RE: Weapons - Read the first post! (Full Version)

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AliceShiki -> RE: Weapons - Read the first post! (8/11/2019 6:52:35)

New info on Donation items, from Kamui I think, dunno, nobody told me the source. I think the name of the set is Desert Rider? No clue on name of specific items though.

Anyways, credits to Lord Markov for sharing it.
quote:

Weapon is Light, toggles Melee/Ranged/Magic, special attempts to inflict Choked.
MC effect is a Choke attempt on special, does max of 3 hits, attempts a -(5.6*MobLightRes)% damage Choke that lasts 2*Hits turns, inflicts with VSTAT for Melee/Ranged/Magic weapon modes for majour and LUK for minor stats, mob resists with END/LUK with a 50% save.




Ianthe -> RE: Weapons - Read the first post! (8/18/2019 16:38:32)

Loremaster's Tome

Neutral Tome. Comes with three spells: The Good (Eldron the Good for Light damage), The Bad (Devourer Moon for Harm damage), and The Ugly (Bean Twilly for Earth damage). The Harm spell does *0.9 damage, but other than that the spells are standard in every way.

Can also draw mana.

If spells are disabled, it does a fallback bow attack. Harm, one hit, x0.9 of the listed damage.

Scales like a GGB item. Below are sample numbers:
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	5	6	8	9	11	12	13	14
Rand	5	5	10	11	14	14	16	18	20
BtH	1	2	4	7	9	12	14	17	19

SPELLS
MPLvl	5	15	35	55	75	95	115	135	152
MPCost	50	76	134	201	277	362	456	559	653

Base	10	17	35	57	82	111	143	179	215
Rand	13	24	48	76	110	148	192	240	286
Stat	133	199	331	463	595	727	859	991	1109.8
BtH	1	3	8	13	18	23	28	33	38

FALLBACK
BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19


'19 Tibblefest prize: Desert Raider Armaments. Kam says:

Melee/Ranged/Magic Light Katar(tagged as Dagger/Fist)/Spear/Staff. Has a +10 BtH lean in Katar mode, +6 in Spear mode, and +/- 0 in Staff mode. Base/random lean stays the same in all modes. MC effect is a Choke attempt on special, does max of 3 hits, attempts a -(5.6*MobLightRes)% damage Choke that lasts 2*Hits turns, inflicts with STR/DEX/INT for Melee/Ranged/Magic weapon modes for majour and LUK for minor stats, mob resists with END/LUK with a 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	15	23	41	59	78	98	118	138	153

Melee/Ranged
Base	8	9	12	14	16	18	20	23	24
Rand	4	6	7	9	11	13	15	14	16
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	6	7	9	10	12	14	15	17	18
Rand	3	4	5	8	8	9	11	11	12
BtH	2	3	5	7	10	12	15	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25




Lorekeeper -> RE: Weapons - Read the first post! (8/30/2019 10:11:59)

Via Kamui:

quote:

(Elite) Carnagebringer

Melee Darkness/Wind Axe, -3 BtH lean and 1/3 base lean. MC effect is ability to toggle Darkness and Wind damage, has *2.2 price due to this.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

*2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
*2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166





Ianthe -> RE: Weapons - Read the first post! (8/31/2019 21:56:43)

quote:

From the new Burning Solstice quest: Jalek's Panic Reaver

Darkness axe, toggles Melee/Magic. No Special, so *1.08 damage.

MC: Click on it to eat one turn of your opponent's Fear. You gain BTH Boost (+[8.76*CHANCE] BTH, 2 turns) and Hypercritical (+[46.36*CHANCE]% LS rate, 2 turns).
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

MELEE
Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

MAGIC
Base	3	5	6	8	9	11	12	13	14
Rand	5	5	10	11	14	14	16	18	20
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Added. Scakk




AliceShiki -> RE: Weapons - Read the first post! (8/31/2019 22:14:39)

Uhn... What is CHANCE IMR? Is it the chance the opponent had of not acting or is it some weird math thingy?

Edit: Nvm, I just realized you said it only eats 1 turn of the fear, then the answer is obvious. I thought it ate the whole fear.




