RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (Full Version)

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Mr. Black OP -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 19:16:36)

@above
a boy cld dream




Cinderella -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 19:19:16)

@Luna- a better Juggernaut range should actually benefit nonvarium underdogs




Wraith -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 19:19:48)

WAIT WAIT WAIT...levels 30s are gonna crush me!




Mr. Black OP -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 19:21:09)

@above
ik but imagine the ppl of lower lv like lv 20 if they get 2 17s the 20 is dead since varium that low dsnt make a big difference




Luna_moonraider -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 20:11:44)

lolz jug mode is now like 2v2(when your partner dcs or refreshes) 30 + 30 vs 33+nohing = 33 get trashed of the 30 are full variums with stun gun,eggzooka and azreal bane and gamma bot. it is sooo gonna be hard for a non var to win jug mode i feel srry for those who got the silver card. why not throw in some lvl 22 and 23 into a battle but thier partners are lvl 30. instead of making the range smaller why not make the rage bigger, say lvl 23-30.

@Cinderella

Only the non varium underdogs wat bout those non variums at high lvl. some of which wasted like 20k to get the silver card only to realise they will get trashed. 20k is alot of credits for a non varium mind u. as stated above i rather have a bigger range 23-30. the fact is there are lots more 30 compared to low lvls because once u hit lvl 30 it is hard to lvl up to 31. so the chances of u getting a 2 lvl 30 in jug mode is relativly high. so basically non variums which got the silver card will be slauthered in jug mode.






DeathGuard -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 20:16:18)

This update is really sweet for me, hopefully some fo my items getting in-game :P.




Mr. Black OP -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 20:57:42)

@above
i hope my anti deflect aux idea gets in :D
any hints devs? [:)]




DeathGuard -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 23:29:09)

@zman 2 :O , yea maybe in twitter, NW gets some preview of the suggested items and its creators lol.




The Joker X -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 23:37:36)

Darn it jug fights are going to be hard now. Lookin forward to the challenge. :)
Hmm, suggestion shop huh? Can someone please tell me they created a physical staff... sheesh whats the problem with the devs and physical staves? :l




PenyihiR -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 23:44:39)

Waw ..,
'Juggernaut improvement'
Non varium will be increasingly difficult to win
Exactly ..,
non varium like buying a Silver skull cards For Losing -_-'




cartoonben102 -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 23:46:32)

@Cindy Well It has been a long time since frost weapons have I am waiting for A club for high level of mercenary but still it seems it will not come and whenever any release there are always good weapon for other classes Like bounty and mage (celetic clover staff) but mercenary whenever have club chance to get it is of varium please release clubs for Mercenary Non varium.




Luna_moonraider -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 23:52:54)

@ PenyihiR

took the words right out of my mouth. 20k flushed down the drain woohoo.




aqwshadowking14 -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/25/2011 23:59:11)

I love how they allow us to buy the gold card with real money, then give us a credit skull card, then raise the level range. I'm feeling I got ripped off.




ForTun3 -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:16:58)

oooo i like!!! lol




edwardvulture -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:20:56)

Exactly what i htought Penyhir.
I hope he weapons next week boost us nonvariums.




RKC -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:28:29)

Oh god. 2 level 30 mercs with bunker is gonna be impossible to beat.




BloodRainbow -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:37:39)

look at this from a varium mages POV, 2 lvl 30's WTF im pretty dam sure unless i get super lucky i lose.

at lvl 29 you can now use the very best gear in the game so lvl 29 can almost be as powerful as a lvl 33

so looking at this from a non varium there totaly f-ed




Serpeants -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:42:03)

Cool Mission log and Slash commands. I don't expect that ED would expand and improved that much.[;)]




Shadow Jester -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:45:51)

I think the Player Suggestion Shop should be at Oz because In AQW the most popular place is yulgar and yulgar has a Suggestion Shop so OZ is the most popular place in epicduel....




Angels Holocaust -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:47:42)

This update really killed me inside, wow just when epicduel was starting to do something right, they blow it. Juggarnaut needs to remain the same please don't change it.




Ashari -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 1:52:33)

@PenyihiR: The point of the update is to make it fair for the underdogs. Juggernaut isn't supposed to be free wins for level 33s. You can't consider having 95%+ win rate as a Juggernaut to be fair or balanced.

@BloodRainbow: You're not going to get 2 level 30s every time though. You're going to get 2 level 25s just as often and that's a free win. Like I said before, you can't go in expecting a 95% win rate with Juggernaut. The win rates in the battle mode are probably going to be closer to 2v2 win rates than 1v1 rates. And from my experience theres not that many fully equipped Varium players at level 30. Most players that buy Varium get themselves to level 32 or 33. You're mostly going to go up against non-Variums.




Luna_moonraider -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 2:01:10)

@ above

there is a higher chance of getting 2 lvl 30 because it is hard to lvl up from 30 to 31. players will slow down lvl up once they reach lvl 30 because the exp gap from lvl 30 to 31 is very big. so basically if a player plays from lvl 1 and contuniues playing he will basically stay at lvl 30 for the longest time. Thus i can say u will encounter lots of lvl 30 in jug mode which basically does not help. i rather have a bider rang maybe from 23-30.




edwardvulture -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 2:18:29)

2ashari
the level range for weapons have increased varium %. I've seen 28's with stun guns and eggzookas




JariTheMighty -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 3:14:49)

Level 25-30 range? It could get hard, because some level 30 varium players have more stat points than level 33 non varium even with the best equipment.

Not complaining, just pointing out a fact. Challenge is always good, but too much is... well, too much.




Digital X -> RE: =ED= Design Notes: Time for Pudding? (Release is LIVE) (5/26/2011 3:22:11)

Anyone have any ideas or have drawn/created something for the Player Suggestion Shop yet? Looks like i might have to whip Flash out again. :P




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