RE: Monsters - Read the first post! (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


Travis Touchdown -> RE: Monsters - Read the first post! (1/30/2013 10:28:32)

quote:

The Horror has a different message when its talons are harvested AFTER it has been defeated:

"You cut off a talon. You suddenly feel very talon-ted."

Unlike trimming the talon while it is still conscious, this does NOT hurt the player.
Got this. Thanks! ~whacky




Storm -> RE: Monsters - Read the first post! (1/31/2013 1:19:38)

quote:

Also adding to above,
When clicking on the talons whilst during combat (monster has not been defeated yet...), the following message appears:

"You get too close to the horror, whats worst one of the talon gets stuck to you!"

It deals ranged darkness damage, based on your darkness modifiers (not sure... need to check).
This is already available in the list of monsters in the previous page. ~whacky




Suikoman444 -> RE: Monsters - Read the first post! (1/31/2013 16:13:35)

quote:

Paladin Axe Master
Light Element
Level	8	28	48	68	88	108	128	148
XP	28	47	136	552	2653	13950	77430	446030
Gold	13	24	68	275	1326	6976	38714	223016
Power	?	?	?	?	?	?	?	?
COMBAT DEFENCE
Melee	27	32	37	43	48	53	58	63
Ranged	17	22	27	33	38	43	48	53
Magic	22	27	32	38	43	48	53	58
ATTRIBUTES
EstHP	120	470	1000	2000	3060	4550	6560	8720
EstMP	80	200	340	500	710	991	1180	1540

STR	15	50	90	125	160	200	235	270
DEX	0	0	0	0	0	0	0	0
INT	15	50	80	115	150	180	215	250
END	10	40	70	100	130	160	190	220
CHA	0	0	0	0	0	0	0	0
LUK	0	0	0	0	0	0	0	0
ELEMENT MODIFIER
Fire	100	100	100	100	100	100	100	100
Water	115	115	115	115	115	115	115	115
Wind	85	85	85	85	85	85	85	85
Ice	100	100	100	100	100	100	100	100
Earth	115	115	115	115	115	115	115	115
Energy	85	85	85	85	85	85	85	85
Light	70	70	70	70	70	70	70	70
Dark	130	130	130	130	130	130	130	130
DESCRIPTION
A special axe-wielding fighter for the Paladin Order.
[image]http://media.artix.com/encyc/AQ/AQPedia/Paladinaxemaster.jpg[/image]




Paladin Captain
Light Element
Level	8       28	48	68	88	108	128	148
XP	44	74	215	873	4200	22087	122597	706213
Gold	20	37	107	435	2099	11045	61297	353108
Power	?	?	?	?	?	?	?	?
COMBAT DEFENCE
Melee	32	37	42	48	53	58	63	68
Ranged	22	27	32	38	43	48	53	58
Magic	27	32	37	43	48	53	58	63
ATTRIBUTES
EstHP	50	180	360	640	910	1290	1600	2100
EstMP	100	250	410	620	860	1130	1500	1820

STR	15	50	90	125	160	200	235	270
DEX	0	0	0	0	0	0	0	0
INT	15	50	80	115	150	180	215	250
END	0	0	0	0	0	0	0	0
CHA	0	0	0	0	0	0	0	0
LUK	10	40	70	100	130	160	190	220
ELEMENT MODIFIER
Fire	50	50	50	50	50	50	50	50
Water	60	60	60	60	60	60	60	60
Wind	40	40	40	40	40	40	40	40
Ice	50	50	50	50	50	50	50	50
Earth	60	60	60	60	60	60	60	60
Energy	40	40	40	40	40	40	40	40
Light	35	35	35	35	35	35	35	35
Dark	35	35	35	35	35	35	35	35
DESCRIPTION
A trusted officer who reports directly to Artix Krieger, head of the Paladin Order.
[image]http://media.artix.com/encyc/AQ/AQPedia/Paladincaptain.jpg[/image]


These are taken care of ~Suikoman444




afterlifex -> RE: Monsters - Read the first post! (2/4/2013 17:30:27)

Monster SP attacks:

quote:

Gargoyle beam attack
Done. ~whacky
quote:

Enraged Sunray 2 hit "beam attack"
To be updated together with all other Sunrays when I release them. ~whacky
quote:

Tytoa poison gas attack (also seems to be a lvl 108 version of him)
This is done. ~whacky
quote:

Archdemon eye lasers
Updated. ~whacky
quote:

Undead Dragon breath
Done. ~whacky
quote:

Hunting Roc sound blast
Updated. ~whacky

will edit in as I find.