Warren. -> RE: Weapons - Read the first post! (9/1/2019 4:40:37)

is the Jalek axe bth boost /2 for spells?




Tropix -> RE: Weapons - Read the first post! (9/5/2019 0:44:10)

Any stats on Hoplite Xiphos, an Energy-type magic weapon?
Or Book of Burns, a Fire-type magic weapon?




Dreiko Shadrack -> RE: Weapons - Read the first post! (9/6/2019 10:27:03)

quote:

GGB Rare: Void Spear of War. Kam says:

Ranged/Magic Harm Spear, 2/3 random lean and +3 BtH lean. Harm damage means it does -10% damage, MC effect negates 5% of that penalty, so total effect is it deals -5% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Ranged
Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	2	3	4	4	5	6	7	7	8
Rand	7	9	14	19	22	24	26	30	32
BtH	1	2	4	7	9	12	14	17	19


is there a proc? if not does it get the usual *1.09 bonus?
No special, so *1.08 damage. ~IMR




I Overlord I -> RE: Weapons - Read the first post! (9/6/2019 15:03:08)

What's the damage penalty on (Elite) Hoplite Xiphos?

v Got it; thanks.




Ianthe -> RE: Weapons - Read the first post! (9/7/2019 15:57:05)

From the Umazen civil war: (Elite) Emancipator Falchion. Kam says:

Melee Light Sword, neutral base/rand and BtH lean. MC effect is Blind on special, does 2 hits, it will then attempt a Hits*2 turn -(9.75*MobRes) BtH Blind, inflict with VStat/LUK, mob resists with DEX/LUK on a 50% save. Elite version scales.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


(Elite) Hoplite Xiphos

Magic Energy Sword, neutral base/rand and BtH lean. Only the Elite scaling version is MCed, MC effect is a (Hits/Attempts)% chance to attempt a 1 turn -(6.3*MobRes)% damage Choke on the mob. Inflict with INT/LUK, mob resists with END/LUK, 50% save. [No damage penalty, apparently.]

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Price	32	43	162	1115	8802	70781	570467	4599098	22004697
Sell	16	21	81	557	4401	35390	285233	2299549	11002348




Ianthe -> RE: Weapons - Read the first post! (9/11/2019 14:59:44)

Update: the Asgardian+Asgoldian Hammers can now Paralyse, because someone asked.

Asgardian Hammer

MC Energy weapon, +10 BTH in both modes (not a typo), toggles between:
  • Melee mace, *1.08 damage for no real Special
  • Ranged thrown weapon, 100% proc, *1.1 damage for no real Special

    MC: At the end of your turn, there's a 1/8*[hits connected]/[hits attempted] chance of Paralysing the monster for 1*[Energy resist] turn(s), rounded randomly. The monster can resist with a save at a +20 bonus (inflict with [STR|DEX]/LUK, resist with END/LUK).

    FSB: While in the Asgardian armour+weapon+shield, the "no real Special" bonus is always *1.1, and you deal a further *1.2 damage against monsters with >0 STR.

    Same stat block as before.




  • Ianthe -> RE: Weapons - Read the first post! (9/12/2019 18:55:03)

    quote:

    New GGB item: Krieger Klaw. Kam says:

    Magic Darkness Fist/Dagger, +10 BtH lean on normal attacks, 1/3 base/random lean. MC is the special attempts to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (31.5/2*Hits*MobDarkRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the weapon deals +5% damage on normal and special attacks.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    Added. Scakk

    spoiler:

    Rare item hunt item: Great Knife. Kam says:

    Melee Darkness Sword, -10 BtH lean and neutral base/random lean. MC effect is a damage trigger, but done a bit differently. Every hit done with the weapon rolls a save, 40% base chance, inflict with Player STR/LUK vs mob's CHA/LUK, if the mob fails the save, that hit does +12.5% damage, as they lack the force of will to endure the torments that the overwhelmingly strong Pentamad Head represents.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Base	8	9	10	12	14	15	16
    Rand	16	19	22	24	27	32	32
    BtH	6	7	9	12	15	18	19
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z





    Lord Markov -> RE: Weapons - Read the first post! (9/12/2019 19:28:55)

    Just for clarification, 40% base chance is equivalent to a -4 to the base save, correct?

