Goose Dragon (All Versions) (Full Version)

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DemonicDarkwraith -> Goose Dragon (All Versions) (11/8/2021 20:57:20)

Goose Dragon, the Untitled
Avian

Location: Goose Dragon, the Untitled, Goose Dragon Appears!

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/4
CHA: 200
LUK: Level*5/4
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 30 + Level/5
Crit: 20 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 25 * Level/90 + LUK/20
Parry: 25 * Level/90 + LUK/20
Dodge: 25 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: -100

Attack Types
Attack Type 1 - The Goose Dragon swaps to a new item, dealing no damage but applying 'Kleptomania' (+100 Bonus) to itself for 5 turns.
  • During Phases 2 and 3, 'Kleptomania' additionally appless +[55+5X]% Boost to itself, where X is the number of times this attack has been used.
Attack Type 2 / 2.1 - The Goose Dragon roars and charges its target for 2 hits of 100% Magic damage, amounting to 200% damage and gaining 1 stack of Honk Level.
Attack Type 3 / 3.1 / 3.2 / 3.3 / 3.4 / 3.5 / 3.6 / 3.7 / 3.8 - The Goose Dragon uses the effect of its current item; damage, effect and element vary as well as its HP;
  • During Phase 1, it uses one of the following effects depending on the item:
    • Bell: Attack deals 1 hit of 100% Magic ??? damage; if the hit lands, it will remove 50% of their current HP and applies 'Recovering', a HoT effect equal to 20% of the HP lost from this attack, to its target for 5 turns. (Pop-up: The bell's toll temporarily shatters your body and soul.)
    • Knife: Attack deals 1 hit of 100% Magic ??? damage; applies 'Bleeding', a 100% Magic ??? DoT effect, to target for 4 turns. (Pop-up: The knife cuts deep!)
    • Potion: Attack deals no damage, but recovers itself for 15% of its max HP. (Pop-up: The Goose Dragon drinks from the potion!)
    • Sock: Attack deals 1 hit of 100% Magic ??? damage; applies 'Stench' (-20 All Resist, +20 Health Resist) to target for 4 turns inclusive. (Pop-up: The stench from the sock assaults your nostrils!)
  • During Phase 2, it uses one of the following effects depending on the item:
    • Blade of Awe: Attack deals 1 hit of 200% Magic Stone damage; recovers 50% of its max HP.
    • Ice Scythe: Attack deals 1 hit of 200% Magic Ice damage; applies 'Frozen' (-25 All Resist, +25 Health Resist) to its target for 4 turns inclusive.
    • Necrotic Sword of Doom: Attack deals 12 hits of 50% Magic Darkness damage, amounting to 600% damage.
    • Ultimate Blinding Axe of Destiny: Attack deals 1 hit of 200% Magic Light damage; automatically applies 'Blinded' (-80 Bonus) to target for 4 turns; applies 'Light of Destiny', a 200% Magic Light DoT effect, to target for 4 turns.
    • Uragiri: Attack deals 3 hits of 100% Magic Evil damage, amounting to 300% damage; applies 'Betrayal' (+80 Health Resist) to target for 4 turns inclusive.
  • During Phase 3, it uses one of the following effects depending on the item:
    • Bell / Uragiri: Attack deals 3 hits of 0% (with 100% stat damage) Magic Evil damage; applies 'Betrayal' (+80 Health Resist) to target for 4 turns inclusive. Each hit that connects will remove 50% of the target's current HP.
    • Knife / Ultimate Blinding Axe of Destiny: Attack deals 1 hit of 200% Magic Light damage; automatically applies 'Blinded' (-80 Bonus) to target for 4 turns; applies 'Light of Destiny', a 200% Magic Light DoT effect, to target for 4 turns.
    • Potion / Blade of Awe: Attack deals 1 hit of 200% Magic Stone damage; recovers 50% of its max HP.
    • Sock / Ice Scythe: Attack deals 1 hit of 200% Magic Ice damage; applies 'Frozen' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive.
    • Necrotic Sword of Doom: Attack deals 12 hits of 50% Magic Darkness damage, amounting to 600% damage, with +400 Crit.
Attack Type 4 - The Goose Dragon fires a beam to its target for 1 hit of 300% Magic Null damage, with +1,000 Crit.
  • If the player has DragonSlayer equipped, attack will instead perform 1 hit of 500% Magic Null damage, with +1,000 Crit.
Attack Type 5 - The Goose Dragon roars at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.
Attack Type 6 - The Goose Dragon grabs its ribbon before roaring at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.

