<Dragon> (All Versions) (Full Version)

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Slayer Zach -> <Dragon> (All Versions) (6/25/2016 1:16:54)

<Dragon> (1)
Dragon

Location: Doomed

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Evil*

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level/16
DEX: 0
INT: Level/16
CHA: 0
LUK: 0
END: Level/4
WIS: 0

Offense
Boost: 0%
Bonus: 5
Crit: 5

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: 100%
DoT: 100%
Crit: [175+INT/10]%

Defense
Melee: 3
Pierce: 3
Magic: 3
Block: 0
Parry: 1
Dodge: 2

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Health: -75
All: 75

Attack Types
Attack Type 1 - <Dragon> flies to the target and breathes fire at it for 1 hit of 100% Melee damage.
Attack Type 2 - <Dragon> flies to the target and fires a beam at it for 1 hit of 135% Melee damage.
Attack Type 3 - <Dragon> lies down and guards itself, dealing no damage but applies 'Barrier' (+150 Melee/Pierce/Magic Avoidance) to themselves for 2 turns.
Attack Type 4 - <Dragon> flies to the target and blasts it with an explosion for 1 hit of 120% Melee damage, with +200 Crit.
Attack Type 5 - <Dragon> roars a sonar wave, dealing no damage but recovers 20% of its maximum HP.
Attack Type 6 - <Dragon> flies to the target and fires a beam at it for 1 hit of 100% Melee damage; automatically stuns the target for 1 turn.
Attack Type 7 - Applies 'Draconic Might' (+45% Boost) to themselves for 10 turns inclusive; <Dragon> flies to the target and bites at it for 1 hit for 80% Melee damage.

Other information
  • *Despite that <Dragon>'s element in the info screen is listed as Evil, this version uses the player's dragon's current equipped element from Dragon Elementization for their attacks.
    • Further re-elementizations will not change the monster's element for their attacks.
  • This version of <Dragon>'s attacks uses the damage formula:
    quote:

    ^ is: to the power of.

    DmgMin = Rounded Down(Player level ^ .5)*17)
    DmgMax = Rounded Down((Player level ^ .5)*17)+100
  • This version of <Dragon> uses the player's dragon's current color palette from Dragon Customization / Armor Paint Room.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Dragon.png[/image]




  • DemonicDarkwraith -> RE: <Dragon> (All Versions) (6/6/2021 20:22:18)

    <Dragon> (2)
    Dragon

    Location: The Doomed Destroyer, Fallen Purpose

    Level: As player
    Damage: Scaled
    Damage Type: Melee / Magic
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/2
    CHA: 100
    LUK: Level*13/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 15 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 50 * Level/90 + LUK/20
    Pierce: 50 * Level/90 + LUK/20
    Magic: 50 * Level/90 + LUK/20
    Block: 50 * Level/90 + LUK/20
    Parry: 50 * Level/90 + LUK/20
    Dodge: 50 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Good: -5
    Evil: 100
    Darkness: 200
    Immobility: 300
    Shrink: 300