    -10 save. ~IMR




    Legendary Ash -> RE: Weapons - Read the first post! (9/13/2019 16:28:49)

    quote:

    From Kamui:
    Hey everyone, I just got the Great Cleaver weapon in the Rare Item Hunt shop! Just so everyone can make an informed decision on if they want to keep the Great Knife weapon, or contact Hollow to trade it at no cost for the new Great Cleaver, here's the info subs for both.

    Great Cleaver

    Melee Darkness Sword, -10 BtH lean and neutral base/random lean. MC effect is a +10% damage trigger vs any mob with > 0 STR.

    Both have the same stats, so here's those numbers.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Base	8	9	10	12	14	15	16
    Rand	16	19	22	24	27	32	32
    BtH	6	7	9	12	15	18	19
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z
    Added. Scakk




    Ianthe -> RE: Weapons - Read the first post! (10/5/2019 15:08:23)

    quote:

    From the Laundrygeist quest: Chiropteraxe. Kam says:

    Melee Axe, Light and Dark versions. -3 BtH lean and 0.25 base lean, also has a 20% 2-hit special which has the same -3 BtH lean. MC effect is the special attempts to inflict a (25.62*MobRes)% stun rate Fear for <Hits> turns on the foe. 50% save, inflict with VStat/LUK, mob resists with CHA/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    Added. Scakk




    Legendary Ash -> RE: Weapons - Read the first post! (10/6/2019 16:20:58)

    Taken from Chiropteraxe GBI
    quote:

    The wrong Fear amount in the wrong equation 2*25.62*.85*1.4*.5*82/85 = 29.41176% melee
    The correct Fear amount from the correct equation 25*85/(.85*1.4*.5*82) = 43.554% /2 turns = 21.777% Fear




    Lord Markov -> RE: Weapons - Read the first post! (10/10/2019 16:05:05)

    quote:

    [image]https://imgur.com/9xBPTZe.jpeg[/image]
    Shattered Soul Drinker
    Added. Scakk




    Ianthe -> RE: Weapons - Read the first post! (10/10/2019 19:26:26)

    quote:

    New GGB item: Shattered Soul Drinker. Kam says:

    Ice version of Soul Drinker, MC is +1/6 damage on the special, flavour effect is the special checks your HP and MP on firing, if either is below 80%, the special deals half damage and heals you based on damage done. HP healing takes priority over MP healing, healing is = to DamageDone/MobIceRes for HP, with a *1.5 multiplier for MP healing.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Melee
    Base	6	7	8	10	11	12	13
    Rand	20	23	26	28	33	38	38
    BtH	6	7	9	12	15	18	19
    
    Magic
    Base	5	5	6	7	8	9	10
    Rand	14	17	19	22	25	28	28
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	5.87	7.31	9.17	11.45	12.97	14.43	14.88
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	19	24	31	40	50	53	54
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z
    Added. Scakk




    Ianthe -> RE: Weapons - Read the first post! (10/10/2019 19:32:56)

    quote:

    From the Umazen Uprising Pt1 quest: Thunderpoint Spear. Kam says:

    Ranged Energy Spear, 2/3 random lean and +3 BtH lean (BtH lean applies only on normal attacks). MC effect is that the 2-hit special has a (42*MobEnergyRes*Hits/2)% chance to attempt a 1 turn Paralyse, usual deal of if the chance goes over 100% you have a (chance-100)% chance for it to turn into a 2 turn Paralyse. Inflict with VStat/LUK, resist with END/LUK, 50% save. If you're also using the Umazen Aspis, then the base chance doubles from 42% to 84%.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	2	3	5	6	7	8	9	10	11
    Rand	10	14	19	24	28	32	36	39	42
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	22	23	89	613	4841	38929	313756	2529503	12102583
    Added. Scakk




    Ianthe -> RE: Weapons - Read the first post! (10/10/2019 20:40:31)

    quote:

    From the Burning Solstice finale: Warmaster's Reaver/Axemaster's Atonement. Kam says:

    Both have Mighty/Arcane prefixes before the Melee/Magic versions, AA version is the Elite/scaling version, and can be swapped between Might/Arcane via the item upgrader. MC effect is a Fire/Wind element toggle. Has *2.2 price due to this. Is an axe, so 1/3 base lean, and -6 BtH lean due to being absurdly heavy. Has no special, so gets the usual damage boost due to that.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19
    
    *2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    *2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
    Added. Scakk




    Ianthe -> RE: Weapons - Read the first post! (10/25/2019 23:11:52)

    New package item: Plague Pick. Kam says:

    Melee/Ranged/Magic Earth Axe/Scythe/Staff, has a -3 BtH lean (for normal attacks) and 0.15 base lean in Axe/Scythe modes, neutral for both leans when in Staff mode. Similar to the Devouring Scythe, the weapon special does 4 Magic hits and deals -12.5% damage in MeRa or -(12.5/0.750% damage in Ma mode. It will then apply Choke Weakness for 5 turns at a -(Hits*5) penalty, no save. The weapon also scales like the Devouring Scythe, with a minimum level of 50, sample numbers below. MC effect is the ability to summon an armour, SeekRat's Suffering.

    Level	50	70	90	110	130	150
    Type	B	B	B	B	B	B
    PowLvl	54	73	93	113	133	153
    
    Melee/Ranged
    Base	15	18	20	23	25	27
    Rand	6	6	7	7	9	10
    BtH	7	9	12	14	17	19
    
    Magic
    Base	7	8	9	10	11	12
    Rand	13	15	18	20	22	24
    BtH	7	9	12	14	17	19
    
    Proc	10	10	10	10	10	10
    SBR	9.67	12.54	15.7	18.72	20.4	22
    SLS	9.13	11.64	14.28	16.92	19.56	22.2
    SBtH	25.9	34.45	43.45	52.45	58.25	63.25




    Ianthe -> RE: Weapons - Read the first post! (11/12/2019 22:01:30)

    From the Mogloween Pumpkin Spies quest: Ramshead's Cleaver. Kam says:

    Melee Fire Axe, -3 BtH lean on normal attacks and 1/3 base lean. MC effect is the special has a (32.2*Hits/Attempts)% chance to attempt to apply Thermal Shock to the foe for 1 round. Inflict with VStat/LUK, resist with CHA/LUK, 50% save.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Base	11	12	14	16	18	21	21
    Rand	10	13	14	16	19	20	22
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	6.17	7.58	9.4	12.01	14.49	16.03	16.5
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	21.4	27.25	34.45	44.35	55	61.25	63.25
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




    Kamui -> RE: Weapons - Read the first post! (11/16/2019 16:15:35)

    I'm a derp and forgot to put these up, better late than never?


    Zombie Hunter's Armaments

    Wind weapon, toggles between a Melee Dagger, a Ranged Gun (rifle), and a Magic Mace, gun is 100% special, has no "true" special, dagger/mace are regular 20% special items. Dagger gets +3 BtH lean, Rifle has a full -10 BtH lean, and Mace gets -3 BtH lean. They also have a 1/3, 1/10, and 1/3 base leans, respectively. MC effect is a +7.5% damage trigger and conversion to Light damage if facing an Undead mob. If in the full set, then the anti-Undead trigger is boosted to +10% damage. Scales, sample numbers below.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee
    Base	7	8	10	12	14	16	18	20	21
    Rand	6	8	11	13	15	17	19	20	22
    BtH	2	3	5	7	10	12	15	17	19
    
    Ranged
    Base	9	11	14	17	19	22	25	27	29
    Rand	2	2	3	3	5	5	5	6	6
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	5	6	8	9	11	12	14	15	16
    Rand	5	6	7	10	10	13	13	15	16
    BtH	2	3	5	7	10	12	15	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
    SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25
    
    BowBR	145	169	223	277	334	394	454	514	559
    BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BowBTH	1	2	5	7	9	12	14	17	19




