Mecha Bases (Full Version)

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Icy -> Mecha Bases (6/18/2012 20:26:33)

Please check the previous posts in this thread to make sure the information you have requested to have added or updated is not already here. Remember to link to the current entry for an entry update, or state that it is a new entry. All entries in this thread should be submitted within [quote][/quote] tags.

This thread is not for asking questions. If you have a question, use the MQ Q&A forum

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Post 1 ( Mecha Info. Post )

[image]url of SC/NG/Founder/Rare tag if applicable[/image]

[size=2][b]<Name of Mecha Series>[/b][/size]

[b]Name of Mecha in Series (By Increasing Level):[/b] 

[b]Level:[/b] (If the mecha scales, include the level ranges, e.g. If the item's base level is 35 but it levels to 41, the level range will be 35-41)
[b]Price:[/b] 
[b]Sellback:[/b] (If Mecha requires Nova Gems, include before and after 24 hours sellback rate. Delete this before posting.)

[b]Location:[/b] [link=]<Name of Shop Here>[/link]

[b]HP:[/b] 
[b]EP:[/b] 
[b]EP Regen:[/b] 

[b]Resistances:[/b]

[b]Description:[/b] [i][/i]
[b]Image:[/b] [link=]<Mecha Name Here>[/link]




[size=2][b]<Name of Mecha Default Weapon Series>[/b][/size]

[b]Equip Slot:[/b] 
[b]Damage Ranges:[/b] 
[b]Damage Type:[/b] 
[b]Hits:[/b] 
[b]Energy:[/b] 
[b]Cooldown:[/b] 
[b]Bonuses:[/b] 
[b]Special Effects:[/b] 

[b]Combos:[/b] 

[b]Description:[/b] [i][/i]
[b]Attack Image:[/b]




1234567890k -> Dramatic Lightshow (7/4/2012 12:53:17)

[image]http://i48.tinypic.com/2hf1j09.jpg[/image]

Dramatic Lightshow

Eye-Opening Lightshow, Dramatic Lightshow, Striking Lightshow, Impressive Lightshow, Mind-Boggling Lightshow, Outstanding Lightshow, Thrilling Lightshow, Beautiful Lightshow, Dazzling Lightshow, Splendid Lightshow, Gorgeous Lightshow, Brilliant Lightshow, Sensational Lightshow, Magnificent Lightshow, Breathtaking Lightshow, Wondrous Lightshow, Astonishing Lightshow, Spectacular Lightshow, Astounding Lightshow:

Level: 5
Price: 12500 credits
Sellback: 1250 credits

Location: Fourth of July Mecha (2012)

HP: 168
EP: 72
EP Regen: 3

Resistances: 70 Immobility Resist

Description: The modern laser attacks of this classic tank design will really light up the battlefield!
Image: Image needed




Laser Light Show

Equip Slot: Front Arm
Damage Ranges: 11-21
Damage Type: Laser
Hits: 2
Energy: ??? (Gremlin)
Cooldown: 0 turns
Bonuses: N/A
Special Effects:
If non-default Back Arm: "Intense Lightshow! Damage and Critical Chance Increased!" (Increased damage and critical chance)
If default Back Arm: "Synchronized Light Show! Back Arm Grows More Powerful!" (Increases Front Arm damage and accuracy)

Combos:
Alternating damage and BtH buff with default Back Arm.

Description: Interacts with Laser Light Display to buff its BtH and damage. When its synchronized counterpart is replaced with a non-default, this weapon just does extra damage with a chance for critical hits
Attack Image: Image needed




Laser Light Display

Equip Slot: Back Arm
Damage Ranges: 11-21
Damage Type: Laser
Hits: 2
Energy: ??? (Gremlin)
Cooldown: 0 turns
Bonuses: N/A
Special Effects:
If non-default Front Arm: "Intense Lightshow! Damage and Critical Chance Increased!" (Increased damage and critical chance)
If default Front Arm: "Synchronized Lightshow! Front Arm grows more powerful!" (Increases Front Arm damage and accuracy)

Combos:
Alternating damage and BtH buff with default Front Arm.

Description: Interacts with Laser Light Show to buff its BtH and damage. When its synchronized counterpart is replaced with a non-default, this weapon just does extra damage with a chance for critical hits
Attack Image: Image needed




Stunning Display

Equip Slot: Front Shoulder
Damage Ranges: 11-21
Damage Type: Laser
Hits: 1
Energy: ??? (Gremlin)
Cooldown: 1 turns
Bonuses: N/A
Special Effects:
"Synchronized Lightshow! Back Shoulder DoTs will be stronger next turn!" (Increases strength of Back Shoulder DoTs by 20% capping at 250%, on activation)
"Stunning Lightshow! 1 turn stun!" (Attempts one turn resistable stun on hit)

Combos:
Buffs strength of Back Shoulder DoTs by 20% capping at 250%.

Description: Reduces enemy immobility resistance and attempts to stun. Also buffs Hazer default shoulder's DoT damage by +20% every time it hits; caps at 250%
Attack Image: Image needed




Hazer

Equip Slot: Back Shoulder
Damage Ranges: 11-21
Damage Type: Laser
Hits: 4
Energy: ??? (Gremlin)
Cooldown: 3 turns
Bonuses: N/A
Special Effects: Each hit deals more damage than previous
Deals 1x "Laser Burns" HP and EP DoT

Combos: N/A

Description: Hit 1: extra damage, normal HP DoT for 3 turns
Hit 2: extra damage
Hit 3: extra damage, normal EP DoT for 3 turns

Attack Image: Image needed




Powerup Collimator

Equip Slot: Head
Damage Ranges: 11-21
Damage Type: None
Hits: 1
Energy: ??? (Gremlin)
Cooldown: 3 turns
Bonuses: N/A
Special Effects: High chance for critical hit
Nerfs enemy Defense by 30%
On critical: "Mecha Powering Up! Damage Increasing!" (BoT on Boost of +15% per turn for 3 turns, capping at +45%)
"Stunning Lightshow! -30% to Defense!" (Nerfs enemy Defense by 30% for 3 turns)

Combos: N/A

Description: Power up your mecha's lightshow! Enemy Defense decreases by 30. Chance for a critical hit, which also adds a general damage buff of +15% per turn for three turns
Attack Image: Image needed




Transforming Projector

Equip Slot: Body
Damage Ranges: 11-21
Damage Type: None
Hits: 2
Energy: ??? (Gremlin)
Cooldown: 3 turns
Bonuses: +???% EP (Gremlin)
Special Effects: High chance for critical on first hit; when first hit connects, second hit gets double damage
Hit 1: Chance for: "Blinding Lightshow! -10 Bonus!" (Nerfs enemy Bonus by 10% for three turns, stacks with second hit)
Hit 2: Chance for: "Blinding Lightshow! -5 Bonus!" (Nerfs enemy Bonus by 5% for three turns, stacks with first hit)

Combos: N/A

Description: Hit 1: Chance for -10 enemy BtH for 3 turns. Good chance for a critical hit. When Hit 1 connects, Hit 2 gets double damage
Hit 2: Chance for -5 enemy BtH for 3 turns; stacks with Hit 1

Attack Image: Image needed

Done, thanks! ~Peachii




kim346 -> RE: Mecha Bases (9/9/2012 20:57:46)

I believe that the +50 Defense on the New Spectre Hunter (SC Models at least) for the BD works against ALL enemies. Not sure about +50 Bonus though

Yup, it's already written in the entry that you get +50 Defense for non-ghosts. The Bonus boost comes only against ghosts. Thanks, though! ~golden




SonicTbear -> RE: Mecha Bases (8/2/2013 19:23:49)

The elite house mecha can now be found in their respective Mecha Shops: Wolfblade Elite in the House Wolfblade Mecha shop, Runehawk Elite in the House Runehawk Mecha shop, and the Mystraven Elite in the House Mystraven Shop.

I also have a pic for Wolfblade Elite.