Storm -> RE: Monsters - Read the first post! (2/8/2013 16:05:05)

quote:

@ above
Also adding to series: Plasma Dragon (lvl 110)
Gold- 29434
EXP- 29434

also needs a update:
-it has a backlash status which reflects 8% of all the damage dealt to source as fire damage. (excluding pets)
-Needs 409SP and -x-MP to do a breath attack which burns you for 3 rounds- power level of 12.5 element: Energy
-If it doesnt have enough MP, then it'll do a simple breath attack whilst still consuming the SP

------------------------------------------------------------------------------------------------------

Werehog

Location: Ep-pig Quest
Monster: Werehog
Element: Earth
Level: 110

Elemental Modifiers (In order, and in %):
130
75
100
110
50
110
100
75

Attributes:
STR: 200
DEX: 0
INT: 0
END: 185
CHA: 0
LUK: 165

Description:
Uh oh, it's a man/pig hybrid abomination! You'd better stop him before he goes hog wild on you, otherwise he'll turn you into Adventurer-chops! Just be glad some bear wasn't mixed in with this hideous creature...

Max HP: 9646
Max MP: 447
Max SP: 170

EFFECTS:
When he attacks he increases his damage output in increments. This is represented by the following message and occurs at the beginning of his turn:
Werehog is going hog wild! It's dealing <increased damage>% damage!

The increments stops at a maximum of 149.82%

HP Typo pointed out thanks to Big E :)
Got this. Thanks! ~whacky




axbxcxdx -> RE: Monsters - Read the first post! (2/8/2013 20:31:03)

quote:

the Werehog's damage bonus is probably a maxed out 150% at 0 health
Correct. ~whacky




big E -> RE: Monsters - Read the first post! (2/9/2013 4:20:31)

quote:

quote:

Max HP: 96464

O_O

I think that's one digit too many. The version I fought (with a level 150 character) had around 15k HP.
Settled. ~whacky




araxia -> RE: Monsters - Read the first post! (2/13/2013 20:29:04)

quote:

Not sure if this goes here, but Dracolich's Spite resists Powerword Die.
Confirmed and rectified. Thanks! ~whacky




Tha Killa -> RE: Monsters - Read the first post! (2/16/2013 19:26:38)

quote:

Mana Elemental
Combat Defenses level 130 Version
XP:590650
Gold:23907 (X-Boost)

Void Element
Modifiers
Fire:25%
Water:75%
Wind:200%
Ice:120%
Earth:-50%
Energy:75%
Light:120%
Darkness:25%

Description
Powerful creatures, these only appear whent here is an extremely high concentration of magical energy, draining all that energy into themsleves

First time it does an attack that drains all mana.
You can't restore mana by mana potions or any other means.
Also randomly changes modifiers every turn.
Attacks with random attacks too.
At the start of the battle it says: 'The presence of the Mana Elemental drains all mana around it' and drains all your mana.
Added. Thanks! ~whacky




Tha Killa -> RE: Monsters - Read the first post! (2/21/2013 15:12:03)

quote:

New monster, the Shadow Stallion.
Level 115
XP:83452 (X-Boost)
Gold:20397 (X-Boost)

Element:Darkness
Combat Defenses 40/40/40

Attributes
Strength 210
Dexterity 190
Intellect:0
Endurance: 175
Charisma:0
Luck:0

Elemental Modifiers

Fire:110%
Water:150%
Wind:80%
Ice:110%
Earth:80%
Energy:150%
Light:20%
Darkness:20%

Regenerates 134 SP per turn, if it has at least 548 SP it does a two hit powered up Light/Darkness attack.

Description
A bodyguard of the Forever Feared Filly, Queen Fillymeana!

Queen Fillymeana
Level:115
Element:Darkness
XP:72070 (X-Boost)
Gold:39638 (X-Boost)

Combat Defenses
Melee:42
Ranged:42
Magic:52

Attributes
Strength:0
Dexterity:190
Intellect:210
Endurance:0
Charisma:175
Luck:0

Element Modifier
Fire:100%
Water:100%
Wind:100%
Ice:100%
Earth:100%
Energy:100%
Light:-50%
Darkness:-50%

Uses 570 MP to attack with an empowered combination of Light and Darkness.

Description
There's this rather large filly that says she's a queen-a, and she's the meanest darn filly you've ever seen-a! Her hooves are fast and they hit pretty hard; she once scared the pants off of a noble bard. It's the rather large filly, Queen Fillymeana!


Thanks, got it! Note to everyone, we have the stats and images of the monsters from Elements of D'Awww ~Suikoman444




big E -> RE: Monsters - Read the first post! (2/23/2013 7:23:37)

quote:

Some of the Bun-Bits seem to have received a damage reducing ability. Whenever they take a hit, a pop-up says "You can't handle battling something this cute!" and the hit appears to do a lot less damage.

