RE: Weapons - Read the first post! (Full Version)

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Immortal God -> RE: Weapons - Read the first post! (1/7/2017 0:12:06)

quote:

Ok so weapon- Long Talon-

The perfect weapon for a Game of MurderKill! Defeating foes while wielding this weapon throughout a battle will give you MurderKillosity, which you can then spend to deal greater damage for the duration of a later battle!

Got this. ~Carandor




Andlu -> RE: Weapons - Read the first post! (1/7/2017 11:27:20)

quote:

Long Talon

[image]http://i.imgur.com/nEweb71.png[/image]

Mystic Long Talon

[image]http://i.imgur.com/W8ryDB3.png[/image]

Long Talon Glaive

[image]http://i.imgur.com/USNyc84.png[/image]

Got this. ~Carandor




ruleandrew -> RE: Weapons - Read the first post! (1/8/2017 4:17:17)

quote:

Frostval '16 Commemorative spoon

Shop location: Frostval '16 - Gift Delivery!

Element: dark

Type: magic

Level: 15/35/55/75/95/115/135/150

Price: see Frostval '15 Commemorative spoon entry

Description: Made to celebrate our victory over Kabroz's evil zombifying sweaters! Happy frostval!

Bonus to hit lean: to be advised

Normal damage: see Frostval '15 Commemorative spoon entry

Special (called special- special) damage: see Frostval '15 Commemorative spoon entry

Special (called special- special) rate: 20%

Got this. ~Carandor




ArchMagus Orodalf -> RE: Weapons - Read the first post! (1/8/2017 10:11:00)

quote:

Long Talons:

quote:

ORIGINAL: Kamui

You cap at +15% damage on the weapon and pet. Each fight you clear with the weapon/pet has a (RoundEquipped/TotalRounds) chance to give MurderKillosity based on the mob's Power. A normal mob will give 100% MK when using the weapon (*0.75 if using the Magic version), and 40% when using the pet. 200% Power mobs give double MK, 125% Power mobs give *1.25, etc. You can hold up to 2000% MK total. You can click the weapon or pet during a battle to spend some MK to deal +5% damage using that item for the remainder of the current battle. You spend 100% MK when using the Melee/Ranged weapon, 75% when using the Magic weapon, and 40% when using the pet. As I said above, this stacks up to 3 times per item.


RE: The last line, this was later changed when the Armor was finished:

quote:

ORIGINAL: Kamui

I'll be increasing the cap to 4 charges on the weapon/shield/pet later today.

Got this. ~Carandor




Ianthe -> RE: Weapons - Read the first post! (1/10/2017 23:01:38)

Weapon updates, all from Kam:

Dark Eye

Melee Darkness Sword. Token, neutral base/rand lean, but a +5 BtH lean on normal attacks and specials due to the eye theme. MC effect is a further +4.25 BtH on normal attacks and specials.

MC: +8.5 BTH if the monster has <1/3 health; +4.25 BTH if the monster has between 1/3 and 2/3 health; no bonus otherwise.

The Special changes based on monster HP. Between 2/3 and full it does 3 Melee hits. Between 1/3 and 2/3 it does 3 Ranged hits. At <1/3 monster health it does 2 Magic hits.

Level	3	23	43	63	83	103	123	143
Type	Z	Z	Z	Z	Z	Z	Z	Z
PowLvl	41	50	62	76	93	113	133	153

Base	8	9	10	11	12	13	15	16
Rand	15	16	18	20	23	27	29	32
BtH	5	6	8	10	12	14	17	19

Proc	50	50	50	50	50	50	50	50
SBR	4.44	5.22	6.31	7.62	9.06	10.04	10.99	11.9
SLS	4.45	5.16	6.11	7.22	8.57	10.15	11.73	13.32
SBtH	17	21	26	32	39	47	51	54