Done, thanks! ~Peachii




carigun -> RE: Mecha Bases (10/4/2013 10:39:26)

Valoth's Epic Image N9

Valoth's Epic Image N9, Valoth's Epic Image N16, Valoth's Epic Image N23, Valoth's Epic Image N31, Valoth's Epic Image N37, Valoth's Epic Image N42, Valoth's Epic Image N47, Valoth's Epic Image N50

Level: 9
Price: 22,500 Credits
Sellback: 2,500 Credits

Location: War Camp [link=]Mecha Shop[/link]

HP: 240
EP: 126
EP Regen: 5

Resistances: Immobility 70

Description: Shadowscythe chassis designed for Lord Valoth's Spical Forces
Image: Valoth's Epic Image N9




Valoth's Epic Image

Equip Slot: Body
Damage Ranges: 23-33
Damage Type: Dark
Hits: 5
Energy: 14
Cooldown: 5
Bonuses: Energy/Regen +1
Special Effects:
Shadowscythe Detected! Bouns Effects Activated!
Disorineted by Epic Rush, Stunned for 1 Round
Regain Halted for 5 turns!
Energy Cells Slashed! Lost 0.25 Energy!


Combos:

Description:
Attack Image:http://i1267.photobucket.com/albums/jj559/carigun223/attacking_zps3e81f617.png


(sorry but i am not a very high level so i cant give details on any above Lvl 23 and at that i do not have a large amount of Credits)

That's fine! Using the specials information and base damage ranges, we can create any of the other entries. :) Done, thanks! ~golden




carigun -> RE: Mecha Bases (10/5/2013 12:01:06)

Valoth's Epic Image N9 tweek

Sellback : 2,250

Body Weapon Description : the part dose not have a description but when i played with it, it grown arms and swords, ran at the enemy bot and attacked with the sword

sorry about that

So the Body has no description? Noted, and thanks! ~golden




Bionic Bear -> RE: Mecha Bases (10/7/2013 16:53:05)

Dang, I just had the biggest disappointment...I had this all done, and right before I could post, I accidentally closed the tab. Well, I'll just do it again. :(

Vintage Newbatron AnnyVY3010

Name of Mecha in Series (By Increasing Level): Vintage Newbatron AnnyVY3010-13, Vintage Newbatron AnnyVY3010-43

Level: 43-48
Price: 675 Nova Gems
Sellback: 608 Nova Gems first 24 hours, 169 Nova Gems after

Location: Birthdays of Yore Mecha Shop

HP: 643
EP: 614 (shows 644 for me, unsure why)
EP Regen: 22

Resistances: N/A

Description: Party like it's 3010! Scales to level 48. Replica of 3rd Anniversary Birthday Commemorative edition.
Image: Vintage Newbatron AnnyVY3010

____________________________________________________________________________________________________________________________________________________
*this is the level 43 version*

Cake Laser

Equip Slot: Front Arm
Damage Ranges: 56-102
Damage Type: Laser
Hits: 2
Energy: 65
Cooldown: 3
Bonuses: N/A
Special Effects: If all hits connect, applies "Too Sweet," a 1.0x EP DoT lasting 3 turns. No pop-up message.

Combos: N/A

Description: This 3010 laser cannon tastes like chocolate! Mounts to the right arm.
Attack Image: Cake Laser, Attacking!

____________________________________________________________________________________________________________________________________________________

Icing Laser

Equip Slot: Back Arm
Damage Ranges: 56-102
Damage Type: Laser
Hits: 2
Energy: 65
Cooldown: 3
Bonuses: N/A
Special Effects: If all hits connect, applies "Sugar Crash," 1.0x EP DoT for three turns.

Combos: N/A

Description: This 3010 laser cannon tastes like Buttercream! Mounts to the back arm.
Attack Image: Icing Laser, Attacking!

____________________________________________________________________________________________________________________________________________________

Anniversary Laser Pointer

Equip Slot: Front/Back Shoulder
Damage Ranges: 34-124
Damage Type: Laser
Hits: 1
Energy: 65
Cooldown: 2
Bonuses: N/A
Special Effects: Increased chance to crit.

Combos: N/A

Description: Cool firing Laser. Very decorative.
Attack Image: Anniversary Laser Pointer, Attacking! (couldn't get this because the laser fires too fast)

____________________________________________________________________________________________________________________________________________________

3010 Party Hat

Equip Slot: Head
Damage Ranges: 45-113
Damage Type: Explosive
Hits: 4
Energy: 65
Cooldown: 4
Bonuses: N/A
Special Effects: *one hit gives +25 boost, another gives +25 bonus. Not sure which one*

Combos: N/A

Description: This Party Hat will dress you up nicely for your battles!
Attack Image: 3010 Party Hat, Attacking!

____________________________________________________________________________________________________________________________________________________

Party Newbatron

Equip Slot: Body
Damage Ranges: 68-90
Damage Type: Ice
Hits: 1 or 2
Energy: 65
Cooldown: 4
Bonuses: N/A
Special Effects:
Chooses randomly from 4 possible attacks.
Attack 1- pop-up message saying, "Party like it's 3007!" Enemy is stunned with effect "Rocked out!" for one turn.
Attack 2- pop-up message saying, "Party like it's 3008!" Two hits in place of one.
Attack 3- pop-up message saying, "Party like it's 3009!" If hit connects, applies 2x HP DoT "Party Damage!" for three turns.
Attack 4- pop-up message saying, "Party like it's 3010!" Normal single hit. No special effects.
Combos: N/A

Description: Party like it's 3007...3008...3009...3010!
Attack Image: Party Newbatron, Attacking!

Unfortunately, it looks like we already have entries for the Birthdays of Yore mechs. D: Thanks for all your hard work, though! I've added your specials information to the existing entries. ~golden




Bionic Bear -> RE: Mecha Bases (11/4/2013 11:54:14)

Birthday Newbatron V1337-B40

Name of Mecha in Series (By Increasing Level):
Birthday Newbatron V1337-B10, Birthday Newbatron V1337-B20, Birthday Newbatron V1337-B30, Birthday Newbatron V1337-B40, Birthday Newbatron V1337-B50

Level: 40
Price: 0 Credits
Sellback: 0 Credits

Location: [link=]Party Closet[/link]

HP: 588
EP: 540
EP Regen: 20

Resistances: N/A

Description: Special 6th-Birthday edition of the GEARS University v1337 model. Featuring full set of equippable slots and Star Captain Exclusive specials.
Image: Birthday Newbatron V1337
___________________________________________________________________________________________________________________________________________________

Coconut Shredder

Equip Slot: Front Arm
Damage Ranges: 61-79
Damage Type: None
Hits: 2
Energy: 60
Cooldown: 2
Bonuses: N/A
Special Effects:
-Chance to stun for one turn
-SC only: hit 1 heals energy, hit 2 gives -25 defense for 99 turns.
Combos: N/A
Description: Overwhelming sweetness may stun your enemy. Star Captain specials: Heals back some of your energy dealt by hit 1, and also hit 3 shreds enemy defense till end of battle.
Attack Image: Coconut Shredder, Attacking!
____________________________________________________________________________________________________________________________________________________

Sugar Overloader

Equip Slot: Back Arm
Damage Ranges: 67-73
Damage Type: Explosive
Hits: 2
Energy: 60
Cooldown: 2
Bonuses: N/A
Special Effects:
-100 immobility resist for 2 turns
-SC only: 1.5x HP DoT, lasts until end of battle.
Combos: N/A
Description: Chance for a critical hit; reduces immobility resistance for 2 turns. Star Captain special: 1.5x DoT that lasts throughout the battle.
Attack Image: Sugar Overloader, Attacking!
____________________________________________________________________________________________________________________________________________________

Sugar Blaster

Equip Slot: Front/Back Shoulder
Damage Ranges: 66-74
Damage Type: Ballistic
Hits: 1
Energy: 60
Cooldown: 1
Bonuses: N/A
Special Effects:
+15% damage each use, stacks with other shoulder, caps at 100%
SC only: -5 Bonus to enemy each hit
Combos: N/A
Description: Alternating with other shoulder, +15% damage per use. Caps at 100%. Star Captain special: alternating with other shoulder -5BtH per hit, caps at 45.
Attack Image: Sugar Blaster, Attacking!
____________________________________________________________________________________________________________________________________________________

Birthday Party

Equip Slot: Head
Damage Ranges: 64-76
Damage Type: Laser
Hits: 1
Energy: 60
Cooldown: 4
Bonuses: N/A
Special Effects: (Note: NSC(SC))
125% damage
Damage BoT +5(7) per turn for five turns
Bonus BoT +10(15) per turn for five turns
Combos: N/A
Description: Extra-damaging hit also sets up a general damage BoT (Buff over Time) +5% (Star Captains +7%) per turn, lasts 5 turns, and a general BtH BoT, +10(Star Captains +15) per turn, also lasts 5 turns
Attack Image: Birthday Party, Attacking!
___________________________________________________________________________________________________________________________________________________

Birthday Gift

Equip Slot: Body
Damage Ranges: 64-76
Damage Type: None
Hits: 1
Energy: 60
Cooldown: 5
Bonuses: N/A
Special Effects:
-Heals HP for damage done to enemy
Combos: N/A
Description: Enemy gives you health for some of the damage you deal.
Attack Image: Birthday Gift, Attacking!

