RE: Weapons - Read the first post! (Full Version)

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Primate Murder -> RE: Weapons - Read the first post! (8/16/2018 14:49:49)

Do we have info subs for Winds of Change/Time bow and tome?




s_venom -> RE: Weapons - Read the first post! (8/16/2018 15:30:42)

In Media Res: Does Agony's Embrace get +9% damage for having no speical in addition to the +15% damage from the Flavour effect?




KingInTheNorth -> RE: Weapons - Read the first post! (8/16/2018 16:15:56)

Yes, it does.




Ianthe -> RE: Weapons - Read the first post! (8/18/2018 11:23:50)

quote:

New GGB item: Cryomancer's Bloodblade

Ice clone of the Light version. With tweaks due to our standard for a max of +20% Melee damage per source.

Ice sword. Click to swap Melee/Magic. No Special, so +9% damage.

All weapon attacks do +20% damage (Melee) or +25% damage (Magic). You pay the listed HP cost per turn.

You're basically paying equal to 15% of one round's worth of HP for +15% Melee damage. This gets /0.75 for the Magic version, since both pay the same HP cost, so Magic version does +20% damage. Both then get +5% from MC. These tweaks have been applied to the Light/Water Bloodblades as well.

Set bonus: If you're in Cryomancer Bloodmage, then you do +10% damage. If you're in any other Bloodmage outfit, then you do +5% damage.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	5	8	9	10	12	14	14	16
BtH	2	4	7	9	12	14	17	19

HPCost	2	4	6	9	12	15	19	23

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Got this. ~Carandor




Kurtz96 -> RE: Weapons - Read the first post! (8/21/2018 20:07:03)

Are there info for Iron Bloom Maul? We have the info for the weapon set after this (Megathirio) but not this one.




Ianthe -> RE: Weapons - Read the first post! (9/1/2018 23:28:35)

From the login raffle event: Ruler Buster Blade. Kam says:

Melee Light Sword, 0.1 base lean and neutral BtH lean, no special. Base lean is because units of measurement should always be consistent :V MC effect is that if attacking a Dazed or Sleeping foe, it does +10% damage, could possibly add other stunned statii like Paralyse?. It scales as though it's a Guardian item of the player's level, so the numbers below are for examples.

Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Base	9	11	14	17	19	22	25	27	29
Rand	2	2	3	3	5	5	5	6	6
BtH	2	3	5	7	10	12	15	17	19



From the login raffle event: Paperclip Pencil Bow. Kam says:

Ranged Light Bow, neutral base/rand and BtH lean. Has a 20% proc true special and a bow special. MC is same as the ruler sword up above, +10% damage vs Dazed or Sleeping foes. Scales same way as well, so numbers below are for example.

Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19

BowBR	145	169	223	277	334	394	454	514	559
BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
BowBTH	1	2	5	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.97	3.72	5.55	7.54	9.77	11.63	12.85	14.02	14.88
SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
SBtH	7	10	17	25	33	41	49	52	54




Lord Noonien Soong -> RE: Weapons - Read the first post! (9/9/2018 0:37:39)

Any info for this mysteriously arrived Traveller's Blade in the LTS?




Glacies -> RE: Weapons - Read the first post! (9/9/2018 6:24:45)

quote:

Any info for this mysteriously arrived Traveller's Blade in the LTS?


Information can be found here.




RedEyedDrake -> RE: Weapons - Read the first post! (9/11/2018 22:55:00)

Well, IMR. Remember how you asked me to provide a list of items that don't have their info subs written in the appropriate submission thread? Here are the weapons among them. See the other appropriate topics for the other items. Also note that there is at least one such item in each of the weapons, armors, shields, spells, pets/guests and miscellaneous items categories. Though, naturally, this list only covers items that I managed to dig up. If you or anyone else remembers of any more items that aren't on this list then feel free to add them or to bring them to the attention of the staff. Also, if any item that has an "alternate version" is mentioned in this list (like the Arctic Athame and the Antarctic Athame, for example) then it is missing both in its regular form and in its alternate form, with the sole exception seemingly being the Dragon Strike Shield. I'm bringing this up because I don't remember off the top of my head if the alternate versions have any different characteristics that actually affect game play or not. Additionally, I would also like to apologize for any items on this list that already had their info subs posted in the appropriate thread buts whose info subs I managed to overlook. It isn't my intention here to create unnecessary work for the staff.

