RE: Weapons - Read the first post! (Full Version)

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FallenAngel -> RE: Weapons - Read the first post! (2/21/2014 7:46:56)

quote:

Legion's Curse.

Ice sword, can swap Melee/Magic, attempts to inflict a 2-turn 50% stun Fear on enemies based on % of hits that connect (17% chance in Melee mode, *0.75 in Magic mode). Deals 1.05 damage if Fear is inflicted.


As far as I can tell from testing, it's actually a 25%(modified by the monster's ice resistance) Fear effect for 2 turns, not 50%.




Shiba -> RE: Weapons - Read the first post! (2/21/2014 7:55:03)

does the enemy also have a bonus/penalty to the save roll for the Legion's Curse? Somewhere ranging between -20 to +20, that kind of thing?




infuturity -> RE: Weapons - Read the first post! (2/21/2014 11:04:54)

quote:

As far as I can tell from testing, it's actually a 25%(modified by the monster's ice resistance) Fear effect for 2 turns, not 50%.


Agreed and confirmed. 25% flat chance*IceResistance




Ianthe -> RE: Weapons - Read the first post! (2/21/2014 19:18:15)

quote:

Crusader's Shining Repeater

Light gun

Attack is four hits, +10 BtH ~ *85/95 damage. *1.02 damage for no Specia.

MC: *1.05 damage.

Level	10	30	50	70	90	110	130	150
Type	-	-	-	-	-	-	-	G
PowLvl	10	30	50	70	90	110	130	153

Base	1	1	2	2	2	3	3	3
Rand	15	25	30	37	43	46	52	58
BtH	1	4	6	9	11	14	16	19

BowBR	130	190	250	310	370	430	490	559
BowStat	166	298	430	562	694	826	958	1109.8
BowBTH	1	3	6	8	11	13	16	19

MCPrice	39	117	739	5758	46217	372410	3002287	24205166
MCSell	19	58	369	2879	23108	186205	1501143	12102583


Gatling Gun

Earth gun.

  • 50% chance of two hits, *2/3 total damage
  • 50% chance of four hits, *4/3 total damage.

    -10 BTH ~ *85/75 damage on all attacks. *1.02 damage on all attacks for no Special-special.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    BowBR	130	190	250	310	370	430	490	559
    BowStat	166	298	430	562	694	826	958	1109.8
    BowBTH	1	3	6	8	11	13	16	19
    
    DPrice	18	54	336	2618	21008	169278	1364676	11002349
    DSell	9	27	168	1309	10504	84639	682338	5501174


    Oblivinator

    Energy gun.

    EXACTLY as above, but with +5 BTH ~ *85/90 damage instead of -10 BTH ~ *85/75.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    BowBR	130	190	250	310	370	430	490	559
    BowStat	166	298	430	562	694	826	958	1109.8
    BowBTH	1	3	6	8	11	13	16	19
    
    DPrice	18	54	336	2618	21008	169278	1364676	11002349
    DSell	9	27	168	1309	10504	84639	682338	5501174


    Midnight Wish Dagger

    MC Magic Water.

    +3 BTH ~ *85/88 damage.

    No Special, so *1.09 damage.

    MC: Lucky Strikes happen (10*2/1.2)% of the time, instead of 10%.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	5	6	8	10	11	13	15	16
    BtH	1	4	6	9	11	14	16	19
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291


    Monolith Mace

    -3 BTH ~ *85/82 damage.

    No Special, so *1.09 damage.

    MC: On Lucky Strikes, you do LUK/1.2 damage (instead of LUK/2).
    ID	-	-	-	-	-	-	-	-
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	6	9	11	14	16	17	19	21
    Rand	5	9	12	13	15	18	20	22
    BtH	1	4	6	9	11	14	16	19
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291


    Titan's Triumph

    MC Melee Earth sword

    Special is two hits, Magic Earth damage. Does *1.75/1.5 damage as an MC bonus.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.52	4.48	6.62	8.78	10.81	12.52	13.74	14.35
    SLS	1.66	2.98	4.3	5.62	6.94	8.26	9.58	11.1
    SBtH	5	13	21	30	38	46	51	54
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291
    DESCRIPTION
    Wielded by a master of epic duels, this mighty blade can unleash incredible Earth damage and a very powerful special attack!

