RE: Shields - Read the first post! (Full Version)

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Kamui -> RE: Shields - Read the first post! (12/30/2020 17:25:35)

Mystic Father Time

Basically an Energy clone of the existing Father Time shield. Shares the same variable and such for the time reversal.

Level	5	15	35	55	75	95	115	135	150G
									
Energy	-2	-6	-14	-19	-21	-23	-24	-25	-26
									
Melee	2	4	6	8	11	12	15	16	16
Ranged	-4	-4	-2	0	5	6	6	6	8
Magic	1	4	5	8	11	12	14	16	16
									
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Shields - Read the first post! (1/9/2021 21:58:01)

Lorian Shield

Light shield, MC effect toggles between two modes. It will either boost your block rate against incoming attacks by default, or lower your damage taken. Similar to the Master's Blade, it scales potency based on how full your HP is, with a value = to 10% Melee at 100% HP, 5% Melee at 75% HP, and 0% Melee at <= 50% HP, basically every 5% HP you lose below your max you lose 1% Melee worth of potency on the shield's effects. The following numbers are based on you being at 100% HP, thus are the full potency at 10% Melee.

Block mode: Lowers BtH of incoming attacks by 6.

Resistance mode: Lowers incoming damage by -(10 / 1.4 = 7.14)%.

If used with the Master's Blade, the Master's Blade effects get doubled potency.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
Melee	0	2	6	7	9	12	12	13	14
Ranged	0	2	6	7	9	12	12	13	14
Magic	0	2	6	7	9	12	12	13	14
									
Ele	-3	-7	-13	-19	-21	-22	-24	-25	-26




Lv 1000 -> RE: Shields - Read the first post! (1/17/2021 23:58:39)

From Kam on Discord:

Item Update -
quote:

Lorian Shield: Similar to the Master's Blade, the shield now caps out at effects = to 15% Melee at full HP. So at full HP you'll get +9 MRM in block mode, or take -(15/1.4)% damage in damage reduction mode. These still scale down as before, so you'll go down to 7.5% Melee for the effect at 75% HP (so +4.5 MRM, for example), and the effect vanishes fully at <= 50% HP.




Kamui -> RE: Shields - Read the first post! (2/1/2021 22:41:10)

Brightslayer Bulwark

Ice shield, MC effect is that based on the % of attacks that miss against you from the monster, you gain up to a +33.333...% damage Empowerment effect for the next turn, basically the bonus is +(100 / 3 x Misses / Attempts)% damage. MC is normally 5% Melee, due to 85% hit rate that gets /0.15, so that gives us 33.333...% Melee. This Empowerment effect covers all elements, and is applied at the start of your turn, and you can freely swap shields once the effect is applied. If using the Brightslayer weapons, the potency of this effect gets doubled to a max of +66.666...% damage Empowerment. Scales, so sample numbers are below.

Level	-	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
Ele	-18	-20	-22	-24	-25	-26
						
Melee	9	11	12	12	13	13
Ranged	10	12	13	13	14	14
Magic	10	12	13	13	14	14




Kamui -> RE: Shields - Read the first post! (2/1/2021 22:41:31)

Nutcracker Defender

Light shield, MC effect causes you to be granted a beneficial effect at the end of your turn based on which mode the shield is in, the shield has 3 modes. In order to activate these effects, you must have the listed SP to power the effect, the shield pays 5% Melee MC as well as 20% Melee in SP for these effects. In EleShield mode, which is the default, the shield will grant you a 1-turn -(25/1.4 = 17.86)% damage taken universal EleShield (as a quick-cast, this would be locked to Light or take a cost/potence penalty to be non-elemental, but since you have to end turn with the shield equipped, that's enough to not have it considered always useful). In DefBoost mode, the shield will grant you a 1-turn +15 MRM DefBoost. Finally in Regen mode, the shield will apply a mini healing spell to you worth 25% Melee, with a x0.85 modifier since it auto-hits (no always useful penalty since, again, you must end your turn while the shield is equipped), primary stat for the spell is END instead of INT. If you don't have enough SP when your turn ends to power any of these effects, the shield will skip applying its chosen effect, and instead heal your SP for 5% Melee (so 1/4 of the usual SP cost for the effects). If used with the Nutcracker weapons, the shield will only charge 15% Melee in SP (so 3/4 of the amount listed) per turn, if you don't have the required SP, the shield will instead heal your SP for 10% Melee (so 1/2 of the amount listed).