In any case, here are the weapons from among the items on the list that I managed to put together:

Arctic Athame as well as High Noon and Dracolich Devastator plus their variant forms, Fire Draconic Blade as well Fire Dragon Blade and Dragon Strike Lance plus the variant form of the later, Neko's Bow, Wooden Plank, Winds of Time bow, Winds of Change tome, Thunderbird Lance, the yearly boards for this year (Fat Panda Shortboard, ect.), Iron Bloom Maul, Crystalline Dagger and King's Song.




Rayimika -> RE: Weapons - Read the first post! (9/12/2018 11:49:18)

quote:

Cryomancer's Bloodblade
[image]https://i.imgur.com/MohQVxD.png[/image]

Description: This blade makes you a bit cold-blooded, and can drain said blood as well. It'll sap your health in exchange for a cool damage boost, which is even greater if you're in a Bloodmage armour! This weapon can swap between Melee and Magic damage.

Used my own image, but thanks for the description. ~Carandor




Ianthe -> RE: Weapons - Read the first post! (9/12/2018 22:32:37)

Zardwarts Wands

MC Light Magic wand.

Select from five attacks:
  • Invito Cervus Snugglificus: Summons Cute Deery as a guest.
  • Invito Cervus Cronenbergio: Summons Scary Deery as a guest.
  • Expelcius: Standard wand attack. If it connects, the monster becomes Choked (-50*[LIGHT]% damage, 1 round). The monster can resist with a save at a +0 bonus (inflict with INT/LUK, resist with DEX/LUK).
  • ImperiOW: Does one hit with -100% damage. If it connects, the monster becomes Controlled (2 rounds, 0.326*[LIGHT] chance of not acting). The monster can resist with a save at a -20 penalty (inflict with INT/LUK, resist with CHA/LUK). Costs the MP listed under "ImpMP" in the table.
  • Radius Solis: Standard wand attack
    Level	10	35	60	85	110	135	150
    Type	-	-	-	-	-	-	G
    PowLvl	10	35	60	85	110	135	153
    
    Base	4	7	9	11	13	15	16
    Rand	5	8	10	12	13	14	16
    BtH	1	4	8	11	14	17	19
    
    BowBR	130	205	280	355	430	505	559
    BowStat	166	331	496	661	826	991	1109.8
    BowBTH	1	4	7	10	13	16	19
    
    ExpMP	15	32	52	76	103	133	155
    ImpMP	12	25	41	60	81	105	123
    
    A-MCP	79	356	4094	54879	744821	10118016	48410333
    A-MCS	39	178	2047	27439	372410	5059008	24205166




  • Shiba -> RE: Weapons - Read the first post! (9/13/2018 14:08:33)

    Is it possible for the Deery guest's ststus to stack with itself and other effects of its kind?




    Ianthe -> RE: Weapons - Read the first post! (9/18/2018 0:18:49)

    Updated stats for the Quindent. It's still in Cap'n Munch's shop.

    Water spear. Not MC. +2 BTH lean.

    Special is one hit, Ranged Water, with an additional +3 BTH (for a total of +5).
    Old	5Z	25	50G	70Z	75	100G	125	-
    Level	15	35	55	75	95	115	135	150
    Type	Z	-	G	Z	-	G	-	G
    PowLvl	47	35	59	86	95	118	135	153
    
    Base	11	10	12	15	16	18	20	21
    Rand	11	9	13	15	16	19	19	22
    BtH	6	4	7	11	12	15	17	19
    
    Proc	10	10	10	10	10	10	10	10
    SBR	8.26	6.56	10.05	14.32	15.26	17.13	18.47	19.84
    SLS	8.2	6.62	9.79	13.35	14.54	17.58	19.82	22.2
    SBtH	20	15	25	37	40	49	51	54
    
    Price	420	162	1115	1810	70781	570467	4599098	22004697
    Sell	Z	81	557	Z	35390	285233	2299549	11002348
    




    Caecus -> RE: Weapons - Read the first post! (9/18/2018 6:54:12)

    It seems like Expelcius also sometimes procs a daze on the enemy. Is that intended?

