Selutu -> RE: Gears games: requiring urgent balancing (7/25/2012 21:21:04)
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The main thing about the GG is that it is extremely hard to find a way of competing so that it is balanced between all the houses. If it wasn't a war, but instead a a series of gradually increasing difficulty challenges, then RH would come out top, with MR in the middle and WB last. The main point is that the houses are just too different. quote:
1. Too many players they can field. 2. Since everyone is forced to use their House's GG mecha, WB is given a big push since the GG is a WAR. And while WB mecha are MADE for Wars(while being useless when it comes to employing strategies), RH and MR mecha are made for longer, defensive battles. That in itself seems like a really, really, really GREAT idea. 3. Over-advertising. The first thing the WB House Leader says is to tell new players they won the last GEARS Games. It becomes a deadly cycle as more players join WB because they were winning, and because of more players they win more. Just to add: 2) WB's change of shoulders didn't really affect the mecha itself, since both sets of shoulders deals around the same amount of damage. However RH's one is replaced by a more damaging pair, although it helps with ending battles quicker, they don't fit in with the rest of the mecha and that even if you use the GGRH correctly, it is still possible to loose against a GGWB or GGMR. Then the GGMR, the change is again the shoulders, which are changed to pair of low-damaging and low-non-stackable DoT chance shoulder. There are 2 problems with this: a) It deals less damage than the original AMR shoulders even including the DoT. b) DoTs takes up time, causing the battles to be longer And an extra point: There is just less and less incentive for MR to fight due to the rewards, which are basically out-done by items already in game (sometimes even non-rares... Like the Disorientator is outdone by the Juugeki series) For example the Sickle series last year dealt slightly higher damage than the MR Multi Gunner series, which was released the previous year and costs credits. Aside from that both of hem can deal a 2x HP DoT, but the MR Multi Gunner also has a chance to deal an irresistible stun for 2 turns. The only point that the MR Multi Gunner lacks is the fact that it is only compatible with MR mechas. Another thing about the MR rewards is that it doesn't fit into the MR theme of Dodge and Crits. There is simply no point in nerfing the enemy's Boost if they're going to miss (Component Theif series). But then again, that goes for MR rewards in general... Outside their HMs, every other House thing is useless for MR.
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