    Attack Types
    Attack Type 1 - <Dragon>'s eye glows as they roar, dealing no damage but applies 'Consuming Presence' (+25% Boost, +25 Bonus) to themselves for 5 turns. (Pop-up: <Dragon> exudes a consuming presence!)
    • If <Dragon> falls below 50% of their maximum HP for the first time, the stat values of 'Consuming Presence' are increased to +50% Boost and +50 Bonus.
    Attack Type 2 - <Dragon> claws their target for 1 hit of 100% Magic Darkness damage, with -1,200 Crit; if the hit lands and the target is still alive, it will automatically set the target's HP to 1. (Pop-ups: <Dragon> brings down a claw to crush you! / The overpowering power brings you to your knees.)
    Attack Type 3 - <Dragon> breathes black flames at their target for 7 hits of 100% Magic Darkness damage, amounting to 700% damage; applies 'Corrupting Breath' (a [25+X+Y]% Pierce Null DoT effect, where X is the number of times this attack has been used prior and Y is the number of times Antipolarity mismatch has been triggered after <Dragon> falls below 50% of its maximum HP for the first time) to target for 5 turns.
    • If <Dragon> falls below 50% of its maximum HP for the first time, this attack gains another 7 hits of 100% Magic Darkness damage, amounting to 1,400% damage.
    Attack Type 4 - <Dragon>'s eye glow as they roars, dealing no damage but applying 'Consuming Purpose: Antipolarity' (see other information) to themselves for 5 turns and enables the use of Attack Type 6.
    • If <Dragon> falls below 50% of their maximum HP for the first time, 'Consuming Purpose: Antipolarity' additionally gains +50 Bonus.
    Attack Type 5 - <Dragon> encases themselves in a barrier, dealing no damage but applying 'Consuming Purpose: Antipolarity' (see other information) to themselves for 5 turns and enables the use of Attack Type 7.
    • If <Dragon> falls below 50% of their maximum HP for the first time, 'Consuming Purpose: Antipolarity' additionally gains +50 Bonus.
    Attack Type 6 - <Dragon> bites their target for 3 hits of 200% Melee Darkness damage, amounting to 600% damage; applies 'Shred' (+50 Health Resist) to target for 2 turns inclusive.
    • If <Dragon> falls below 50% of their maximum HP for the first time, this attack instead performs 3 hits of 225% Melee Darkness damage, amounting to 675% damage; each hit that lands recovers equal to 20% of the damage dealt.
    Attack Type 7 - <Dragon> breathes red flames at their target for 8 hits of 275% Magic Evil damage, amounting to 2,200% damage.
    • If <Dragon> falls below 50% of their maximum HP for the first time, this attack instead performs 8 hits of 300% Magic Evil damage, amounting to 2,400% damage.
    Attack Type 8 - <Dragon> breathes black flames at their target for 7 hits of 200% Magic Darkness damage, amounting to 1,400% damage.
    • If <Dragon> falls below 50% of their maximum HP for the first time, this attack instead performs 7 hits of 225% Magic Darkness damage, amounting to 1,575% damage.
    Attack Type 9 - <Dragon> bites their target for 3 hits of 100% Melee Darkness damage, amounting to 300% damage.
    • If <Dragon> falls below 50% of their maximum HP for the first time, additionally recovers themselves for 20% of the damage dealt for each hit that lands.
    Other information
  • Upon falling below 50% of their maximum HP, <Dragon> will set their HP to 75% of their maximum HP remaining and become impervious from all sources of damage for the remainder of the turn. (Pop-up: <Dragon> roars with agony and recovers!)
  • While affected by 'Consuming Purpose: Antipolarity', <Dragon>'s attacks can be empowered or weakened depending on Attack Types 4 and 5 and how many hits they had received during their previous turn;
    • If <Dragon> used Attack Type 4, the next attack gains +50% damage, +50 Bonus, and +400 Crit to each hit if <Dragon> takes less than 3 hits; if they takes at least 3 hits, the next attack will gain -50% damage and -50 Bonus. [Pop-ups: Antipolarity mismatch: Insufficient opposition (+Crit, Bonus, Boost) / Antipolarity reversion: Sufficient opposition (-Boost and Bonus)]
    • If <Dragon> used Attack Type 5, the next attack gains +50 Bonus, +400 Crit, and +50% damage to each hit if <Dragon> takes at least 3 hits; if they take less than 3 hits, the next attack will gain -50% damage and -50 Bonus. [Pop-ups: Antipolarity mismatch: Excessive opposition (+Crit, Bonus, Boost) / Antipolarity reversion: Moderated opposition (-Boost and Bonus)]
    • Each Antipolarity mismatch will increase the strength of 'Corrupting Breath' DoT from Attack Type 3.
  • In Fallen Purpose, <Dragon> can automatically apply 'Asymbiotic Consumption', a Pierce Null DoT effect equal to 2.5% of the player's maximum HP in damage, to target for 1 turn if <Dragon> or the Super Mega Ultra Darkness Dracolich falls below 50% of its maximum HP for the first time. (Pop-up: Asymbiotic Doom Phase: Consumption)
  • <Dragon> follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Alternate Rotation 1 OR Alternate Rotation 2 -> Attack Type 9 (x2) -> Repeat., with Alternate Rotations 1 and 2 representing the following rotations, chosen at random:
    • Alternate Rotation 1: Attack Type 4 -> Attack Type 6 -> Attack Type 7.
    • Alternate Rotation 2: Attack Type 5 -> Attack Type 7 -> Attack Type 8.
  • Monster's race was changed from '???' to 'Dragon' on May 15th, 2026.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Dragon2.png[/image]

    Also See: Elite Ultra Dracolich Head, Super Mega Ultra Darkness Dracolich, Ultra Dracolich Head




  • DemonicDarkwraith -> RE: <Dragon> (All Versions) (6/8/2025 8:54:32)

    <Dragon> (3)
    Dragon

    Location: Your Dragon!