Other information
  • The Goose Dragon has 3 Phases:
    • Upon hitting the threshold for the first time, Goose Dragon sets its HP to that threshold, loses its current item, resets its rotation, purges all active effects on itself, and becomes impervious to all damage until it acts.
    • The Goose Dragon will transition to Phase 2 upon falling below 80% of its max HP.
    • The Goose Dragon will transition to Phase 3 upon falling below 40% of its max HP. Upon its first turn in Phase 3, the Goose Dragon gains a ribbon.
  • The Goose Dragon is immune to stun effects; any immobility effect applied on it will immediately be removed. (Pop-up: The Goose Dragon defies your immobility effect!)
    • If the Goose Dragon is hit by an immobility effect while affected by 'Kleptomania', it additionally loses its current item and removes 'Kleptomania' from itself as well as enabling the use of Attack Type 5. (Pop-up: You knock away the Goose Dragon's weapon!)
  • The Goose Dragon is permanently affected by a unique stacking mechanic referred to as Honk Level.
    • Honk Level starts at 0 and is increased by 1 stack using Attack Types 2, 5 and 6. (Pop-up: Honks Level increased!)
    • Honk Level will cap at 5 stacks, applying 'Honk Level: MAXIMUM' to itself, which will enable the use of Attack Type 4.
    • During Phase 3, 'Honk Level' will instead cap at 3 stacks.
    • If the player has DragonSlayer equipped, 'Honk Level: MAXIMUM' is applied indefinitely.
  • The Goose Dragon uses a variety of items on its beak, which has its own effects that is used on Attack Type 3.
    • Items include Bell, Blade of Awe, Ice Scythe, Knife, Necrotic Sword of Doom, Potion, Sock, Ultimate Blinding Axe of Destiny and Uragiri.
    • During Phase 1, the Goose Dragon will only use Bell, Knife, Potion and Sock items as well as exclusively only using the ??? element.
    • During Phase 2, the Goose Dragon will only use Blade of Awe, Ice Scythe, Necrotic Sword of Doom, Ultimate Blinding Axe of Destiny, and Uragiri as well as modifying the element for its attacks.
      • Blade of Awe: The Goose Dragon's attacks will deal Stone damage.
      • Ice Scythe: The Goose Dragon's attacks will deal Ice damage.
      • Necrotic Sword of Doom: The Goose Dragon's attacks will deal Darkness damage.
      • Ultimate Blinding Axe of Destiny: The Goose Dragon's attacks will deal Light damage.
      • Uragiri: The Goose Dragon's attacks will deal Evil damage.
    • During Phase 3, the Goose Dragon will use all items as well as modifying the element for its attacks.
      • Bell / Uragiri: The Goose Dragon's attacks will deal Evil damage.
      • Knife / Ultimate Blinding Axe of Destiny: The Goose Dragon's attacks will deal Light damage.
      • Potion / Blade of Awe: The Goose Dragon's attacks will deal Stone damage.
      • Sock / Ice Scythe: The Goose Dragon's attacks will deal Ice damage.
      • Necrotic Sword of Doom: The Goose Dragon's attacks will deal Darkness damage.
  • The Goose Dragon follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Repeat, shifting to a new item every repeat and will pause or reset its rotation to use Attack Types 4, 5, and 6 a single time if one of the following conditions as been met:
    • Attack Type 4 is used if the Goose Dragon is affected by 'Honk Level: MAXIMUM'; Goose Dragon will resume its rotation afterwards.
    • Attack Type 5 is used if the player stuns the Goose Dragon while being affected by 'Kleptomania'; Goose Dragon will use Attack Type 1 afterwards.
    • Attack Type 6 is used if the Goose Dragon falls below 40% of its maximum HP; Goose Dragon will use Attack Type 1 afterwards.
  • If the player has DragonSlayer equipped, the Goose Dragon will exclusively use Attack Type 4.




