Primate Murder -> RE: Mininum amount of INT for hybrid? (6/27/2020 2:48:35)
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1. There's no minimum as such. Werepyre uses Str and Int in equal amounts; Emoran knight has no high-level variants; Paladin should have something for everyone - those with mp and those without. If you're just using it for utility spells and werepyre upkeep, 100 Int should last you for quite a while. 2. SPells should deal the same amount of damage their corresponding spells. One uses Str/Dex and sp, the other Int and mp - but otherwise, there's no intristic difference. 3. Quite a bit actually. - Purple Rain is a spell so munchkinry, that there's an entire meta strategy build around it. - Edoc Imanok is a quickcast MRM booster to enhance your blocking. - Angry Trobble, if clicked at the right time, gives you a bth bonus for a few turns. - Arms of the Dragonguard make your next attack an automatic Lucky Strike. - Imbues (token) change the element of your weapon attack/skill (not spell!) to another element, which has great utility with old standard nukes, and often come with other nifty benefits. - For the past two years, we've gotten New Year's Surprise spells (token) for Frostval. They're quickcast and noticably boost your accuracy for several rounds. - If you're up to buying premium packages, Buffalot Beach Bod and Arcane Amplification are quickcast boosts for your Str and Int. If you have fun with your character, no build is dumb. AQ is build in such a way that outside of a few challenge bosses, you can beat everyone with pretty much any stat distribution. Hell, the recently rare Dreadfiend of Nulgath made 250 End/Cha/Luck build popular! Anyways, hope my advice was useful and don't hesitate to ask if you have any questions!
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