RE: Monsters - Read the first post! (Full Version)

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Bolter -> RE: Monsters - Read the first post! (5/25/2013 5:44:50)

quote:

that mace on the champion weapon golem looks more like the mace used by Drakel Destroyers and Bouncers.
Settled. ~whacky




Tha Killa -> RE: Monsters - Read the first post! (5/25/2013 11:16:52)

quote:

Weapon Golem

Level 143
XP: ????
Gold:246044 (With 10% boost on though)
Light Element

Melee: 52
Ranged: 52
Magic: 52

Attributes
Strength: 260
Dexterity: 240
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 215

Elemental Modifiers
Fire: 80%
Water:80%
Wind: 80%
Ice: 80%
Earth: 80%
Energy: 80%
Light: 80%
Darkness: 80%

Seeks between Light and Darkness, whichever is higher. If both are equal, then it switches between Light/Darkness.

Description
One of Warlic's students, named Pilwrath, was angered and created a weapon golem in Yulgar's shop. It's a tough opponent because it can't feel pain or fear, but at least Yulgar will pay you handsomely for returning his weapons.
Settling. Thanks! ~whacky




afterlifex -> RE: Monsters - Read the first post! (5/27/2013 14:08:38)

Just looking at the entry for Gilgamesh and unless something changed with them Gilgamesh & Dream Gilgamesh were never the same exact monster. Was the dream version updated at some point? Rather then being immune to spells be negated all spell dmg regardless of source which included healing spells.

I will check the quest (frostval in july) but it will take me some time.

edit: yep he still does it. Dream has been that way since it came out, not sure if it is a bug or not thou given how old it is.




whackybeanz -> RE: Monsters - Read the first post! (5/31/2013 13:03:50)

quote:

quote:

Azamay Golem

EFFECT
  • ***Elements seeks between Light and Ice***. (Has element seeking capabilities. Based on GD reports, element selected is random. This portion is to be reconfirmed.)
  • Below 50% HP, the Golem stops attacking and a fiery rune replaces any previous rune. It begins charging up power from this turn on.
  • Once the Golem reaches ??% HP, it rolls towards you and self-destructs, dealing increased damage, based on the number of turns it was allowed to charge. This attack element seeks as above.

    DESCRIPTION
    A powerful construct from the Azamay civilization, it uses powerful runestones to utilise a myriad of elements and abilities in its attacks.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/AzamayGolem_m.gif[/image]
  • Settling. ~whacky




    New Monster
    Lightning Bug
    Energy Element

    DESCRIPTION
    Looks like it's time for this firefly to be cancelled.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/LightningBug_m.gif[/image]




    New Tiers
    Death Worms
    Energy Element

    EFFECT
  • May Poison (Energy damage, 1 round) you. The poison's power is based on the number of hits connected.




    New Tiers, New Skill, New elemental resistances
    ZapZard
    Energy Element

    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and unleashes lightning bolts on you, which may Paralyze you for one* or two** rounds, according to the number of hits connected.

    *CRIKEY!
    **DOUBLE-CRIKEY!





    New tiers released for Plasma Dragon.




    Thunder Cat

    EFFECT
  • Its energy orb attack can give you Elemental Vulnerability* to Energy. You can resist** this effect.

    *The electrical assault overloads your defenses!
    **You endure the electrical assault!





    Level Adjustment: 100 > 90, 0 Gold, 0 EXP
    Circle of Doom

    EFFECT
  • It may not attack you for that turn and instead charge power*, dealing more damage the next turn.

    *The circle charges its power!

    DESCRIPTION
    If you do not destroy the crystalline heart of this thing before its glow touches you... you will die! That is why it is a Circle of Doom. First discovered by atrus.




    Clowder of Thunder Cat

    EFFECT
  • Just like Thunder Cats alone, its energy orb attack can give you Elemental Vulnerability* to Energy. You can resist** this effect.

    *The electrical assault overloads your defenses!
    **You endure the electrical assault!


    DESCRIPTION
    Fun fact: a group of cats is called a clowder! *rainbow*

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/ClowderofThunderCat_m.gif[/image]




    Svadilfari

    EFFECT
  • It has a Sleep Weakness penalty of -20.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and surrounds you with an Energy blast, which may Paralyze* you. You can resist** this effect. The number of rounds you are Paralyzed depends on the number of hits connected.

