RE: Weapons - Read the first post! (Full Version)

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Zeldax -> RE: Weapons - Read the first post! (4/6/2017 9:37:22)

Not sure if this is where I should post this but the Blade of Agony's Blood isn't tagged as a Guardian item, at least on my character page it isn't.




Kay Oh -> RE: Weapons - Read the first post! (4/6/2017 19:00:33)

Reaper of Souls

[image]http://i64.tinypic.com/2mepgya.jpg[/image]

DESCRIPTION
This scythe is wielded by those that separate souls from their mortal bodies, severing their connections to the realm of the living. It can drain a bit of a foe's soul to gain a temporary increase in power, dealing more damage!




Ianthe -> RE: Weapons - Read the first post! (4/7/2017 0:32:00)

From the Nowhere quest: Reaper of Souls. Kam says:

Darkness Ranged Scythe, -3 BtH lean and 1/3 base lean. 20% proc special. Current thought is that when the special fires, the weapon gains a piece of the foe's soul. This makes it deal +12.5% damage on the following 2 turns (5% MC, 20% special so /0.2, that's 25%, effect split over 2 turns so 12.5%). If you get the special 3 turns in a row, then you'll get this Normal Damage (2 turn counter is added), +12.5% damage (initial counter is decremented, since a turn remains the final turn on the counter now deals +37.5% damage), +37.5% damage (counter 0s out, since counter is now 0ed out, you now get the standard 2 turns of +12.5% damage for the next 2 turns). Glad to change to something else if another idea comes up though.

IMR adds:
FSB: Weapon now functions like the Hydromancer's Bloodblade. You pay the listed HP per turn to get a +30% damage boost.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

Level	5	15	35	55	75	95	115	135	150G
HPCost	1	2	5	8	12	16	20	25	30

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

(Payment is worth 20%; FSB gives +10% damage.)




RedEyedDrake -> RE: Weapons - Read the first post! (4/7/2017 2:02:09)

So...

You get the special on an arbitary turn 1 and get the boost for turn 2 and turn 3 for a total of +12.5% damage. Then the special happens again on turn 2 and you get a second boost and is going to apply during turn 3 and turn 4 with you having a total boost of +25% immediately after the second boost starts being applied. Then the special happens again on turn 3 and you get another boost that will last during turns 4 and 5 for a total boost of +25% imediately before and during the execution your attack and +37.5% after said attack. Then once turn 4 comes around you lose the boost that was applied on turn 1 even before you attack but you'll still have the boosts from both turn 2 and turn 3 at this point.

So shouldn't that add up to a total boost of +25% on turn 4 before and during your attack rather than to one of +12.5%?

Turn 1: Special happens. It does normal damage and sets up a +12.5% boost for 2 turns.
Turn 2: Special happens. It does +12.5% damage and increases the boost. The boost currently has +12.5% damage for 1 turn, so it increases that to +37.5% for 1 turn.
Turn 3: Special happens. It does +37.5% damage and increases the boost. The boost has 0 turns left, so it sets up a new boost at +12.5% for 2 turns.

~IMR


10 page lock. ~Carandor




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