  • DemonicDarkwraith -> RE: Goose Dragon (All Versions) (1/12/2022 9:36:03)

    Goose Dragon (Chaos)
    Avian

    Location: Goose Dragon (Chaos)

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*15/8
    DEX: Level*15/8
    INT: Level*15/8
    CHA: 250
    LUK: Level*15/8
    END: Level*15/8
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 40 + Level/5
    Crit: 25 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 40 * Level/90 + LUK/20
    Pierce: 40 * Level/90 + LUK/20
    Magic: 40 * Level/90 + LUK/20
    Block: 40 * Level/90 + LUK/20
    Parry: 40 * Level/90 + LUK/20
    Dodge: 40 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Immobility: -100

    Attack Types
    Attack Type 1 - The Goose Dragon grabs its ribbon before roaring at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.
    Attack Type 2 - The Goose Dragon swaps to a new item, dealing no damage but applying 'Kleptomania' (+100 Bonus, +[55 + 5X]% Boost, where X is the number of times this attack has been used) to itself for 5 turns.
    • 'Kleptomania' gain additional abilities depending on the current equipped item:
      • Uragiri: 'Kleptomania' additionally gains +100 Bonus, -25 All Resist and +25 Health Resist.
      • Knife / Ultimate Blinding Axe of Destiny: 'Kleptomania' additionally gains +60 All Resist and -60 Health Resist.
      • Potion / Blade of Awe: 'Kleptomania' additionally allows Goose Dragon (Chaos) to be immune from direct damage.
      • Sock / Ice Scythe: 'Kleptomania' additionally allows Goose Dragon (Chaos) to be immune from DoT effects.
      • Necrotic Sword of Doom: 'Kleptomania' additionally gains +[55+5X] Crit, where X is the number of times this attack has been used prior.
    Attack Type 3 / 3.1 - The Goose Dragon roars and charges its target for 2 hits of 100% Magic damage, amounting to 200% damage; gains 1 stack of Honk Level.
    Attack Type 4 / 4.1 / 4.2 / 4.3 / 4.4 - The Goose Dragon uses the effect of its current item; damage, effect and element vary:
    • Uragiri: Attack deals 3 hits of 0% (with 100% stat damage) Magic Evil damage; applies 'Betrayal' (+80 Health Resist) to target for 4 turns inclusive. Each hit that connects will remove 50% of the target's current HP.
    • Knife / Ultimate Blinding Axe of Destiny: Attack deals 1 hit of 200% Magic Light damage; automatically applies 'Blinded' (-80 Bonus) to the target for 4 turns; applies 'Light of Destiny', a 200% Magic Light DoT effect, to the target for 4 turns.
    • Potion / Blade of Awe: Attack deals 1 hit of 200% Magic Stone damage; recovers for 50% of its maximum HP; removes 20% of the target's maximum MP.
    • Sock / Ice Scythe: Attack deals 1 hit of 200% Magic Ice damage; applies 'Frozen' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive.
    • Necrotic Sword of Doom: Attack deals 12 hits of 50% Magic Darkness damage, amounting to 600% damage, with +400 Crit.
    Attack Type 5 - The Goose Dragon fires a beam to its target for 1 hit of 300% Magic Null damage, with +1,000 Crit.
    • If the player has DragonSlayer equipped, attack will instead perform 1 hit of 500% Magic Null damage, with +1,000 Crit.
    Attack Type 6 - The Goose Dragon roars at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.