    Copy+paste error; will fix as soon as I get a new name for the default attack. ~IMR




    roobee -> RE: Weapons - Read the first post! (9/19/2018 22:14:47)

    I believe Big 151 is missing an entry.




    AliceShiki -> RE: Weapons - Read the first post! (9/25/2018 11:19:58)

    I hope it's alright to post this here, uhn... It's basically a compilation of all the updates on the blade of awe and its counterparts' specials... I didn't find them anywhere in the info subs, and it's really hard to find it by searching through General, so...

    quote:


    So, summary of how the stuff works now. Still 10% proc rate, PWD is now a 10% chance of happening (1% total) and is basically considered the MC for the weapon.

    Guardian Dragon is a 30% chance of happening (3% total) and numbers got tweaked, but IMR worked on that, so I dunno them off the top of my head.

    The other 4, Mana Vamp, Health Vamp, Spiral Carve, and Awe Blast, each have a 15% rate, or 1.5% chance total for each.
    It also checks in that order, it rolls first for Mana Vamp, but Mana Vamp's been tweaked.
    However, you also will not even get Mana Vamp unless you're missing enough MP to benefit.
    So if you're full on MP, you never get Mana Vamp.
    It checks for (PlayerMaxMP - PlayerMP), if that # is not >= the MP cost of a spell equal to your level, Mana Vamp doesn't proc.
    Health Vamp just checks if you're <= 75% HP, otherwise it won't proc.

    Spiral Carve is now auto-hit, but deals *0.85 damage.

    Awe Blast is a standard special.

    If either of the Vamps get removed from the pool, their proc rates get divvied up equally between Spiral/Blast.
    So if you're full on HP/MP, your proc rates are 10% PWD, 30% GD, and then 30% each for Spiral Carve or Awe Blast.

    quote:


    Guardian Dragon Formula:

    [17 + (PowLvl - MonsterLvl)/2]% of the monster's max HP

    this is to a minimum of 1 expected Melee attack.


    by "an expected Melee attack" I mean,

    numPlayerBase = (5.25 + 0.5625*PowLvl + 0.00375*PowLvl*PowLvl) / 2;
    numPlayerRand = (5.25 + 0.5625*PowLvl + 0.00375*PowLvl*PowLvl);
    intExpectedSTR* = 2.1462*PowLvl + 10.399
    intExpectedLUK* = 0.7123*PowLvl - 19.111 (if PowLvl < 90) or 5*PowLvl - 400
    numPlayerStat = (200 + 13.2*PowLvl)/200 * (intExpectedSTR/8 + intExpectedLUK*3/80); <-- Changed!
    numPlayerAvgDamage = numPlayerBase +numPlayerRand/2 + numPlayerStat/2;

    Base = numPlayerAvgDamage*LEAN
    Rand = numPlayerAvgDamage*(1-LEAN)*2
    Stat = 0%

    *Min 10; max 200; rounded to the nearest 5
    *Min 0; max 200; rounded to the nearest 5


    I think this was all, hope it's alright to repost this here! ^^)/

    *hopes I didn't just miss the place it was posted in*

    Thanks to Afterlifex for posting all this in General!

    Edit: New update on the Awe weapons by IMR:
    quote:

    Everyone loved the Awe weapon update, right? Well I've been working on some extra things that didn't make it the original weeks.

    I just finished adding a new Special, Soul Vampire. It does exactly what you think it does. I'm actually adding it as a bugfix, because I accidentally rolled some code with Werepyre, and I needed to fix it ASAP. Hooray?