  • Got these, thanks. ~Carandor




    BlackAces -> RE: Weapons - Read the first post! (2/21/2014 20:11:48)

    quote:

    Midnight Wish image.
    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/MidnightWish.jpg[/image]
    http://media.artix.com/encyc/AQ/AQPedia/Weapons/MidnightWish.jpg


    Wrath of Nulgath

    Fire Melee sword. Has the same effect as the Sacragron Talon series.
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.52	4.48	6.62	8.78	10.81	12.52	13.74	14.35
    SLS	1.66	2.98	4.3	5.62	6.94	8.26	9.58	11.1
    SBtH	5	13	21	30	38	46	51	54
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291
    DESCRIPTION
    A blade blazing with Nulgath's power, the special attack of this weapon damages you instead of your foe, but Nulgath will power up your weapon for the next round of attacks!

    ~Carandor



    Caladbolg

    Magic/Melee Darkness. gets 1.09 to damage. Numbers below are for magic version. For melee numbers divide all by 0.75. For magic the chance is 22.45*0.75 to clarify further. The original chance is melee.

    Can make enemy bleed 22.45*(Hits/Attempts)% chance per turn to do a Bleed. Does *1.05 damage if enemy is already under Bleeding status.

    Level: PowLvl vs MonsterLvl
    Major: {STR in Melee mode; INT in Magic mode} vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    Base	5	8	10	11	13	15	16	18
    Rand	3	4	6	8	9	9	11	12
    BtH	1	4	6	9	11	14	16	19
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291

    Zardbie Scythe

    Ranged Darkness weapon. -3 BTH ~ *85/82 damage. No Special, so *1.09 damage.

    At the end of your turn, the monster makes a save with a +0 bonus. This is considered a poison for the purposes of making the save:
    Level: PowLvl vs MonsterLvl
    Major: YourDEX vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    If it fails, then the monster takes -1*[hits connected]/[hits attempted]/sqrt(monster power) MRM. This is rounded down, but the fractional part is saved for when you're inflicting it next turn. Maxes out at -8 MRM.
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	7	11	14	16	19	21	23	26
    Rand	3	5	6	9	9	10	12	12
    BtH	1	4	6	9	11	14	16	19
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ZardbieScythe.jpg[/image]
    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ZardbieScythe.jpg[/image]



    Deathbringer.

    Darkness Ranged spear. Similar to Frost Merc's Blade, 10% proc special, attempts Paralyse on special at a +8 save bonus for the monster. VStat/LUK for inflict, CHA/LUK for resist.
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    Proc	10	10	10	10	10	10	10	10
    SBR	3.37	6.03	8.84	11.72	14.23	16.77	18.45	18.77
    SLS	1.66	2.98	4.3	5.62	6.94	8.26	9.58	11.1
    SBtH	5	13	21	30	38	46	51	54
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Deathbringer.jpg[/image]
    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Deathbringer.jpg[/image]



    Botanical Staff.

    Earth Magic staff, special heals player MP instead of damaging enemy. Auto-hit so *0.85 penalty, always useful doesn't apply since it's a 20% special on an Earth weapon, so player can't control it, *1.5 since it targets MP instead of HP.
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	3	5	6	8	9	10	11	12
    Rand	7	10	14	14	17	19	21	24
    BtH	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.52	4.48	6.62	8.78	10.81	12.52	13.74	14.35
    SLS	1.66	2.98	4.3	5.62	6.94	8.26	9.58	11.1
    SBtH	5	13	21	30	38	46	51	54
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291
    Got these. ~Carandor




    Carandor -> RE: Weapons - Read the first post! (2/21/2014 21:10:38)

    quote:


    Caladbolg

    Magic/Melee Darkness. gets 1.09 to damage. Numbers below are for magic version. For melee numbers divide all by 0.75.