    Other information
  • If Goose Dragon (Chaos) falls below 60% of its maximum HP, it will set his remaining HP to the closest higher threshold value, loses its current item, purges all active effects from itself, becomes impervious to all damage until it acts, and resets its current rotation.
  • Goose Dragon (Chaos) is immune to stun effects; any immobility effect applied on it will immediately be removed. (Pop-up: The Goose Dragon defies your immobility effect!)
    • If Goose Dragon (Chaos) is hit by an immobility effect while affected by 'Kleptomania', it additionally loses its current item and removes 'Kleptomania' from itself as well as enabling the use of Attack Type 5. Goose Dragon (Chaos) can no longer have its item knocked away after stunning it under 'Kleptomania' 5 times. [Pop-up: You knock away the Goose Dragon's weapon! The Goose gets more defiant! (X/5)]
  • Goose Dragon (Chaos) is permanently affected by a unique stacking mechanic referred to as Honk Level.
    • Honk Level starts at 0 and is increased by 1 stack using Attack Types 1, 3 and 6. (Pop-up: Honks Level increased!)
    • Honk Level will cap at 3 stacks, applying 'Honk Level: MAXIMUM' to itself, which will enable the use of Attack Type 5.
    • If the player has DragonSlayer equipped, 'Honk Level: MAXIMUM' is applied indefinitely.
  • Goose Dragon (Chaos) uses a variety of items on its beak, which modifies the element for its attacks and has its own effects that is used on Attack Types 2 and 4.
    • Items include Blade of Awe, Ice Scythe, Knife, Necrotic Sword of Doom, Potion, Sock, Ultimate Blinding Axe of Destiny, and Uragiri.
    • Uragiri: Goose Dragon (Chaos)'s attacks will deal Evil damage.
    • Knife / Ultimate Blinding Axe of Destiny: Goose Dragon (Chaos)'s attacks will deal Light damage.
    • Potion / Blade of Awe: Goose Dragon (Chaos)'s attacks will deal Stone damage.
    • Sock / Ice Scythe: Goose Dragon (Chaos)'s attacks will deal Ice damage.
    • Necrotic Sword of Doom: Goose Dragon (Chaos)'s attacks will deal Darkness damage.
  • Goose Dragon (Chaos) will begin every battle using Attack Type 1 once, before cycling to its skill rotation; Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat, shifting to a new item every repeat and will pause or reset its rotation to use Attack Types 5 and 6 a single time if one of the following conditions as been met:
    • Attack Type 5 is used if Goose Dragon (Chaos) is affected by 'Honk Level: MAXIMUM'; Goose Dragon (Chaos) will resume its rotation afterwards.
    • Attack Type 6 is used if the player stuns Goose Dragon (Chaos) while being affected by 'Kleptomania'; Goose Dragon (Chaos) will use Attack Type 2 afterwards.
  • If the player has DragonSlayer equipped, Goose Dragon (Chaos) will exclusively use Attack Type 5.
  • This version of the Goose Dragon was originally named Goose Dragon (Extreme); this was renamed to Goose Dragon (Chaos) on January 14th, 2022.




  • DemonicDarkwraith -> RE: Goose Dragon (All Versions) (1/12/2022 9:37:09)

    Goose Dragon (Extreme)
    Avian

    Location: Goose Dragon (Extreme)

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*15/8
    DEX: Level*15/8
    INT: Level*15/8
    CHA: 250
    LUK: Level*15/8
    END: Level*15/8
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 40 + Level/5
    Crit: 25 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 40 * Level/90 + LUK/20
    Pierce: 40 * Level/90 + LUK/20
    Magic: 40 * Level/90 + LUK/20
    Block: 40 * Level/90 + LUK/20
    Parry: 40 * Level/90 + LUK/20
    Dodge: 40 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Immobility: -100

