AQ Pedia Suggestion / Feedback Thread (Full Version)

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Scakk -> AQ Pedia Suggestion / Feedback Thread (6/26/2013 22:04:07)

Have a suggestion* for the pedia or feedback about the pedia you would like to share? This is the place for that. Sometimes we may place an idea we have here to get your opinions on it before it is implemented.

*Keep in mind not all suggestions will be taken.

Fixed a wording error. ~whacky




Heroes of the Scape -> RE: AQ Pedia Suggestion / Feedback Thread (6/27/2013 13:10:12)

Is there an official format we need to use for posting suggestions?

One thing I would love to see the quest entries have the author listed on it. I know that might be hard for older quests but the recent ones shouldn't be too hard.




mythicswords -> RE: AQ Pedia Suggestion / Feedback Thread (6/27/2013 13:44:07)

I think it would be nice if the guests in the pedia were splitted into 2 differents types:

- Thoses that you can summon with a spell
- And the others

Because everytime i tried to look in the guests' pedia, i had trouble finding what i wanted when i was searching what guest could be the best among the available ones...




whackybeanz -> RE: AQ Pedia Suggestion / Feedback Thread (6/27/2013 15:26:29)

HotS: There's no official format per se, but if you have a suggestion that probably cannot be easily described in words, a visualization will always help.

As for having the author of the quest's name written on it, I'll check with the authors and see if it's fine with them for me to post it. At the same time I'll speak with the other AKs and see what's the best way of doing this, if implemented.




zippy2010 -> RE: AQ Pedia Suggestion / Feedback Thread (6/28/2013 3:34:27)

Ok so finally this thread came out ;)

My suggestion is for copy-pasting the info subs numbers in the pedia entries. The original numbers of armor/weapons/pets/misc/spells that IMR posts to be put in only the highest tier of that equipment. It will contain the numbers and clarifications and other info that staff gives out.

Pros:
1) Helps someone like me who like to see raw numbers while doing comparisons or just checking stuffs.
2) Since AKs are humans too they also *sometimes* make some slight mistakes. While posting original numbers they may double check the entries as well and fix errors before anyone notices it.

Cons: Other then workload I can't come up with anything else.

This can be done from year 2012 onward. Though I prefer 2011. If you want, and I insist, I myself can help you get together the numbers from info subs and give it to you in one file.




Carandor -> RE: AQ Pedia Suggestion / Feedback Thread (6/28/2013 3:41:26)

I think it would be nice if in the armour indexes it said what the lean of each armour was. It would make it easier to find the armour lean you're looking for




whackybeanz -> RE: AQ Pedia Suggestion / Feedback Thread (6/28/2013 4:25:27)

^

This isn't the first time it has been suggested. The previous time it was brought up, we did go through a round of discussions and found it not feasible, because it makes the indices look messy. Not only do we have FD, MD, N, MO, FO, there are also other leans, and the older armors don't really have any leans of sorts.

You can find the discussion thread on this issue here.




Bu Kek Siansu -> RE: AQ Pedia Suggestion / Feedback Thread (6/28/2013 4:50:56)

quote:

ORIGINAL: zippy2010

My suggestion is for copy-pasting the info subs numbers in the pedia entries. The original numbers of armor/weapons/pets/misc/spells that IMR posts to be put in only the highest tier of that equipment. It will contain the numbers and clarifications and other info that staff gives out.

Pros:
1) Helps someone like me who like to see raw numbers while doing comparisons or just checking stuffs.
2) Since AKs are humans too they also *sometimes* make some slight mistakes. While posting original numbers they may double check the entries as well and fix errors before anyone notices it.

Cons: Other then workload I can't come up with anything else.

Supported! Instead, you and another poster(s) just need to add a note of a link as I did/do, see below.

In my last 3 entries I already added a note at the bottom of the analysis of each entry:
  • Click this if you want to see the original numbers of Cysero's Teleport Booth series by Kamui.
  • Click this if you want to see the original numbers of Geist Blade series by In Media Res.
  • Click this if you want to see the original numbers of Booster Pack series by Kamui.




