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			  | RageSoul ->   RE: =ED= Balance Discussion IX   (8/4/2012 1:55:50) |  
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 quote:
 The thing that makes Merc UP is lack of an Energy/Health regain skill (Aside from the universal Field Medic)
 
 Now, we can't just give it an EP/HP regain skill because that would wreck originality. Merc is suppose to be a class without HP/EP regain skills and if we did give Merc an EP/HP regain skill, it would make all Classes the same, 1 either HP or EP regain skill and 1 damage boosting/Passive Armor
 
 As you can see...
 BMs (BloodLust regains EP and DA increases damage)
 BHs (Bloodlust regains EP and Smoke increases damage)
 CHs (SC regains EP and Plasma Armor is a Passive Armor)
 TLMs (Reroute to regain EP and HA is a Passive Armor)
 TMs (DA to increase damage and Reroute to regain EP)
 
 If you have a way to balance out Merc without giving it a Super OP/EP or HP regain, skill please, suggest it.
 
 Okay , i'll make some :
 
 yes , like you said it , they lack EP Regen , but adding a EP Regen skill might not be enough , and if we add Reroute , it'll make them a Offense version of TLM , probably stronger . So i thought of these during my free time :
 * Siphoning Rage - a skill that increase damage for 2 turns , 1 turn cooldown afterwards , activates again for 2 turns , w/o clicking and bases on amount of EP lost . Can be seemingly OP , but really , it won't be . Replaces Adrenaline . Requires 25 Support ( lvl 1 ) then +2 Support after .
 * Adaption Armor - decreases the damage taken after getting hit by an attack . % of it will be the bonus . Probably not enough
 This is an improved version of HA. Requires 16 Dexterity ( lvl 1 ) then +2 Dex afterwards .
 *Blood Rage - Similar to Siphoning Rage but % of the 50% of the Health lost will be an additional damage for 3 turns, then 2 turns cooldown , and 3 turns afterward and so on . Replaces Adrenaline . Requires 26 Support ( Lvl 1 ) then + 2 Support for next levels .
 
 These are the only things i can make yet , but i will be making more.
 Notice that these are all passives , and besides , I don't think any of these will make them OPed since they're supposed to make them in Par with other classes that can get 95% win ratios .
 
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