Level	-	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MPLvl	58	77	97	117	137	152
SPCost	25	34	44	56	68	78
						
Ele	-18	-20	-22	-24	-25	-26
						
Melee	10	12	13	13	14	14
Ranged	10	12	13	13	14	14
Magic	9	11	12	12	13	13




Bao Zi -> RE: Shields - Read the first post! (2/2/2021 15:10:40)

@ Kamui
quote:

If using the Brightslayer weapons, the potency of this effect gets doubled to a max of +66.666...% damage Empowerment. Scales, so sample numbers are below.


Brightslayer Bulwark did not get any boost when using with Brightslayer weapons.




battlesiege15 -> RE: Shields - Read the first post! (2/4/2021 11:17:29)

Could we get official info subs for the Dreamweaver shields? Thank you.




Kamui -> RE: Shields - Read the first post! (2/12/2021 19:17:22)

Dark Asgardian Shield

Darkness shield, MC effect is skill compression. The skill checks your equipped weapon to determine its SP cost and if it should do Melee/Ranged/Magic damage. The skill has a +10 accuracy lean and pays 66.5% Melee (this is done after calcing the boost it gets from EleComp for being on a shield) to attempt to inflict a 3 turn (33.3... x MobDarkRes x Hits / 2)% stun rate Daze, the skill has two hits. Status inflicts with your STR/DEX/INT (for Melee/Ranged/Magic damage, respectively) and LUK vs mob's END/LUK, 50% save.

Level	-	5	20	51	72	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	5	15	35	55	75	95	115	135	153
									
MPLvl	12	21	39	58	77	97	117	137	152
SPMeRa	41	55	88	127	171	222	279	342	392
SPMag	51	69	110	159	214	278	349	427	490
									
Base	15	20	35	51	72	96	124	154	179
Rand	28	41	68	104	144	194	247	309	358
Stat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
BtH	3	5	10	14	19	24	29	34	38
									
Dark	-3	-7	-13	-19	-21	-22	-24	-25	-26
									
Melee	0	2	6	7	9	12	12	13	14
Ranged	0	2	6	7	9	12	12	13	14
Magic	0	2	6	7	9	12	12	13	14




Ianthe -> RE: Shields - Read the first post! (2/25/2021 18:15:29)

quote:

Kinda minor but: I was fixing a bug with the Doom Knight's Blade and while I was there I figured I could touch up the code a bit. One thing led to another and
- it now scales
- it now uses *1.09 damage for no special (instead of *1.08)
- deals +10% damage to undead (instead of *1.1)
- really minor point, but it literally replaces [Mob's Darkness res] with [Mob's whatev res], instead of doing the *new/old. It should have the same outcome, except now it works against mobs with 0% Darkness.

I also got the shield because it'd be a bit weird of only one scaled, eh?
- it now scales
- its damage is a bit higher (the same way that we upped poison/burn when the stat cap was increased)




Kamui -> RE: Shields - Read the first post! (2/25/2021 23:21:32)

Legion Shogun Defender

Water shield. MC effect is that you hit your SP with a healing effect worth 2.5% Melee each time you get hit by an attack. Technically this has a /0.85 boost since it requires you getting hit, but it also gets a x0.85 penalty since it auto-hits. The 2.5% is the 5% MC split in half since we assume 2 hits on average per turn per source.