    Attack Types
    Attack Type 1 - The Goose Dragon grabs its ribbon before roaring at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.
    Attack Type 2 - The Goose Dragon swaps to a new item, dealing no damage but applying 'Kleptomania' (+100 Bonus, +[55 + 5X]% Boost, where X is the number of times this attack has been used) to itself for 5 turns.
    • 'Kleptomania' gain additional abilities depending on the current equipped item:
      • Uragiri: 'Kleptomania' additionally gains +100 Bonus, -25 All Resist and +25 Health Resist.
      • Knife / Ultimate Blinding Axe of Destiny: 'Kleptomania' additionally gains +60 All Resist and -60 Health Resist.
      • Potion / Blade of Awe: 'Kleptomania' additionally allows Goose Dragon (Extreme) to be immune from direct damage.
      • Sock / Ice Scythe: 'Kleptomania' additionally allows Goose Dragon (Extreme) to be immune from DoT effects.
      • Necrotic Sword of Doom: 'Kleptomania' additionally gains +[55 + 5X] Crit, where X is the number of times this attack has been used prior.
    Attack Type 3 / 3.1 - The Goose Dragon roars and charges its target for 2 hits of 100% Magic damage, amounting to 200% damage; gains 1 stack of Honk Level.
    Attack Type 4 / 4.1 / 4.2 / 4.3 / 4.4 - The Goose Dragon uses the effect of its current item; damage, effect and element vary:
    • Uragiri: Attack deals 3 hits of 0% (with 100% stat damage) Magic Evil damage; applies 'Betrayal' (+80 Health Resist) to target for 4 turns inclusive. Each hit that connects will remove 50% of the target's current HP.
    • Knife / Ultimate Blinding Axe of Destiny: Attack deals 1 hit of 200% Magic Light damage; automatically applies 'Blinded' (-80 Bonus) to target for 4 turns; applies 'Light of Destiny', a 200% Magic Light DoT effect, to target for 4 turns.
    • Potion / Blade of Awe: Attack deals 1 hit of 200% Magic Stone damage; recovers 50% of its max HP; removes 20% of the target's max MP.
    • Sock / Ice Scythe: Attack deals 1 hit of 200% Magic Ice damage; applies 'Frozen' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive.
    • Necrotic Sword of Doom: Attack deals 12 hits of 50% Magic Darkness damage, amounting to 600% damage, with +400 Crit.
    Attack Type 5 - The Goose Dragon fires a beam to its target for 1 hit of 300% Magic Null damage, with +1,000 Crit.
    • If the player has DragonSlayer equipped, this attack will instead deals 1 hit of 500% Magic Null damage, with +1,000 Crit.
    Attack Type 6 - The Goose Dragon roars at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.
    Attack Type 7 - The Goose Dragon grabs its bell and roars at its target for 1 hit of 100% Magic ??? damage; gains 1 stack of Honk Level.; applies 'Kleptomania' (+2,000 Bonus) to itself for 6 turns inclusive; automatically applies 'The Bell's Toll: Impending Defeat unless...?' (see other information) to target for 4 turns; applies 'The Bell's Toll: Giving you an odd sense of fullness. You can't eat!' (a debuff that prevents the player from consuming Food on their Temporary Items) to target for 5 turns.
    Attack Type 8 - The Goose Dragon grabs its bell and roars at its target for 1 hit of 100% Magic ??? damage; applies 'Kleptomania' (+2,000 Bonus) to itself for 6 turns inclusive; attack's hit will automatically set the target's HP to 0. (Pop-up: The bell's toll claims you!)

