Top 10 most powerful skills (Full Version)

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od -> Top 10 most powerful skills (9/5/2011 14:06:24)

What are , in your opinion the 10 most powerful skills? ( no removed skills)

Mine are :
1. Hybrid armor
T2. Bloodlust
T2. Reroute
4. Static charge
5. Frenzy
6. Shadow arts
7.Deadly aim
T8.Atom smasher
T8.Emp
T8. Assimilate




PivotalDisorder -> RE: Top 10 most powerful skills (9/5/2011 14:17:59)

Intimidate
Venom Strike
Field Commander
Stun Grenade
Plasma Grenade
Super Charge

thats the more obvious 6 I could think of.




EA Mage -> RE: Top 10 most powerful skills (9/5/2011 14:24:18)

1.Hybrid Armor
2.Blood Sheild
3.Toxic Grenade
4.Reroute
5.Bloodlust
6.Frenzy
7.Bunker Buster
8.Surgical Strike
9.Venom strike
10.Artillery Strike




TurkishIncubus -> RE: Top 10 most powerful skills (9/5/2011 14:28:55)

1)Field Medic
2)Bloodlust
3)Smoke
4)Reflex Boost
5)Artilary
6)Reroute
7)Surgical Strike
8)Static Charge
9)Hybrid
10)Cheap Shot

EDIT:
Well much ppl explained his list so i decided to explain mine.

1)Field Medic:I choose field medic for 1 because its like a second chance in a match if oponent decreased you hp much you can recover your hp like your oponents attacks gone for nothing , also in a match if 1 side uses field medic and other side dont use , the field medic user have higher chance to win the match

2)Bloodlust:Just max it and enjoy with high survivability :) , it is a passive skill that guaranty this skill to be in higher place

3)Smoke:This is one of my favorite skills :) , decrease oponents def + increase your connect chance + decrease oponents connect and block chance , I mostly try to use classes with smoke , smoke is always +1 in choosing class.

4)Reflex Boost:This is again one of my favorite skills :) , It increase your def + increase your block and connect chance + it gives 15% reroute + it stays for 4 turns :) , I mostly try to use classes with reflex boost , reflex is always +1 in choosing class.

5)Artilary:Its one and only dmg skill that increase with support so this skill give high advantage to classes in support builds.

6)Reroute:It ables you to use more skills than your energy can provide and also useabe to loop heal and its a passive skill, but the energy return is unpredictable thats why i placed it in 6th.

7)Surgical Strike:In my opinion this is the most strategic skill in game because its the only skill that reduces rage and give you small amount of hp , if you use it in right time you can easly win a battle but it do small amount of dmg and has high energy req + it needs experience to use it in right time.Without the bad sides this skill could be in top 3

8)Static Charge:It gives a certain amount of energy back which means unlike reroute you can trust this skill in energy return and it has 0 energy cost but this skill is blockable so that makes it 8th place

9)Hybrid:Most ppls favorite skill but not mine , it enables to abuse stats and passively increase def but if you have hybrid that means you cant have Defense matrix or reflex boost which means it forces you to use high dex or assault bot , if you dont use high dex or assault bot a simple smoke can easyly counter this skill.

10)Cheapshot:I could write Maul in here too but Cheapshot seem more usefull to me , at max 34% def/res ignore O_O + 25 % critical chance and it only costs 19 energy :) , but for using this effective you need to use a str build + 25% crit is not happen always.The reason why i didnt write maul in here: That because cheap shot is more usefull against tank builds , Maul only ignore 20% def and cost much energy to do stun + after stun its not guaranty that you will hit high dmg to tank build but with cheapshot if it crits you will ignore 84% :)




ansh0 -> RE: Top 10 most powerful skills (9/5/2011 15:08:46)

Here goes my top 10 :)

1.Hybrid
2.Bloodlust
3.EMP(this is one of the best skills ever as it can cripple any build,with my current tech build,this does -45)
4.Field Medic(I love this one,THIS SKILL HEALS YOU, what else do you want?)
5.Surgical Strike(this is the best "ultimate move" simply because it's extremely powerful,and reduces opponents rage)
6.Reroute
7.Deadly Aim
8.Toxic Grenade
9.Reflex Boost(this is the best buff IMO because this gives 15% energy from damage taken+it increases block chance)
10.Intimidate


This is just my opinion on the skills.