    The other thing I'm still working on is a way to select your Awe special. If you really really like that new Soul Vampire, then you'll be able to make your Awe weapon ONLY do Soul Vampire when it procs. Yes, you'll be able to get PWD too, but it'll come with a lower proc rate so that it's not TOO broken. I should have this ready by November, assuming that Werepyre takes a reasonable amount of time to code *crosses fingers*

    This is a special that deals damage to the opponent and heals your SP. No information was given in the proc rate or anything like it.




    alchim -> RE: Weapons - Read the first post! (10/2/2018 13:41:56)

    @IMR, The following weapons need info subs:

    -Ironbloom Warhammer (26 April)

    -MotherRose Staff Updated
    -MotherSwan Staff Updated

    -Neko's Bow (17 May)

    -Wooden Plank (18 May)

    -Morningstar Whip (24 May)

    -Dragon Strike Lance (June 13)
    -Fire Dragon Blade
    -Fire Draconic Blade

    -Fat Panda Shortboard (June 14)
    -Thanatos Surfboard
    -Octo Kneeboard

    -Patriot Blade XVIII (28 June)

    -Big 151 (July 05)
    -Freedom Dagger
    -Freedom Spear
    -Freedom Staff
    -Dominion Sickle
    -Dominion Glaive
    -Dominion Mace

    -Updated Fireworks Spear (July 13)

    -Arctic Athame (August 5)
    -High Noon
    -Dracolich Devastator

    -Thunderbird Joust Lance (August 6)

    -Awe weapons, long sword, short sword, staff (August 10)

    -Anchor Chain (War of the Seas)
    -Drowning Depths (War of The Seas)




    AliceShiki -> RE: Weapons - Read the first post! (10/12/2018 1:53:04)

    quote:

    The Pearl Dragon Blade's entry has wrong numbers in the choke, the numbers listed on the entry are what you get against 130% resistance, not 100%! >.<

    Sorry for the bother! >.<

    Got this. ~Carandor




    AliceShiki -> RE: Weapons - Read the first post! (10/20/2018 1:33:43)

    quote:

    quote:

    The Pearl Dragon Blade's entry has wrong numbers in the choke, the numbers listed on the entry are what you get against 130% resistance, not 100%! >.<

    Sorry for the bother! >.<

    Sorry, I just discovered that this is partially wrong.

    The Pearl Dragon Blade seems to give a stronger status if you're using the melee version. The choke can reduce the monster's effectiveness to 79.53% with the magic version against 130% resists, while it gives 72.7% with the melee version. So... It seems the magic version has 33% less status inflicting power than the melee one, which isn't listed in the pedia entry at all.

    Testing against the Combat Practice (which is not an energy monster, so the choke has 1/2 effectiveness) gave a 89.5% choke with melee version and 92.13% with the magic one, so this seems consistent.

    I guess the pedia entry just needs an update to show that the magic version of the weapon gives a weaker status then? Thanks in advance! ^^)/

    Got this. ~Carandor




    AliceShiki -> RE: Weapons - Read the first post! (10/20/2018 18:58:58)

    Uhn... Found a few weird things in the Encyclopedia that were related to the Akriloth's Carnage Sword.

    quote:

    First, in the index by element, the level 150 version isn't listed for some reason.
    Second, the links to the versions of level 90, 110 and 130 link to the Giant's Cotton Swab instead of linking to the weapon in question.
    Third, the weapon isn't tagged as released in the subs.
    ~ Whoops. Copy Paste errors. Ward_Point
    Fourth, in the analysis section, the special is listed as having the damage of a 20% proc special (1488% BR and 1665% LS), but the subs show completely different numbers (19.84% BR and 22.2% LS) as it's a 10% proc special.

    I think those were all? The same issues seemed to repeat with the staff, except the thing of being wrongly linked in the pedia that is.




    Ianthe -> RE: Weapons - Read the first post! (10/26/2018 0:42:11)

    New package item: Rastille's Wrath

    Melee/Ranged/Magic Fire Scythe, click the handle to change Melee/Ranged/Magic damage, and click the blade of the scythe to equip the Rastille armour. 1/3 base lean and -3 BtH lean, weapon costs *1.65 of a normal weapon.

