Kamui -> RE: Shields - Read the first post! (2/1/2021 22:41:31)
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Nutcracker Defender Light shield, MC effect causes you to be granted a beneficial effect at the end of your turn based on which mode the shield is in, the shield has 3 modes. In order to activate these effects, you must have the listed SP to power the effect, the shield pays 5% Melee MC as well as 20% Melee in SP for these effects. In EleShield mode, which is the default, the shield will grant you a 1-turn -(25/1.4 = 17.86)% damage taken universal EleShield (as a quick-cast, this would be locked to Light or take a cost/potence penalty to be non-elemental, but since you have to end turn with the shield equipped, that's enough to not have it considered always useful). In DefBoost mode, the shield will grant you a 1-turn +15 MRM DefBoost. Finally in Regen mode, the shield will apply a mini healing spell to you worth 25% Melee, with a x0.85 modifier since it auto-hits (no always useful penalty since, again, you must end your turn while the shield is equipped), primary stat for the spell is END instead of INT. If you don't have enough SP when your turn ends to power any of these effects, the shield will skip applying its chosen effect, and instead heal your SP for 5% Melee (so 1/4 of the usual SP cost for the effects). If used with the Nutcracker weapons, the shield will only charge 15% Melee in SP (so 3/4 of the amount listed) per turn, if you don't have the required SP, the shield will instead heal your SP for 10% Melee (so 1/2 of the amount listed). Level - 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153
MPLvl 58 77 97 117 137 152
SPCost 25 34 44 56 68 78
Ele -18 -20 -22 -24 -25 -26
Melee 10 12 13 13 14 14
Ranged 10 12 13 13 14 14
Magic 9 11 12 12 13 13
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