I only did this, but can provide subs for the other versions too if needed.

Done, thanks! ~golden




Knightron2234 -> RE: Mecha Bases (11/4/2013 12:30:49)

There is a minor error for the Pedia entry of the Doom Rider series.

For the Head specials, there is a list of specials that could activate. But in the list, there were two specials that are exactly the same, which means one of them is a duplicate and I thought it might have been a mistake. The special is "Chance for "Trick! Marshmallow Center! -45% Defense to opponent!", lasts for 5 turns".

Here are the links to the entries.

Doom Rider X5
Doom Rider X10
Doom Rider X15
Doom Rider X20
Doom Rider X25
Doom Rider X30
Doom Rider X35
Doom Rider X40
Doom Rider X45

Done, thanks! ~golden




Jorath -> RE: Mecha Bases (1/22/2014 22:50:50)

The EP Regen amount needs to be corrected for these:

Khael Serpent and Khael Diamondback is 10, not 14.
Khael Cobra is 10, not 15.

Done, thanks! ~golden




Jorath -> RE: Mecha Bases (2/6/2014 0:53:29)

Sepulchure of Doom (and the Sepulchure series) has three missing special effects.

Doom Portal: Chance for "Nefarious Drain", Healed x EP. Special 2

Doom Boost:
Chance for "Doomed! Taking EP Damage!" for 4 turns.
Chance for "Doomed! Taking HP Damage!" for 4 turns.

Done with the Sepulchure of Doom entry; other updates pending. Thanks! ~golden All done. Thanks!




Bionic Bear -> RE: Mecha Bases (3/22/2014 20:38:17)

[image]http://media.artix.com/encyc/mq/tags/NG.jpg[/image][image]http://media.artix.com/encyc/mq/tags/Rare.jpg[/image]
Frenzied Leprescythe LNG-50

Name of Mecha in Series (By Increasing Level): Frenzied Leprescythe LNG-10, Frenzied Leprescythe LNG-20, Frenzied Leprescythe LNG-30, Frenzied Leprescythe LNG-40, Frenzied Leprescythe LNG-50

Level: 50-59
Price: 750 NGs
Sellback: 675 NGs 1st 24 hours, 188 after

Location: [link=]Leprescythe![/link]

HP: 695
EP: 709
EP Regen: 25

Resistances: 70 Immobility

Description: After curing yourself and defeating the LepreScythe it's only fair that you take one of their mechs. They won't need it right? This one seems stronger than the others you faced. Tech incompatible with all equips but mods. Levels with you to: 59
Image: Frenzied Leprescythe LNG-50
___________________________________________________________________________________________________________________________________________________

LepreBlast

Equip Slot: Head
Damage Ranges: 59-99
Damage Type: Light
Hits: 1
Energy: 75
Cooldown: 1
Bonuses: None
Special Effects:
+25 Boost per use
+10 Bonus per use
Chance to stun
-25 Boost to enemy per use
HP DoT, starts at 1.0x, grows with each use, caps at 2.0x
Combos: None

Description: N/A
Attack Image: Attacking!
Note: all effects last 99 turns.
___________________________________________________________________________________________________________________________________________________

LepreSlash

Equip Slot: Body
Damage Ranges: 49-109
Damage Type: Light
Hits: 1
Energy: 75
Cooldown: 0
Bonuses: +60 Luck, 30 Accuracy, 15 Power
Special Effects:
HP/EP DoT, starts at 1.0x, grows with each use, caps at 3.0x
-40 Bonus
-20 Defense per use, caps at -90

Combos: None

Description: Lucky Power Activate!
Attack Image: Attacking!
Note: all effects last 99 turns.

Done, thanks! ~golden




Ash -> RE: Mecha Bases (3/30/2014 20:40:02)

There was a change to the description that was made after Bionic submitted this. The xx is replaced with the level.

NG scales to +9 of the buy level. (If it's the level 40 version, it levels to 49).

quote:

After curing yourself and defeating the LepreScythe it's only fair that you take one of their mech's. They won't need it right? This one seems stronger than the others you faced. Tech incompatible with all equips but boosts your LUK, ACC and POW. Levels with you to: xx


The SC and NSC have this desc. They scale to +4 of the buy level.

quote:

After curing yourself and defeating the LepreScythe it's only fair that you take one of their mech's. They won't need it right? This one seems stronger than the others you faced. Tech incompatible with all equips but boosts your LUK and ACC. Levels with you to: xx


Did you mean +9 for the NG version? If so, done and thanks! ~golden

Derp, yes. ~Ash




Peachii -> RE: Mecha Bases (10/2/2014 23:24:23)

(P.S. Dragontooth Chaingun - Verified image seems to be broken, could use the one on the tag list)

Birthday Newbatron V1337-B20

Coconut Shredder

Equip Slot: Front Arm
Damage Ranges: 42-54
Damage Type: None
Hits: 3
Energy: 30
Cooldown: 2
Bonuses: None
Special Effects:
Star Captain-only specials are in parentheses
  • Hit 1: 65% damage, (heals EP equal to HP damage dealt)
  • Hit 2: 65% damage, stuns for 1 turn
  • Hit 3: 65% damage, (Defense nerf of -25 Defense, stacking, caps at -100 Defense, stays until end of fight)

    Combos: None

    Description: Overwhelming sweetness may stun your enemy. Star Captain specials: Heals back some of your energy with part of the damage dealt by hit 1, and also hit 3 shreds enemy defense till end of battle.
    Attack Image: Attacking!



    Sugar Overloader

    Equip Slot: Back Arm
    Damage Ranges: 46-50
    Damage Type: Explosive
    Hits: 2
    Energy: 30
    Cooldown: 2
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 50% chance for crit
  • -90 Immobility resist for 2 turns
  • (1.5x HP Dot, stays until end of fight)

    Combos: None

    Description: Chance for critical hit; reduces immobility resistance for 2 turns. Star Captain special: 1.5x DoT that lasts throughout the battle.
    Attack Image: Attacking!



    Sugar Blaster

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 45-51
    Damage Type: Ballistic
    Hits: 1
    Energy: 30
    Cooldown: 1
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • +15% damage per use, caps at +100% damage, stacks with other shoulder
  • (-5 Bonus per hit, caps at -45 Bonus, stacks with other shoulder)

    Combos: None

    Description: Alternating with other shoulder, +15% damage per use. Caps at 100%. Star Captain special: alternating with other shoulder -5 BtH per hit, caps at 45.
    Attack Image: Attacking!



    Birthday Party

    Equip Slot: Head
    Damage Ranges: 44-52
    Damage Type: Laser
    Hits: 1
    Energy: 30
    Cooldown: 4
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 125% (150%) damage
  • Boost BoT of +5 (+7) Boost per turn for 5 turns
  • Bonus BoT of +10 (+15) Bonus per turn for 5 turns

    Combos: None

    Description: Extra-damaging hit also sets up a general damage BoT (Buff over Time) +5% (Star Captains +7%) per turn, lasts 5 turns, and a general BtH BoT, +10 (Star Captains +15) per turn, lasts also 5 turns
    Attack Image: Attacking!