Level	10B	30B	50B	70B	90B	110B	130B	150B
PowLvl	19	36	54	73	93	113	133	153
								
Melee	1	2	4	4	8	10	12	12
Ranged	1	2	4	4	8	10	12	12
Magic	4	8	9	10	13	15	16	16
								
Water	-9	-14	-19	-22	-23	-24	-25	-26




Ianthe -> RE: Shields - Read the first post! (3/11/2021 18:01:30)

New GGB item: Devourer of Souls

MC Ice shield. Scales according to the below values.

You can click on the shield to have it inflict an SP burn on the mob (power: 1.5, Harm, heals you equal to damage dealt). The monster can resist with a save at a +0 bonus (inflict with DEX/LUK, resist with CHA/LUK). This costs SP equal to [15% of a Melee skill] per turn.
Level	5	15	35	55	75	95	115	135	153
									
Melee	0	2	5	8	8	12	14	16	16
Ranged	-4	-3	-2	2	3	4	6	6	8
Magic	1	2	6	8	9	13	15	16	16
									
Ice%	-4	-8	-14	-19	-22	-23	-24	-25	-26

SPCost	5	7	12	18	25	33	41	50	59




Lorekeeper -> RE: Shields - Read the first post! (3/26/2021 16:25:44)

From "Utgard, Loco!", the April Fools quest, via Kamui:

quote:

Ancient Tower Scale

Water/Ice shield, Ranged >= Magic > Melee for blocking priority. MC is a simple ele-toggle, nothing unusual otherwise. x2.2 cost since it compresses two elements.

Level	5	15	35	55	75	95	115	135	150G
									
Ele	-2	-6	-14	-19	-21	-23	-24	-25	-26
									
Melee	-4	-4	-2	0	5	6	6	6	8
Ranged	2	4	6	8	11	12	15	16	16
Magic	1	4	5	8	11	12	14	16	16
									
MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




Ianthe -> RE: Shields - Read the first post! (4/4/2021 1:05:08)

From the new Grenwogfest quest: Spring Dryad Defender. Kam says:

Water shield, Melee > Ranged > Magic MRM priority. MC effect is misc compression that gives you a STR/INT boost while active. SP cost of this is x2 of what it would normally be since it's not on an actual misc slot. Guardian version gets a -1 SP cost which is already factored into the numbers below.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
STR	5	10	10	15	15	20	20	25	30
INT	5	10	10	15	15	20	20	25	30
SP	7	14	14	21	21	28	28	35	41
									
Water	-3	-7	-14	-19	-21	-23	-24	-25	-26
									
Melee	2	4	6	9	11	13	14	15	16
Ranged	-2	0	2	4	8	8	10	11	11
Magic	0	2	4	7	9	11	13	14	14
									
MCPrice	44	59	222	1533	12102	97323	784392	6323759	30256458
MCSell	22	29	111	766	6051	48661	392196	3161879	15128229




Kamui -> RE: Shields - Read the first post! (4/12/2021 23:51:11)

Void Awakening Wall

MC Fire shield.

Comes with a skill, like the Lt. Lore shields. Costs SP, gets +eleComp to damage. Fire, follows weapon type, +10 BTH lean.
Level	5	15	35	55	75	95	115	135	150G
									
Melee	0	4	5	7	8	11	13	14	14
Ranged	0	3	4	7	7	10	12	13	14
Magic	0	2	4	6	7	10	12	13	13
									
Fire%	-3	-6	-14	-19	-22	-23	-24	-25	-26

SKILL COST
Me/Ra	30	45	80	120	166	217	273	335	392
Magic	38	57	100	151	208	271	342	419	490




Kamui -> RE: Shields - Read the first post! (4/29/2021 16:21:40)

Doomlight FrostRipper/TremorHide Defender

Ice/Earth shields. MC effect is a +10 potence to the Backlash status, and the shield also takes a -6 MRM penalty (already factored into the numbers below) to apply a Backlash that strikes back for (20/1.4)% of the damage you take. Scales, with lowest level being PowLv 59, sample numbers below. The Backlash potence is low due to the fact the shield itself also applies Backlash. When in the full Doomlight set of the same element as the shield, the potence on the shield triples to +30.