    *The Energy overwhelms you, making you unable to move!
    **Shockingly, you shrug off the effects of the shock!


    DESCRIPTION
    A horse is a horse, of course, of course, unless it's spent so much time around primal Energy magic that it's become a formidable monster.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Svadilfari_m.gif[/image]




    Krenos

    EFFECT
  • If he has at least «» MP, he spends that much to radiate his shocking aura, which may Paralyze* you.
  • His bite attack may cause Bleeding**, which can be further worsened*** if he uses the Bleeding attack again.
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he spends that much on an Energy blast which may disable spell casting**** for four rounds.

    *Krenos' shocking aura leaves you stunned!
    **Krenos' sharp fangs tear into your flesh! You start bleeding!
    ***Krenos tears more flesh, and makes the bleeding worse!
    ****The massive Energy magic overloads your mana flow!


    DESCRIPTION
    The Prime Energy Dragon, Krenos is the mightiest energy dragon alive today!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Krenos_m.gif[/image]
  • All in process of settling. ~whacky




    Bu Kek Siansu -> RE: Monsters - Read the first post! (6/5/2013 15:04:26)

    quote:

    Azamay Golem

    quote:

    EFFECT
  • Element seeks between two elements.
  • You cannot kill this golem without experiencing the self-destruction.

  • I think, element seeks between the eight standard elements whichever is higher, otherwise randomly.
  • The information I was given (and as experienced by myself) does not conform to what you have mentioned above. The way it is calculated is too complex to be mentioned, so I have instead (and was advised to) gone with a more ambiguous one. ~whacky

    quote:

  • You can kill this golem with Powerword Die.
    I just used my Staff of Awe all the time during the battle, got PWD and killed him.
  • I will check this and update it accordingly. Thanks! ~whacky




    Dwelling Dragonlord -> RE: Monsters - Read the first post! (6/8/2013 11:31:35)

    quote:

    Elvish Warrior needs the following correction.

    quote:

    Of fearless and agile stock, Elvish Warriors take pride in their duties and preservers of there wooded homelands.

    as, their
    Corrected. Thanks! ~whacky




    Bu Kek Siansu -> RE: Monsters - Read the first post! (6/18/2013 17:15:14)

    quote:

    Luminous Wyrm (138) http://forums2.battleon.com/f/fb.asp?m=20963622

    quote:

    [image]NEEDED[/image]

    This is the image you need:

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/LuminousWyrm138_zpsdf1f909b.jpg[/image]

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/LuminousWyrm138_zpsdf1f909b.jpg[/image]



    Seems we had it and forgot to add it to the post. It has been added now. ~Scakk




    Keno Chao -> RE: Monsters - Read the first post! (6/21/2013 7:38:52)

    New stats for the level 70 Tank Knight

    Melee : 43
    Ranged : 43
    Magic : 43

    Strength : 130
    Endurance : 115
    Luck : 105
    All other stats are at 0

    Modifiers are now 100% across the board




    ArchMagus Orodalf -> RE: Monsters - Read the first post! (6/21/2013 21:18:14)

    Demon Lord Urgoth

    Darkness Element

    EFFECT
  • Regenerates 32 SP per turn.
  • If he has at least 92 SP, he spends that much on a Shield Bash, which may Daze* and Burn you for a round. You can resist both the Daze** and the Burn***

    *The powerful bash has dazed you!
    **You're stunned by the shield bash, but shake it off.
    ***You manage to shake off the flames of the shield bash.

    DESCRIPTION
    Demon Lords are chosen for their experience and tremendous power. Demon Lord Urgoth is well known as the leader of a terrifying campaign that destroyed several western villages!

    [image]http://img600.imageshack.us/img600/504/ddx2.jpg[/image]

    For the 43 version.




