RE: =AQ3D= Discussion Thread (Full Version)

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LoliFebri -> RE: =AQ3D= Discussion Thread (12/3/2016 22:17:55)

As of the new update:

Please fix the bug on War Torn Cloak.

Edit:
Class armors are bugged too.(Class armors that can be bought @ Faith's Class Shop)
Fixed (didn't noticed War Torn Cloak was equipped)




Christophoses -> RE: =AQ3D= Discussion Thread (12/4/2016 18:55:34)

It was stated a while back that Sepulchure might not make an appearance in AQ3D for... reasons. Personally, I'm all for introducing brand new characters to a series and not recycling the old fan-favorites over and over again, but would anyone actually be annoyed if he returned? He's one of, if not the best antagonist in the entire AE franchise and it would be unfortunate for him to never be seen again. He doesn't even need to be the main villain but he should come back for SOMETHING. If anything, when Shadowfall gets added he needs to be in the throne room along with Gravelyn.




Amethystlock -> RE: =AQ3D= Discussion Thread (12/5/2016 2:16:56)

If enemies play mind games with us, sights and sounds of all the things we least like seeing, hearing, experiencing, environment interactions malfunctioning left and right and it feels our luck gets worse and worse, a whole place we now call our world made up of many big stories creating a massive database's worth of information haunting us, and we have to simply accept what may come no matter how bad it gets to us to be sane.. no matter how bad it gets for everyone in our same situation(people from your past, people who are not), who share a common cause and similar skills but may have a whole new approach to the same problem that will not work in your favor.. favorite antagonist. Mind blown




TheFarReach -> RE: =AQ3D= Discussion Thread (12/15/2016 19:18:01)

Has no one posted about the spoilers in the Dragon Note? It's implied that it's talking about the villain of the Dragon area, and it's rumored that he is a Dragon Lord aligned with fire, and that his name starts with Ta.




Alvarno -> RE: =AQ3D= Discussion Thread (12/15/2016 21:21:26)

@TheFarReach Cysero just posted it on Twitter. His name is Talyn the Dragonlord, along with a picture of him.




TheFarReach -> RE: =AQ3D= Discussion Thread (12/15/2016 21:23:27)

Cool.




Amethystlock -> RE: =AQ3D= Discussion Thread (12/16/2016 15:20:14)

right now we all get to see almost everyone as our twins, it's kind of neat to think about at first, I am excited for when we get to create our own style nobody can copy easily. we make do with getting rare items to be special and the best rare thing we can get; our BOD. after our rare spirit and insides of course.




XeNON_54 -> RE: =AQ3D= Discussion Thread (12/16/2016 15:57:28)

It kinda sucks that we are stuck at only 4 skills per class.
Will there be any hope for expansion in the future?

Also getting all skills unlocked from the get-go is kinda lame. I wanna unlock each of the classes abilities one by one.




Alvarno -> RE: =AQ3D= Discussion Thread (12/16/2016 18:35:04)

@XeNON_54

I feel the same way. I'm really hoping there will be more spells per class, as well as some spells that don't directly influence combat (i.e. movement spells - mage can slow fall, warrior can sprint for 10 secs, rogue can sneak and avoid AoE). I'm guessing they might address this with class trees, but I definitely do hope they expand on these classes to make each individual one unique.

That was my biggest gripe with AQW in the early stages, as a lot of the classes had pretty much the same spells.




Amethystlock -> RE: =AQ3D= Discussion Thread (12/16/2016 20:59:35)

We could learn our new skills through a story instance with class trainers and others, make their roles in our life that much more meaningful. i've lived in yulgars inn for so long (we are all homeless xd) but you get used to everybody saying the same things after a short while. thinking about how much of battleon's people we can spice up, new things happening regularly with them.




TheFarReach -> RE: =AQ3D= Discussion Thread (12/16/2016 21:29:17)

I kind of want DF's way of training classes, getting misc items to unlock the class, and then more for each skill, except the base classes' skills, which are level based.




Amethystlock -> RE: =AQ3D= Discussion Thread (12/17/2016 0:11:36)

everyone's asking for more skills, and we know dragonfable is full of them, how many skills from dragonfable would fit right in to aq3d.. right away I think of mage's increasing damage percentages before frozen/fire. bonus to hits, meditating for MP, blacking out enemy MP, blind, sleep.

also about trinkets. they come with different skills but you can also sacrifice a skill trinket for more stats from a stat trinket. there is one in dragonfable that increases crit chance (almost 5%) but doesn't come with a skill. a little more strategy




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