~black spidey




daksh0 -> RE: Top 10 most powerful skills (9/5/2011 15:19:47)

1 hybrid armor

2 frenzy

3 deadly aim

4 reroute

5 bloodlust

6 assimilate

7 shadow arts

8 overload

9 plasma bolt

10 artillery strike




XWorstNightmareX -> RE: Top 10 most powerful skills (9/5/2011 15:21:06)

1)Field Medic
2)Hybrid Armor
3)Reroute
4)Bloodlust
5)Frenzy
6)Shadow Arts
7)Deadly Aim
8)Smoke
9)Malf
10)Toxic Grenade




Wootz -> RE: Top 10 most powerful skills (9/5/2011 15:24:59)

  • Field Medic
  • Hybrid Armor
  • BloodLust
  • Deadly Aim
  • Reroute
  • Static Charge
  • Frenzy
  • Toxic Grenade ( Currently because it has no stat requirment )
  • EMP Grenade
  • Shadow Arts




  • redxtra -> RE: Top 10 most powerful skills (9/5/2011 15:28:48)

    1 hybrid armor
    2 reroute
    3 bloodlust
    4 static charge (with a good defense and offense it can be used for heal looping)
    5 artillery strike
    6 emp
    7 cheap shot
    8 frenzy
    9 overload
    10 maul




    Lord Nub -> RE: Top 10 most powerful skills (9/5/2011 15:31:35)

    This ones tough as they all have there uses and that it depends on the situation and what other skills you have to go with it.

    Sooo... I'll say,

    1. BloodLust
    2. Hybrid Armor
    3. Shadow Arts
    4. Deadly Aim

    The rest are useless without depending upon other skills.




    8x -> RE: Top 10 most powerful skills (9/5/2011 15:33:09)

    1. Field Medic
    2. Hybrid
    3. Bloodlust
    4. Reroute
    5. EMP
    6. Def Matrix
    7. Energy Shield
    8. Malf
    9. Artilery Strike
    10. Smoke




    Midnightsoul -> RE: Top 10 most powerful skills (9/5/2011 15:37:08)

    1. bloodlust
    t1. reroute
    t1. hybrid armor
    t1. static charge
    2. emp
    3. atom smash (it can actually take away just as much as emp)
    4. field medic
    5. all the shields, buffs, and debuffs!!!
    6. a fail double strike with mjoilnir... ._.




    Stabilis -> RE: Top 10 most powerful skills (9/5/2011 15:59:15)

    EDIT- Hybrid is number 11 or lower!




    Rayman -> RE: Top 10 most powerful skills (9/5/2011 16:10:58)

    1.Bloodlust
    2.EMP
    3.Hybrid
    4.Reroute
    5.Field Medic
    6.smoke
    7.artillery strike
    8.Poison-BH
    8-2.Poison-TLM
    9.Stun Grenade
    10.Surgical Strike




    Epic Pwnser -> RE: Top 10 most powerful skills (9/5/2011 16:22:01)