    Birthday Gift

    Equip Slot: Body
    Damage Ranges: 44-52
    Damage Type: None
    Hits: 1
    Energy: 30
    Cooldown: 5
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 120% damage, heals HP equal to EP damage dealt

    Combos: None

    Description: Enemy gives you health with some of the damage you deal.
    Attack Image: Attacking!



    Birthday Newbatron V1337-B30

    Coconut Shredder

    Equip Slot: Front Arm
    Damage Ranges: 52-68
    Damage Type: None
    Hits: 3
    Energy: 45
    Cooldown: 2
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • Hit 1: 65% damage, (heals EP equal to HP damage dealt)
  • Hit 2: 65% damage, stuns for 1 turn
  • Hit 3: 65% damage, (Defense nerf of -25 Defense, stacking, caps at -100 Defense, stays until end of fight)

    Combos: None

    Description: Overwhelming sweetness may stun your enemy. Star Captain specials: Heals back some of your energy with part of the damage dealt by hit 1, and also hit 3 shreds enemy defense till end of battle.
    Attack Image: Attacking!



    Sugar Overloader

    Equip Slot: Back Arm
    Damage Ranges: 58-62
    Damage Type: Explosive
    Hits: 2
    Energy: 45
    Cooldown: 2
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 50% chance for crit
  • -90 Immobility resist for 2 turns
  • (1.5x HP Dot, stays until end of fight)

    Combos: None

    Description: Chance for critical hit; reduces immobility resistance for 2 turns. Star Captain special: 1.5x DoT that lasts throughout the battle.
    Attack Image: Attacking!



    Sugar Blaster

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 57-63
    Damage Type: Ballistic
    Hits: 1
    Energy: 45
    Cooldown: 1
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • +15% damage per use, caps at +100% damage, stacks with other shoulder
  • (-5 Bonus per hit, caps at -45 Bonus, stacks with other shoulder)

    Combos: None

    Description: Alternating with other shoulder, +15% damage per use. Caps at 100%. Star Captain special: alternating with other shoulder -5 BtH per hit, caps at 45.
    Attack Image: Attacking!



    Birthday Party

    Equip Slot: Head
    Damage Ranges: 54-66
    Damage Type: Laser
    Hits: 1
    Energy: 45
    Cooldown: 4
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 125% (150%) damage
  • Boost BoT of +5 (+7) Boost per turn for 5 turns
  • Bonus BoT of +10 (+15) Bonus per turn for 5 turns

    Combos: None

    Description: Extra-damaging hit also sets up a general damage BoT (Buff over Time) +5% (Star Captains +7%) per turn, lasts 5 turns, and a general BtH BoT, +10 (Star Captains +15) per turn, lasts also 5 turns
    Attack Image: Attacking!



    Birthday Gift

    Equip Slot: Body
    Damage Ranges: 54-66
    Damage Type: None
    Hits: 1
    Energy: 45
    Cooldown: 5
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 120% damage, heals HP equal to EP damage dealt

    Combos: None

    Description: Enemy gives you health with some of the damage you deal.
    Attack Image: Attacking!



    Birthday Newbatron V1337-B50

    Coconut Shredder

    Equip Slot: Front Arm
    Damage Ranges: 69-89
    Damage Type: None
    Hits: 3
    Energy: 75
    Cooldown: 2
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • Hit 1: 65% damage, (heals EP equal to HP damage dealt)
  • Hit 2: 65% damage, stuns for 1 turn
  • Hit 3: 65% damage, (Defense nerf of -25 Defense, stacking, caps at -100 Defense, stays until end of fight)

    Combos: None

    Description: Overwhelming sweetness may stun your enemy. Star Captain specials: Heals back some of your energy with part of the damage dealt by hit 1, and also hit 3 shreds enemy defense till end of battle.
    Attack Image: Attacking!



    Sugar Overloader

    Equip Slot: Back Arm
    Damage Ranges: 76-82
    Damage Type: Explosive
    Hits: 2
    Energy: 75
    Cooldown: 2
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 50% chance for crit
  • -90 Immobility resist for 2 turns
  • (1.5x HP Dot, stays until end of fight)

    Combos: None

    Description: Chance for critical hit; reduces immobility resistance for 2 turns. Star Captain special: 1.5x DoT that lasts throughout the battle.
    Attack Image: Attacking!



    Sugar Blaster

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 75-83
    Damage Type: Ballistic
    Hits: 1
    Energy: 75
    Cooldown: 1
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • +15% damage per use, caps at +100% damage, stacks with other shoulder
  • (-5 Bonus per hit, caps at -45 Bonus, stacks with other shoulder)

    Combos: None

    Description: Alternating with other shoulder, +15% damage per use. Caps at 100%. Star Captain special: alternating with other shoulder -5 BtH per hit, caps at 45.
    Attack Image: Attacking!



    Birthday Party

    Equip Slot: Head
    Damage Ranges: 72-86
    Damage Type: Laser
    Hits: 1
    Energy: 75
    Cooldown: 4
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 125% (150%) damage
  • Boost BoT of +5 (+7) Boost per turn for 5 turns
  • Bonus BoT of +10 (+15) Bonus per turn for 5 turns

    Combos: None

    Description: Extra-damaging hit also sets up a general damage BoT (Buff over Time) +5% (Star Captains +7%) per turn, lasts 5 turns, and a general BtH BoT, +10 (Star Captains +15) per turn, lasts also 5 turns
    Attack Image: Attacking!



    Birthday Gift

    Equip Slot: Body
    Damage Ranges: 72-86
    Damage Type: None
    Hits: 1
    Energy: 75
    Cooldown: 5
    Bonuses: None
    Special Effects:
    Star Captain-only specials are in parentheses
  • 120% damage, heals HP equal to EP damage dealt

    Combos: None

    Description: Enemy gives you health with some of the damage you deal.
    Attack Image: Attacking!

    All done, thanks! ~golden




  • Rorshach -> RE: Mecha Bases (10/5/2014 2:35:13)

    Am just going to copy & paste it here since the pedia isn't updated for these revamped mechs, and it would be better than being stuck in the DNs, and flipping through its archives.


    Strider-P

    Name of Mecha in Series (By Increasing Level): Strider Mini-P | Strider-P | Strider SE-P | Strider LE-P | Strider XL-P | Strider DLX-P | Strider Pro-P | Strider First Class-P | Strider Extreme-P | Strider Supreme-P

    Level: 2-52
    Price: 1,500 | 25,000 | 160,000 | 200,000 | 240,000 | 280,000 | 330,000 | 380,000 | 420,000 | 480,000
    Sellback: 1/10 of buying price

    Location: Star Captain's Club Mecha

    HP:
    92, 269, 353, 403, 445, 479, 529, 571, 605, 647

    EP:
    28, 135, 216, 270, 324, 378, 450, 513, 567, 648

    EP Regen:
    1, 5, 8, 10, 12, 14, 17, 19, 21, 24 


    Resistances: 70 Immobility

    Description: A mecha designed for fast close combat on uneven terrain. Its advanced stilt-striding leg design allows for near-perfect balance in any situation.
    Image: [link=]<Mecha Name Here>[/link]




    Sharpened Sawk

    Equip Slot: Front Arm/Back Arm
    Damage Ranges:
    Damage Type: None
    Hits:
    Energy:
    Cooldown: 1
    Bonuses:
    Special Effects:
  • Each use buffs damage by 25%, either arm. Caps at 200%
  • Applies a 1.5x HP and EP DoT, either arm. Every additional use of either arm buffs the DoTs by .5x. Caps at 4x.


    Combos:

    Description: This weapon has been coated with a self sharpening polymer that increases its damage each turn. It will also cut through vital systems, causing an HP and EP DoT. Additional uses will increase the DoT effects.
    Attack Image:




    Screamstar Missile Barrage

    Equip Slot: Front Shoulder/Back Shoulder
    Damage Ranges:
    Damage Type: None
    Hits:
    Energy:
    Cooldown: 3
    Bonuses:
    Special Effects:
  • Hit 1: 25% damage
  • Hit 2: 35% damage - Damages enemy EP with hit's damage.
  • Hit 3: 45% damage
  • Hit 4: 55% damage - 15% chance to heal 50% of hit's damage.