  • whackybeanz -> RE: Monsters - Read the first post! (6/25/2013 5:31:35)

    Corrupted 'Emoran Knight
    Darkness Element
    Power 2
    Level	55
    XP	
    Gold	
    COMBAT DEFENCE
    Melee	30
    Ranged	32
    Magic	34
    ATTRIBUTES
    STR	100
    DEX	90
    INT	0
    END	85
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	77
    Water	77
    Wind	90
    Ice	77
    Earth	69
    Energy	77
    Light	95
    Dark	62
    EFFECT
  • Regenerates 38 SP per turn.
  • If it has at least 151 SP, it spends that much and performs a Shield Bash on you.

    DESCRIPTION
    This knight of Granemor has been corrupted by demonic powers!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/CorruptedEmoranKnight_m.gif[/image]




  • Tep Itaki -> RE: Monsters - Read the first post! (6/27/2013 19:11:12)

    Queen Raychael the Sunray

    Light Element
    Power ?
    Level	150
    XP	3326637
    Gold	1108882
    
    COMBAT DEFENCE
    
    Melee	39
    Ranged	39
    Magic	44
    
    ATTRIBUTES
    
    STR	0
    DEX	250
    INT	275
    END	225
    CHA	0
    LUK	0
    
    ELEMENT MODIFIER
    
    Fire	80
    Water	80
    Wind	80
    Ice	80
    Earth	80
    Energy	80
    Light	-200
    Dark	200
    EFFECT
  • Is a Light Elemental, with max MP that is twice its HP. It explodes when it reaches max MP.
  • If you make it explode*, it gives you the temporary Healing Light (150) spell.
  • Regenerates 85 SP per turn.
  • If it has at least 481 SP, then it spends that much and shoots Light beams at you, for increased damage.

    *The massive MP-fueled explosion fills your mind with a spell!

    DESCRIPTION
    Queen Raychael rules over the sunrays with her radiant personality and the ability to feed all of them for just 40 gold a day!


    [image]http://i1345.photobucket.com/albums/p667/Tep_Itaki/QueenRaychaeltheSunray_zpsba691dd5.jpg[/image]



    King Raymoond the Moonray

    Darkness Element
    Power ?
    Level	150
    XP	3326637
    Gold	1108882
    
    COMBAT DEFENCE
    
    Melee	39
    Ranged	39
    Magic	44
    
    ATTRIBUTES
    
    STR	0
    DEX	250
    INT	275
    END	225
    CHA	0
    LUK	0
    
    ELEMENT MODIFIER
    
    Fire	80
    Water	80
    Wind	80
    Ice	80
    Earth	80
    Energy	80
    Light	200
    Dark	-200
    EFFECT
  • Is a Darkness Elemental, with max MP that is twice its HP. It explodes when it reaches max MP.
  • If you make it explode*, it gives you the temporary Restful Night (150) spell.
  • Regenerates 85 SP per turn.
  • If it has at least 481 SP, then it spends that much and shoots Darkness beams at you, for increased damage.

    *The massive MP-fueled explosion fills your mind with a spell!

    DESCRIPTION
    The King of all Moonrays, Raymoond rules through sheer kindness. Everybody loves him and his wacky family.

    [image]http://i1345.photobucket.com/albums/p667/Tep_Itaki/KingRaymoondtheMoonray_zps6d60c2fd.jpg[/image]




  • Knightstar2001 -> RE: Monsters - Read the first post! (7/7/2013 2:14:20)

    spoiler:

    Uncle Krenos

    Energy Element
    Power ?

    Level 130
    XP ????
    Gold 205,105

    COMBAT DEFENCE

    Melee 44
    Ranged 44
    Magic 44

    ATTRIBUTES

    STR 0
    DEX 215
    INT 240
    END 195
    CHA 0
    LUK 0

    ELEMENT MODIFIER

    Fire -10
    Water 180
    Wind 50
    Ice 120
    Earth 50
    Energy -100
    Light -10
    Dark 120

    EFFECT
    If he has at least «» MP, he spends that much to radiate his shocking aura, which may Paralyze* you.
    His bite attack may cause Bleeding**, which can be further worsened*** if he uses the Bleeding attack again.
    Regenerates «» SP per turn.
    If he has at least «» SP, he spends that much on an Energy blast which may disable spell casting**** for four rounds.