    Here's my list
    1. Field Medic: Best skill ever. In combination with reroute, it's powerful. It's only above reroute because with just reroute, you can only use attack moves.
    2. Reroute: Gives energy back to hit damaging skills. In combination with high hp and skills such as maul+DS or malf+deadly aim+FM+high support.
    3. Bloodlust: Gives hp back. In combo with high str, it's deadly.
    4. Hybrid Armor: Staying power. With +13 def. Ranks 4th because it's not flexible. Even with the ability to switch, it's weakness it the part it's not protecting.
    5. Shadow Arts: Mega block HAX. Combo with high dex+reflex boost is deadly. Ranks 5th because unblockables are still usable against this, such as gun/aux/unblockable skills.
    6. Deadly Aim: Up to 10 damage on gun for TM's and BM's. Just deadly with the gun on only a 2 turn cooldown. Str build for optimal performance.
    7. Assimilate: Up to 12 energy taken. Best is lvl 9 or 11 energy. Still 6 energy regained. 7th place because it requires a staff and is blockable, but it also hits normal damage as well. In combination with reroute and field medic, it's deadly for TM's for heal loop staying power.
    8. Static Charge: Ignores defense and converts a ton of energy from primary damage. It's blockable, but if it hits, it also hits normal damage.
    9. Reflex Boost: High dexterity buff+15% reroute. Able to use for 4 turns.
    10. Double Strike: 15 energy base, 0 turn warmup, 1 turn cooldown. Able to use in large quantities.

    The rest didn't make the cut because they aren't that important in of it in itself. If that made sense...




    edwardvulture -> RE: Top 10 most powerful skills (9/5/2011 16:22:45)

    field medic
    hybrid
    smoke
    reroute
    blood lust
    malf
    artillary
    def matrix
    energy shield
    surgical strike




    Wiseman -> RE: Top 10 most powerful skills (9/5/2011 17:42:03)

    Since this is "most powerful" and not "most overpowered" I don't think it classifies as a balance topic. For that reason I've decided to post my *opinion* on what skills I believe to be the most powerful/useful in the game.

    1. Field Medic
    2. EMP Grenade
    3. Reroute
    4. Massacre
    5. Berserker
    6. Reflex Boost
    7. Assimilate
    8. Smoke Screen
    9. Malfunction
    10. Maul

    To keep this as a discussion and not simply a "list' of skills, I'll mention why I ranked them this way.

    Field Medic - It's useful with every class, and with enough support you can easily heal 50-60 health at level 1, which is more than half of many players total health. It's also used as a key element of Heal Looping, and improves with the stat that effects the majority of luck factors.

    EMP Grenade - Can easily cripple a build, and also allows a free warm up if the opponent decides to energy boost. Extremely useful in 2v2 for stopping AoE skills, this skill almost always has a win-win effect when used in battle.

    Reroute - Allows the use of other skills without adding too much energy, this in turn allows a player to add more stat points to their other stats like Health or Support. This is the other skill that's used in almost all Heal Looping strategies.

    Massacre - When combined with Smoke Screen/Malfunction and/or Blood Lust, this skill not only does massive damage but allows a large amount of health to be restored, it's also easy to follow up with a rage attack. High Damage, Decent Heal (if a BH), can do physical or energy damage, and is easily followed up with rage, this is a really powerful skill.

    Berserker - Another really strong skill that can be physical or energy based, it also has a shorter warmup and can be used with rage. This skill is one of the key components to the infamous Stun-Zerk build that many Mercs use.

    Reflex Boost - This skill is a Block Increasing, Mini-Reroute, that improves defense. Also it has no diminishing effects and is very cheap in energy cost, this is another win-win skill that you simply cannot go wrong with.

    Assimilate - Sure the Energy reduction isn't that high, but it allows you to do damage as well as drain energy, that is important because you can cripple your opponent in 2 different ways if the skill is used correctly. Since this skill is only usable by the Mage class, it is coupled with the ability to regain energy via reroute, so while your opponent could lose part of their build you can simply keep pumping out skills. Oh and did I mention that it's free, there is no cost to using this skill at all, it's practically a regular strike with an added effect, you simply can't go wrong with this one.

    Smoke Screen - Decreases your opponents dexterity, which lowers their Defense and their Block Chance, with the right type of build this skill is extremely useful and effective.

    Malfunction - Same as above except it lowers technology and robot damage, also extremely useful with the correct build.