    Shouldn't that be *4/3? (or something along those lines)

    EDIT: oops, my bad. I read it as multiply instead of divide



    Botanical Staff

    Description: A magical staff radiating with the power of the earth, it can be used to deal earth damage and can occasionally unleash a burst of magical energy to restore it's user's mana!



    Caladbolg

    Description: This legendary sword from another realm is said to be able to cut off the tops of mountains! If its sharp enough to do THAT, imagine what it can do to your foe!



    Oblivinator

    Description: A powerful energy weapon that fires accurate blasts. It can fry your foes with a quick 2 or 4 shot burst!



    Gatling Gun

    Description: A weapon that's very hard to lug around, but packs a lot of power behind it's shots. No frills here, just enough boolets to please even a burly Russian man that loves hats.




    lh47 -> RE: Weapons - Read the first post! (2/21/2014 21:16:17)

    No, dividing by 0.75 or 3/4 makes numbers bigger, and is practically the same as multiplying by 4/3.




    Ranloth -> RE: Weapons - Read the first post! (2/21/2014 22:06:51)

    quote:

    Botanical Staff:
    [image]http://i.imgur.com/XWmv6Gr.jpg[/image]
    [image]http://i.imgur.com/XWmv6Gr.jpg[/image]

    Caladbolg:
    [image]http://i.imgur.com/0ZFAEeA.jpg[/image]
    [image]http://i.imgur.com/0ZFAEeA.jpg[/image]

    Monolith Mace:
    [image]http://i.imgur.com/Vw3tLgg.jpg[/image]
    [image]http://i.imgur.com/Vw3tLgg.jpg[/image]

    Titan's Triumph:
    [image]http://i.imgur.com/mb3A6Tr.jpg[/image]
    [image]http://i.imgur.com/mb3A6Tr.jpg[/image]

    Nulgath's Wrath:
    [image]http://i.imgur.com/DvLYEj0.jpg[/image]
    [image]http://i.imgur.com/DvLYEj0.jpg[/image]
    Got these. ~Carandor




    sol1tud3 -> RE: Weapons - Read the first post! (2/22/2014 4:30:17)

    quote:

    Crimson Flame
    [image]http://i.imgur.com/4gGzaNm.jpg[/image]

    [image]http://i.imgur.com/4gGzaNm.jpg[/image]


    Lunar Light
    [image]http://i.imgur.com/KjAd9p5.jpg[/image]

    [image]http://i.imgur.com/KjAd9p5.jpg[/image]
    Got these. ~Carandor




    Carandor -> RE: Weapons - Read the first post! (2/22/2014 5:27:14)

    quote:

    Crimson Flame

    Description: A sceptre that burns with an unnatural flame, perfect for dealing with lycan enemies! When in the hands of a Vampire, its special attack will restore some of your mana!


    Lunar Light

    Description: A sceptre that glows with the light of the moon, and harnesses its power against your vampire enemies! When in the hands of a Werewolf, its special attack will restore some of your mana!
    Released. ~Carandor




    Ianthe -> RE: Weapons - Read the first post! (2/22/2014 21:41:08)

    quote:

    Crimson Flame
    Lunar Light

    [Fire/Light] Magic Sceptre. +3 BTH ~ *85/88 BTH on all weapon attacks.