    Combos:

    Description: This barrage of missiles screams out of your mech's chest. Each hit deals extra damage. The second hit will target the opponents EP and the last hit will launch back a small burst of energy to restore your mech's HP.
    Attack Image:




    Jackhammer Kick

    Equip Slot: Body
    Damage Ranges:
    Damage Type: None
    Hits:
    Energy:
    Cooldown: 4
    Bonuses:
    Special Effects:
  • Hit 1: 20% damage, (if hit hits) Nerf enemy immo res by -30.
  • Hit 2: 25% damage, (if hit hits) + 25 BtH for 4 turns.
  • Hit 3: 30% damage, (if hit hits) Nerf enemy immo res by addition -60.
  • Hit 4: 40% damage, (if hit hits) Disables head when equippable.
  • Hit 5: 60% damage, (if hit hits) Attempts to stun.


    Combos:

    Description: This rapid assault of kicks will do increasing damage and knock your opponent off steady, lower its Immobility Resistance and trying to stun it. The kicks will remove the opponents head weapon if it's an equipable enemy.
    Attack Image:




    Static Blast

    Equip Slot: Head
    Damage Ranges:
    Damage Type: None
    Hits:
    Energy:
    Cooldown: 5
    Bonuses:
    Special Effects:
  • Self Boost BoT, +10, per turn, for 4 turns.
  • +25 BtH for 4 turns.
  • Enemy Boost NoT, -7, per turn, for 5 turns.


    Combos:

    Description: This static blast will overcharge your mech for a few turns, slowly increasing your damage and giving a large boost to your BtH. It also causes an EMP effect on your opponent, lowering damage as the energy cascades through its system.
    Attack Image:






    Done with Strider Supreme-P. ~golden




  • Bionic Bear -> RE: Mecha Bases (11/2/2014 12:49:22)

    [image]http://media.artix.com/encyc/mq/tags/SC.jpg[/image] [image]http://media.artix.com/encyc/mq/tags/Rare.jpg[/image]

    Shelley's Regret SC-50

    Name of Mecha in Series (By Increasing Level): Shelley's Regret SC-10, Shelley's Regret SC-15, Shelley's Regret SC-20, Shelley's Regret SC-25, Shelley's Regret SC-30, Shelley's Regret SC-35, Shelley's Regret SC-40, Shelley's Regret SC-45, Shelley's Regret SC-50

    Level: 50-54
    Price: 500,000 credits
    Sellback: 50,000 credits

    Location: [link=]Shelley Mecha[/link]

    HP: 664
    EP: 709
    EP Regen: 25

    Resistances: N/A

    Description: Shelley never got over being controlled by Evil Jim. She can't stand to even think about this mecha being near her. She's happy to get rid of it by letting you take it. Tech incompatible with all equips but boosts your POW and ACC. Levels with you to: 54
    Image: Shelley's Regret SC-50
    ______________________________________________________________________________________________________________________________________

    Jolting Bolts

    Equip Slot: Front Arm
    Damage Ranges: 69-89
    Damage Type: None
    Hits: 3
    Energy: 75
    Cooldown: 2
    Bonuses: N/A
    Special Effects:
    -135% damage
    -gives +20 boost, lasts 99 turns
    -if second hit hits, 2x EP DoT
    -if third hit hits, 2x HP DoT
    Note: DoTs last two turns.
    Combos: N/A

    Description: No one will say you can't provide that shock value now! This will increase your damage per use as well as applying an HP and EP DoT effect!
    Attack Image: Attacking!
    ______________________________________________________________________________________________________________________________________

    Ghostly Vengeance

    Equip Slot: Back Arm
    Damage Ranges: 76-82
    Damage Type: None
    Hits: 4
    Energy: 75
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
    -160% damage
    -50 Bonus
    -50 Defense
    Note: all effects last 3 turns.
    Combos: N/A

    Description: What's one good haunt among friends? This will nerf your foes Defense and Bonus to Hit for three turns!
    Attack Image: Attacking!
    ______________________________________________________________________________________________________________________________________

    Doom Gaze

    Equip Slot: Head
    Damage Ranges: 72-86
    Damage Type: Dark
    Hits: 1
    Energy: 75
    Cooldown: 4
    Bonuses: N/A
    Special Effects:
    -135% damage, +50% chance to hit
    -1 or 2 turn stun
    Combos: N/A

    Description: Look into my eyes! o.o This will stun your foe and there's nothing they can do about it!
    Attack Image: Attacking!
    ______________________________________________________________________________________________________________________________________

    Deadly High Heels

    Equip Slot: Body
    Damage Ranges: 72-86
    Damage Type: None
    Hits: 1
    Energy: 75
    Cooldown: 2
    Bonuses: +20 Power and Accuracy
    Special Effects:
    -150% damage
    -Guaranteed to crit
    Combos: N/A

    Description: You have to be in style these days! These pointing high heels will really put the hurt on your foe. Deals extra damage and will always Crit!
    Attack Image: Attacking!

    oops, forgot mech pic. fixed!

    Done, thanks! ~golden




    Ash -> RE: Mecha Bases (11/2/2014 13:39:19)

    quote:

    Shelley Mecha

    Split into two. NSC/SC mecha

    Un-equippable Mecha
    +15 Power, +10 Accuracy on bd weapon
    +20 Power, +20 Accuracy default on bd weapon

    FA
    2 turn CD
    135% damage
    99 turn Boost increase. +10/20 Boost on each use, caps at 40/60
    If second hit hits, 2 turn 1.5/2x EP DoT
    If third hit hits, 2 turn 1.5/2x HP DoT


    BA
    3 turn CD
    160% damage
    3 turn, -40/50 Defense Nerf to enemy
    3 turn, -35/50 Bonus Nerf to enemy

    HD
    4 turn CD
    135% damage and +50% chance to hit
    1/2 turn un-blockable stun

    BD
    2 turn CD
    150% damage, 100% chance to Crit


    quote:

    BC-AOD-P Mecha

    FA
    3 turn CD
    145% damage
    1 turn, 2x HP DoT
    2 turn, 1.5x HP DoT
    3 turn, 1x HP DoT

    BA
    3 turn CD
    120-160% damage
    +10-90 Crit for this attack

    FS
    4 turn CD
    110% damage
    3 turn 1x HP DoT
    1-3 turn stun

    BS
    3 turn CD
    120% damage
    Each hit drains also deals damage to enemy EP
    Each hit restores 50% of your damage as EP
    2 turn 1.5x HoT effect on you

    HD
    4 turn CD
    120% damage
    50% chance to Crit.
    +35 Boost, +25 Bonus for 4 turns
    -30 Boost to enemy for 4 turns

    BD
    140% damage
    5 turn CD
    5 turn 1.5X HP DoT
    1 turn 3x HP DoT


    quote:

    Dark Rider

    Player Version.

    FA Horror Head
    3 turn CD
    140% damage
    -40 Boost and -60 Bonus for 3 turns

    BA Shadow Fist
    140% damage
    4 turn CD
    1-2 turn stun

    FS Darklight Laser
    2 turn CD
    120% damage, +20% per use. Caps at 200% damage. Stacks with Back Shoulder.
    Chance for second hit of same power as first.

    BS Darklight Laser
    2 turn CD
    120% damage, +20% per use. Caps at 200% damage. Stacks with Front Shoulder.
    Chance for second hit of same power as first.

    HD Trick or Treat
    5 turn CD
    135% damage
    5 turn, 1X HP DoT
    Chance for +45% Damage Boost, -45% defense to opponent, last for 5 turns
    Chance for Heals x amount of HP, -45% Bonus to Hit to opponent for 5 turns
    Chance for +45% Defense!", -45% Critical, lasts for 5 turns
    Chance for +45% Bonus to Hit!", -45% Damage to opponent", lasts for 5 turns

    BD Shadow Threat
    4 turn CD
    150% damage
    Increasing Boost and Bonus by 20 per turn for 4 turns




    forumlogin -> RE: Mecha Bases (11/7/2014 4:14:18)

    The Anchorman has been updated (for a while, actually). As far as I can tell, descriptions and damage ranges have remained the same from the previous version.