Level	-	72	92	112	132	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
Ele	-18	-20	-22	-24	-25	-26
						
Melee	4	6	7	7	8	8
Ranged	4	6	7	7	8	8
Magic	3	5	6	6	7	7




Kamui -> RE: Shields - Read the first post! (5/8/2021 23:47:22)

Adept/Evolved Protector Shield

Earth/Water and Energy/Light shields, not ele-swap, just separate versions, so 4 items total. MC effect is that after a hit is attempted against you, you gain +4.5 blocking vs that damage type (Melee/Ranged/Magic) until another damage type is attempted against you. If in the armour/weapon of the same element as the shield, then this effect gets tripled to +13.5 blocking.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
Melee	0	2	6	7	9	12	12	13	14
Ranged	0	2	6	7	9	12	12	13	14
Magic	0	2	6	7	9	12	12	13	14
									
Res	-3	-7	-13	-19	-21	-22	-24	-25	-26
									
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Guardswordian -> RE: Shields - Read the first post! (9/7/2021 10:09:10)

Any info on blueberry shieldcake? How is it different from strawberry shieldcake?




Sapphire -> RE: Shields - Read the first post! (9/7/2021 10:40:33)

Exact clone, except defends versus water.




OG Ranger -> RE: Shields - Read the first post! (9/9/2021 16:32:11)

Anywhere where the word "light" appears on strawberry shieldcake infosub replace it with "water".




Kamui -> RE: Shields - Read the first post! (9/10/2021 14:41:13)

Frostwyrm Defender
Location: Summer Token Donation Drive (Rare)

Ice shield, MC effect is a simple +5 Potence for all hostile status effects you inflict on the mob. If using the Frostwyrm armour and a Frostwyrm weapon, this bonus gets tripled to +15.

Level	-	5	28	51	72	92	112	132	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	5	15	35	55	75	95	115	135	153

Ice	-3	-7	-14	-19	-21	-23	-24	-25	-26
								
Melee	2	4	6	9	11	13	14	15	16
Ranged	-2	0	2	4	8	8	10	11	11
Magic	0	2	4	7	9	11	13	14	14

~Added Location. ~Anim




Lv 1000 -> RE: Shields - Read the first post! (10/2/2021 20:07:48)

Titan's Fall / Tiamoth's Memorial

quote:

Fire Shield

Lv 150 Stats: -26% Res, 14/13/14 M/R/M

Effect: You take +(15/1.4)% = ~+10.7143% more damage but deal (15/0.15/2)% = 50% melee for each blocked enemy attack as "Counter Damage".

MC: Compresses a skill toggle that pays 15% melee, or 59 SP, per turn to double the Counter Damage, so 100% melee per blocked attack.

Note: The Counter Damage auto-hits, not sure if it has an auto-hit penalty to compensate for this.




Lorekeeper -> RE: Shields - Read the first post! (10/8/2021 23:32:12)

Official subs for the above, via Kamui:
Location: Warlic's Shop --> Quests --> War Between Shadows --> Shadowfall II
quote:

Titan's Fall/Tiamoth's Memorial

Fire shield, MC is skill compression used for the alternate mode on the shield. Normally, the shield causes you to take +(15/1.4)% damage, and in exchange you deal Harm damage = to (15/0.15/2)% Melee at the start of your turn per attack you blocked in the previous turn. If you click the shield you toggle on the SP mode where you pay 15% Melee in SP to double the damage the shield deals per block, so you still take the bonus damage, but the shield now deals Harm damage at start of your turn = to (30/0.15/2)% Melee per attack you blocked in the previous turn.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
CostLvl	5	15	35	55	75	95	115	135	152
SPCost	5	7	12	18	25	33	41	50	59
								
Melee	0	4	5	7	8	11	13	14	14
Ranged	0	2	4	6	7	10	12	13	13
Magic	0	3	4	7	7	10	12	13	14
									
Fire	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166

~Added Location. ~Anim




Lorekeeper -> RE: Shields - Read the first post! (10/28/2021 19:39:48)

Slime Barrier, Mogloween Seasonal Shop.