    Level: As player
    Damage: Scaled
    Damage Type: Melee/Pierce/Magic
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 300
    LUK: Level*5/4
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 15 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 50 * Level/90 + LUK/20
    Pierce: 50 * Level/90 + LUK/20
    Magic: 50 * Level/90 + LUK/20
    Block: 50 * Level/90 + LUK/20
    Parry: 50 * Level/90 + LUK/20
    Dodge: 50 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Evil: 100
    Shrink: 300

    Attack Types (Phase 1: Young)
    Attack Type 1 / 1.1 - Approaches and tickles their target before beaming it for 1 hit of 300% Magic damage, with +50 Bonus; applies 'Mischievous Lights' (-30% Boost, -100 Crit, -10 All Resist, -50 Immobility Resist, +60 Health Resist) to target for 6 turns inclusive.
    Attack Type 2 - Approaches and breathes fire at their target for 1 hit of 300% Magic damage.
    Attack Type 3 - Automatically applies 'Noxious Fumes' (-50 Immobility Resist) to target for 2 turns inclusive; approaches and breathes fumes at their target for 1 hit of 600% Magic damage; applies 'Dragon Fumes D' to target, stunning it for 1 turn.
    Attack Type 4- Approaches and beams their target before beaming it for 1 hit of 600% Magic damage; applies 'Magic Burn', a 50% Pierce DoT effect, to target for 4 turns.
    Attack Type 5 - Approaches and breathes a magic ball at their target for 1 hit of 450% Magic damage, with +600 Crit.
    Attack Type 6 - Approaches and blasts target with a supernova for 1 hit of 1,200% Magic damage; if <Dragon> was affected by a negative Boost/Bonus/Crit effect(s), applies 'Magic Conversion' (+X% Boost, +Y Bonus, +[2Z] Crit) to themselves for 4 turns inclusive. (Pop-up: <Dragon> inverts any negative offensive effects!)
    • X is equal to the total value of -Boost currently active on itself upon applying 'Magic Conversion'.
    • Y is equal to the total value of -Bonus currently active on itself upon applying 'Magic Conversion'.
    • Z is equal to the total value of -Crit currently active on itself upon applying 'Magic Conversion'.
    Attack Type 7 / 7.1 - Applies 'Tempered Dragon Scales' (+120 Melee/Pierce/Magic Avoidance) to themselves for 4 turns; approaches, shines, and breathes fire at their target for 1 hit of 300% Magic damage.
    Attack Type 8 / 8.1 - Recovers themselves for 7.5% of their max HP; <Dragon> recovers with a red and blue energy before breathing fire twice at target for 2 hits of 300% Magic damage, amounting to 600% damage.
    Attack Type 9 / 9.1 - Applies 'Dragon Scout Super' (+70 Bonus, +30% Boost) to themselves for 6 turns inclusive; approaches, shines, and beams their target for 1 hit of 300% Magic damage.
    Attack Type 10 / 10.1 - Applies 'Solid Scales' (+20% Non-Crit/DoT/Crit Damage Reduction) to themselves for 4 turns; approaches, shines, and claws their target for 1 hit of 300% Pierce damage.
    Attack Type 11 - Applies 'Bracing Stance' (+40 All Resist, -40 Health Resist) to themselves for 5 turns; approaches and charges their target for 1 hit of 300% Melee damage.
    Attack Type 12 - Approaches and lashes their target for 1 hit of 600% Melee damage; if the hit lands, purges 'Bracing Stance' from themselves and applies 'Tail Lash Super' (-20 All Resist, +20 Health Resist) to target for 4 turns inclusive. (Pop-up: With a successful Tail Lash, <Dragon> drops their Bracing Stance!)
    Attack Type 13 - Approaches and claw their target for 4 hits of 300% Pierce damage, amounting to 1,200% damage; applies 'Outrage', a 100% Pierce DoT effect, to target for 3 turns.