    [image]http://i48.tinypic.com/5u349.jpg[/image]

    Assault Anchorman

    Name of Mecha in Series (By Increasing Level): Light Anchorman, Medium Anchorman, Heavy Anchorman, Assault Anchorman, Boarding Anchorman, Plundering Anchorman, Pillaging Anchorman

    Level: (If the mecha scales, include the level ranges, e.g. If the item's base level is 35 but it levels to 41, the level range will be 35-41)
    Price: 330,000 credits
    Sellback: 33,000 credits

    Location: Anchorman

    HP: 529
    EP: 473
    EP Regen: 17

    Resistances: 70 Immobility

    Description:
    Image: Assault Anchorman




    Man O War

    Equip Slot: Head
    Damage Ranges: 61-65
    Damage Type: Explosive
    Hits: 4
    Energy: 50
    Cooldown: 8
    Bonuses: None
    Special Effects:
    "Toxic Residue dealing damage over time!" Inflicts HP DoT: Biotoxic Residue and EP DoT: Neurotoxic Residue for 8 turns each

    Combos: None

    Description: Summons a giant jellyfish to squash your foes!
    Attack Image: Man O War, Attacking




    Cannonballs

    Equip Slot: Body
    Damage Ranges: 59-67
    Damage Type: None
    Hits: 2
    Energy: 50
    Cooldown: 5
    Bonuses: None
    Special Effects:
    "Targeting Immobility Resist!" -50 immobility resist to enemy for 2 turns
    "Enemy left reeling from attack! Accuracy lowered!" -20 BtH to enemy for 3 turns

    Combos: None

    Description: Fires cannonballs at your enemy's feet. Affects immobility resistance.
    Attack Image: Cannonballs




    Pirate Anchor

    Equip Slot: Front Arm
    Damage Ranges: 53-73
    Damage Type: None
    Hits: 1
    Energy: 50
    Cooldown: 3
    Bonuses: None
    Special Effects:
    "Anchored to the ground!!" Attempts stun for 1 turn
    "Hook tears through enemy sensors!" -20 BtH to enemy for 3 turns

    Combos: None

    Description: An anchor designed for rooting mecha in their place.
    Attack Image: Pirate Anchor, Attacking




    Pirate's Hook!

    Equip Slot: Back Arm
    Damage Ranges: 53-73
    Damage Type: None
    Hits: 1
    Energy: 50
    Cooldown: 3
    Bonuses: None
    Special Effects:
    "Captain's Hook! x% bonus damage!" Increases damage on hit by x%, where 20≤x≤40(?)
    "Hook tears through enemy defenses!" -20 defense to enemy for 3 turns

    Combos: None

    Description: A special energy hook used for ripping open starship cargo bays.
    Attack Image: Pirate's Hook!, Attacking!




    SRM

    Equip Slot: Front Shoulder/Back Shoulder
    Damage Ranges: 57-69
    Damage Type: Explosive
    Hits: 1
    Energy: 50
    Cooldown: 3
    Bonuses: None
    Special Effects:
    "Target lock! x% Bonus Accuracy!" Increases BtH on hit by x%, where 40≤x≤60 for FS and 30≤x≤50 for BS (not sure about exact number values)

    Combos: None

    Description: This missile is intended for blowing small holes into the hulls of starships.
    Attack Image: SRM, Attacking

    (Note: I think this weapon is also supposed to have a damage boost on hit, as I recall the enemy version of the Anchorman possessing both BtH and damage boosts with these shoulders. Nevertheless, I have not observed this boost in testing.)

    Credit to Peachii and #13 for much of the original entry, where I got the images, copy-pasted descriptions, and got the SC banner.

    Done, thanks! ~golden




    forumlogin -> RE: Mecha Bases (11/9/2014 0:59:55)

    First, DN version of specials and various other info:
    quote:

    Iron Cook series
    (NSC/SC/NG)
    Each mecha scales

    FA
    CD 3
    1 hit
    100% chance to Crit
    Energy Regen halt for 1-3 turns. (Random each time)
    1.5/2/2.5x DoT for 3 turns.

    BA
    CD 4
    3 hits
    150% damage
    Boost nerf for 4 turns.
    -10/15/20 per successful hit
    Defense nerf for 4 turns.
    -10/12/15 per successful hit

    FS/BS
    CD 3
    2 hits
    Damage increases each use, either shoulder, up to 200%.
    +10/12/15 per use.
    Nerfs Immobility by -100 and attempts to stun.

    HD
    CD 3
    10 hits
    % damage per hit
    30%, 30%, 30%, 35%, 35%, 40%, 40%, 45%, 45%, 50%

    Extra BtH per hit. (Not cumulative, the number here is the amount added to that hit)
    +5, +10, +15, +20, +25, +25, +25, +25, +25, +25

    BD
    CD 4
    5 hits
    200% damage
    Increases your Bonus with each hit.
    +8/10/12 per successful hit. Lasts for 4 turns.
    Increases Boost with each hit.
    +3/4/5 per successful hit. Lasts for 4 turns.

    Note: The shoulders can immoslash and stun even if they miss.
    Now for my specific version:
    [image]http://i48.tinypic.com/5u349.jpg[/image][image]http://media.artix.com/encyc/mq/tags/Rare.jpg[/image]

    Steel Chef VI

    Name of Mecha in Series (By Increasing Level): I don't know, but presumably there is at least a Steel Chef I-VI.

    Level: My version is 33-37
    Price: 330,000 (derived from sellback)
    Sellback: 33,000

    Location: [link=]<Name of Shop Here>[/link]

    HP: 529
    EP: 450
    EP Regen: 17

    Resistances: 70 Immobility

    Description: This amazing mecha was built by Lyris to celebrate Maegwyn's birthday. It's truly an award winner that will show your foes that YOU are the champion in any competition!

    Scales up to level: 37

    Image: Steel Chef

    Note: The above numbers are correct (I de-equipped the mecha, logged out, and checked its numbers separately; however, I don't know how the below numbers may be affected by scaling. I'm assuming they aren't because the Chef's numbers in the hangar don't change while I have it equipped, but it's a word of warning.)



    Braid of Doom

    Equip Slot: Head
    Damage Ranges: 59-71
    Damage Type: Ballistic
    Hits: 10
    Energy: 53
    Cooldown: 3
    Bonuses: None
    Special Effects: Above (No popup)

    Combos: None

    Description: A rapid fire burst of power! Each hit deals more damage and your BtH increases slightly with each hit!
    Attack Image: None




    Short Order Run

    Equip Slot: Body
    Damage Ranges: 59-71
    Damage Type: Explosive
    Hits: 5
    Energy: 53
    Cooldown: 4
    Bonuses: None
    Special Effects: Above (No popup)

    Combos: None

    Description: Show your enemy how fast you can fill their order for damage! Increases your Boost and Bonus based on how many hits connect!
    Attack Image: None




    Electric Frying Pan

    Equip Slot: Front Arm
    Damage Ranges: 57-73
    Damage Type: Plasma
    Hits: 1
    Energy: 53
    Cooldown: 3
    Bonuses: None
    Special Effects: Above

    Combos: None

    Description: This shiny electrified pan will give your enemy a big jolt! It will shock your enemy for DoT, zap their EP regen for 1-3 turns, and will always Crit!
    Attack Image: None




    Fry Cannon

    Equip Slot: Back Arm
    Damage Ranges: 63-67
    Damage Type: Fire
    Hits: 3
    Energy: 53
    Cooldown: 3
    Bonuses: None
    Special Effects: Above (No popup)

    Combos: None

    Description: Make sure your opponent doesn't go hungry! Nerfs your foe's Boost and Defense based on how many hits connect! More hits, more nerf!
    Attack Image: None




    Otter Pop!

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 61-69
    Damage Type: Ice
    Hits: 2
    Energy: 53
    Cooldown: 4
    Bonuses: None
    Special Effects: Above ("Frozen! Otter Pop Time!")

