RE: Really Tactical Mercs? (Full Version)

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Mr. Black OP -> RE: Really Tactical Mercs? (7/2/2011 0:24:08)

@above
bloodshield- rarely used
berserker only used by str builds and now with smoke to increase dmg doesnt matter
intimidate was never really used because with the additions of bots only str builds are affected by this
field commander... when was the last time u saw a merc in 1v1 used field commander effectively
bunker buster... u got this one lol
but CH lost:
Reflex
smoke
energy shield and smthin else
and BM lost
reroute
technician
DM
malf
bludgeon




goldslayer1 -> RE: Really Tactical Mercs? (7/2/2011 0:32:42)

quote:

bloodshield- rarely used
berserker only used by str builds and now with smoke to increase dmg doesnt matter
intimidate was never really used because with the additions of bots only str builds are affected by this
field commander... when was the last time u saw a merc in 1v1 used field commander effectively
bunker buster... u got this one lol
but CH lost:
Reflex
smoke
energy shield and smthin else
and BM lost
reroute
technician
DM
malf
bludgeon

berserker was also used as a place to put an extra point on berserker and can be used well on rages.
intimidate was also a good counter for mages when u were down on energy and had enough for intimidate but were low on hp and u knew the mage gun cooldown was over next turn. so if u weakened the gun u would have more chances of winning the turn after.
i used this many times cause alot of mages used gun rage when aux was on cooldown. keep track of the enemy's gun/auz and robot cooldown is also very helpful. in 1 vs 1 idk. but i was usefull in 2 vs 2.
tac mercs dont have bunker buster.
and CH lost: stun grenade, energy shield, reflex, bloodlust, smoke.
NM lost: defense matrix, technician, reroute, plasma bolt, bludgeon.




Mr. Black OP -> RE: Really Tactical Mercs? (7/2/2011 0:38:59)

@above
ddnt count plasma bolt or stun grenade as they got a different version




goldslayer1 -> RE: Really Tactical Mercs? (7/2/2011 0:41:11)

@zman
it counts each one is different damage types.




AxeOFury -> RE: Really Tactical Mercs? (7/2/2011 1:46:14)

I agree with clutch.




Fatal Impact -> RE: Really Tactical Mercs? (7/2/2011 3:24:34)

How bout leave the tactical mercenary alone and quit complaining.




Arcanis -> RE: Really Tactical Mercs? (7/2/2011 4:08:19)

@Fatal:Ya,you being one makes your whole reasoning valid. *insert sarcasm emoticon here*





PivotalDisorder -> RE: Really Tactical Mercs? (7/2/2011 9:18:52)

Goldslayer, just tell me, have you been trolling the whole time for your own amusement ?




Sageofpeace -> RE: Really Tactical Mercs? (7/2/2011 10:05:02)

yeah remove hybrid and completely lose half of the player they have. before you complain a class why don't you try it and see how overpower it is.

Big reminder half of the community are non varuim MERCENARY




ajs777 -> RE: Really Tactical Mercs? (7/2/2011 10:12:49)

quote:

Cyber Hunters lost Blood Lust, Blood Mages lost reroute, but Tactical Mercs get to keep Hybrid Armor?

they are new classes, therfore they lost nothing, because they have a similar name doesnt mean they get similar skills, blood mages got bloodlust though, CH i was a little disappointed with, but TLM are in reality just better mercs, but even at that, i have only lost to one, and he got extremely lucky, but i do wish they would "modify" the TLM because its really not a very unique class, its pretty easy to just look at it and make a decent build without having to put much strategy into it




BlueKatz -> RE: Really Tactical Mercs? (7/2/2011 10:57:52)

Wow lol. Double Dmoke, Double Multi and Reround in 2vs2. win win
tell me a build can beat that




xXx83xXx -> RE: Really Tactical Mercs? (7/2/2011 11:24:43)

@above - Two Focus 5 TacMercs with massive dex and max technician and a physical armor. [;)]




theholyfighter -> RE: Really Tactical Mercs? (7/2/2011 11:26:59)

Hey think about it...........
Tactical Mercs....................1. technician. 2. smoke screen 3. toxic grenade.....................................................................................unbeatable by non variums................