    *Krenos' shocking aura leaves you stunned!
    **Krenos' sharp fangs tear into your flesh! You start bleeding!
    ***Krenos tears more flesh, and makes the bleeding worse!
    ****The massive Energy magic overloads your mana flow!


    DESCRIPTION :
    The Prime Energy Dragon, Krenos is the mightiest energy dragon alive today! And for a little while, He's decide to do some patriotic cosplay, defeat him and you can get a powerful weapon!

    Pic

    Credits: to WhackyBeanz for the Effects,




    AllenLingChen -> RE: Monsters - Read the first post! (7/13/2013 3:13:35)

    quote:

    Liborg Page says that her SP move does fire damage, but it clearly does light damage to me.
    Screenie Prrof: http://i.imgur.com/QXyOU7u.png
    Link to Page: http://forums2.battleon.com/f/tm.asp?m=21245113
    This is now corrected. Thanks! ~whacky




    whackybeanz -> RE: Monsters - Read the first post! (7/20/2013 4:58:48)

    Tank Knight Lord

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/TankKnightLord_m.gif[/image]


    Inner Darkness

    EFFECT
  • Restores 45 SP per turn.
  • If it has at least 193 SP, it spends that much an performs a special attack, which could be:
    • Shield Bash - Chance of Dazing you
    • Darkness version of Evil's Bane, for increased Darkness damage
    • Summons a cavalry and stabs you for increased Darkness damage
    DESCRIPTION
    It looks like you, but it's only the darkest portions of you. Defeat it to purify yourself!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/InnerDarkness_m.gif[/image]




  • RASTAFARIAN -> RE: Monsters - Read the first post! (7/23/2013 6:10:40)

    quote:

    Quite a few monsters I've noticed have had their xp/gold changed/Rounded off.

    I'll update this as I come across more but for now:

    Shada' Naga Arch-Sorceress
    New xp: 25180
    New gold: 12590

    Naga Witch-Queen
    New xp: 325500
    New gold: 162700

    Shada' Naga Baba Yaga
    New xp: 1210000
    New gold: 604800

    Werepyre level 135
    New xp: 281800
    New gold: 93940

    Undead Knight level 135
    New xp: 178000
    New gold: 59330

    Brilliant shade level 130
    New xp: 115100
    New gold: 38380

    Brilliant Sunray
    New xp: 1066000
    New gold: 50750

    Shirrig level 132
    New xp: 137000
    New gold: 45670

    Fire dragon Level 135
    New xp: 114600
    New gold: 114600
    Supposedly there has been some rounding changes done to almost all monsters. I will have to consult IMR and the rest for this, and update accordingly. There is no need to provide more than the current list (it's too much work!), but thanks for these! I'll update them once I get a final word. ~whacky




    Tha Killa -> RE: Monsters - Read the first post! (7/25/2013 16:33:42)

    Big Blue
    Level 130 Water Element
    XP:172727 (X-G boost)
    Gold:21110 (X-G boost)

    M/R/M: 39

    Attributes

    Strength:215
    Dexterity:240
    Intellect:0
    Endurance:0
    Charisma:0
    Luck:195

    Elemental Modifiers

    Fire:110%
    Water:-100%
    Wind:40%
    Ice:-30%
    Earth:40%
    Energy:180%
    Light:110%
    Darkness:-30%

    Description
    Whoa, what's with that 'hair'? *ahem* I mean, watch out, or he'll leave you black and blue!

    No, but seriously, what's with that 'hair'? If he survives, then tell him about Warlic's mirror, since he really needs it.




    Heroes of the Scape -> RE: Monsters - Read the first post! (7/25/2013 18:33:36)

    Stats for the level 140 Big Blue:

    XP:?
    Gold: 50550 Gold

    Melee: 41
    Ranged: 41
    Magic: 41

    STR: 235
    DEX: 255
    INT: 0
    END: 0
    CHA: 0
    LUK: 210

    Fire: 110%
    Water: -100%
    Wind: 40%
    Ice: -30%
    Earth: 40%
    Energy: 180%
    Light: 110%
    Darkness: -30%

    Monster images from today's release:

    Big Blue
    [img]http://img560.imageshack.us/img560/1228/ru6z.jpg[/img]



    Trigoras:
    [img]http://img138.imageshack.us/img138/1577/0oe0.jpg[/img]




    Bu Kek Siansu -> RE: Monsters - Read the first post! (7/31/2013 15:24:43)

    If you need the full HP and MP bars included stats as well.