This item is a player suggestion made by CH40T1C!. In the words of Mr. Torgue, THAT IS AWESOME.

via Kam:

quote:

Water shield, Melee > Ranged > Magic focus (cushions against Melee best, Ranged can pierce through better, and Magic passes right through). MC effect is that at start of your turn, you get hit with a fake attack similar to the Titan's Fall shield. This attack is worth (5*0.85/0.85/2)% Melee per hit that you took in the prior turn, and is Heal element.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
Water	-3	-7	-14	-19	-21	-23	-24	-25	-26
									
Melee	2	4	6	9	11	13	14	15	16
Ranged	0	2	4	7	9	11	13	14	14
Magic	-2	0	2	4	8	8	10	11	11
									
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Lorekeeper -> RE: Shields - Read the first post! (11/11/2021 10:32:32)

Lost Talon MC set shield, via Kam:

quote:

Talonguard/Lost Talon Tower

Talonguard used for Lv <= 135, Lost Talon for the Lv 150 ones. MC effect for this is that you toggle on and adjusts the shield's Light and Ice resists to be = to its current Wind resists. So the Lv 135 version will get -25% to Wind/Light/Ice all at once. This is a bit wonkier than normal compression, which normally charges extra gold, so we're charging 10% Melee per turn per element, so this will cost 20% Melee per turn. Full Set Bonus is that if you're in the armour and one of the set weapons, you get a further reduction in your Light/Ice resists = to the difference between those and the Wind resist on the armour of the same level tier. So if there's a 7% difference between Wind and Light/Ice (like at Lv 150) then you get a further -7% on the shield's resists while the toggle is active, so your Wind/Light/Ice resists will all be equal. This isn't as much as the usual effect, so we're charging an extra 10% Melee for this, FSB would normally be worth 10% Melee for a 3-piece set, but this FSB gets halved to 5% since you're able to use this to have Wind as your attacking element and Wind/Light/Ice as your defending elements, so your total extra cost in the full set is 5% Melee, so outside the set, you pay 20% Melee in SP per turn to maintain the extra resists, in the set you pay 25% Melee in SP per turn to maintain the extra resists. Also has Lv 11/80 Z versions that cost 407/2200 tokens respectively, and match stats with the Lv 45/90 versions.

Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153
								
Wind	-17	-20	-22	-23	-24	-24	-25	-26
								
Me/Ma	3	5	5	8	9	12	12	12
Ranged	8	9	10	12	13	15	16	17
								
MPLvl	45	60	75	90	105	120	135	152
20%SP	20	26	33	41	49	58	67	78
25%SP	25	33	42	51	61	72	84	98
									
MCPrice	451	2047	9682	46217	221019	1057377	5059007	24205166
MCSell	225	1023	4841	23108	110509	528688	2529503	12102583




Kamui -> RE: Shields - Read the first post! (11/24/2021 17:13:51)

Chaosborn Agent/Raider Lantern

MC shield.

Comes with a built-in spell, Chaosborn Rage. 2 hits, [follows weapon type], -50% damage. The monster is then Blinded (-15.6*[eleComp]*[hits connected]/2 BTH, 5 turns) and Berserk (-20 BTH lean). The monster can resist both effects with a save at a -20 penalty (inflict with [mainstat]/LUK, resist with CHA/LUK).

Bonus: Incoming attacks take a -6 BTH lean (so -6 BTH and *1.075 damage, if there's no other lean mods).
Level	55G	75G	95G	115G	135G	150G
						
Melee	8	10	11	12	13	13
Ranged	8	10	11	13	14	14
Magic	9	11	11	13	14	14
						
Res%	-19	-21	-23	-24	-25	-26




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