  • zippy2010 -> RE: AQ Pedia Suggestion / Feedback Thread (6/28/2013 5:06:01)

    Thats one way but sometimes stuffs are updated later on and info could not be found out in the original. People may have to look other posts too or replies from staff to questions. For eg. IMR updated frogzard element compensation and they were posted as separate. It would be more work for AKs to update his post each time something changed. Moreover IMR replies to forumites question that a certain weapon is sword etc in Q&A/info subs/bugs section. It could be just summed into one post and pasted in pedia entry. (Trivial: Also having too many tabs open is a mess.)

    Thanks AVA for support.




    BlackAces -> RE: AQ Pedia Suggestion / Feedback Thread (6/28/2013 6:19:29)

    Just so you know the Pedia AKs are all very much aware of every change IMR makes. Regardless of where he posts it.




    Dragoon23 -> RE: AQ Pedia Suggestion / Feedback Thread (7/1/2013 22:03:11)

    @carandor: While the armor indices didn't work for the reasons beanz listed, we now have the Armor Leans status condition which lists all the armors that use the updated lean system.




    Koree -> RE: AQ Pedia Suggestion / Feedback Thread (7/5/2013 11:44:50)

    mythicswords: If you're referring to the Guest Index by Element, there are plans to make it a bit easier to find guests there. Not exactly what you suggested, but something close to that. Unfortunately, the update might not be happening very soon.




    Here's something that we have been planning for 100%-proc weapons (bows, guns, wands and so on):

    As 100%-proc weapons ignore your armor attacks by having special(s) with a (combined) rate of 100%, we have listed them as Special Attacks in our entries. However, they aren't typical weapon specials, as they are treated as normal Player attacks and receive stat bonuses to damage and BTH. Furthermore there are weapons with both bow attacks and real weapon Specials, and all this can affect weapon performance depending on the player's build, and make it confusing for viewers. To address this, we came up with a slightly different format that differentiates bow attacks from real specials.

    Here's what the entry for Volleyball would look like currently:
    quote:

    Volleyball

    Level: 2
    Power Level: 2
    Price: 31
    Sellback: 15
    Location: Limited Time Shop

    Type: Ranged
    Element: Water
    Damage: 5-7
    BTH: 0

    SPECIAL #1
    Hits: 1
    Type: Ranged
    Element: Water
    Damage: 95.4% Base and Random
    Stats: 101.9%
    BTH: +0 plus Stats
    Note: This is treated as a normal Player attack
    Rate: 80%

    SPECIAL #2
    Hits: 1
    Type: Ranged
    Element: Water
    Damage: 183% Base and Random
    Stats: No normal Stats; 113% Lucky Strike damage
    BTH: +2
    Rate: 20%

    DESCRIPTION
    Perfect for spiking at your enemies, or for talking to when you're cast away on a deserted island!

    And here's what it would look like with this plan:
    quote:

    Volleyball

    Level: 2
    Power Level: 2
    Price: 31
    Sellback: 15
    Location: Limited Time Shop

    Type: Ranged
    Element: Water
    Damage: 5-7
    BTH: 0

    NORMAL ATTACK
    Hits: 1
    Type: Ranged
    Element: Water
    Damage: 95.4% Base, 95.4% Random and 101.9% Stats
    BTH: +0 plus Stats

    SPECIAL
    Hits: 1
    Type: Ranged
    Element: Water
    Damage: 183% Base and Random
    Stats: No normal Stats; 113% Lucky Strike damage
    BTH: +2
    Rate: 20%

    DESCRIPTION
    Perfect for spiking at your enemies, or for talking to when you're cast away on a deserted island!

    Here's a list of other minor changes this would bring that you may have noticed from the above:
    • The Normal Attack uses the same format as Armor attacks, not weapon Specials: gameplay wise, the role of Bow attacks is to mimic (mid-defensive) armor attacks.

    • There is no longer a separate note that says "This is treated as a normal Player attack". NORMAL ATTACK written in all caps should be clear enough.