    Combos: None

    Description: Yummy! Give your enemy a tasty Otter Pop! Nerf's enemy immobility and attempts to stun! Damage will increase with each use! (Stacks with Back/Front Shoulder)
    Attack Image: None

    Done, thanks! ~golden




    forumlogin -> RE: Mecha Bases (11/9/2014 2:48:58)

    DN Specials for Maypril F001:
    quote:

    F001 Series

    FA
    CD=3
    Inflicts a 1x(1.5x/2x) HP DoT
    Chance to inflict a x2(2.5x/3x) HP DoT instead.

    BA
    CD=3
    Deals increased damage on hit. Amount is random.
    3 turn increasing Defense nerf over time effect. -8(-9/-10) per turn.
    (-8 -> -16 -> -24 -> expired)

    FS
    CD=4
    Crit chance increase
    4 turn enemy damage Nerf over Time effect. Starts at -25(-30/-35) and decreases by 8 per turn.
    (-25 -> -17 -> -9 -> -1 -> expired)

    BS
    CD=2
    Effect based on how many hits connected.
    5 hits - Buffs Boost by 20(25/30) for 2 turns.
    3-4 hits - Buffs Boost by 10(15/20) for 2 turns.
    1-2 hits - Buffs Bonus by 20(25/30) for 2 turns.
    0 hits - Buffs Bonus by 40(45/50) for 2 turns.

    HD
    CD=4
    4 turn increasing Bonus nerf over time effect. -7(-8/-9) per turn.
    (-7 -> -14 -> -21 -> -28 -> expired)
    Rolls
    Nerfs enemy ImmoRes by -50 and chance for 2 turn stun
    Else
    1 turn stun

    BD
    CD=4
    Enemy BtH nerf over time. Starts at -40(-45/-50) and decreses by 10 per turn.
    (-40 -> -30 -> -20 -> -10 -> expired)

    [image]http://media.artix.com/encyc/mq/tags/Rare.jpg[/image]

    Humorous F001 17

    Name of Mecha in Series (By Increasing Level): I don't know, but presumably they are Humorous F001 (Level)

    Level: My version is 17-22
    Price: 170,000 (derived from sellback)
    Sellback: 17,000

    Location: [link=]<Name of Shop Here>[/link]

    HP: 344
    EP: 234
    EP Regen: 9

    Resistances: 70 Immobility

    Description: This special model was designed as a counterpart to the 4pri1 and was in the same warehouse. You really need to watch how you laugh in it though, don't want people to call you a Joker.

    Scales up to level: 22

    Image: Humorous F001




    Slippery Situation

    Equip Slot: Head
    Damage Ranges: 41-51
    Damage Type: None
    Hits: 1
    Energy: 33
    Cooldown: 4
    Bonuses: None
    Special Effects: (Above)
    "Slippery Floor" stun (no popup) OR "Oooo...faceplant. That had to hurt." -50 immoresist, attempts 2 turn "Epic Faceplant" stun
    Applies slippery floor: Each turn "Lack of sure footing! -x to Enemy Bonus!", -7 BtH to enemy per turn for 4 turns

    Combos: None

    Description: This weapon covers the ground in banana's. Your opponent will lose his footing, lowering accuracy. Will also trip your opponent, stunning him for one turn with a chance for a two turn stun.
    Attack Image: None




    Pie Launcher

    Equip Slot: Body
    Damage Ranges: 41-51
    Damage Type: Explosive
    Hits: 2
    Energy: 33
    Cooldown: 4
    Bonuses: None
    Special Effects: (Above)
    "HAH Pie in the face! Classic!" Each turn "Enemy loses x% Bonus from the pie!" Decreasing BtH nerf over time, starting at -40 with +10 over time for 4 turns

    Combos: None

    Description: The ultimate in jokes. Hit your opponent with a few pies! Bonus nerfed by a large amount and lessened each turn as it scrapes away the pie filling.
    Attack Image: None




    Eggziting Tosser

    Equip Slot: Front Arm
    Damage Ranges: 39-53
    Damage Type: Explosive
    Hits: 3
    Energy: 33
    Cooldown: 3
    Bonuses: None
    Special Effects: (Above)
    Applies 3 turn "Bad HP Eggs" DoT

    Combos: None

    Description: These eggs are all kind of rotten but the yoke will be on the opponent! The eggs will cause Damage Over Time with a chance for a boost to the DoT damage.
    Attack Image: None




    Pop Gun

    Equip Slot: Back Arm
    Damage Ranges: 44-48
    Damage Type: Explosive
    Hits: 1
    Energy: 33
    Cooldown: 3
    Bonuses: None
    Special Effects: (Above)
    "Packed Explosive! +20-40% extra damage"
    Each turn: "Shiny shrapnel! -x to Defense!" -7 Defense nerf over time for 3 turns

    Combos: None

    Description: Scare your enemy with this "pop" gun. The explosive is over packed dealing extra damage each use and the shrapnel shreds your opponents' defense over time.
    Attack Image: None




    Whoopie Cushion

    Equip Slot: Front Shoulder
    Damage Ranges: 44-48
    Damage Type: Bacteria
    Hits: 1
    Energy: 33
    Cooldown: 4
    Bonuses: None
    Special Effects: (Above)
    "Those are some nasty fumes!" Applies decreasing Boost nerf over time for 3 turns, starting at -25 ("Enemy gagging on toxic fumes! -x% damage!"), increases by 8 per turn

    Combos: None

    Description: What was once a fun gag is now a powerful weapon. The noxious fumes leave your enemy gasping for breath until they clear, lowering its damage.
    Attack Image: None




    Heroic Guitar

    Equip Slot: Back Shoulder
    Damage Ranges: 44-48
    Damage Type: None
    Hits: 5
    Energy: 33
    Cooldown: 2
    Bonuses: None
    Special Effects: (Above)
    "CRANKED UP TO 11! Damage increased!" Increases Boost by 20 for 2 turns
    Don't know what the other popups are, so for this I'll just have to leave the rest to the DN specials.

    Combos: None

    Description: Let the crowd determine what buff you get. The more hits you connect the better your buff!
    Attack Image: None

    The 4pril will follow eventually. Perhaps tomorrow, perhaps not. I'll see what I can do about Traveler weapons after that.

    EDIT:
    Also gonna add the updated Raging Bull to the to-do list. IMO he's a lot more fun to use than the 4pril, so he should be easier to write up.

    Done, thanks! ~golden




    Dual Thrusters -> RE: Mecha Bases (11/10/2014 19:54:10)

    [image]http://media.artix.com/encyc/mq/tags/SC.jpg[/image]

    Draconic Blazeblade IX

    Name of Mecha in Series (By Increasing Level): Draconic Blazeblade , Draconic Blazeblade II, Draconic Blazeblade III, Draconic Blazeblade IV, Draconic Blazeblade V, Draconic Blazeblade VI, Draconic Blazeblade VII, Draconic Blazeblade VIII, Draconic Blazeblade IX

    Level: 50-59
    Price: 500,000
    Sellback: 50,000

    Location: After the Reset Shop

    HP: 664
    EP: 675
    EP Regen: 25

    Resistances: Laser 20 Immobility 70

    Description: You managed to salvage the mecha of the enemy you fought on the fragments of Westion. While all systems couldn't be fully repaired, it's still very powerful!

    Sclaes to level 59

    Image: Draconic Blazeblade IX

    Draconic Firestorm Blade

    Equip Slot: Front Arm
    Damage Ranges: 69-89
    Damage Type: Fire
    Hits: 1
    Energy: 75
    Cooldown: 2
    Bonuses: none
    Special Effects: Deals increased damage. Causes x1 HP DoT over 2 turns.

    Combos: Dragonoid Shielding: Increased damage and Guaranteed hit.

    Description: This weapon has been enhanced with Dragonoid Tech! It will slash into your foe causing Damage over Time. It deals more damage and will always hit if under the effect of the body shield!
    Attack Image: Attacking!

