Legendary Ash
Member

Sand Scurrier quote:
Pet is Light, toggles between +5% damage and DefLoss. Light pet, MC effect is a toggle, normally is +5% damage, click its head to have it pay 50% pet damage + MC (so total of 22% Melee), it will then do a 2hit attack that attempts to inflict a Hits*2 duration 9.5 MRM DefLoss on the foe. Inflict with CHA/LUK, mob resists with END/LUK, 50% save. Balance Equation Turns*Defloss*(Guest+Pet mod)*5*.5 save/4.25 The wrong Defloss amount in the wrong balance equation is 4*9.5*5*.5/4.25 = 22.35294% melee The wrong Defloss amount in the corrected balanced equation is 4*9.5*5*1.4*.85*.5/4.25 = 26.6% melee The correct Defloss amount through the correct balanced equation 22*4.25/(5*1.4*.85*.5*4) = 7.857 Defloss for 4 turns The Guest + Pet mod should not assume Guest's 60% melee since balance standards assume pure builds, such as a 200 Dex/Cha/Luk using a Cha weapon that deals *.75 damage to move 25% melee onto the Guest's base 30% melee and pet's 40% melee for a theoretical 170% melee. The Guest + Pet mod that Devs assume as 100% melee is from a hybrid build such as Str or Int with Cha, to get 25% melee from using Melee weapons or Spells, for a total of 195% melee. A 200 Str or Int/Dex/Luk build deals 100% melee +20% from pet +25% from skill for a theoretical 145% melee. As standards assume a non Cha Pure build, effects take /1.4 for global status condition balance purposes, there shouldn't be a /1.7 or /2 as Cha is not assumed to be standard. Nerfbat/Nerfkitten/Nerfit has the same /2 problem in calculating the 60% penalty The wrong Defloss amount in the wrong balance equation 40*.6*4.25/(.4*5*5*2*.85) = 6 Defloss per attempt The correct Defloss penalty amount through the correct balanced equation (6*.4*5*5*1.4*.85)/(4.25*40) = 42% penalty Cephalopod is missing the /.85 which other pets such as Lavender doll were correctly balanced with. The wrong Blind amount in the wrong balance equation 26.4*.5*5*1.4/4.25 = 21.74 melee The correct Blind amount in the correct balance equation 22*4.25/(5*1.4*.5*.85) = 31.42857 BtH Blind Furious Trobble quote:
ALSO you can click on the spell during the first ~two seconds of casting time to split the big trobble into three little trobbles. Three hits, 60% damage, and it gives you BTH Boost (+17 BTH, 2*[hits] turns) Like the Eye of Naab, Furious Trobble suffers from BtH that only affects pet and guest that excludes the player on the first turn, the BtH is applied to the player after the spell's hits connect, which is after the player's turn. An incorrect balance equation would be 17*6*5*1.4*.85/(4.25*2) = 71.4% penalty Another incorrect balance equation would be 17*5*5*1.4*.85/(4.25*2) = 59.5% penalty Extra work to correctly balance the equation, player dmg that includes skill is worth 1.2 and pet is .2 for a player side total of 1.4: 17*5*1.4*.85(5*1.2+6*.2)/(1.4*4.25*2) = 61.2% penalty Pig Drake quote:
Boosts your defences. Gives you +10.8375 blocking for two turns, modified by the Poelala level boost and multiplied by [Your CHA]/[Expected CHA] Should only have half of its defence boost be scaled to Cha/ExpCha as that is the standard for balancing status conditions that consume more than half melee + MC. Essence of Carnage quote:
