Sesura -> No skipping turns anymore? (1/27/2013 8:34:01)
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Since some players are really having a pain in the neck in 2v2 when battlin' beside a partner who's AFK or just simply experiencing a serious lag issue, I'm suggesting that people who are AFK or otherwise, when the battle timer runs out it would just count as strike rather than skipping a turn. In this way it could help the players who has AFK partners to win though they have AFK partners and decrease the disappointment of people who has AFK partners in 2v2. What ya say guys? Added Information: * A new battle interface could be applied where you can easily click the "skip a turn" button OR if you are AFK and the battle timer runs out, the statement mentioned earlier applies. * AFK players doesn't fill its rage bar to be fair with low leveled players encountering an AFK opponent. * The first choice of the AFK player to attack depends on the game engine or specifically the AFK character would attack the opponent at random OR it would attack its opponents simultaneously. e.g. There are two opponents, a level 25 and level 28, the AFK character attacks the level 25 first, then after the first round it would attack the level 28 and so on and so forth.
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