MCPrice	605	935	1705	3575	7535	9240	11330	13860
MCSell	Z	Z	Z	Z	Z	Z	Z	Z


Golden Summoner

Melee Light Sword, neutral base/rand and BtH lean. Gimmick is the 5% special as opposed to the usual 20%.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Proc	5	5	5	5	5	5	5	5	5
SBR	4.19	5.94	9.83	14.17	18.82	22.89	25.34	27.7	29.76
SLS	3.99	5.97	9.93	13.89	17.85	21.81	25.77	29.73	33.29
SBtH	3	7	15	23	32	40	48	51	54

Price	32	43	162	1115	8802	70781	570467	4599098	22004697
Sell	16	21	81	557	4401	35390	285233	2299549	11002348


quote:

Long Talon

Wind Sword/Glaive, Melee/Ranged/Magic depends on giftbox, no special. Works essentially like the Zombie Master Axe. End of a fight you have a RoundsHeld/TotalRounds chance to gain MobPower% MurderKillosity (Normal mob gives 100%, boss gives 200%, etc). This only works if the mob is BuyLv-10 or higher. You can store up to 2000% MurderKillosity (shared across all of the giftbox items, and each item does its own roll to add MK at the end of battle), and can click the weapon to consume 100% MK in order to cause the weapon to deal +5% damage for the rest of the current battle. You can consume a max of 300% MK in a single fight, and will still have the usual chance to gain MK back after finishing the fight. The weapon must be equipped at the end of the fight in order for the MK to be acquired.

[Updated since originally written. Can consume a max of 400% MK/fight. Magic version gives/consumes 75% MK instead of 100%.]
Level	10	30	50	70	90	110	130	150
Type	G	G	G	G	G	G	G	G
PowLvl	19	36	54	73	93	113	133	153

Melee/Ranged
Base	6	7	9	10	12	13	15	16
Rand	10	15	18	22	23	27	29	32
BtH	2	5	7	9	12	14	17	19

Magic
Base	4	5	7	8	9	10	11	12
Rand	9	12	13	15	18	20	22	24
BtH	2	5	7	9	12	14	17	19


Frostval '16 Commemorative Spoon

Darkness Magic Wand, has a bow attack and a "true" special, latter happens 20% of the time.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

Price	32	43	162	1115	8802	70781	570467	4599098	22004697
Sell	16	21	81	557	4401	35390	285233	2299549	11002348

Got these. ~Carandor




Kay Oh -> RE: Weapons - Read the first post! (1/10/2017 23:34:23)

huh, well Anim said Dark Eye was a 50 proc and it has different specials based on your HP.

Fixed. Thanks! ~IMR




Ianthe -> RE: Weapons - Read the first post! (1/11/2017 18:46:00)

quote:

Kibbles/gold contest prize: Cometfall

Swaps between Melee sword (-3 BTH lean) / Magic mace (-3 BTH lean) / Ranged spear (-1 BTH lean).

The weapon scales to [Your Guardian Level].

0 proc, but doesn't get the normal +9% damage for this. This is instead funnelled into the MC.

MC: There is a 31/(5*7*11)*[0.75, Magic mode only]*[hits connected]/[hits attempted] *85/(85+[BTH lean]) chance of making the monster Fragile (-50 END, 9999 turns). The monster can resist with a save (inflict with [STR|INT|DEX]/LUK, resist with END/LUK, +0 bonus).


0 Proc, so +9% damage.

MC: If a weapon attack hit* misses, then the next weapon attack hit has two effects:
1) Auto-hits and deals *0.85 damage (multiplicative). This also disables the above BTH lean.
2) Deals +5% / (miss chance) damage. (So 5/0.16 in Ranged mode, and +5/0.18 in Melee/Magic.)

*Player attack or weapon special that's affected by weapon effects.

