RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (Full Version)

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Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 21:54:20)

I was having a chat with a friend in EpicDuel when I had disconnected, my character had the [AFK] label resting beneath me. Clearly, the timer did not stop or reset, giving me the impression that my chat menu actions gave no callback. This is a bug then?




Basicball -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 21:59:42)

^it's always been like this, i reported this when the EDF was still live xp




Dreiko Shadrack -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 22:57:51)

This bm change has pretty much not affected me negatively, I'd say it even made my build more versatile as a result. :D




drinde -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 23:01:03)

Just wonderful, the armor can reduce Support. Now Balance will prevail for sure! :D

/facedesk




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 23:10:43)

@Dreiko: I predicted the change would just slow BM down slightly, but would actually open up creativity. it looks like a good change, but I haven't braved 1v1 yet,
[I am not taking credit for the prediction, just saying]




ND Mallet -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 23:19:11)

@pivotal I got critted for 55 on a Max Bludgeon by a BM in my first fight. If it were still Berzerker the damage would probably have been 70+ and I'd have lost pretty easily. It certainly slows down their builds big time.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 23:35:13)

also Bludgeon forces the damage to be physical. where Berzerker could do energy damage with an energy primary.
so I take it they now use Max Bludgeon, Max Fireball and a decent Deadly Aim with energy gun?




liy010 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 23:54:30)

@Pistol the physical idea was kinda useless now that all BMs have Azreals Bot...Eh, is it just me or does bludgeon have lower accuracy?




DeathGuard -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 0:41:27)

The cutscene was short, but that means the bunnies will have to build the ship once again? And who was the one who made the battleship explode, was it Adryliah?




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 0:53:02)

I went riding around all over the place looking for the new missions :) kinda disappoint at the cut scene but the saga wasn't meant to be of earth shattering importance right,
so overall I think it was a success. it does leave me wondering, are the bunnies here to stay then? ;)




zelemania -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 1:12:13)

2k varium and 10 enh, no thanks [:'(]




Mr. Black OP -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 1:23:00)

Apparently 1 more total defense/resistance and 2 more enhancement slots are worth 1k more varium.




khalidon5000 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 1:27:14)

Nicee armour looks like I'll be doing AExtras for 4000 Battleon Points to afford it :D




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 1:27:42)

the armour is also Mutating, and considering that requires the labour of 3 pieces of art instead.....

but yeah almost 4k varium to "use" the armour is ridiculous. doesn't bode well for the war if profits are still top priority




vulkan -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 3:23:43)

on the wiki it said you can buy the armour for "promo keys" how do i get those?




Cookielord12 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 4:29:10)

^ when you buy a package you get a certain number of keys




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 4:51:07)

only the 10k package gives enough keys to get the armour or the bio borg promo or the 15,000 bonus credits




Cookielord12 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 4:57:01)

Can you stack up keys?




Ranloth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 4:59:00)

Nope. You must use them at the purchase, so pick Varium package and you must pick additional items you want.




Cookielord12 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 5:03:34)

Oh that sucks then. I never have hold of a large amount of battleon points in one go.




Basicball -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 8:11:39)

quote:

And who was the one who made the battleship explode, was it Adryliah?


looks more like this guy to me




Hun Kingq -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 9:50:40)

The curse of the armor works great but it should be activated on any physical contact not just regular strikes.

the +5 for defense/resistance is alright but what should have been done as part of the mutating is the classes without any passive armors make it +8 defense/resistance. Some will say that is too much for those classes but if a merc wears it with the hybrid armor they get +11 defense/resistance.

Other than that great job on the Armor.




Oba -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 10:26:14)

quote:

the +5 for defense/resistance is alright but what should have been done as part of the mutating is the classes without any passive armors make it +8 defense/resistance. Some will say that is too much for those classes but if a merc wears it with the hybrid armor they get +11 defense/resistance.


... *facepalm*




Calogero -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 10:26:30)

Hun

Why is it that when you post something, you want the subject of that post to be Overpowered???




Hun Kingq -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/28/2012 10:59:07)

andy123, I am looking out for the classes that don't have passive. The mercs when they wear the armor they will have +11 on defense and resistance. The tact merc will have +16 defense +5 resistance. The Cyber Hunter +5 defense +16 resistance so since everyone is always looking at the total points then the merc will be + 22 total points, Cyber Hunter +21, tact merc + 21 and the others without a passive armor +16 total points. So the three classes that would benefit and would not make them over powered that does not have a passive armor are the tech mage, the bounty hunter, the blood mage. If +8 defense/resistance is overpowered then +11 defense/resistance would be over the top in your eyes or +5 defense +16 resistance or +16 defense +5 resistance.

Players will be calling for nerf after nerf to the passive armors or remove them completely but I call for little extra points on defense and resistance for the classes that don't have any passive armors.

A lot of Bounty Hunters, tech mages, and Blood mages would appreciate those extra points and as the level cap raises those extra bonus points would be helpful.




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