    Other information
  • If Goose Dragon (Extreme) falls below 60% of its maximum HP, it will set his remaining HP to the closest higher threshold value, loses its current item, purges all active effects from itself, becomes impervious to all damage until it acts, and enables the use of Attack Type 7.
  • Goose Dragon (Extreme) is immune to stun effects; any immobility effect applied on it will immediately be removed. (Pop-up: The Goose Dragon defies your immobility effect!)
    • If Goose Dragon (Extreme) is hit by an immobility effect while affected by 'Kleptomania', it additionally loses its current item and removes 'Kleptomania' from itself as well as enabling the use of Attack Type 5. Goose Dragon (Extreme) can no longer have its item knocked away after stunning it under 'Kleptomania' 5 times. [Pop-up: You knock away the Goose Dragon's weapon! The Goose gets more defiant! (X/5)]
  • Goose Dragon (Extreme) is permanently affected by a unique stacking mechanic referred to as Honk Level.
    • Honk Level starts at 0 and is increased by 1 stack using Attack Types 1, 3, 6, and 7. (Pop-up: Honks Level increased!)
    • Honk Level will cap at 3 stacks, applying 'Honk Level: MAXIMUM' to itself, which will enable the use of Attack Type 5.
    • If the player has DragonSlayer equipped, 'Honk Level: MAXIMUM' is applied indefinitely.
  • Goose Dragon (Extreme) uses a variety of items on its beak, which modifies the element for its attacks and has its own effects that is used on Attack Types 2 and 4.
    • Items include Bell, Blade of Awe, Ice Scythe, Knife, Necrotic Sword of Doom, Potion, Sock, Ultimate Blinding Axe of Destiny, and Uragiri.
      • During the battle, Goose Dragon (Extreme) will only use Blade of Awe, Ice Scythe, Knife, Necrotic Sword of Doom, Potion, Sock, Ultimate Blinding Axe of Destiny, and Uragiri for its attacks:
        • Uragiri: Goose Dragon (Extreme)'s attacks will deal Evil damage.
        • Knife / Ultimate Blinding Axe of Destiny: Goose Dragon (Extreme)'s attacks will deal Light damage.
        • Potion / Blade of Awe: Goose Dragon (Extreme)'s attacks will deal Stone damage.
        • Sock / Ice Scythe: Goose Dragon (Extreme)'s attacks will deal Ice damage.
        • Necrotic Sword of Doom: Goose Dragon (Extreme)'s attacks will deal Darkness damage.
      • If Goose Dragon (Extreme) falls below 60% of its maximum HP, Goose Dragon (Extreme) will additionally use Bell on Attack Types 7 and 8.
  • 'The Bell's Toll: Impending Defeat unless...?' status effect can be removed if the player reach full HP. A warning precedes every turn while being affected. (Pop-ups: The bell's toll continues to echo in your ears... / The ringing of the bell's toll fades away.)
    • If the player has not reached full HP once 'The Bell's Toll: Impending Defeat unless...?' effect expires, Goose Dragon (Extreme) will automatically use Attack Type 8.
  • Goose Dragon (Extreme) will begin every battle using Attack Type 1 once, before cycling to its skill rotation; Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat, shifting to a new item every repeat; a previous item cannot appear again until all eight items have been used and will pause or reset its rotation to use Attack Types 5-8 if one of the following conditions as been met:
    • Attack Type 5 is used if Goose Dragon (Extreme) is affected by 'Honk Level: MAXIMUM'; Goose Dragon (Extreme) will resume its rotation afterwards.
    • Attack Type 6 is used if the player stuns Goose Dragon (Extreme) while being affected by 'Kleptomania'; Goose Dragon (Extreme) will use Attack Type 2 afterwards.
    • Attack Type 7 is used once if Goose Dragon (Extreme) falls below 60% of its maximum HP; Goose Dragon (Extreme) will use Attack Type 2 afterwards.
    • Attack Type 8 is used indefinitely if the player has not reached full HP once 'The Bell's Toll: Impending Defeat unless...?' status effect expires.
  • If the player has DragonSlayer equipped, Goose Dragon (Extreme) will exclusively use Attack Type 5.




  • DemonicDarkwraith -> RE: Goose Dragon (All Versions) (1/16/2022 11:03:16)

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/GooseDragon.png[/image]
    Ribbon Appearance

    Thanks to AstralCodex for additional 'Blinded' information.




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