil damage, amounting to 400% damage; applies 'Leach', a 500-800 damage Melee Evil DoT effect that damages MP, to target for 5 turns.
    Attack Type 2 - Sepulchure summons dark energy and strikes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Blind' (-50 Bonus) to target for 4 turns. This attack costs Sepulchure 25 MP.
    Attack Type 3 - Sepulchure engulfs his target in darkness for 1 hit of 100% Melee Evil damage; applies 'Necrotic Pain', a Melee Metal DoT effect dealing 5% of the target's maximum HP, to target for 3 turns. This attack costs Sepulchure 30 MP.
    Attack Type 4 - Sepulchure strikes his target with his weapon for 3 hits of 120% Melee Evil damage, amounting to 360% damage; applies 'Sleep' to target, stunning it for 3 turns. This attack costs Sepulchure 20 MP.
    Attack Type 5 - Sepulchure laughs for 1 hit of 100% Melee Evil damage; applies 'Taunt' (-50% Boost) to target for 5 turns. This attack costs Sepulchure 30 MP.

    Other information
  • This monster would previously apply 'You think you can face him in that armor?' (-500 Melee Avoidance, -300% Boost) to its targets for 999 turns while the player had DoomKnight ( DoomKnight V1) equipped. (Pop-up: That power is MINE! You can't hope to use it against me!) As of the DoomKnight revamp on October 14th, 2015, this trigger is no longer functional.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure2.png[/image]




  • BluuHorseOfficial -> RE: Sepulchure (All Versions) (11/7/2018 3:17:53)

    Sepulchure (3)
    Human

    Location: Sepulchure (Arena at the Edge of Time), Failed Doom, Sepulchure Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/2
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 0
    LUK: Level*5/8
    END: Level*5/2
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 30 * Level/90 + LUK/20
    Pierce: 30 * Level/90 + LUK/20
    Magic: 30 * Level/90 + LUK/20
    Block: 50 * Level/90 + LUK/20
    Parry: 50 * Level/90 + LUK/20
    Dodge: 50 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    All: 5
    Shrink: 200
    Immobility: 100

    Attack Types
    Attack Type 1 - Sepulchure blasts his target with dark energy for 5 hits of 100% Melee Evil damage, amounting to 500% damage; applies 'Leech', a 25-50 Melee Evil DoT effect that damages MP, to target for 10 turns. (Pop-up: You will burn! 'I command it!')
    Attack Type 2 - Sepulchure summons dark energy and strikes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Crushed' to target, stunning it for 3 turns. (Pop-up: Cease your squirming! 'Just surrender!')
    Attack Type 3 / 3.1 - Sepulchure engulfs his target in darkness for 1 hit of 100% Melee Evil damage; applies one of the following effects:
    • While Sepulchure is above 50% of his maximum HP, this attack will apply 'Blind' (-50 Bonus) to target for 3 turns. (Pop-up: The Darkness will consume you.)
    • While Sepulchure is below 50% of his maximum HP, this attack will apply 'Necrotic Warmth', a HoT effect equal to 1% of target's maximum HP, to himself for 3 turns. (Pop-up: Your life will fuel me! 'Abandon hope!')
    Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom for 3 hits of 150% Melee Evil damage, amounting to 450% damage.
    • Every other use of this attack will telegraph an upcoming Attack Type 5. (Pop-up: Break! Break! 'Shatter!')
    Attack Type 5 - Sepulchure laughs for 1 hit of 100% Melee Evil damage; applies 'Taunted' (-50% Boost) to target for 2 turns. (Pop-up: 'You cannot fight the shadows.' I know that more than anyone.)

    Other information
  • Sepulchure is permanently affected by 'Resilience (+X All Resist, -X Health Resist, where X is equal to the formula 94 - [% of Sepulchure's HP remaining]). 'Resilience' caps at at +94 All Resist and -94 Health Resist, while Sepulchure has less than 1% of his maximum HP remaining.
  • Sepulchure's damage permanently increases by 1% every turn.
  • If any of Sepulchure's elemental resistances falls below 0, he will regenerate 110% of the damage taken from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.)
  • If Stan the ScanOrb applies 'Scanned' on Sepulchure, he will permanently apply 'Unscannable' (+15 All Resist, -15 Health Resist) to himself.
  • After 150 turns have passed, Sepulchure permanently gains +1000% damage per hit. (Pop-up: 'I have had enough of your insolence.')
  • If the player has DoomKnight equipped, all of Sepulchure's attacks gain +1,000% damage and +500 Bonus per hit. (Pop-up: 'I own you.')
  • Sepulchure follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 4 -> Repeat.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure3.png[/image]




  • DemonicDarkwraith -> RE: Sepulchure (All Versions) (5/24/2021 17:41:57)

    Thanks to
  • TFS for entry rewrites (1,2), original entry information (3), images and corrections.
  • nightslayer321 for original attack type information and updated stats (1).
  • Baron Dante for corrections (1,2).
  • Slayer Zach for original entry (2).
  • UltimateDoomKnight for Attack Type 2 information (2).




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