    If you're a [proper subrace], then the Special heals you equal to 0.1275 of a spell's MP cost. If you're not a [proper subrace], then all weapon attacks do *0.975 damage.
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	3	5	6	8	9	10	11	12
    Rand	7	10	14	14	17	19	21	24
    BtH	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.52	4.48	6.62	8.78	10.81	12.52	13.74	14.35
    SLS	1.66	2.98	4.3	5.62	6.94	8.26	9.58	11.1
    SBtH	5	13	21	30	38	46	51	54
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348


    G/Z versions
    Level	22	107	143
    Type	Z	G	Z
    PowLvl	50	110	153
    
    Base	6	10	12
    Rand	14	19	24
    BtH	6	14	19
    
    Proc	20	20	20
    SBR	6.62	12.52	14.35
    SLS	4.3	8.26	11.1
    SBtH	21	46	54
    
    Price	850	247556	12600
    Sell	Z	123778	Z
    Got these. ~Carandor




    bluchill -> RE: Weapons - Read the first post! (2/22/2014 21:46:50)

    element and damage type for Monolith Mace?




    darksampson -> RE: Weapons - Read the first post! (2/22/2014 21:54:23)

    Water Melee




    DarkDevil -> RE: Weapons - Read the first post! (2/24/2014 6:15:35)

    Image For Oblivinator

    [image]http://oi62.tinypic.com/j13bes.jpg[/image]

    [image]http://oi62.tinypic.com/j13bes.jpg[/image]


    Image for Gatling Gun
    [image]http://oi57.tinypic.com/316n19s.jpg[/image]

    [image]http://oi57.tinypic.com/316n19s.jpg[/image]


    Image for Crusader Shining Repeater
    [image]http://oi57.tinypic.com/1g3bc2.jpg[/image]

    [image]http://oi57.tinypic.com/1g3bc2.jpg[/image]




    Ianthe -> RE: Weapons - Read the first post! (2/27/2014 15:47:01)

    quote:

    Chimera's Venom

    Melee Earth sword. Special is two hits, Magic Earth.

    Weapon does 90% damage on all normal player attacks and weapon Specials.

    At the end of your turn, there's a 50*Hits/Attempts*EarthRes% chance to inflict Poison (4 turns, Power:1, Harm damage) Poison. The monster can resist with a save at a +0 bonus:
    Level: PowLvl vs MonsterLvl
    Major: YourSTR vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    The undead, golems, robots, mecha, and incorporeal monsters are immune. If monster is already Poisoned, then the current poison is enhanced as per normal poison enhancing rules.

    Level	102	117	132	140	147
    Type	-	-	-	Z	G
    PowLvl	102	117	132	150	150
    
    Base	13	14	15	16	16
    Rand	24	26	28	31	31
    BtH	13	15	17	19	19
    
    Proc	20	20	20	20	20
    SBR	11.88	13.01	13.83	14.33	14.33
    SLS	7.73	8.72	9.71	10.9	10.9
    SBtH	43	48	51	53	53
    
    Price	146923	702867	3362828	12250	16089652
    Sell	73461	351433	1681414	Z	8044826
    Got this, thanks. ~Carandor




    Syth -> RE: Weapons - Read the first post! (3/1/2014 4:02:04)

    quote:

    Image for Chimera's Venom

    [image]http://i.imgur.com/aZQYmAM.jpg[/image]

    [image]http://i.imgur.com/aZQYmAM.jpg [/image]

    (Unsure how to use spoilers, sorry)
    Got this, thanks. ~Carandor




    Airenal -> RE: Weapons - Read the first post! (3/1/2014 4:10:59)

    Type Spoiler in brackets [S p o i l e r] then text then [/ s p o i l e r] I believe




    Carandor -> RE: Weapons - Read the first post! (3/5/2014 4:24:14)

    quote:

    The link to April fools 2013 is missing from all the Nightsever versions
    Done. ~Carandor



    Darkovian Deception:
    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/DarkovianDeception_zpsfbdf131d.jpg[/image]

    Description: A mystic staff tied to Darkovian races, it deals Ice damage when wielded by Vampires, and Darkness when wielded by Werewolves. Others will find that the weapon is rather chaotic, and its element will constantly be in flux!

    Protip: use [hr] to create a line. Doing what you did stretches the page. ~IMR




    Ianthe -> RE: Weapons - Read the first post! (3/6/2014 15:38:45)

    quote:

    Copying Kam's dev notes:

    Darkovian Deception

    Magic weapon, staff. It's a bit complex, so here goes.

