RageSoul -> RE: =ED= Balance Discussion XI (10/1/2012 10:04:56)
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Hey everyone , i have an idea on how to solve that STR build dilemma : Current System : Total Primary Damage + % of Primary Weapon's Damage that the STR Skill converts into Bonus Damage - This is actually the reason why some boss NPCs and classes seemed way too powerful : the STR skills' bonus damage now bases on Primary Weapons , so even if i deal below 20 , i would still carnage a player's health to oblivion . Now , here's what i've come up today : New System : 25% of the skill's progression as labeled by the skill's level of progression that bases on the Primary Weapon's Damage + % of the Conversion to Bonus Damage based on the skill's progression that relies on Damage dealt if it was a Strike + Damage Dealt Range . - so for those who have been in ED for along time , you might find some parts of this new system familiar - yup , just like ol' Massacre and 'Zerk . Now how does this work ? Here's an example : 2 Players fight , one's BH ( Str-Mass) and the other is TM ( non-Caster ) . Both are Level 35 , each has 90 Agility , and are Non-Varium , un-enhanced. After a few turns of a sample battle , here's Situation # 1 : Player A gets First Strike . He Smokes Player B , which reduces , let's say , 36 DEX points , and Player B has 82 DEX , so he's left with 46 DEX but he happens to use P Armor , which is Imperial Mage P M ( 15 - 18 + 7 Defense ) , then Player B uses DM that gives a +16 Defense ( for 3 turns ) ( 15 - 18 + 7 + 16 Defense ). Then , Player B tries to survive , but Player A is ready to unleash his Level 5 Massacre . Player A received received 62 Total Damage from the previous turns , while Player B received 59 Total Damage but used a Level 3 Field Medic that heals 40 Health , making the damaged received from 59 to 19 . b]Player A Class : Bounty Hunter Primary Damage : 16 - 20 + 35 ( Physical Damage ) ( 51 - 55 ) Player B Class : Tech Mage Defense : 15 - 18 + 7 + 16 ( 38 - 41 ) If Player A just uses Strike , then he has a Damage Dealt range of 10 - 17 , which BTW , he has a Level 8 Blood Lust so it heals him 3 - 4 Health . But he uses his Massacre so you guys would expect him to deal 44 - 51 Damage , but with the new system , this would be the "reality" : Skill : Massacre Level : 5 Progression : 96% Damage Dealt Range ( if the move was a Strike ) = 10 - 17 Physical Damage ( 10 - 17 x 96% ) = +10 - 17 Damage Primary Weapon's Damage : 35 ( so we'll be converting this into half of the skill's progression ) = 35 x ( 96% / 4 = 24% ) = + 8.75 = + 9 Now the damage Player A would deal will be 39 - 53 Physical Damage when he uses Massacre . Seems OPed? Well , that's because 1) Massacre is an "Ulti" and 2) It's at Level 5 . Also , if you're gonna look at it , it has a stronger progression compared to other skills. But what about skills like 'Zerk and Double Strike ? Well don't worry , i've got just a thing on that ( BTW , the formula above was for Massacre ) : % Damage Dealt Range based on skill's progression + 15% of the Primary Weapon's Damage Situation 2 : STR BM vs. Technology Mercenary - BM has 80 Agility while the Merc has 100 Agility STR BM has a Primary Damage of 20-24+35 ( Energy Damage) ( 55 - 59 ) and the Merc has a Defense of 21-26 + 1 + 7 ( + 6 ) ( 35 - 40 ) . The STR abuser is going to use a MAXED Bludgeon ( 47% ) , so instead of the usual formula , will use the new one instead . Damage Dealt Range : 15 - 24 ( 15 - 24 * 47% ) = +8 - 12 Damage Skill used : Bludgeon ( MAXED ) Primary Weapon Damage : 35 ( 35 x 15% ) = +6 Damage The BM would deal 29 - 42 Physical damage So apparently , they'll be forced to go "Strategy Mode" , but i'm not quite sure if this idea might alternate stuff instead of fixing , but this is the idea that i've made for STR-builds for now . Questions : Q : What if they use Rage? A: Then it'll be like this now : 20% of the skill's Progression will be reduced ( in this case , 9.4% will be deducted ) but the Primary Weapon's Bonus Damage will be 35% of it . ( instead of + 6 , it'll be +13) , so here it'll be : Damage Range : 15 - 24 ( 15 - 24 * 0.376 ) = + 6 - 10 , then ( 35 * 35% = + 12.25 = +13) so now it'll be 34 to 47 Damage instead . Yeah , it's pretty long and kinda confusing , but here's a summary of that : Massacre and the other skills have their own formulas , but the Rage-stacking skills will go on a different formula when Rage is available and it was used with Rage. Well , going offline and go to sleep .
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