The weapon scales, so there's no real stat block. Below are example values.
Level	10	30	50	70	90	110	130	150
Type	G	G	G	G	G	G	G	G
PowLvl	19	36	54	73	93	113	133	153

MELEE
Base	9	12	14	17	19	21	23	26
Rand	4	5	8	8	9	11	13	12
BtH	2	5	7	9	12	14	17	19

RANGED
Base	7	9	11	12	14	16	18	19
Rand	8	11	14	18	19	21	23	26
BtH	2	5	7	9	12	14	17	19

MAGIC
Base	7	10	12	14	16	18	20	22
Rand	3	2	3	3	4	4	4	4
BtH	2	5	7	9	12	14	17	19
(Melee is 0.2 lean; Ranged is 0.4 lean; Magic is 0.1 lean.)

Tibbles/Z-Token drive reward: Fire Cometfall / Water Cometfall / etc.

Works as above, but you can use the item upgrader to switch between versions. Fire -> Water -> Wind -> Ice -> Earth -> Energy -> Light -> Darkness -> Fire

Got this. ~Carandor[color]




Immortal God -> RE: Weapons - Read the first post! (1/11/2017 19:10:34)

Question for Fragile on this and other weapons. In a situation where the status effect happens. Can it happen more than once and stack? -50, -100, -150, etc..? Also what happens to monsters with <50 END?
No longer applicable, but yes, it would've stacked. ~IMR

Also would that mean that the upgrade cost for this weapon is 0? Since its just to change the element?
Cap'n put a minimum of 10 gold per upgrade, so it's that. ~IMR

Also just noticed 150 on there twice? @IMR
Fixed. Thanks! ~IMR




Thor -> RE: Weapons - Read the first post! (1/11/2017 22:47:55)

quote:

ORIGINAL: IMR

New Cometfall:

Gets +9% bonus for 0 proc.

MC: If a weapon attack* misses, then the next weapon attack has two effects:
1) Auto-hits and deals *0.85 damage (multiplicative)
2) Deals +5% / (miss chance) damage. (So 5/0.16 in Ranged mode, and +5/0.18 in Melee/Magic.)

*Player attack or weapon special that's affected by weapon effects.





Kay Oh -> RE: Weapons - Read the first post! (1/12/2017 20:25:17)

quote:

CometFall (Fire/Water/Wind/Ice/Earth/Energy/Light/Darkness)

Fire
[image]http://i68.tinypic.com/2lw8w0n.jpg[/image]

Water
[image]http://i64.tinypic.com/jpdd2w.jpg[/image]

Wind
[image]http://i68.tinypic.com/10zpaxh.jpg[/image]

Ice
[image]http://i65.tinypic.com/xsshu.jpg[/image]

Earth
[image]http://i68.tinypic.com/2ldf4tf.jpg[/image]

Energy
[image]http://i66.tinypic.com/v7givn.jpg[/image]

Light
[image]http://oi66.tinypic.com/2l8cbuw.jpg[/image]

Darkness
[image]http://i66.tinypic.com/10zvf4h.jpg[/image]

DESCRIPTION
When you wish upon a star / enemies both near and far / will crumble and fall when they / are hit by you

*Click the weapon's handle to swap weapon types!
**Your weapon now deals «» Ranged damage!
***Your weapon now deals «» Magic damage!
****Your weapon now deals «» Melee damage!

Got this, thanks! ~Carandor




Ianthe -> RE: Weapons - Read the first post! (1/12/2017 22:54:14)

quote:

Update: ss2195's Dread Knight Cleaver has been updated to match the original Cometfall.
quote:

0 proc, but doesn't get the normal +9% damage for this. This is instead funnelled into the MC.

MC: There is a 31/(5*7*11)*[0.75, Magic mode only]*[hits connected]/[hits attempted] *85/(85+[BTH lean]) chance of making the monster Fragile (-50 END, 9999 turns). The monster can resist with a save (inflict with [STR|INT]/LUK, resist with END/LUK, +0 bonus).

Got this, thanks! ~Carandor




Thor -> RE: Weapons - Read the first post! (1/14/2017 9:27:21)

Hey! I noticed the Talon weapons has not yet been given the 4 stack when everyone else has.