    If you're a Werewolf: The weapon is Darkness element, and does *1.05 damage.
    If you're a Vampire: The weapon is Ice element, and does *1.05 damage.
    If you're a Werepyre/Dracopyre: The weapon randomly selects Ice or Darkness as its element both on equip and at start of player turn, which element it is is not displayed, the weapon does *1.1 damage.
    If you're anything else: As above, but the weapon does *0.975*1.1 damage.

    When the special procs, there are three specials that can occur. Healing, Ice, and Darkness. You have an HP% chance of the damage special for whatever the weapon's element is, otherwise you get the healing special.

    [IMR note: The healing is two hits, *0.85*0.9 damage.]
    Level	10	30	50	70	90	110	130	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	19	36	54	73	93	113	133	153
    
    Base	4	5	7	8	9	10	11	12
    Rand	9	12	13	15	18	20	22	24
    BtH	2	5	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	3.37	5.11	7.06	9.1	11.09	12.73	13.88	14.35
    SLS	2.25	3.38	4.56	5.82	7.14	8.46	9.78	11.1
    SBtH	8	15	23	31	39	47	51	54
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348


    Cannon's Haste
    Emerald Rite
    Severance

    Earth/Energy/Fire weapons, respectively, Severance is an Axe, the other two are Swords. Severance has -3 BtH lean and *85/82 damage. Otherwise normal weapons.

    [IMR note: Severance's BTH lean applies to all normal player attacks and weapon specials.]
    Level	15	40	65	85	105	125	135	145
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	40	65	85	105	125	135	148
    
    Base	5	8	10	11	13	14	15	16
    Rand	10	15	19	23	25	28	29	31
    BtH	2	5	8	11	13	16	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.98	5.53	8.25	10.32	12.13	13.49	13.96	14.3
    SLS	1.99	3.64	5.29	6.61	7.93	9.25	9.91	10.77
    SBtH	7	17	28	36	44	50	51	53
    
    Price	43	254	3117	24945	200927	1619748	4599098	13058727
    Sell	21	127	1558	12472	100463	809874	2299549	6529363
    These are done. ~Carandor




    KlawdStrife -> RE: Weapons - Read the first post! (3/7/2014 0:43:41)

    Cannon's Haste

    Description: This blade occasionally overwhelms you with the urge to spin it around and fling it at your foe, launching it with the raw power and speed of a cannonball! (Guardian Only)

    Emerald Rite

    Description: A crystalline sword which crackles with energy, it can call forth crystal spikes from the ground and zap your foe at the same time! (Guardian Only)

    Severance

    Description: An axe radiating incredible heat, it can go into overdrive and become as hot as magma, slashing through your foe like a hot axe through... your foe... which would feel like it's made of butter. (Guardian Only)

    * (Guardian Only) is only for level 145 versions

    Severance's description near the end is a little weird, is it really like that?




    Rafiq von den Vielen -> RE: Weapons - Read the first post! (3/7/2014 3:31:37)

    That description is a pun on a proverb so I think it is intended. (I'm not going to post the proverb since I only know it in German, not in English. Never had to use it until now.)




    The Green Guy -> RE: Weapons - Read the first post! (3/7/2014 13:36:42)

    The phrase you're looking for is "like a hot knife through butter." The rest is just usual Artixian humor.




    Bu Kek Siansu -> RE: Weapons - Read the first post! (3/9/2014 6:48:04)

    quote:

    Entries:
  • Darkovian Deception = Done!
  • Cannon's Haste = Done!
  • Emerald Rite = Done!
  • Severance = Done!



    Darkovian Deception

    «Magic staff. Can select Ice element or Darkness element or randomly. Can deal an additional damage.»