    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    
    Melee/Ranged
    Base	12	14	16	18	20	21
    Rand	13	15	17	19	20	22
    BtH	7	10	12	15	17	19
    
    Magic
    Base	9	11	12	14	15	16
    Rand	10	10	13	13	15	16
    BtH	7	10	12	15	17	19
    
    Proc	20	20	20	20	20	20
    SBR	7.54	9.77	11.63	12.85	14.02	14.88
    SLS	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	25	33	41	49	52	54
    
    MCSOP	1839	14523	116788	941270	7588511	36307750
    MCSOS	919	7261	58394	470635	3794255	18153875




    Ianthe -> RE: Weapons - Read the first post! (11/3/2018 23:03:11)

    Ethereal Soul Drinker. Kam says:

    Light version of Soul Drinker, MC is +1/6 damage on the special, flavour effect is the special checks your HP and MP on firing, if either is below 80%, the special deals half damage and heals you based on damage done. HP healing takes priority over MP healing, healing is = to DamageDone/MobLightRes for HP, with a *1.5 multiplier for MP healing.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Melee
    Base	6	7	8	10	11	12	13
    Rand	20	23	26	28	33	38	38
    BtH	6	7	9	12	15	18	19
    
    Magic
    Base	5	5	6	7	8	9	10
    Rand	14	17	19	22	25	28	28
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	5.87	7.31	9.17	11.45	12.97	14.43	14.88
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	19	24	31	40	50	53	54
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




    Ianthe -> RE: Weapons - Read the first post! (11/5/2018 16:07:21)

    2019 Calendar promo item: Pyro Chrono Dagger. Kam says:

    Basically a Fire clone of Eternal Chrono Dagger, except this one scales and if used with the Pyro shield it does +5% damage. Numbers below are just for example

    Level	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B
    PowLvl	23	41	59	78	98	118	138	153
    
    Base	10	12	15	17	20	22	24	26
    Rand	4	7	7	9	9	11	12	12
    BtH	3	5	7	10	12	15	17	19
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Fire/Pyro_Chrono_Dagger.jpg[/img]
    DESCRIPTION
    This special Chronomancer's dagger is powered by a flame frozen in time. It can strike at your foe's body or soul, damaging their health or spirit respectively!

    *******Click the blade to swap weapon types!
    *******Your weapon now deals «» Melee damage to your foe's HP!
    *******Your weapon now deals «» Ranged damage to your foe's HP!
    *******Your weapon now deals «» Magic damage to your foe's HP!
    *******Your weapon now deals «» Melee damage to your foe's SP!
    *******Your weapon now deals «» Ranged damage to your foe's SP!
    *******Your weapon now deals «» Magic damage to your foe's SP!
    ******Click the hilt to attack your foe's body!
    *****††Your dagger will now strike at your foe's body and damage their HP!
    ******Click the hilt to attack your foe's soul!
    *****‡‡Your dagger will now strike at your foe's soul and damage their SP!

    ~Carandor




    Ianthe -> RE: Weapons - Read the first post! (11/5/2018 16:13:46)

    Available from the Werepyre shop: Werepyre Blade. Kam says:

    Melee Earth Sword and Melee Darkness Sword, neutral BtH and base/rand leans. MC effect is that the weapon gets half normal stat bonuses of STR/INT divided evenly for damage (instead of just STR) and uses STR/INT for BtH stats instead of STR/DEX.
    Level	40	70	95	120	135	150
    Type	-	-	-	-	-	G
    PowLvl	40	70	95	120	135	153
    
    Base	8	10	12	14	15	16
    Rand	15	21	24	27	29	32
    BtH	5	9	12	15	17	19
    
    Proc	20	20	20	20	20	20
    SBR	5.44	8.81	11.45	12.97	13.85	14.88
    SLS	5.46	8.43	10.91	13.38	14.87	16.65
    SBtH	17	30	40	50	51	54
    
    MCPrice	279	5758	77859	1057377	5059007	24205166
    MCSell	139	2879	38929	528688	2529503	12102583




    Lord Markov -> RE: Weapons - Read the first post! (11/5/2018 17:09:18)

    Is there any penalty for using these with an "incorrect" subrace like the other subrace weapons?




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