    • Rate has been removed from the Normal Attack. If you see a weapon with Normal Attack, it will use Normal Attack whenever it doesn't use Special. Similarly normal weapons don't list the rate of turns where the special doesn't occur. If the weapon has multiple Normal Attacks, then naturally the rates are listed for each Attack.


    The lack of a real Special will be indicated just like we do with normal weapons:
    quote:

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Light
    Damage: 247.48% Base, 247.48% Random, and 478.50% Stats each
    BTH: +8 plus stats each

    SPECIAL
    None


    Any of the above may be changed, new things can be added, or the whole idea can be scrapped, depending on the feedback we receive.




    Heroes of the Scape -> RE: AQ Pedia Suggestion / Feedback Thread (7/5/2013 16:26:35)

    For weapons, would it be possible to put it's tag in the entry so we know if it works with the emblems? I know it is fairly self-explanitory but could be helpful.




    Bu Kek Siansu -> RE: AQ Pedia Suggestion / Feedback Thread (7/5/2013 20:18:18)

    ^ Supported! However, I'd prefer to add an explanation instead. :p

    For examples:

    quote:

    Omnioath http://forums2.battleon.com/f/tm.asp?m=20674833

  • Bow Master Emblem works in Ranged mode, Staff Master Emblem works in Magic mode, Sword Master Emblem doesn't work in Melee mode.
  • Note: That explanation isn't listed.

    quote:

    Horn of Tera Suul http://forums2.battleon.com/f/fb.asp?m=21356826

  • The Sword Master Emblem works in Melee mode, the Staff Master Emblem doesn't work in Magic mode.

  • quote:

    Geist Blade http://forums2.battleon.com/f/fb.asp?m=21323286

  • The Sword Master Emblem works with this weapon.
  • The Staff Master Emblem doesn't work with this weapon.

  • quote:

    Patriot Blade http://forums2.battleon.com/f/fb.asp?m=21359236

  • The Sword Master Emblem works with this weapon.

  • The Geist Blade is a Magic weapon, but the Staff Master Emblem doesn't work with this weapon.

    Blades are not swords.

    The Sword Master Emblem only works with swords.

  • So, a weapon's category depends on its art, not its name or its type or its description.

    There is nothing wrong to add an explanation to be 100% sure, and to prevent confusion in my opinion.




  • Ranloth -> RE: AQ Pedia Suggestion / Feedback Thread (7/5/2013 20:24:39)

    Description would be nice, nothing against it. It's just saying what type of weapon it is.

    @Bu Kek Siansu
    In regards to Geist Blade and HoTS: you know Magic Swords exists and get higher bonus compared to Melee weapons, right? Bonus is higher because they deal 75% damage, but Swords aren't restricted to Melee types and saying "Staff Emblem doesn't work with a Sword." is pretty obvious. But Swords =/= Melee.




    Carandor -> RE: AQ Pedia Suggestion / Feedback Thread (7/7/2013 14:50:41)

    I agree with HotS and trans, instead of

    type:melee/ranged/magic

    you could have

    attack type:melee/ranged/magic
    weapon type:sword/staff/bow/axe etc




    BlackAces -> RE: AQ Pedia Suggestion / Feedback Thread (7/8/2013 2:13:50)

    Adding it in the effect section is very unlikely to happen. An item being a certain category is not classified as an effect and would make no sense to appear there. Stating the obvious is pretty redundant in the pedia and creates extra work for basically no reason. Nearly all items are clear cut so you'll know if it's a sword, staff, spear etc. In cases where it's ambiguous the weapon descriptions often fill in the blanks and if not then clarification can be made.




    Ranloth -> RE: AQ Pedia Suggestion / Feedback Thread (7/8/2013 20:18:17)

    I was thinking - why can't we follow DF's Pedia format when it comes to items? Currently, each entry consists of stats for one version and picture. Post below will have higher level version - or rare/past stats - and a picture as well. If there is the same picture being used, could we not have one post at the bottom with the picture and Credits? It'd save on loading times as opposed to loading many pictures at once just to find one entry.