How about giving Blood Mages Hybrid Armor or Reflex Boost?




PivotalDisorder -> RE: Really Tactical Mercs? (7/2/2011 11:28:39)

anyone seen the tac merc juggernauts....obscene.




TurkishIncubus -> RE: Really Tactical Mercs? (7/2/2011 11:40:39)

To stop the ppl that doesnt understand balance:

Most ppl have an extreme balance idea that adding blood mages hybrid armor.I only want to say , Is this the community that complain about Str Mercs??? Because giving blood mage hybrid armor will start a Blood Mage era like Str Mercs.

STR MERCS USE: Berserker - Hybrid - Maul - Atom Smasher - Intimidate

BLOOD MAGES WILL HAVE : Berserker - Hybrid - Asim(Atom smasher with 0 ENERGY!!!! Also Do DMG!!!!) - Intimidate - Deadly Aim(increase unblockable GUN !!!!!) - Bloodlust(Add hp per DMG!!!!)

So i realy want to ask , Are these ppl crazy because of thinking to give BM Hybrid ? uhm... YES!!!!!




PivotalDisorder -> RE: Really Tactical Mercs? (7/2/2011 11:45:30)

well str mercs seemed pretty happy and repeatedly posted they werent OP. so if we use the Goldslayer logic of
"I say it isnt OP so it isnt" then their was nothing wrong with str mercs and their will be nothing wrong with str BMs

yeah give them tactical mercs hybrid armour.




TurkishIncubus -> RE: Really Tactical Mercs? (7/2/2011 11:50:11)

^ Hehe fine for me but after giving hybrid to them do not nerf it , so i can be oped.




Aere -> RE: Really Tactical Mercs? (7/2/2011 12:51:32)

Personally, I'd love to have a different skill instead of Hybrid. Because if you have the opportunity to use Hybrid, you would, right? I'd want to remove that opportunity, so I could feel better about placing those skill points elsewhere.

I'm a Tact Merc, btw.




Purple112 -> RE: Really Tactical Mercs? (7/2/2011 14:58:27)

All the new classes should get balanced along with releasing 4th of july/canada day stuff.




PivotalDisorder -> RE: Really Tactical Mercs? (7/2/2011 15:00:13)

canada has its own day ? what for.....




wario the great -> RE: Really Tactical Mercs? (7/2/2011 19:43:11)

u all say only str builds can kill tactical mercs then that is a specific build so that means you cant beat it with another build so it is oped but what about mages we cant beat them and our str builds suks




Hun Kingq -> RE: Really Tactical Mercs? (7/2/2011 20:25:41)

If people did not know, now Blood Mages max Deadly Aim requires 42 support. So why did they make one or two class over powered while limiting the power of the third?

Do a comparison with static charge and Assimilation you will see how unfair in cool down and energy return each one is. I decided to look into it when I seen a Hunters energy jump from 5 to 26.




PivotalDisorder -> RE: Really Tactical Mercs? (7/2/2011 20:30:41)

static charge doesnt take any energy. dont know if you noticed that lol




Hun Kingq -> RE: Really Tactical Mercs? (7/2/2011 20:40:10)

Yes I know that but if you noticed I was talking about energy regain, plus EMP,which is unblockable, takes more energy then Assimilation, which is blocked the most often. So they could use Emp first round, use static charge next round and basically repeat.

They take away basically all the Blood mages energy then restore their own energy while it would take 4 Assimilation attacks to regain energy of one static charge so how is that balanced.




PivotalDisorder -> RE: Really Tactical Mercs? (7/2/2011 20:45:37)

yeah Im still using my low level physical claws cause im level 27 so ill take your word for it.
ive only had a big energy gain on rage personally.

well a lot of cyber hunters want the ability as a passive with less regain but im really happy with the skill and wouldnt complain if the percentage was reduced




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