    Location: Guardian Shop
    	G	G	G	G	G	G	G	G
    Level	10	30	50	70	90	110	130	150
    PowLvl	19	36	54	73	93	113	133	153
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348

    Type: Magic
    Element: Ice (or Darkness; see Effect)
    Damage	4-13	5-17	7-20	8-23	9-27	10-30	11-33	12-36
    BTH	2	5	7	9	12	14	17	19

    SPECIAL
    Hits: 2
    Type: Magic
    Element: Ice (or Darkness; see Effect)
    BR%	168.5	255.5	353	455	554.5	636.5	694	717.5
    LS%	112.5	169	228	291	357	423	489	555
    +BTH	8	15	23	31	39	47	51	54
    Rate: 20%

    EFFECT
    • On all normal Player attacks and weapon Special:
      • If you are a Werewolf:
        • Element: Darkness
        • The weapon does *1.05 damage
      • If you are a Vampire:
        • Element: Ice
        • The weapon does *1.05 damage
      • If you are a Werepyre/Dracopyre:
        • Element: Ice or Darkness randomly
        • The weapon does *1.1 damage
      • If you are anything else:
        • Element: Ice or Darkness randomly
        • The weapon does *0.975*1.1 damage
    • When the special occurs, there are three specials; Healing, Ice, or Darkness. You have an HP% chance of the damage special for whatever the weapon's element is, otherwise you get the healing special *0.85*0.9 damage.

    DESCRIPTION
    A mystic staff tied to Darkovian races, it deals Ice damage when wielded by Vampires, and Darkness when wielded by Werewolves. Others will find that the weapon is rather chaotic, and its element will constantly be in flux!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/DarkovianDeception_zpsfbdf131d.jpg[/image]

    Numbers thanks to Kamui and In Media Res. Description and image thanks to Carandor.


    Updates

    March 5, 2014: The weapon was released.






    Cannon's Haste

    «Melee Earth sword.»

    Location: [link=URL]An Unusual Invitation![/link] » Clyde's Forge Shop
    								G
    Level	15	40	65	85	105	125	135	145
    PowLvl	15	40	65	85	105	125	135	148
    
    Price	43	254	3117	24945	200927	1619748	4599098	13058727
    Sell	21	127	1558	12472	100463	809874	2299549	6529363

    Type: Melee
    Element: Earth
    Damage	5-10	8-23	10-29	11-34	13-38	14-42	15-44	16-47
    BTH	2	5	8	11	13	16	17	19

    SPECIAL
    Hits: 1
    Type: Ranged
    Element: Earth
    BR%	298	553	825	1032	1213	1349	1396	1430
    LS%	199	364	529	661	793	925	991	1077
    +BTH	7	17	28	36	44	50	51	53
    Rate: 20%

    DESCRIPTION
    This blade occasionally overwhelms you with the urge to spin it around and fling it at your foe, launching it with the raw power and speed of a cannonball!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/CannonsHaste_zpseb58e81f.jpg[/image]

    Numbers thanks to In Media Res. Description thanks to KlawdStrife.


    Updates

    March 6, 2014: The weapon was released.






    Emerald Rite

    «Melee Energy sword.»

    Location: [link=URL]An Unusual Invitation![/link] » Clyde's Forge Shop
    								G
    Level	15	40	65	85	105	125	135	145
    PowLvl	15	40	65	85	105	125	135	148
    
    Price	43	254	3117	24945	200927	1619748	4599098	13058727
    Sell	21	127	1558	12472	100463	809874	2299549	6529363

    Type: Melee
    Element: Energy
    Damage	5-10	8-23	10-29	11-34	13-38	14-42	15-44	16-47
    BTH	2	5	8	11	13	16	17	19

    SPECIAL
    Hits: 3
    Type: Ranged
    Element: Energy
    BR%	99.3	184.3	275	344	404.3	449.7	465.3	476.7
    LS%	66.3	121.3	176.3	220.3	264.3	308.3	330.3	359
    +BTH	7	17	28	36	44	50	51	53
    Rate: 20%

    DESCRIPTION
    A crystalline sword which crackles with energy, it can call forth crystal spikes from the ground and zap your foe at the same time!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/EmeraldRite_zps60d22fff.jpg[/image]

    Numbers thanks to In Media Res. Description thanks to KlawdStrife.