    Trigoras

    Level: 152
    XP: ...
    Gold: 2,184,000
    Location: BattleOn » Guardian Tower » Stables » Teleporter » Teleporter Destinations » The Void » Battle!

    Element: Earth

    Melee: 54
    Ranged: 54
    Magic: 54

    STR: 280
    DEX: 255
    INT: 0
    END: 225
    CHA: 0
    LUK: 0

    Fire: -50%
    Water: 180%
    Wind: 120%
    Ice: -50%
    Earth: -50%
    Energy: -50%
    Light: 120%
    Darkness: 120%

    EFFECTS
  • He does Earth Melee attack*.
  • Whenever he has above «» SP, he will do his following skills:
    (mostly at first Fire Ranged breath attack, if it get blocked then you're save, he'll do Earth attack next turn.
    Otherwise, he'll continue to do his Ice Ranged breath attack and probably the rest of his skills).

    **** ~ Fire Ranged breath attack. If the attack connects, then you're stunned for one turn**.
    ****** (Thermal Shock: Stunned and physically weakned by a sudden and massive increase in temperature.
    ****** Unable to act Ice resistance is increased(to a maximum of 200%) by 1.5x Fire resistance.
    **** ~ Ice Ranged breath attack. If the attack connects, then you're frozen for one turn***.
    ****** (Frozen: Unable to act. Fire resistance is increased by 1.5x Ice resistance.)
    **** ~ SP-drain Energy Ranged breath blast attack****.
    **** ~ Fire/Ice/Energy Ranged breath combo attacks.
  • Afterwards, he skips a turn*****.

    *Trigoras' tough scales reduce your damage by «»! (depending on his damage reduction)
    **The blast of fire leaves you stunned!
    ***The chilling breath leaves you frozen!
    ****The shocking breath scrambles your brain! «» SP! (depending on his SP drain ability)
    *****Trigoras pauses to catch his breath.

  • As a note(I'm not 100% sure), whenever he has above «810» SP, he will do his above skills.

    DESCRIPTION
    A terrible three-headed dragon of myth!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Trigoras152_zpsd8a75489.jpg[/image]




  • whackybeanz -> RE: Monsters - Read the first post! (8/3/2013 19:16:18)

    General Herous
    Darkness Element

    EFFECT
  • Regenerates «» SP per turn.
  • When he has at least «» SP, he spends that much and rides a Koofu toward you, impaling you in the process for increased Earth damage.

    DESCRIPTION
    The head knight of Granemor has challenged you in combat. Do you dare to take him on?

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/GeneralHerous_m.gif[/image]




    Inner Darkness
    Darkness Element

    EFFECT
  • Restores 45 SP per turn.
  • If it has at least 193 SP, it spends that much an performs a special attack, which could be:
    • Shield Bash - Chance of Dazing you
    • Unleashes Dark Pact, for increased Darkness damage
    • Summons a Koofu cavalry and stabs you for increased Darkness damage
    DESCRIPTION
    It looks like you, but it's only the darkest portions of you. Defeat it and steal its powers!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/InnerDarkness2_m.gif[/image]




    Squidephant
    Earth Element

    DESCRIPTION
    This huge Novus beast might look like it can't control its carnivorous appetite, but it is somehow much more intelligent than it appears.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Squidephant_m.gif[/image]




    Earthen Fist
    Earth Element

    EFFECT
  • M/R/M adjusts constantly between a range of -50 to + 50 of the original M/R/M above.

    DESCRIPTION
    A lesser Earth elemental taking the form of a mighty fist formed of stone and dirt.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Quests/EarthenFist_m.gif[/image]




  • GRDN -> RE: Monsters - Read the first post! (8/10/2013 3:34:21)

    Winged Truphma
    Earth Element

    Level: 110
    XP: 20660
    Gold: 6885

    Melee: 58
    Ranged: 58
    Magic: 58

    STR: 185
    DEX: 200
    INT: 0
    END: 0
    CHA: 0
    LUK: 185

    Fire: 50%
    Water: 100%
    Wind: 130%
    Ice: 130%
    Earth: 50%
    Energy: 100%
    Light : 100%
    Dark: 100%

    DESCRIPTION
    The Truphma will take all that is fun, colorful and enjoyable from the world and replace it with the dull, boring and monotonous-- unless you stop them!