    Maul - Ignores defense, and has the highest stun chance in the game, and since stun gives you a free turn this is a very useful skill. The other skill used in the infamous Stun-Zerk Mercenary build mention above.

    I'm sure many of you are thinking "where's hybrid armor", well the answer is simple, in my opinion hybrid is not one of the top 10 most powerful skills. It is a very good skill but it is in fact below all of the above mentioned ones.

    Hybrid can be mostly avoided if you use Maul and if it stuns then you get a free turn so that would make hybrid useless. Malfunction can get around hybrid and if they happen to swap it that gives you a free turn. Smoke Screen pretty much nullifies hybrid and can make it seem almost pointless (though it does help since at minimum you will keep your hybrid defense). Assimilate is a staff skill and most staffs do energy damage, so hybrid isn't as effective at stopping it. Reflex Boost may only last 3 turns, however it also improves block chance and recovers energy, hybrid only improves defense. When used with rage, Berserker easily eats through hybrid, also it can be used with an energy weapon so that nullifies most of hybrids effectiveness. Massacre does massive damage when used, and once again if you use it with energy claws it can basically get around hybrid if your build is used correctly, also since it's easily followed up with rage hybrid becomes less effective. Reroute is just plain useful, it allows you to use any of your skills with little effect on your overall build, there should be no question that this one is better than hybrid. EMP Grenade completely ignores hybrid and pretty much everything else, so obviously hybrid isn't as useful. Field Medic is the main source of healing in the game, and every class uses it, this is without a doubt the current most useful skill in the entire game.

    Lastly, hybrid armor increases how fast your opponent gains rage, and if you intend to swap it to energy you literally have to waste a turn to do so.

    That is all.




    Joe10112 -> RE: Top 10 most powerful skills (9/5/2011 17:44:50)

    Most Powerful:

    Heal
    Hybrid
    Reroute
    Blood Lust
    Artillery Strike
    Frenzy
    Static Charge
    Blood Shield
    Cheap Shot
    Bunker Blaster

    Reroute above Blood Lust solely because Blood Lust requires you to hit somone, while reroute has people hitting you. If you block their attack, you dont get energy, but you dont get killed, as with BL, if you dont hit them, you dont get HP and they get a turn to hit you.

    Most OP:

    Hybrid
    Reroute
    Artillery Strike
    .
    .
    .
    .
    .
    etc...




    AQWPlayer -> RE: Top 10 most powerful skills (9/5/2011 17:47:08)

    @Wiseman
    If you were low leveled, you would have put hybrid armor on the first place :P




    Wiseman -> RE: Top 10 most powerful skills (9/5/2011 17:55:47)

    ^ I would have in the recent past, yes. However with the new level scaling factor, hybrid armors effectiveness has been reduced at lower levels, so it is no longer as overpowered as it once was. :)




    Joe10112 -> RE: Top 10 most powerful skills (9/5/2011 18:09:50)

    @Wiseman: Psshhh. who cares about level 20 and under. The big fry are all level 30+...




    Stabilis -> RE: Top 10 most powerful skills (9/5/2011 18:22:42)

    Joe, would you
    please consider that at a time lv 25 had the most pwnage of status?
    Forgive the fact that they are less powered today,
    Wiseman has valid points
    for why hybrid may not be as resourceful as an active skill.
    Arguing that it helps at low levels,
    against high levels it loses potency because of the damage increase.
    You must understand there is nothing we don't care about. Thanks.

    PS. Read the first word of each line




    Joe10112 -> RE: Top 10 most powerful skills (9/5/2011 18:27:04)

    Green, nice job. That was cool.

    But Hybrid...+13 is just OP. But let's not put this into a balance discussion. Keep it on track.





    AQWPlayer -> RE: Top 10 most powerful skills (9/5/2011 19:07:32)

    @Joe
    +13 at level 33 is not OP, +12 at level 10 is indeed very OP




    wario the great -> RE: Top 10 most powerful skills (9/5/2011 19:24:47)

    ^^
    +13 not oped???? u serious???




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