Vypie -> RE: No skipping turns anymore? (2/5/2013 12:49:39)
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@remorse hum, that is right. I've thought about something else: [Late Strike]: A Strike unleashed when timer runs out. This attack scales with level, and can deal energy or physical damage (50/50) This way all classes and builds benefit equally. I can see one problem, though. A player could have such low STR(or other stat) that using [Late strike] would be more effective than striking, or using a weapon. This would make players wait on purpose, and would grant then unfair power. Maybe in those cases, the damage calculation should be equal to the lowest weapon damage the player has. (strike/gun/aux/etc) If a player had a build with very little support, and the AUX damage would be lower than the [Late Strike], then it would be as low as the aux damage. (or gun, or strike, or robot, etc. the one with less power.)
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