    Ianthe -> RE: Weapons - Read the first post! (11/17/2019 14:29:13)

    Frostgale set: Frostgale's Breaker/Summit/Pillar. Kam says:

    Melee/Ranged/Magic Ice Mace/Spear/Staff, Mace has -3 BtH lean and 1/3 base lean, Spear has +3 BtH lean and 2/3 random lean, Staff is neutral for BtH and base/random lean. MC effect on all of these is attempting to inflict Freeze on the foe for 1 turn based on % of the attempted hits that land. Mace is (6.67*Hits/Attempts)% chance, Spear is (6.21*Hits/Attempts)% chance, Staff is (4.82*Hits/Attempts)% chance, differences on Mace/Spear are due to differing BtH leans. If it attempts the freeze, the mob then has to fail a 50% save for the freeze to succeed, inflicts with STR/DEX/INT for Mace/Spear/Staff for majour and LUK for minor, mob resists with END/LUK. If using the full set, the listed Freeze attempt rates are tripled. Special note for the Staff, its Freeze attempt effect also applies to any Ice spells the player casts, same save, % rate, etc. Lv 11Z and 80Z versions cost 407 and 2200 tokens and are equal to the Lv 45 and 90 versions in power level, respectively.

    Level	45	60	75	90	105	120	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	45	60	75	90	105	120	135	153
    
    Melee
    Base	11	13	14	16	17	18	20	21
    Rand	10	12	14	15	17	19	19	22
    BtH	6	8	9	11	13	15	17	19
    
    Ranged
    Base	5	6	7	8	8	9	10	11
    Rand	22	26	28	31	35	37	39	42
    BtH	6	8	9	11	13	15	17	19
    
    Magic
    Base	6	7	8	9	10	10	11	12
    Rand	12	14	16	17	18	21	22	24
    BtH	6	8	9	11	13	15	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	6.28	7.92	9.64	11.41	13.23	14.49	15.42	16.5
    SLS	5.96	7.44	8.93	10.41	11.9	13.38	14.87	16.65
    SBtH	21.85	28.6	35.35	42.1	48.85	55	58.75	63.25
    
    MCPrice	451	2047	9682	46217	221019	1057377	5059007	24205166
    MCSell	225	1023	4841	23108	110509	528688	2529503	12102583


    Frostwalker's Secret. Kam says:

    Ranged Ice Bow, 100 proc bow with a 20% true special, no BtH or base/random lean. Has the same effects as the other weapons in the set, this one has a (6.43*Hits/Attempts)% chance to attempt to inflict a 1-turn Freeze on the foe. This has a 50% save, inflicts with DEX/LUK, foe resists with END/LUK. If you are using the Frostwalker armour and shield, then as with the set weapons, the Freeze rate is tripled. One caveat is that if you are using this weapon in the Frostgale's Legacy armour, then it will deal *1.25 damage and it gets a damage bonus as though it were a normal 20% special weapon instead of a bow with a 20% true special, similar to how the crossbows and such from the Morningstar set work. Item scales to player level, sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    BowBR	145	169	223	277	334	394	454	514	559
    BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BowBTH	1	2	5	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
    SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25





    .*. .*. .*. -> RE: Weapons - Read the first post! (11/19/2019 18:09:08)

    Seems like I have forgotten how to post images. [:)]

    Anyhow below links to the weapons from the Frostgale set.

    [img]https://i.imgur.com/XHyNpiS.jpg[/img]
    Frostgale's Breaker
    Description: Never underestimate an archers's swinging arm! This relic of the North can knock your enemies cold!

    [img]https://i.imgur.com/i93Cx8P.jpg[/img]
    Frostgale's Pillar
    Description: Imbued with long-lost Ice magics, this staff will help you weave the freezing power of ancient champions into your Ice magic!

    [img]https://i.imgur.com/nG13CfO.jpg[/img]
    Frostgale's Summit
    Description: Favored by the mysterious huntress of the North, this spear houses an ancient freezing power!

    The special does 2 hits and it follows the damage type of the weapon.

    Edit, managed to figure it out how to post images. :)




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