    Attack Types (Phase 2: Titan)
    Attack Type 14 / 14.1 - Permanently applies 'Charged Scales' (a Flat Damage Reduction effect that reduces direct damage (including glancing hits) and DoT damage taken by a flat [Level] before Resists, see other information) to themselves; shields themselves before approaching and headbutting their target for 1 hit of 400% Melee damage.
    Attack Type 15 - Approaches and claws their target for 1 hit of 400% Pierce damage; applies 'Rending Claw' (a 50% Pierce DoT effect, Attack Types 16/17/28 gains +100% base damage) to target for 4 turns.
    Attack Type 16 - Blasts their target with their elemental breath to target for 2 hits of 200% Magic damage, amounting to 400% damage.
    • If target was affected by 'Rending Claw', instead performs 2 hits of 300% Magic damage, amounting to 600% damage.
    Attack Type 17 - Blasts their target with their elemental breath twice for 4 hits of 200% Magic damage, amounting to 800% damage.
    • If target was affected by 'Rending Claw', instead performs 4 hits of 300% Magic damage, amounting to 1,200% damage.
    Attack Type 18 / 18.1 - Applies 'Welling Elements' (+20% Boost, +60 Bonus) to themselves for 4 turns inclusive; powers up, approaches, and headbutts their target for 1 hit of 400% Melee damage.
    Attack Type 19 - Automatically applies 'Smash' (-100 Immobility Resist) to target for 1 turn inclusive; approaches and headbutts their target twice for 2 hits of 200% Melee damage, amounting to 400% damage; applies 'Stun' to target, stunning it for 2 turns.
    Attack Type 20 / 20.1 - Applies 'Elemental Scales' (+120 Block/Parry/Dodge Defense) to target for 4 turns; shields themselves before clawing their target for 1 hit of 400% Pierce damage.
    Attack Type 21 / 21.1 / 21.2 / 21.3 / 21.4 - <Dragon> blasts target with their Primal power for 5 hits of 300% Magic damage, amounting to 1,500% damage; element used will be Fire, Light, Darkness, Wind, or Ice, depending on current 'Elemental Prowess (Titanic)'.
    Attack Type 22 / 22.1 - Applies 'Primal Vigor' (+75 Melee/Pierce/Magic Avoidance) to itself for 6 turns; <Dragon> shields themselves with their Primal power before blasting its target with their elemental breath twice for 2 hits of 250% Magic Nature damage, amounting to 500% damage.
    Attack Type 23 / 23.1 - Applies 'Primal Defense' (+100 Block/Parry/Dodge Defense) to itself for 6 turns; <Dragon> shields themselves with their Primal power before blasting its target with their elemental breath twice for 2 hits of 250% Magic Energy damage, amounting to 500% damage.
    Attack Type 24 / 24.1 - Recovers 3% of their max HP; applies 'Soothing Waters', a HoT effect equal to 3% of <Dragon>'s max HP, to themselves for 3 turns; <Dragon> shields themselves with their Primal power before blasting their target with their elemental breath twice for 2 hits of 250% Magic Water damage, amounting to 500% damage.
    Attack Type 25 - Claws their target for 1 hit of 400% Pierce damage; applies 'Sundered Arms' (-10 All Resist, +10 Health Resist, -20% Boost) to target for 6 turns inclusive.
    Attack Type 26 - Headbutts their target for 1 hit of 400% Melee damage.
    Attack Type 27 - Dives their target for 2 hits of 400% Magic damage, amounting to 800% damage.
    Attack Type 28 - Blasts their target with their elemental breath for 2 hits of 200% Magic damage, amounting to 400% damage; applies 'Overwhelming Onslaught' (-50 Bonus) to target for 4 turns.
    • If target was affected by 'Rending Claw', instead performs 2 hits of 300% Magic damage, amounting to 600% damage.
    Attack Type 29 - Siphons their target for 2 hits of 150% Magic damage, amounting to 300% damage; applies 'Siphoned Stats' (-20A STR/DEX/INT/LUK) to target for 10 turns inclusive, where A is equal to number of times 'Siphoned Stats' was applied and will reset to 0 if it is purged or expired.