    Updates

    March 6, 2014: The weapon was released.






    Severance

    «Melee Fire axe, with an inaccurate lean.»

    Location: [link=URL]An Unusual Invitation![/link] » Clyde's Forge Shop
    								G
    Level	15	40	65	85	105	125	135	145
    PowLvl	15	40	65	85	105	125	135	148
    
    Price	43	254	3117	24945	200927	1619748	4599098	13058727
    Sell	21	127	1558	12472	100463	809874	2299549	6529363

    Type: Melee
    Element: Fire
    Damage	5-10	8-23	10-29	11-34	13-38	14-42	15-44	16-47
    BTH	2	5	8	11	13	16	17	19

    SPECIAL
    Hits: 2
    Type: Melee
    Element: Fire
    BR%	149	276.5	412.5	516	606.5	674.5	698	715
    LS%	99.5	182	264.5	330.5	396.6	462.5	495.5	538.5
    +BTH	7	17	28	36	44	50	51	53
    Rate: 20%

    EFFECT
    All normal Player attacks and weapon Specials take -3 BTH but deal *85/82 damage.

    DESCRIPTION
    An axe radiating incredible heat, it can go into overdrive and become as hot as magma, slashing through your foe like a hot axe through... your foe... which would feel like it's made of butter.

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Severance_zps1d093ca9.jpg[/image]

    Numbers thanks to In Media Res. Description thanks to KlawdStrife.


    Updates

    March 6, 2014: The weapon was released.



    Entries:
  • Darkovian Deception = Done!
  • Cannon's Haste = Done!
  • Emerald Rite = Done!
  • Severance = Done!


  • Got these, thanks! ~James




    Syth -> RE: Weapons - Read the first post! (3/16/2014 11:05:18)

    quote:

    The encyclopedia page for Water Gem Staff (58) incorrectly states the weapon's power level is 68, as opposed to the correct 58.
    Fixed, thanks! ~Koree




    Bu Kek Siansu -> RE: Weapons - Read the first post! (3/17/2014 12:33:39)

    quote:

    Entries:
  • Crusader's Shining Repeater = Done!
  • Gatling Gun = Done!
  • Oblivinator = Done!



    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Crusader's Shining Repeater

    «Mastercraft 100% Proc Ranged Light gun with an accurate lean.»

    Location: Golden Giftboxes - Rares Shop
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC
    
    Price	39	117	739	5758	46217	372410	3002287	24205166
    Sell	19	58	369	2879	23108	186205	1501143	12102583

    Type: Ranged
    Element: Light
    Damage	1-16	1-26	2-32	2-39	2-45	3-49	3-55	3-61
    BTH	1	4	6	9	11	14	16	19


    NORMAL ATTACK
    Hits: 4
    Type: Ranged
    Element: Light
    BR%	31.1	45.5	59.9	74.3	88.6	103	167.7	133.9
    Stat%	39.8	71.4	103	134.6	166.3	197.9	229.5	265.9
    +BTH	11	13	16	18	21	23	26	29
    Rate: 100%

    DESCRIPTION
    A powerful weapon that unleashes a rapid-fire barrage of shots at your foe. This barrage is quite accurate, but you could hit with anything from a glancing blow to a vital spot, so there's a wild damage variance!

    [image]http://oi57.tinypic.com/1g3bc2.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to DarkDevil.


    Analysis

  • Normal Attack gains +10 BTH and deals *85/95 damage. In addition, it deals *1.02 damage for no "real" Special.
  • Mastercraft bonus: It deals *1.05 damage.


    Updates

    February 21, 2014: The weapon was released.
    March 20, 2014: The weapon became rare.






    Gatling Gun

    «100% Proc Ranged Earth gun with an inaccurate lean.»