    It could aid those with limited internet, slow connections or both. I've used my mobile many times on Forum and it took ages to load at times mainly because of pictures. Likewise when using my phone as portable router (tethering).




    Bu Kek Siansu -> RE: AQ Pedia Suggestion / Feedback Thread (7/8/2013 23:38:31)

    Supported! Instead, the lower version should have the picture, so you don't need to scroll down to find it.
  • The credit line shouldn't be listed in only one entry, but in every entry.
    Reason: Sometimes two or more entries got corrections, additional info etc. That's why.

  • Also, if it's possible, could we use an explanation on each entry instead of the image tags to help
    people with limited internet, slow connections or both to prevent issues as Trans mentioned above?

    For an example:

    (Special Offer, Guardian, Rare) tags
    White Knight



    Instead of:

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    White Knight

  • For items with the same name, some of them have Guardian tags while the others not. That's why.




  • zippy2010 -> RE: AQ Pedia Suggestion / Feedback Thread (7/9/2013 3:18:48)

    I support having only one image, if its the same for all versions, in the lowest one so that loading of page doesn't take time.
    But I don't support what Bu said about tags. The reason is that we or atleast I have accustomed to know what a green/golden/red tag stands for in the pedia pages. Having a color denote the position of a item is more suitable then text. Scientifically proven also. It does make loading easier but I don't want to go read its a X type of item when I can easily do same with color. Its reduces time for the looker too. This is just my opinion.




    Ranloth -> RE: AQ Pedia Suggestion / Feedback Thread (7/9/2013 8:14:10)

    DF Pedia has the last post dedicated to the picture and all the Credits. Even if it's a correction to one of the versions, it's still included at the bottom as a one massive Credit to people, even if you've helped in one entry then it'll say so.
    Having it in every entry is fine but it's technically repeating the same thing over and over unless there's one version where one of the Forum members spotted an error then that one will get altered. Therefore, I see no need for Credits in each post but a big one at the bottom.

    As of to tags, I don't think they need to be changed into text. Looking at the size, they are merely 1KB per tag whilst pictures range from 30-50KB per entry so if there's 7 weapons, you're already reaching 200-300KB per one series of weapons, whilst tags (assuming 3 tags) will take 21KB which is below that of a picture - usually that is.




    BlackAces -> RE: AQ Pedia Suggestion / Feedback Thread (7/9/2013 11:22:44)

    Comparing DF pedia to AQ pedia is a pretty poor comparison. The level of information is quite different between the two. The reason most weapons/spells/armours/pets and whatever have individual posts is that for the general player base it's much easier to understand than a coded table. Sure a coded table in one post is easier but not when most people don't understand most of the information in it.

    That's not to say it's impossible. Just a matter of whether it can be done so that everyone can understand it and not just people who understand coded tables and such.




    Ranloth -> RE: AQ Pedia Suggestion / Feedback Thread (7/9/2013 11:31:02)

    Well, I was just comparing it in terms of pictures. That's all. Each individual entry would remain as it is, the difference would be one picture at the bottom (unless each version looks different/different name) and likewise with Credits for the entry.

    It'd only reduce the loading times for each entry as well as bandwidth.




    BlackAces -> RE: AQ Pedia Suggestion / Feedback Thread (7/9/2013 11:33:54)

    True but then you have to consider the fact that when someone links directly to a level specific post of an item they'd have to scroll to the top/bottom, depending on if it's in the first or last post, to see a picture.




    Ranloth -> RE: AQ Pedia Suggestion / Feedback Thread (7/9/2013 11:47:34)

    On the contrary, the entry is more about the stats rather than the picture. Some players, yes, do go for art instead of power but you cannot fight with graphics. Standards and such assume you do have appropriate level items so it shouldn't be too much of a pain for them to scroll down. On the other hand, nowadays people will have decent internet as opposed to dial-up so it's not a problem to keep things as they are (with pictures).

    It comes down to lower bandwidth vs. laziness to scroll down.




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