Seiyou -> RE: Gameplay and Interface Guide (6/20/2012 11:03:45)
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In-Battle Interface and Gameplay [E] You can get into a battle in many different ways. The most obvious and easiest method is clicking the button labeled “Battle!” You can also encounter battles by running into enemy mecha that are on-screen, and also through buttons that may lead to battles (Such as the Knife & Spork, which sets you up against a chain of fights without saying “Battle!”) When you DO get into a battle, it will look like the screen above. On the left is your mecha, and on the right is the enemy mecha. Down the middle are the actual combat options. At the top of the screen, a little window shows the statistics of the current highlighted weapon/option (highlighted options are darkened, and look like buttons that are pushed in; in this case, it is the Smokey Flame Thrower). This window shows information in the following format (for weapons): Name of Selection (Smokey Flame Thrower) Damage (element) (8 – 12 Fire) Energy Cost (23) Cooldown (5) Damage is the amount of health will be taken away in total if it is used and connects. Element is the element used, such as Ballistic or Laser; there are some enemies with resistances to certain elements, so be on the look out for that. Energy Cost is how much EP will be used up; if you do not have enough EP, the option will be grayed out, being unusable for that turn. Cooldown is how many turns you must wait before you can use that weapon again; if it says 5, you must attack or skip 5 turns in order to be able to use it again. Cooldowns do not carry over through battles. Your weapons available are listed below in the following format: Front Arm (Double Autogun) Back Arm (Smokey Flame Thrower) Front Shoulder (None) Back Shoulder (Miscalibrated Sniper Rifle) Body (None) Head (None) Only weapons with attacks will be listed here, and will be grayed out if you do not have enough EP, or if the weapon is cooling down. The last buttons are the “Skip” and “Eject” buttons. Skip will cause you to miss a turn, but you do not use any EP, and regain EP equal to your EP Regen. Eject causes you to instantly lose the battle, so be careful when using it. Each battle works like this: You and the enemy take turns (Starting turn is determined by who wins Initiative, which is affected by Luck and Reflex) attacking each other. The battle is over when one of the combatants is reduced to 0 HP. If you win a battle, you gain Experience and Credits; if you lose, nothing bad happens, but you are forced out of the quest (or back to the beginning) if you were in one. Each weapon that you use will cost a certain amount of Energy, or EP. At the end of every turn, you will also recover some EP, known as EP Regen. The higher the EP Regen, the more EP you will gain. When you are Stunned, you will be unable to move during the turns you are stunned. Your weapon cooldowns will still reduce, and all other effects take place (Effects wear down, you take DoT damage, you regain EP, etc). Be careful when you are stunned; it can very well be the end of the fight for you. By perfecting your equipment set-up and forming a strategy, you can easily defeat enemies. Just practice (yes, this takes practice!) enough, and you will eventually get the hang of the battle system. NOTE: There IS another type of battle; Energy Battles. It is explained in Energy Blades, Fights, and Uniforms, so just head over there if you want more information. Item Shops [F] Items are the most crucial part to all MechQuest battles. Without proper equipment, you will fail nearly all the time. In order to purchase items to equip on your mecha, you must visit a shop. Shops are located on nearly every single planet, containing a wide variety of Heads, Shoulders, Knees, and Toes and Arms. Click on the link in the title to see what opening a shop looks like. In this example, you see Tek’s normal Arms shop. On your left is your current mecha, with its current equipment. On the right, you see a list of equipment; those are all items you can buy. If you select an item, its appearance is added to the mecha on the left. You can also check out all of the details; Damage, Type, Energy Cost, etc., and there’s also a description, usually containing information about any specials the weapon may have. You also see the number of Credits (or, for Nova Gem items, Nova Gems) it will cost. You cannot buy an item if you do not have enough currency. Another thing to note is that an item with a name outlined in Red is unusable on your current mecha (including lack of level), items outlined in Green cost Nova Gems, and items outlined in Purple are Star Captain-only. Please not that although you are able to purchase items outlined in Red, you will not be able to equip them until you are high-leveled enough. You can purchase items by clicking “Buy”. If you click the tab named “Sell” at the top, you switch to your inventory, and can sell all non-default, unequipped items from there (You see the same details as from the buy menu, except you see Sellback instead of Cost). Click “Sell” to sell your items. Once you’ve purchased your items, you can view them in your inventory to equip. All of your items are listed here, along with any details pertaining to them. The layout is basically the same as shops. However, there are also additional tabs at the top, which sort your items: All Items (Default) Heads Front Arms Back Arms Front Shoulders Back Shoulders Energy Blades In addition to these tabs, there is also a Recycle Bin icon in the description of each item. These delete items completely, and you will not receive a sellback as if you were selling the item. Be warned when using this. When you are viewing your Mecha inventory, you will instead see your mecha listed, with its HP, EP, EP Regen, and description listed. Non-Star Captains can hold 30 items, not including default items, and 13 mecha, including the one you have equipped. Star Captains can hold 30 items, not including default items, and 30 mecha, including the one you have equipped. More slots for storage are available for Nova Gems. C-Mail and the Galactic Map [H] C-Mail is one of the most useful features in the game (aside from equipping and battling). There are several screens, so bear with me: Newsfeed Screen Jobs Screen C-Mail Galactic Map The Newsfeed Screen just gives an overview of the week’s release. (For a button linking to the actual release, you must first open the New Release Interface as detailed in the post above.) The Jobs Screen lists all of Soluna’s Jobs, along with your rank in that job. It can help in tracking down jobs you haven’t completed yet. The C-Mail screen is interesting. You gain C-Mail when a new storyline quest is available. If you don’t know where to go, check C-Mail, as it is a more-than-obvious clue. The Galactic Map is possibly the most useful feature of C-Mail. It allows you to travel to other planets, provided that you have repaired your Starship (A story quest). If you are non-Star Captain, there will be a fee of 1,000 credits. There are other screens, as well. The Recruit screen is just a link to your referral; if people create accounts using that referral, you will gain a portion of their exp and credit earned. C-Mail is the ultimate in travel and progress features in MechQuest. Use it well! Conclusion [I] The world of MechQuest is a vast and confusing. You are now, however, well-prepared for the journey ahead. Learn to use the interface well, and you will love the game. Of course, the more you love the game, the easier it is to play, as well. Practice makes perfect. The more you battle, the easier it becomes. The more you use your inventory (and item shops), the more natural it will be. Use the systems available in-game, and you’ll breeze through the game. If you are ever stuck while trying to accomplish something, just keep trying; if you truly cannot find the answer, ask in the MechQuest Q&A Section. MechQuest Guides and MechQuest Encyclopedia can help you, too. Credits and Log [J] As always, there are people who helped create this guide. Thanks to: -Seriyu -Zamuel -Zeke50100 for owning the original guide. -megaman3234 for inventory slots corrections. -.R.M. for corrections. Log -6/19/12: Guide taken over -6/20/12: Main Menu section revamped, guide reformatted -6/21/12: Inventory issue fixed -6/22/12: Fixed some broken links, New Release Interface updated -6/26/12: Added Search feature for easier navigation
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