DEFIANT Costs the listed MP/turn. You heal MP equal to [outgoing weapon damage]*[902X]%*[MPMult], where X is the number of hits that connected, multiplied by *(0.5 + 0.5*CHA/VStat) to a max of *1.1. This is multiplied by the Dunamis outlevelling penalty without a buffer, and damage from Magic weapons is multiplied by *4/3 to bring it in line. Also, you store the +X, and the next time you cast a spell you spend all the X and gain +[stored boost] % damage. So if you deal 10 weapon hits and then cast a spell, then the spell gains +10% damage. This boost is saved between battles, but is lost if you switch modes. evel 5 15 35 55 75 95 115 135 150G
MPCost 16 24 42 63 87 114 144 176 206
MPMult 3.91377 2.75328 2.11670 1.77971 1.57560 1.43705 1.36313 1.32670 1.31333 Guestmeleeworth*2*MpHealed  MpMult*.9(Neutral Armor +Melee/Ranged weapon+200 Mainstat no Luk because its a Guest)/MpUpkeep .6(2*206  1.31333*.9(5.59*32+11.098*12.5))/114 = 19.2588% cost penalty 1.31333*.02(5.59*32+11.098*12.5)/(653/1.25) = 1.5969%/2% = 10079.846% = 20.153% damage penalty Here spell damage and cost is balanced with *.8 damage and *1.2 cost, but the other mode is imbalanced. quote:
RAMPANT Costs the listed SP/turn. Functions like Dunamis: You gain +27% to Melee and Ranged damage from your weapons and spells, multiplied by *(0.5 + 0.5*CHA/VStat) to a max of *1.1, modified by Dun's outlevelling formula with no buffer. Also, you gain a Backlashlike effect. Any time you take damage from a monster attack the monster takes damage equal to (damage inflicted*0.386) as Harm damage. The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK). This doesn't trigger on type "other" attacks or on certain special monster attacks (e.g. instakills). Level 5 15 35 55 75 95 115 135 150G
SPCost 10 15 26 40 54 71 90 110 129 The 38.6% Backlash takes a *.5 due to monster damage being half of player output damage and +27% Melee/Ranged damage boost adds up to be 36.65%/63% for an MC guest equates to .581746, approximately an omni element *.6 penalty only to damage, however the Sp upkeep is 129/86 = 1.5 which is .1 more than an omni element *1.4 penalty only to cost. Total omni penalty is 1.581746 = .418254+1.51 = .91825, unlike Dunamis/Thernda/Poelala which only have a .4 damage penalty. The correct Sp cost should be the standard Sp Guest upkeep if the *.6 penalty should apply only to boost and backlash like Dunamis/Thernda/Poelala, or split to have MC Guest .63*.8 damage = 50.4% melee be distributed to the Melee/Ranged boost and Backlash/.5 as monster damage is half of players' and have a *1.2 upkeep cost. I recommend having the Backlash stay as .386 and put the rest of the points to a 50.4  .386*.5 = 31.1% Melee/Ranged damage boost Chiropteraxe quote:
Melee Axe, Light and Dark versions. 3 BtH lean and 0.25 base lean, also has a 20% 2hit special which has the same 3 BtH lean. MC effect is the special attempts to inflict a (25.62*MobRes)% stun rate Fear for <Hits> turns on the foe. 50% save, inflict with VStat/LUK, mob resists with CHA/LUK. The wrong Fear amount in the wrong equation 2*25.62*.85*1.4*.5*82/85 = 29.41176% melee The correct Fear amount from the correct equation 25*85/(.85*1.4*.5*82) = 43.554% /2 turns = 21.777% Fear Cephalauncher quote:
Ranged Water Gun, essentially a gun version of the pet, toggles between a +5% damage two hit attack, and a one hit attack that attempts to inflict Blind. [Attack deals 25% damage and attempts to inflict Blind (1 turn, 36*[monster Water res] BTH). Monster can resist with a save at a +0 bonus (inflict with DEX/LUK; resist with DEX/LUK). The wrong Blind amount in the wrong balance equation 36*.5*5*1.4/4.25 = 29.647 melee The correct Blind amount in the correct balance equation 30*4.25/(5*1.4*.5*.85) = 42.857 BtH Blind
< Message edited by Legendary Ash  10/6/2019 16:27:00 >