    Location: Golden Giftboxes - Common Shop
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    Price	18	54	336	2618	21008	169278	1364676	11002349
    Sell	9	27	168	1309	10504	84639	682338	5501174

    Type: Ranged
    Element: Earth
    Damage	4-13	7-20	9-25	10-31	12-35	13-39	14-44	16-48
    BTH	1	4	6	9	11	14	16	19

    NORMAL ATTACK #1
    Hits: 2
    Type: Ranged
    Element: Earth
    BR%	50.1	73.2	96.3	119.5	142.6	165.7	188.8	215.4
    Stat%	64	114.8	165.7	216.6	267.4	318.3	369.1	427.6
    +BTH	-9	-7	-4	-2	+1	+3	+6	+9
    Rate: 50%

    NORMAL ATTACK #2
    Hits: 4
    Type: Ranged
    Element: Earth
    BR%	50.1	73.2	96.3	119.5	142.6	165.7	188.8	215.4
    Stat%	64	114.8	165.7	216.6	267.4	318.3	369.1	427.6
    +BTH	-9	-7	-4	-2	+1	+3	+6	+9
    Rate: 50%

    DESCRIPTION
    A weapon that's very hard to lug around, but packs a lot of power behind it's shots. No frills here, just enough boolets to please even a burly Russian man that loves hats.

    [image]http://oi57.tinypic.com/316n19s.jpg[/image]

    Numbers thanks to In Media Res. Description thanks to Carandor. Image thanks to DarkDevil.


    Analysis

    Both Normal Attacks take -10 BTH but deal *85/75 damage; and in addition deal *1.02 damage for no "real" Special:
  • Normal Attack #1 has 50% chance of two hits, *2/3 total damage.
  • Normal Attack #2 has 50% chance of four hits, *4/3 total damage.


    Updates

    February 21, 2014: The weapon was released.






    Oblivinator

    «100% Proc Ranged Energy gun with an accurate lean.»

    Location: Golden Giftboxes - Common Shop
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    Price	18	54	336	2618	21008	169278	1364676	11002349
    Sell	9	27	168	1309	10504	84639	682338	5501174

    Type: Ranged
    Element: Energy
    Damage	4-13	7-20	9-25	10-31	12-35	13-39	14-44	16-48
    BTH	1	4	6	9	11	14	16	19

    NORMAL ATTACK #1
    Hits: 2
    Type: Ranged
    Element: Energy
    BR%	41.7	61	80.3	99.5	118.8	138.1	157.3	179.5
    Stat%	53.3	95.7	138.1	180.5	222.9	265.2	307.6	356.4
    +BTH	+6	+8	+11	+13	+16	+18	+21	+24
    Rate: 50%

    NORMAL ATTACK #2
    Hits: 4
    Type: Ranged
    Element: Energy
    BR%	41.7	61	80.3	99.5	118.8	138.1	157.3	179.5
    Stat%	53.3	95.7	138.1	180.5	222.9	265.2	307.6	356.4
    +BTH	+6	+8	+11	+13	+16	+18	+21	+24
    Rate: 50%

    DESCRIPTION
    A powerful energy weapon that fires accurate blasts. It can fry your foes with a quick 2 or 4 shot burst!

    [image]http://oi62.tinypic.com/j13bes.jpg[/image]

    Numbers thanks to In Media Res. Description thanks to Carandor. Image thanks to DarkDevil.


    Analysis

    Both Normal Attacks gain +5 BTH and deal *85/90 damage; and in addition deal *1.02 damage for no "real" Special:
  • Normal Attack #1 has 50% chance of two hits, *2/3 total damage.
  • Normal Attack #2 has 50% chance of four hits, *4/3 total damage.


    Updates

    February 21, 2014: The weapon was released.



    Entries:
  • Crusader's Shining Repeater = Done!
  • Gatling Gun = Done!
  • Oblivinator = Done!



  • Got these, thanks! ~James




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