BluuHorseOfficial -> RE: Sepulchure (All Versions) (11/7/2018 3:17:53)
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Sepulchure (3) Human Location: Sepulchure (Arena at the Edge of Time), Failed Doom, Sepulchure Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*5/4 CHA: 0 LUK: Level*5/8 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 30 * Level/90 + LUK/20 Pierce: 30 * Level/90 + LUK/20 Magic: 30 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances All: 5 Shrink: 200 Immobility: 100 Attack Types Attack Type 1 - Sepulchure blasts his target with dark energy for 5 hits of 100% Melee Evil damage, amounting to 500% damage; applies 'Leech', a 25-50 Melee Evil DoT effect that damages MP, to target for 10 turns. (Pop-up: You will burn! 'I command it!') Attack Type 2 - Sepulchure summons dark energy and strikes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Crushed' to target, stunning it for 3 turns. (Pop-up: Cease your squirming! 'Just surrender!') Attack Type 3 / 3.1 - Sepulchure engulfs his target in darkness for 1 hit of 100% Melee Evil damage; applies one of the following effects:- While Sepulchure is above 50% of his maximum HP, this attack will apply 'Blind' (-50 Bonus) to target for 3 turns. (Pop-up: The Darkness will consume you.)
- While Sepulchure is below 50% of his maximum HP, this attack will apply 'Necrotic Warmth', a HoT effect equal to 1% of target's maximum HP, to himself for 3 turns. (Pop-up: Your life will fuel me! 'Abandon hope!')
Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom for 3 hits of 150% Melee Evil damage, amounting to 450% damage.- Every other use of this attack will telegraph an upcoming Attack Type 5. (Pop-up: Break! Break! 'Shatter!')
Attack Type 5 - Sepulchure laughs for 1 hit of 100% Melee Evil damage; applies 'Taunted' (-50% Boost) to target for 2 turns. (Pop-up: 'You cannot fight the shadows.' I know that more than anyone.) Other information Sepulchure is permanently affected by 'Resilience (+X All Resist, -X Health Resist, where X is equal to the formula 94 - [% of Sepulchure's HP remaining]). 'Resilience' caps at at +94 All Resist and -94 Health Resist, while Sepulchure has less than 1% of his maximum HP remaining. Sepulchure's damage permanently increases by 1% every turn. If any of Sepulchure's elemental resistances falls below 0, he will regenerate 110% of the damage taken from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.) If Stan the ScanOrb applies 'Scanned' on Sepulchure, he will permanently apply 'Unscannable' (+15 All Resist, -15 Health Resist) to himself. After 150 turns have passed, Sepulchure permanently gains +1000% damage per hit. (Pop-up: 'I have had enough of your insolence.') If the player has DoomKnight equipped, all of Sepulchure's attacks gain +1,000% damage and +500 Bonus per hit. (Pop-up: 'I own you.') Sepulchure follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 4 -> Repeat. [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure3.png[/image]
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