Jdilla -> RE: Weapons - Read the first post! (1/14/2017 11:14:52)

I don't mean this as a complaint about what is a very well designed set; I'm just trying to understand what's going on here:
quote:

Magic version gives/consumes 75% MK instead of 100%.

Why doesn't the weapon give/consume 100% MK, and give 1/2 boost to spells and 4/3 boost to magic attacks? New standard, or?

The weapon only affects the weapon. We've done this before. ~IMR




Immortal God -> RE: Weapons - Read the first post! (1/15/2017 19:18:00)

Soul Slinger-

There is a crack in everything - that's how the light gets in. And if not, then there's this little friend to make some new holes for the light to get in.




Kay Oh -> RE: Weapons - Read the first post! (1/15/2017 19:36:15)

Soul Slinger

[image]http://i67.tinypic.com/vgmpea.jpg[/image]

DESCRIPTION
There is a crack in everything - that's how the light gets in. And if not, then there's this little friend to make some new holes for the light to get in.

*The charged shot hits your foe right in its spirit orb!
**DOOT Doot doot :(




Carandor -> RE: Weapons - Read the first post! (1/15/2017 20:16:15)

Temp weapon from the Thursday the 12th war.

Blinding Light of Destiny
DESCRIPTION
Still shining after all these years, the Blinding Light of Destiny may only be wielded by the strongest, most tenacious of Heroes.

[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Blinding_Light_of_Destiny.jpg[/img]




Ianthe -> RE: Weapons - Read the first post! (1/19/2017 1:20:36)

From the Aritx Returns war: Ethereal Amethyst Staff

Magic Darkness staff.

No Special, so +9% damage.

MC: Triggers on "ghost" and "incorporeal" monsters, and deals Void damage. (It hits as if the monster's Void resistance is 200%.)
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	6	8	10	12	14	15	17	18
Rand	3	6	7	8	8	10	10	12
BtH	2	4	7	9	12	14	17	19

MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	23	89	613	4841	38929	313756	2529503	12102583


Also from the war: Soul Slinger

Ranged Light gun. 100% proc.

80% of the time, it does its "bow" attack. 2 hits, -10 BTH lean. Deals -10% damage because it's a "bow" with a proper special.
20% of the time, it does its proper Special. This is one hit at -10 BTH lean. It deals -37.18% damage. If it connects, the monster will be inflicted with a Spirit Rend (y'know, that Light version of Freeze?) (1 turn). The monster can resist with a save at a +0 bonus (inflict with VStat/LUK, resist with CHA/LUK).
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	8	11	13	16	18	20	22	24
Rand	4	7	10	10	12	14	15	16
BtH	2	4	7	9	12	14	17	19

BowBR	145	205	265	325	385	445	505	559
BowStat	199	331	463	595	727	859	991	1109.8
BowBTH	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54
VStat	45	85	130	170	200	200	200	200

MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	23	89	613	4841	38929	313756	2529503	12102583




Jdilla -> RE: Weapons - Read the first post! (1/19/2017 14:18:04)

What's the MC on Soul Slinger?




Lv 1000 -> RE: Weapons - Read the first post! (1/19/2017 14:53:15)

quote:

@IMR|Sleep: The MC goes into the effect. Less of a damage reduction.




Carandor -> RE: Weapons - Read the first post! (1/20/2017 18:23:46)

Gem Blade
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Gem_Blade.jpg[/img]

The HelBane
DESCRIPTION
Forged in the deep crypt of the legendary archfiend Methuselah, this weapon has the power to destroy both the light and Ice realms. It will randomly deal Fire or Darkness damage, but is stronger than most weapons due to its volatility!
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/The_Helbane.jpg[/img]

quote:

Giant Butcherer
DESCRIPTION
This oversized cleaver is a bit unwieldy, but delivers incredibly powerful strikes when it connects. It also is enchanted to slay the strong, and does greater damage to foes that have trained their STR!
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Giant_Butcherer.jpg[/img]