    [image]http://img33.imageshack.us/img33/3600/l7ae.png[/image]




    Ianthe -> RE: Monsters - Read the first post! (8/12/2013 2:27:06)

    quote:

    Nightmare Eukara has a lean of 0.5. Its current stats assume a lean of 1.
    It's corrected. Thanks! ~whacky




    Bu Kek Siansu -> RE: Monsters - Read the first post! (8/19/2013 2:26:48)

    quote:

    Grimweld should be updated because of these information below:

    Master List of Game Formulae

    quote:

    [13] Standard Monster Defense

    Defense = [0.2815*Level + 13.52]

    Note: This equation does not account for a monster's DEX or LUK, so [DEX/10 + LUK/20] should be added for the stat-adjusted Defense rating.

    I just tested it out with my Alt character level 150.

    quote:

    quote:

    Grimweld - Warrior Trainer

    Level	YourLvl
    XP	0
    Gold	0 
    EFFECT
  • When you train STR: Melee Defense becomes 10, Magic Defense becomes 70 and spells cannot be used.
  • When you train DEX: Ranged Defense becomes 10, Magic Defense becomes 50.
  • When you train END: Melee, Ranged, and Magic Defense become 55.

  • It should be:

    Level:	«YourLvl -6» (When you train STR) ; «YourLvl -2» (When you train DEX or END) 
    XP	0
    Gold	0 
    EFFECTS
  • When you train STR: Melee, Ranged, and Magic Defense become [0.2815*Level + 13.52] and Spells cannot be used.
  • When you train DEX: Melee and Magic Defense become [0.2815*Level + 13.52] +10 l Ranged Defense becomes [0.2815*Level + 13.52] -10
  • When you train END: Melee, Ranged, and Magic Defense become [0.2815*Level + 13.52]

    NOTE
  • Grimweld will do Earth attack or Energy attack or Light attack randomly.



  • As a proof when you train STR.
  • As a proof when you train DEX.
  • As a proof when you train END.
  • This has been brought up but has fallen behind due to the complex formulas that form the enemies' stats. This includes the Untrainer, Neberon, and of course, Grimweld.

    I'll bring this up again and attempt to fix this, but it will take some time. ~whacky




    bsteiny16 -> RE: Monsters - Read the first post! (8/23/2013 16:54:48)

    quote:

    Possible broken link for Absolix.

    Original: http://forums2.battleon.com/f/tm.asp?m=15766725

    If you press "war boss," it redirects you to the broken link.


    Fixed thanks - Dragoon23




    Heroes of the Scape -> RE: Monsters - Read the first post! (9/4/2013 18:38:26)

    Updated Stats for:
    Ultra Magma Akriloth
    Fire Element
    Power 4

    Level 150
    XP 1663000
    Gold 1663000

    COMBAT DEFENCE

    Melee 54
    Ranged 54
    Magic 54

    ATTRIBUTES

    STR 0
    DEX 0
    INT 275
    END 250
    CHA 0
    LUK 225

    ELEMENT MODIFIER

    Fire -100
    Water 130
    Wind 50
    Ice 200
    Earth 50
    Energy 0
    Light 0
    Dark 130

    DESCRIPTION
    This is the form that Akriloth had before he was first defeated in the Dragon War, this avatar of things long past occasionaly stalks the void!

    [img]http://imageshack.com/scaled/large/33/kdl5.jpg[/img]

    He also grows more powerful as the battle goes on.*

    *Akriloth turns up the heat! <<X%>> damage!

    XP thanks to *FAINTS*...., Power level and effect thanks to BlackAces.





    BlackAces -> RE: Monsters - Read the first post! (9/5/2013 0:52:43)

    He is power 4 not power 3.75.

    Also his damage increase has nothing to do with the damage you deal. He simply increases damage as the battle goes on.




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