Camoflague MerC -> RE: Level 35 Permanent level cap? (7/17/2012 5:15:21)
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@Mr. Black OP I disagree with a lot that you said, at really high levels enchantments wouldn't matter as much because base weapon stats would be so much higher, since enchantments are capped at 10 respectively. I very strongly disagree with the statement ".......would allow the level cap to be raised without causing imbalance, it would actually lead to balance". The higher the level, the wider the gap will get between varium and non-varium weaponry, it may be slow but it will happen. Not to mention so many builds would become obsolete, think of strength Bloodmages, at level 50 they could have something like 40-48 resistance and 33-40 strength and use plasma canon, fireball and bludgeon then finally if anyone is still alive supercharge to pulverize ANY other build. The only thing i agree with that you said was that the only way for the Devs to be able to keep making money and put a cap at lvl 35 would be to add some kind of membership feature, similar as you said to other AE games, but that would be their downfall if they did that, people would just leave the game until barely anyone played anymore, so the only thing the Devs can do to be able to keep financing this game would be to keep increasing the level, which would also eventually lead to the games downfall, but would allow them to profit more from what limited supply of dedicated players are left.
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