Can't be more precise than this though, since the status isn't listed in battle.
That is correct. We have the information, just waiting to update it in the Pedia. Thanks though! ~whacky




Tha Killa -> RE: Monsters - Read the first post! (2/28/2013 19:30:13)

quote:

Abominable Snowman
Level 149
Element: Ice
XP:1339875 (X-Boost)
Gold:491285

Melee:69
Ranged:59
Magic:34

Attributes:
Strength: 275
Dexterity: 220
Intellect: 0
Endurance: 250
Charisma: 0
Luck: 0

Elemental Modifiers:
Fire: 50%
Water:15%
Wind:15%
Ice:10%
Earth:25%
Energy:40%
Light:30%
Darkness:30%

Description
This cold-weather foe doesn't want to hug you and squeeze you and call you George, he just wants to pound you into paste so he can eat you.
Spoiler tag removed. We have all the data on this so further entries on this mob is not required. Thanks! ~whacky




Daimyo Daimyo -> RE: Monsters - Read the first post! (2/28/2013 21:11:50)

We have information for all the mobs, so further entries on these mobs will not be required. Thanks! ~whacky
Well, if that's the case, I'll just remove this post so that it doesn't needlessly take up space. Ah, I can't remove it myself. I'll just erase the monster infos for now.




SW7951 -> RE: Monsters - Read the first post! (3/5/2013 2:20:28)

quote:

Bun-Bumpkin lacks a Level 135 entry:
http://img541.imageshack.us/img541/484/bunbumpkinstats.png (nerfed twice with Level 90 NerfKitten)

Level 135
XP 142388
Gold 78314 (X-Guardian boost included)
Power 1
COMBAT DEFENCE
Melee 55
Ranged 50
Magic 55

ATTRIBUTES
EstHP Not sure
EstMP Not sure

STR 245
DEX 225
INT 0
END 0
CHA 205
LUK 0
ELEMENT MODIFIER
Fire 86
Water 100
Wind 129
Ice 114
Earth 70 --> According to my calculations (monster was nerfed by nerfkitten, so I'm unsure of actual original value)
Energy 100
Light 114
Dark 86
DESCRIPTION
The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races!
Thanks for the information!

Just to clarify, we have all the stats for the previous weeks' releases, so further stats on any of them won't be required. ~whacky




big E -> RE: Monsters - Read the first post! (3/7/2013 16:49:38)

quote:

Bored Buzzer - level 146 (I assume there's also a level 126 version added):

Elemental modifiers
Fire: 165% / Water: 150% / Wind: 120% / Ice: 135% / Earth: 180% / Energy: 120% / Light: 135% / Darkness: 165%

Blocking: 48 Melee / 53 Ranged / 48 Magic
Stats: 240-270-0-0-0-220
Rewards: 137 086 Gold (can't see XP)


Washed-Out Wolverine level 148 (also level 128 version added?):

Elemental modifiers
Fire: 35% / Water: 50% / Wind: 80% / Ice: 65% / Earth: 20% / Energy: 50% / Light: 65% / Darkness: 35%

Blocking: 43 across
Stats: 270-250-0-220-0-0
Rewards: 204 430 Gold


Got these, and all the new monsters from today's release, thanks. ~Suikoman444




sol1tud3 -> RE: Monsters - Read the first post! (3/11/2013 8:31:27)

quote:

quoted from Jacques

Has a Chi Shield that absorbs Light, Energy, and Earth attacks. The Chi Shield remains as long as he has SP left, and is recreated every turn when he regenerates SP.

Should be wind instead
Also missing from the alphabetical list of monsters
The correction has been rectified. Thanks!

As for the alphabetical list... Hmm, I still see it there. Maybe you missed it? ~whacky




red vector -> RE: Monsters - Read the first post! (3/13/2013 20:39:37)

quote:

The level 134 Harpy Queen only uses 288 SP, not 365 like it says in the encyclopedia.
This is because it regenerates and uses the skill on the same turn. So assuming it begins from 0 SP, this is how it will spend its skill:

Turn 0: 0 SP
Turn 1: 77 SP
Turn 2: 134 SP
Turn 3: 211 SP
Turn 4: 288 SP
Turn 5: 365 SP, enough SP for skill, uses it, goes back to 0

Turn 6: Repeat from turn 1

Hope this clarifies matters a bit regarding SP regen/costs! ~whacky




AQisFuN -> RE: Monsters - Read the first post! (3/14/2013 9:15:41)

quote:

Bun-Broiler now shows a new pop up: 'You can't handle attacking something so cute!' .
This has already been on the monster entry for some time. ~whacky




AQisFuN -> RE: Monsters - Read the first post! (3/14/2013 11:19:41)

quote:

You can take Neberon's Spell book.
Clicking the item doesn't really have any use as of now. This won't be added until an actual function is attached to it.