    Draconic Repeater

    Equip Slot: Back Arm
    Damage Ranges: 76-82
    Damage Type: Ballistic
    Hits: 10
    Energy: 75
    Cooldown: 2
    Bonuses: none
    Special Effects: Deals increased damage.

    Combos: Dragonoid Shielding: Increased damage and higher critical chance.

    Description: This weapon has been enhanced with Dragonoid Tech! It deals more damage and has a higher chance to crit under the effect of body shield!
    Attack Image: Attacking!

    Draconic Laser Blaster

    Equip Slot: Front Shoulder
    Damage Ranges: 75-83
    Damage Type: Laser
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: none
    Special Effects: Opponent loses 30 Laser resistance.

    Combos: none

    Description: This weapon has been enhanced with Dragonoid Tech! It will lower your foe's resistance to laser attacks!
    Attack Image: Attacking!

    Draconic Laser Cannon

    Equip Slot: Back Shoulder
    Damage Ranges: 75-83
    Damage Type: Laser
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: none
    Special Effects: Halts opponent's EP regeneration for 2 turns.

    Combos: none

    Description: This weapon has been enhanced with Dragonoid Tech! It will stop your foe's EP regen for 2 turns!
    Attack Image: Attacking!

    Draconic Fury

    Equip Slot: Head
    Damage Ranges: 72-86
    Damage Type: Laser
    Hits: 1
    Energy: 75
    Cooldown: 5
    Bonuses: none
    Special Effects: +30 Boost and +40 Bonus for 5 turns. Heals EP for 50% of damage dealt.

    Combos: none

    Description: This weapon has been enhanced with Dragonoid Tech! It will increase your damage and BtH for 5 turns! It will also heal your EP for 50% of each hit's damage!
    Attack Image: Attacking!

    Dragonoid Shielding

    Equip Slot: Body
    Damage Ranges: NaN-NaN
    Damage Type: none
    Hits: none
    Energy: 75
    Cooldown: 5
    Bonuses: none
    Special Effects: +30 defense for 5 turns. +30 resistance to a random damage type for 4 turns.

    Combos: Fireblade: Increased Damage and guaranteed hit. Repeater: Increased Damage and Crit chance.

    Description: This shield generator has been completely rebuilt using knowledge gained from Dragonoid Artifacts. It will increase your defense and lower the damage a random attack type will do to you!
    Attack Image: Attacking!


    P.S. I have no idea why all the weapon descriptions are bold o.o Even this sentence has no bold tags...
    Fixed the bold, there was an unclosed tag. Thanks for your contribution! -Thief
    Done, thanks! ~golden




    Bionic Bear -> RE: Mecha Bases (11/27/2014 15:17:39)

    [image]http://media.artix.com/encyc/mq/tags/NG.jpg[/image] [image]http://media.artix.com/encyc/mq/tags/Rare.jpg[/image]

    Platinum Chef V

    Name of Mecha in Series (By Increasing Level): Platinum Chef I, Platinum Chef II, Platinum Chef III, Platinum Chef IV, Platinum Chef V

    Level: 50-59
    Price: 1000 NGs
    Sellback: 900 NGs in first 24 hours, 250 afterwards

    Location: [link=]Maegwyn's Birthday Shop[/link]

    HP: 695
    EP: 709
    EP Regen: 25

    Resistances: 70 Immobility

    Description: This amazing mecha was built by Lyris to celebrate Maegwyn's birthday. It's truly an award winner that will show your foes that YOU are the champion in any competition! Scales up to level: 59
    Image: Platinum Chef V
    ____________________________________________________________________________________________________________________________________________________________________

    Electric Frying Pan

    Equip Slot: Front Arm
    Damage Ranges: 75-95
    Damage Type: Plasma
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
    -Guaranteed crit
    -Halt energy regen for 1-3 turns
    -2.5x HP DoT for 3 turns

    Combos: N/A

    Description: This shiny electrified pan will give your enemies a big jolt! It will shock you enemy for DoT, zap their energy regen to stop it for 1-3 turns, and will always Crit!
    Attack Image: Electrified Frying Pan, Attacking!
    ____________________________________________________________________________________________________________________________________________________________________

    Fry Cannon

    Equip Slot: Back Arm
    Damage Ranges: 82-88
    Damage Type: Fire
    Hits: 3
    Energy: 75
    Cooldown: 4
    Bonuses: N/A
    Special Effects:
    -150% damage
    -20 boost nerf for each successful hit
    -15 defense nerf for each successful hit
    Combos: N/A

    Description: Make sure your enemy doesn't go hungry! Nerfs your foes Boost and Defense based on how many hits connect! More hits, more nerf!
    Attack Image: Fry Cannon, Attacking!
    ____________________________________________________________________________________________________________________________________________________________________

    Otter Pop!

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 81-89
    Damage Type: Ice
    Hits: 2
    Energy: 75
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
    +15% damage per use, either shoulder, capping at 200%
    -Guaranteed stun for one turn
    Combos: N/A

    Description: Yummy! Give your enemy a tasty Otter Pop! Nerf's enemy immobility and attempts to stun! Damage increases with each use! (Stacks with back shoulder for FS, Stacks with front shoulder for BS)
    Attack Image: Otter Pop!, Attacking!
    ____________________________________________________________________________________________________________________________________________________________________

    Braid of Doom

    Equip Slot: Head
    Damage Ranges: 78-92
    Damage Type: Ballistic
    Hits: 10
    Energy: 75
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
    -Starts at 30% damage, increases with each hit to 50% at last hit (this use only)
    -Extra Bonus to Hit per hit (this use only)
    Combos: N/A

    Description: A rapid fire burst of power! Each hit deals more damage and your BtH increases slightly with each hit!
    Attack Image: Braid of Doom, Attacking!
    ____________________________________________________________________________________________________________________________________________________________________

    Short Order Run

    Equip Slot: Body
    Damage Ranges: 78-92
    Damage Type: Explosive
    Hits: 5
    Energy: 75
    Cooldown: 4
    Bonuses: N/A
    Special Effects:
    200% damage
    +12 Bonus with each successful hit, lasts 4 turns
    +5 boost with each successful hit, lasts 4 turns
    Combos: N/A

    Description: Show your enemy how fast you can fill their order for damage! Increases your Boost and Bonus based on how many hits connect!
    Attack Image: Attacking!

    Done, thanks! ~golden




    Holocaust -> RE: Mecha Bases (12/21/2014 17:07:18)

    @ golden
    In the adjacent topic 'mecha equipment' I was referring to NG Yeti Leader's FA and the Boost nerf. You must've misunderstood and changed BA's Defense nerf.
    Anyway, it now needs multiple fields to be updated, and I will just list them here. I'm bad with complete layouts, sorry.

    Level: 1-50

    Price: 1,300 Nova Gems

    Sellback: 1,170 NGs before 24 hours, 325 NGs after 24 hours

    Description: Soldier Yeti - perfect for storming huge shopping centers! this version has increased fighting power and levels up with the pilot - up to lvl 50!

    (FA) Special Effects:
    Chance of "Fear of the Yeti - Attack Damage Lowered!" Lowers the Enemy's Attack Damage: -50 on first turn, -40 on second, -30 on third, then fades away.
    Chance of "Yeti Muscles! +X% Damage!" Increases the hit's damage where X can be from 40-70%.

    (BA) Special Effects:
    Hit 1: "Icy Footing. -50 Defense!" The opponent's defense is lowered by -50 for 3 turns.
    Hit 2: "Frozen Circuits x1.5 Damage Over Time!" Applies 1.5x HP DoT that lasts 3 turns.

    Done, thanks! ~golden




    docblade -> RE: Mecha Bases (12/23/2014 12:32:43)

    Flavescent Chorruptor Head does 2 hits, not 3. Still trying to find out wich effects were applied at wich hit

    Done, thanks! ~golden




    Selutu -> RE: Mecha Bases (12/25/2014 6:56:39)

    For the Deputy, the Specials for both the Shoulders and Head should have a "Chance for" in front of the effects as it is not guaranteed.

    For the Star Sheriff, the Specials for the Shoudlers should have a "Chance for" in front of it, for the HD, it should have a special of "Chance for an extra 2 hits".





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