ernitis -> RE: =AQ3D= Suggestions Thread and Rules (12/7/2015 11:14:54)
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I've got a couple of ideas on how to make the combat more fun and smooth. First of all I saw one problem. The auto attack animation for warriors does 2 hits but only one gets counted. That makes the combat seem very unresponsive, atleast to me. I sugguest either making the auto attack animation do one hit or make the system count both hits, otherwise it just feels like you are hitting the air. Second, I suggest making the monsters stagger a bit on hit. Here is an example. [link][https://www.youtuberepeat.com/watch?v=N0KnSn22kdo/link] I know this might be unnecessary for alpha, but for the main release it would almost be essential, simply because the hits actually feel like they do something. Another small thing. Make the enemy models be unpassable, so you can't just go through them like if they were air. That's all for the smoothness. Now for the fun. If 4 skill slots is the limit, make something like 10 (random number) skills for each class and give us the option to put them in the 4 slots. In other words, don't give us the 4 set skills, instead, give us empty 4 empty skill slots (if that is the very limit) to put our desired skills in. There should be no problem with this because there is still space for phones and it gives the players more freedom on what type of class they want to play, be it DPS, a tank, ect. I hope this post is understandable. Let the discussion begin! YT link redirected. David the Wanderer
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