Got this. ~Carandor

Forged Bolt
DESCRIPTION
A bolt of lightning forged into a blade, this weapon can not only fry creatures of the sea, but when encountering icy monsters it transforms to deal Fire damage!
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Forged_Bolt.jpg[/img]




Ianthe -> RE: Weapons - Read the first post! (1/23/2017 17:51:13)

quote:

Balance update: Kingdom Breaker now works additively. So it gets +9% damage for no Special, and +5% damage for its MC.
Got this, thanks! ~Carandor




Ianthe -> RE: Weapons - Read the first post! (1/25/2017 9:45:37)

quote:

New GGB item, Giant Butcherer Kam says:

Melee Earth Sword. 0.1 base lean, -5 BtH lean, no special [so +9% damage], does +10% damage against mobs with > 0 STR, no downtrigger.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	9	13	16	19	22	24	27	29
Rand	2	3	4	4	4	6	5	6
BtH	2	4	7	9	12	14	17	19

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Got this. ~Carandor

New GGB item, Forged Bolt. Kam says:

Energy Sword, click to swap Melee/Magic. If facing an Ice element mob, the weapon becomes Fire element. No damage increase or anything, it just transforms element.

Update Feb 17, 2017:
From Kam
Now deals +10% damage when triggered, on top of shifting element. ~Carandor


Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	10	15	18	20	24	28	29	32
BtH	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291


Weapon update: Helbane. Kam says:

Magic Fire/Darkness Sword (we're having our usual issue of nothing but swords it seems), has a 0.75 random lean. Randomly swaps weapon element to Fire or Darkness, 50% chance of each. Because of this, it does +10% damage *1.1 damage.

Level	10	30	50	70	90	110	130	150
Type	-	-	-	-	-	-	-	G
PowLvl	10	30	50	70	90	110	130	153

Base	2	3	3	4	4	5	5	6
Rand	9	14	20	22	27	29	33	36
BtH	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20
SBR	2.52	4.41	6.52	8.81	11.13	12.37	13.56	14.88
SLS	2.49	4.47	6.45	8.43	10.41	12.39	14.37	16.65
SBtH	5	13	21	30	38	46	51	54

Price	36	107	672	5235	42016	338555	2729352	22004697
Sell	18	53	336	2617	21008	169277	1364676	11002348


Weapon update: Gem Blade. Kam says:

Magic Earth Sword, no lean or such. Has 2 specials, one fires off 8 different beams dealing 1 hit of each element, and the other fires a single-hit rainbow beam for Harm damage. Both specials deal +((132/109)-1)% damage *132/109 damage because of dealing all elements.

Level	5	25	45	65	85	105	125	145
Type	-	-	-	-	-	-	-	G
PowLvl	5	25	45	65	85	105	125	148

Base	3	5	6	7	8	10	11	12
Rand	5	9	12	15	18	18	20	23
BtH	1	3	6	8	11	13	16	19

Proc	20	20	20	20	20	20	20	20
SBR	2.1	3.91	5.98	8.23	10.62	12.07	13.27	14.6
SLS	2	3.98	5.96	7.94	9.92	11.9	13.88	16.15
SBtH	3	11	19	28	36	44	50	53

Price	32	74	410	3117	24945	200927	1619748	13058727
Sell	16	37	205	1558	12472	100463	809874	6529363




Andlu -> RE: Weapons - Read the first post! (1/25/2017 22:41:07)

According to IMR, elecomps above should be 1.1(instead of +10%) for Helbane and *((132/109)-1)%(instead of +((132/109)-1)%) for Gem blade, will be corrected asap




Lv 1000 -> RE: Weapons - Read the first post! (1/25/2017 23:12:26)

@andlu

you mean *(132/109)% , if it had the -1 it would be like dealing 21% damage not 121% damage XD




Andlu -> RE: Weapons - Read the first post! (1/25/2017 23:13:48)

Yes that, dang *(132/109)




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