    Other information
  • This version of <Dragon> has the following cosmetic distinctions:
  • <Dragon> begins the battle with 'Elemental Prowess' permanently applied to themselves.
    • While affected by 'Elemental Prowess', <Dragon> shifts elements at the beginning on their turn; all attacks and DoT effects from <Dragon> will use the element based on their current 'Elemental Prowess':
      • Elements in order: Fire -> Nature -> Light -> Energy -> Darkness -> Wind -> Water -> Ice -> Repeat.
    • In Phase 2, 'Elemental Prowess (Titanic)' replaces 'Elemental Prowess'. While affected by 'Elemental Prowess (Titanic)', <Dragon> shifts elements upon receiving direct damage, still using the same above elemental rotation and mechanics.
    • While in Phase 2, <Dragon>'s breath attacks (Attack Types 16, 17, 22, and 28) are color-synchronized through 'Elemental Prowess (Titanic)': Fire, Nature, Light, Energy, Darkness, Wind, Water, Ice.
  • <Dragon> applies the following effects if they take direct damage while stunned (including the first hit of a stun): (Pop-up: <Dragon> manages to shake off some of your stun.)
    • Removes all stun effects from themselves.
    • 'Small Nap': Stuns themselves for 1 turn.
    • Permanently applies 'Resilient Scales' (+300 Immobility Resist) to themselves.
  • <Dragon> has two Phases:
    • <Dragon> will remain in Phase 1 until they fall below 50% of their maximum HP, where they will transition to Phase 2.
      • While in Phase 1, each time they lose a total 10% of their max HP for the first time, they will set their HP to that threshold and become impervious to all sources of damage until their next turn, up to 5 times (50% of their maximum HP).
      • If <Dragon> falls below 50% of their maximum HP, they will enter Phase 2 next turn.
    • Upon entering Phase 2, <Dragon> will titanize, changing their appearance, and applies the following effects:
      • Zoom out the battle background.
      • Changes background music.
      • Resets its rotation.
      • Removes 'Elemental Prowess' and permanently applies 'Elemental Prowess (Titanic)' to itself.
      • Permanently applies 'Titan Scales' (+20% Non-Crit/DoT/Crit Damage Reduction, +20% Boost) to itself.
  • Upon applying 'Charged Scales', <Dragon> gains 10 Charged stacks; each time <Dragon> received a direct hit (including glancing hits) or a tick from a DoT effect from the attacker, <Dragon> loses 1 Charged stack. (Pop-up: Charged Scales: <1-9>/10 hits remaining.)
    • If <Dragon> loses all 10 Charged stacks, 'Charged Scales' is removed from <Dragon>. (Pop-up: <Dragon>'s scales lose their charge!)
  • <Dragon> follows the skill rotations, which is dependent on their current Phase:
    • Phase 1 (Young): <Dragon> uses one of the following rotations:
      • Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Switch to Rotation 2; this rotation is used first if one of the following conditions are met on its first turn:
        • One of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is lower than 120.
        • <Dragon>'s Bonus stat was greater than 10.
      • Rotation 2: Attack Type 9 -> Attack Type 2 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Switch to Rotation 1; this rotation is used first if one of the following conditions are met on its first turn:
        • One of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 120.
        • <Dragon>'s Bonus stat was lower than 10.
      • Each time <Dragon> loses a total 10% of their max HP for the first time, <Dragon> will instead skip to the next underlined attack; this can only be done 4 times.
    • Phase 2 (Titan): <Dragon> uses two attacks as a double turn per turn and performs two rotations that run in parallel:
      • Attack 1: Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Attack Type 17 OR Attack Type 18 -> Attack Type 19 -> Attack Type 20 -> B -> Repeat., with certain Attack Types used on certain conditions:
        • Attack Type 18 is used if all hits from Attack Type 16 are missed or glanced; otherwise, <Dragon> uses Attack Type 17.
        • On the turn labeled B, Attack Types 21-24 can be used on the following conditions:
          • Attack Type 21 is used if the current element from 'Elemental Prowess (Titanic)' was Fire, Light, Darkness, Wind, or Ice.
          • Attack Type 22 is used if the current element from 'Elemental Prowess (Titanic)' was Nature.
          • Attack Type 23 is used if the current element from 'Elemental Prowess (Titanic)' was Energy.
          • Attack Type 24 is used if the current element from 'Elemental Prowess (Titanic)' was Water.
      • Attack 2: Attack Type 25 -> Attack Type 26 OR Attack Type 27 -> Attack Type 28 -> Attack Type 26 OR Attack Type 27 -> Attack Type 29 -> Repeat., with Attack Type 27 replacing Attack Type 26 if <Dragon> falls below 15% of their max HP.
  • Monster's race was changed from '???' to 'Dragon' on May 15th, 2026.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Dragon3-Baby.png[/image]
    Other Phase 1 Growth Appearances: Toddler / Kid
    Titan Appearance




  • DemonicDarkwraith -> RE: <Dragon> (All Versions) (6/8/2025 8:58:14)

    Other information
  • Draco is the default name for all versions of this monster; they are linked to the player's dragon's name from Dragon Customization.

    Thanks to
  • Ash for original damage formula (1).
  • DemonicDarkwraith for entry reformat, image, attack type images, and corrections (1).
  • Solanaceae for information (2).
  • Lucy for corrections (2).
  • Darkflarezero for other information (3).
  • dascoolio for additional Attack Type 1 information and phase information (3).




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