Bu Kek Siansu -> RE: Weapons - Read the first post! (5/23/2014 17:51:00)
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Entries: Katar of Shock = Done! Katar of Cold = Done! Katar of Fire = Done! quote:
Katar of Shock «0% Proc Melee Energy claw. Can Paralyze the monster.» Location: [link=URL]The Celestial Haven[/link] - Celestial Haven Armory (Basic) (10, 30, 50) ; Celestial Haven Armory (Advanced) (70, 90, 110, 130, 150) G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
Price 36 107 672 5235 42016 338555 2729352 22004697
Sell 18 53 336 2617 21008 169277 1364676 11002348 Type: Melee Element: Energy Damage 6-11 10-17 13-21 15-26 17-30 20-32 22-36 24-40
BTH 1 4 6 9 11 14 16 19 SPECIAL None EFFECT All normal Player attacks gain +3 BTH and deal *85/88 damage. Instead of the *1.09 damage due to not having a Special, there is a [# of hits that connected] / [# of hits attempted]*15.66% chance of attempting to paralyse the monster. The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLevel Major: YourSTR vs MonsterEND Minor: YourLUK vs MonsterLUK If it fails the save, then it becomes Paralyzed** for 1 round. Energy-element monsters and monsters with ≤0% Energy resistance are immune to these effects. *Your foe endures the paralysing shock running through them. **Your electrified claws have paralysed your foe! ***Those aligned with Energy are immune to the paralysing shock of your claws. DESCRIPTION A set of vicious electrified claws firmly attached to a metallic glove, these claws can paralyze any foe they come into contact with! [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Katar_of_Shock_zps51d5026f.jpg[/image] Numbers thanks to Zephyros and Ash. Additional thanks to In Media Res and battlesiege15. Correction thanks to alchim and Carandor. Updates May 23, 2014: The weapon was Released.
Katar of Cold «0% Proc Melee Ice claw. Can freeze the monster.» Location: [link=URL]The Celestial Haven[/link] - Celestial Haven Armory (Basic) (10, 30, 50) ; Celestial Haven Armory (Advanced) (70, 90, 110, 130, 150) G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
Price 36 107 672 5235 42016 338555 2729352 22004697
Sell 18 53 336 2617 21008 169277 1364676 11002348 Type: Melee Element: Ice Damage 6-11 10-17 13-21 15-26 17-30 20-32 22-36 24-40
BTH 1 4 6 9 11 14 16 19 SPECIAL None EFFECT All normal Player attacks gain +3 BTH and deal *85/88 damage. Instead of the *1.09 damage due to not having a Special, there is a [# of hits that connected] / [# of hits attempted]*10.75% chance of attempting to Freeze the monster. The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLevel Major: YourSTR vs MonsterEND Minor: YourLUK vs MonsterLUK If it fails the save, then it becomes Frozen** for 1 round. Ice-element monsters and monsters with ≤0% Ice resistance are immune to these effects. *Your foe endures the freezing cold of your claws. **Your chilling claws have frozen your foe! ***Those aligned with Ice are immune to the freezing cold of your claws. DESCRIPTION A set of vicious cold claws firmly attached to a metallic glove, these claws can freeze any foe they come into contact with! [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Katar_of_Cold_zps63409db5.jpg[/image] Numbers thanks to Zephyros and Ash. Additional thanks to In Media Res and battlesiege15. Correction thanks to alchim and Carandor. Updates May 23, 2014: The weapon was Released.
Katar of Fire «0% Proc Melee Fire claw. Can burn the monster.» Location: [link=URL]The Celestial Haven[/link] - Celestial Haven Armory (Basic) (10, 30, 50) ; Celestial Haven Armory (Advanced) (70, 90, 110, 130, 150) G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
Price 36 107 672 5235 42016 338555 2729352 22004697
Sell 18 53 336 2617 21008 169277 1364676 11002348 Type: Melee Element: Fire Damage 6-11 10-17 13-21 15-26 17-30 20-32 22-36 24-40
BTH 1 4 6 9 11 14 16 19 SPECIAL None EFFECT All normal Player attacks gain +3 BTH and deal *85/88 damage. Instead of the *1.09 damage due to not having a Special, there is a [hits connected] / [hits attempted]*46.6% chance of Burning the monster. The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLevel Major: YourSTR vs MonsterDEX Minor: YourLUK vs MonsterLUK If it fails the save, then it becomes Burnt** for 2 rounds. Fire-element monsters and monsters with ≤0% Fire resistance are immune to these effects. **The level of the burn is equal to the weapon's Power Level, it has a power of 2, and it lasts for 2 rounds(if Fire Burn already applied, divides the total 4 Power among the current duration of the existing Burn), dealing the listed Fire damage each turn: G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
BurnDmg 1-4 3-14 4-26 6-41 9-61 11-75 14-90 18-109 *Your foe avoids the worst flames of your blazing claws. **Your blazing claws have burned your foe! ***Those aligned with Fire are immune to the burning flames of your claws. DESCRIPTION A set of vicious fiery claws firmly attached to a metallic glove, these claws can burn any foe they come into contact with! [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Katar_of_Fire_zpse02de280.jpg[/image] Numbers thanks to Zephyros and Ash. Additional thanks to In Media Res and battlesiege15. Correction thanks to alchim and Carandor. Updates May 23, 2014: The weapon was Released. Entries: Katar of Shock = Done! Katar of Cold = Done! Katar of Fire = Done!
Got these, thanks. ~Carandor
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