If you spot any discrepancies to this please inform us and we'll handle them ASAP. Thanks! ~whacky




whackybeanz -> RE: Monsters - Read the first post! (3/17/2013 1:28:18)

quote:

Liborg
Energy Element
Level	144
XP	
Gold	
Power	2
COMBAT DEFENCE
Melee	52
Ranged	52
Magic	57
ATTRIBUTES
EstHP	
EstMP	

STR	240
DEX	220
INT	0
END	0
CHA	0
LUK	260
ELEMENT MODIFIERS
Fire	75
Water	100
Wind	110
Ice	75
Earth	40
Energy	90
Light	40
Dark	110
EFFECT
  • Regenerates «» SP per turn.
  • If she has at least «» SP, she spends that much and fires cannon shots at you, for increased Fire damage..
  • Her attacks may inflict you with Daphne Syndrome (renamed Control, 80% chance of inability to act and self-harm)*. You can resist this effect**.

    *Without enough fortuions, you're tripping all over yourself!
    **You're feeling rather clumsy, but are agile enough to stay on your feet.


    DESCRIPTION
    She's not a queen, but Liborg was able to create a royal pain in Sham's side with her rebellion. Defeat her, and get the fortuion supply flowing again!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Liborg_m.gif[/image]




    Elf Power Armor
    Ice Element
    Power ?
    Level	147
    XP	?
    Gold	1684425
    COMBAT DEFENCE
    Melee	53
    Ranged	48
    Magic	53
    ATTRIBUTES
    STR	0
    DEX	245
    INT	270
    END	220
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	80
    Water	96
    Wind	90
    Ice	41
    Earth	70
    Energy	41
    Light	41
    Dark	96
    DESCRIPTION
    It looks like Kibbles the Elf has been keeping a bit of the gold he has been trading. And yes, you get to fight him this time.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/ElfPowerArmor_m.gif[/image]
  • Handling. ~whacky




    Macho Man -> RE: Monsters - Read the first post! (3/19/2013 18:28:06)

    quote:

    New attributes for Elf Power Armour:

    STR 0
    DEX 0
    INT 270
    END 0
    CHA 275
    LUCK 300

    It looks like he loses 5 CHA and LUCK each turn.
    Got this. Thanks! ~whacky




    Wereragon3 -> RE: Monsters - Read the first post! (3/21/2013 18:42:08)

    quote:

    XP on elf power armour is 510443.
    Every time you attack him, a message pops up saying 'You're overcome by the frostval spirit, and hold back on your attack."
    Handling this. No further information for Elf Power Armor is required now. Thanks! :) ~whacky




    BlacKitten25 -> RE: Monsters - Read the first post! (3/26/2013 0:42:25)

    quote:

    Here's a photo for the missing image of the Rogue Pirate

    [image]http://oi49.tinypic.com/33ued8k.jpg[/image]
    (This is the Level 130 version)
    I have edited the image to conform to how we usually post images currently, crediting you of course. Thanks for the image! ~whacky




    Abaraa -> RE: Monsters - Read the first post! (3/28/2013 6:20:08)

    quote:

    HapHaZard
    Description: A new breed of Zard, this creature seems to be all over the place! This makes its attacks incredibly accurate, but also makes it hard to hit.
    Got this. Thanks! ~whacky




    Rafiq von den Vielen -> RE: Monsters - Read the first post! (3/28/2013 6:32:28)

    quote:

    HapHaZard
    Neutral Element*
    Power ?

    Level 87
    Experience 3936
    Gold 1442

    COMBAT DEFENCE

    Melee 97
    Ranged 97
    Magic 97

    ATTRIBUTES

    Strength 160
    Dexterity 145
    Intellect 0
    Endurance 0
    Charisma 0
    Luck 130

    ELEMENT MODIFIER*

    Fire 25
    Water 75
    Wind 200
    Ice 120
    Earth -50
    Energy 75
    Light 120
    Darkness 25

    DESCRIPTION
    A new breed of Zard, this creature seems to be all over the place! This makes its attacks incredibly accurate, but also makes it hard to hit.

    EFFECT
    Regenerates 54 SP every turn.
    If it has 235 or more SP, it spends 235 SP to perform a 3-hit attack.

    Changes Base element and attacking element randomly each turn. Element modifier follows this change according to the Elemental Wheel.

    [image]http://666kb.com/i/ccqnil2s19pt6a7uu.jpg[/image]


    If I haven't been clear enough with the element change, here's an example: If Haphazard attacks you with Earth, his resistances are as stated above (as they were before battle started, but even this is random). If he attacks you with - let's say Light - his resistances will change so that he will have 200% to Darkness and -50 to Light, the rest also adjusting according to the Elemental Wheel.
    I hope that's good?
    Got this as well. Thanks! ~whacky




    Page: <<   < prev  2 3 [4] 5 6   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.171875