Rorshach -> RE: Suggestions Guide Version 2 (BETA) (8/8/2015 13:13:24)
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A Short Guide to Suggesting Suggestions [1] Introduction ~ A. Welcome ~ B. Types of Suggestions ~ C. IMPORTANT, TAKE NOTE [2] Suggestion Templates (Non-Detailed) [3] Suggestion Templates (Detailed) [1] Introduction A. Welcome to the AQ Suggestions. If you're here, you're here to contribute to the AQ game with an idea of yours that will help. With this short guide, we hope that it will assist you - if you are new to this - with steps to suggest; as well as ensuring that you follow the rules. B. There a couple of suggestions type that have came up over the years. Your suggestion(s) may fall into any of these categories, and you should take note of what they are, and how to go about them. quote:
(i) Game Quality-of-Life -- This includes things such as making things easier to navigate. Such examples are: finding shop buttons; having an distinct list of buttons to separate an array of information; making a direction button bigger or smaller; GUI; etc. (ii) Game Content -- This is possibly the biggest category as it includes: Armours, Weapons, Shields, Spells, Pets, Miscs, Quests, Shops, Houses, etc. Basically, anything that gives something to the player. (iii) Out-of-Game Stuff -- This is a rather general one, as it will include stuff that isn't for the game itself or doesn't fall into any of the other categories, but is still somewhat related to AQ. It may include: AQ Z-Token purchase system; Guardian Upgrade System; Homepage; etc. C. Take note that even if your suggestion(s) does not belong to any of these categories, don't fret. Just post it so that we can look at it - only after you have also read the FSI RULES - CLICK HERE TO READ THEM NOW. [2] Suggestion Templates (Non-Detailed) This small and short list should assist you on getting started to creating your suggestions, should you not want to get into the nuts and bolts of items. The key thing here is your wording, grammar and vocabulary. Don't worry about items being balanced or not, because you won't be throwing in numbers to balance them when they have been released into the game. Being descriptive is the main focus and selling point here in getting your ideas across to users; while being vague would lead your suggestions ending up being left alone... (i) "Game Lifestyle" & "Out-of-Game Stuff" Template You may use this as an example to suggest anything falling under this category of suggestions - I'm using a past example that got implemented. quote:
Issue / Problem: Ballyhoo's rewards are very messy and disorganized; this makes it very difficult to navigate through the shops for the rewards that I wish to get Suggestion to fix/improve it: Organize it into their respective rewards and in an array-list style so that it would be easier to navigate and find what we're looking for. (ii) "Game Content" Template This is a general template that should help those of you who wish to get into suggesting, and also with this formatting, allows your ideas to be brought across simpler and much easier for readers to understand. Not to mention, being more organized as well. You do want your suggestions to be read, right? quote:
===Armour=== Name: Elemental Resistance Lean: <Fire/Ice/Light/Darkness/Water/Energy/Wind/Earth> [state multi-elements if it is] Melee-Range-Magic Defenses Lean: <Melee/Ranged/Magic/Balanced> [state multi-defense if it is] Armour Lean: <Full-Offense/Mid-Offense/Neutral/Mid-Defense/Full-Defense> Armour No. of Attacks: <1/2/3/4> Armour Skill (if any): <How many hits> | <Melee/Range/Magic> | <What element are those hits> | <Does it do any special effects> Armour MC (if any): <What does/can the effect do> Armour Description/Background: <Give a general description of the armour: how it looks; where does it come from; some details not covered in the other parameters above; etc.> ===Weapons=== Name: Weapon Elemental Lean: <Fire/Ice/Light/Darkness/Water/Energy/Wind/Earth> [state multi-elements if it is] Weapon Type: <Melee/Range/Magic> [state multi-attack-type if it is] Weapon Special Attack (if any): <How many hits> | <Melee/Range/Magic> | <What element are those hits> | <Does it do any special effects> Weapon MC (if any): <What does/can the effect do> Weapon Description/Background: <Give a general description of the weapon: how it looks; where does it come from; some details not covered in the other parameters above; etc.> ===Shield=== Name: Elemental Resistance Lean: <Fire/Ice/Light/Darkness/Water/Energy/Wind/Earth> [state multi-elements if it is] Melee-Range-Magic Defenses Lean: <Melee/Ranged/Magic/Balanced> [state multi-defense if it is] Shield MC (if any): <What does/can the effect do> Shield Description/Background: <Give a general description of the shield: how it looks; where does it come from; some details not covered in the other parameters above; etc.> ===Spells / SPells=== Name: Elemental Lean: <Fire/Ice/Light/Darkness/Water/Energy/Wind/Earth> [state multi-elements if it is] Attack Type: <Melee/Range/Magic> [state multi-attack-type if it is] No. of Hits: <1/2/3/4> MC Effects (if any): <What does/can the effect do> Description/Background: <Give a general description of the shield: how it looks; where does it come from; some details not covered in the other parameters above; etc.> ===Misc=== Name: Elemental Resistance Lean: <Fire/Ice/Light/Darkness/Water/Energy/Wind/Earth> (if any) [state multi-elements if it is] Triggers (if any): <Describe the trigger effects: more damage; more resistance; etc> Attack Description (if any): <If clicked, does it do any sort of additional Spell/SPell attack?> <How many hits does it do> <Does it have any effects to inflict> MC Effects (if any) <What does/can the effect do> Description/Background: <Give a general description of the shield: how it looks; where does it come from; some details not covered in the other parameters above; etc.> ===Quests=== I am leaving the template for Quests open ended, since it will contain a story and possibly rewards. However, it would be very much appreciated if you could follow a template such as these --- CLICK HERE --- taken directly from the Pedia entries. [3] Suggestion Templates (Detailed) I myself do not have such deep understanding of all those mathematical formula and balance-sheets that goes behind how each and every item works in AQ. However, if you're really good at it, you may use the following examples that illustrate how you may wish to bring your ideas across. These are of course, taken directly from the Pedia Entries themselves, as they are the best examples to follow. Weapons: High Communicant's Grandeur Armours: High Communicant's Zeal Abyssal Salvation Armor Z VI Abandoned Sneak Suit Shields: High Communicant's Valiance Pets: Acolyte's Word Miscs: 10th Anniversary T-Shirt If you still do wish to get the numbers up and running. I believe you may refer to this link ( CLICK ME ) where fellow AK Dragoon23 has compiled a list. I know not of the numbers on balance myself, but I've dug far into this to confidently say you'd be alright to start from these spreadsheets. We hope this guide has been informative for you, and may you suggest a good one that will be implemented into the game.
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