Slayer Zach
Yellow Fellow
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DragonSlayer Armor (No DA Required) Location: Dragesvard -> Galanoth -> Become A DragonSlayer!, Armor Closet Price: N/A Level/Quest/Items to unlock: 1 Ice Dragon Scale Sellback: N/A Level: Scaled Rarity: N/A Category: Armor Equip Spot: Body Default Weapon: Baneblade Defenses: Melee: 5, Pierce: 5, Magic: 5, Parry: 0, Dodge: 0, Block: 0 Offenses: Crit: 5, Bonus: 0, Boost: 0% Resistances: Fire: 5 Call Forth the Fire Dragon OMGBBQ! Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 350% Fire damage with +100 Bonus to hit Against Reptiles: Performs 1 hit of 400% Non-elemental damage with +100 Bonus to hit Against Dragons: Performs 1 hit of 600% Non-elemental damage with +100 Bonus to hit Mana Cost: 40 Cooldown: 15 Charge Time: 5 Element: Fire (regular enemies) / None (Reptiles & Dragons) Attack Type: As weapon Appearance (Regular Enemies) Appearance (Reptiles/Dragons) Draconic Blind Blind your foes! Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 80% damage and lowers enemy's Bonus by 30 for 5 turns Against Reptiles: Performs 1 hit of 100% damage and lowers Reptile's Bonus by 40 for 5 turns Against Dragons: Performs 1 hit of 130% damage and lowers Dragon's Bonus by 55 for 5 turns Note: The attack does not need to hit to apply effect. Mana Cost: 21 Cooldown: 6 Element: As weapon Attack Type: As weapon Appearance Ire of Scales Hits all foes Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Attacks all enemies for 130% damage Against Reptiles: Attacks all Reptiles for 150% damage Against Dragons: Attacks all Dragons for 190% damage Mana Cost: 20 Cooldown: 2 Element: As weapon Attack Type: As weapon Appearance Talon Twisting Stun your foes! Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 120% damage and if it connects, the enemy is stunned for 3 turns. Against Reptiles: Performs 1 hit of 125% damage and if it connects, the Reptile is stunned for 4 turns. Against Dragons: Performs 1 hit of 130% damage and if it connects, the Dragon is stunned for 5 turns Mana Cost: 18 Cooldown: 14 Element: As weapon Attack Type: As weapon Appearance Draconic Poison Poison your foe! Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 90% damage, and applies a Poison element 20% Weapon Damage DoT each turn for a total of 100% Weapon Damage across 5 turns Against Reptiles: Performs 1 hit of 100% damage and applies a non-elemental DoT, dealing 5% of its HP each turn for a total of 25% HP damage across 5 turns Against Dragons: Performs 1 hit of 120% damage and applies a non-elemental DoT, dealing 10% of its HP each turn for a total of 50% HP damage across 5 turns Note: The attack does not have to hit to apply DoT. Mana Cost: 15 Cooldown: 5 Element: As weapon Attack Type: As weapon Appearance Draconic Strike Damage increase against draconic foes Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 2 hits of 80% damage for a total of 160% damage. Against Reptiles: Performs 3 hits of 60% damage for a total of 180% damage. Against Dragons: Performs 3 hits of 70% damage for a total of 210% damage Mana Cost: 15 Cooldown: 1 Element: As weapon Attack Type: As weapon Appearance against Regular Enemies (first hit) Appearance against Regular Enemies (second hit) Appearance against Reptiles/Dragons (first hit) Appearance against Reptiles/Dragons (second hit) Appearance against Reptiles/Dragons (third hit) Dragon Scales Increase your M/P/M Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Raises your Melee/Pierce/Magic Def by 120 for 2 turns. Against Reptiles: Raises your Melee/Pierce/Magic Def by 140 for 2 turns. Against Dragons: Raises your Melee/Pierce/Magic Def by 160 for 2 turns Mana Cost: 18 Cooldown: 7 Element: N/A Attack Type: N/A Appearance Attack Level/Quest/Items required: None Effect: Against regular enemies: Performs 1 hit of 120% damage. Against Reptiles: Performs 1 hit of 125% damage. Against Dragons: Performs 1 hit of 130% damage Mana Cost: 0 Cooldown: 0 Element: As weapon Attack Type: As weapon Appearance Scale Rot Remove your foes protective scales Level/Quest/Items required: 1 Enchanter's Stone Effect: Performs 1 hit of 135% damage and lowers the enemy's Defenses for 3 turns, whether the attack connects or not. Against regular enemies: Lowers Melee/Pierce/Magic Def by 55 Against Reptiles: Lowers Melee/Pierce/Magic Def by 80 Against Dragons: Lowers Melee/Pierce/Magic Def by 120 Mana Cost: 20 Cooldown: 9 Element: As weapon Attack Type: As weapon Appearance Draconic Blaze Use the Dragon's fire against them! Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 140% Fire damage and applies a 35% Fire elemental Weapon Damage DoT each turn for a total of 140% Weapon damage across 4 turns Against Reptiles: Performs 1 hit of 160% Fire damage and applies a 45% Fire elemental Weapon Damage DoT each turn for a total of 180% Weapon Damage across 4 turns Against Dragons: Performs 1 hit of 180% Fire damage and applies a 60% Fire elemental Weapon Damage DoT each turn for a total of 240% Weapon Damage across 4 turns Note: The attack does not have to hit to apply DoT. Mana Cost: 16 Cooldown: 4 Element: Fire Attack Type: As weapon Appearance Dragon's Bane Use your foes weakness! Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 80% damage and lowers target's weakest elemental resistance by 20 for 4 turns Against Reptiles: Performs 1 hit of 120% damage and lowers Reptile's weakest elemental resistance by 25 for 4 turns Against Dragons: Performs 1 hit of 150% damage and lowers Dragon's weakest elemental resistance by 30 for 4 turns Note: The attack does not have to hit to apply effect. Mana Cost: 28 Cooldown: 6 Element: Weakest element of target Attack Type: As weapon Appearance Slayer's Keen Eye Perfect chance to Crit Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 170% damage with 100% chance to crit Against Reptiles: Performs 1 hit of 190% damage with 100% chance to crit Against Dragons: Performs 1 hit of 210% damage with 100% chance to crit Mana Cost: 25 Cooldown: 14 Element: As weapon Attack Type: As weapon Appearance Summon Draykwing Summon Draykwing Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 145% Fire damage and applies 50% Fire elemental Weapon Damage DoT each turn for a total of 100% Weapon Damage across 2 turns. The attack doesn't have to connect to apply DoT. Against Reptiles: Performs 1 hit of 160% Non-elemental damage and applies 70% Non-elemental Weapon Damage DoT each turn for a total of 140% Weapon Damage across 2 turns. The attack doesn't have to connect to apply DoT. Against Dragons: Performs 1 hit of 180% Non-elemental damage and applies 100% Non-elemental Weapon Damage DoT each turn for a total of 200% Weapon Damage across 2 turns. The attack doesn't have to connect to apply DoT Mana Cost: 21 Cooldown: 4 Element: Fire (regular enemies) / None (Reptiles & Dragons) Attack Type: As weapon Appearance against Regular Enemies Appearance against Reptiles/Dragons Draconic Blood Heal yourself using draconic blood Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Heals 5% of your Max HP and performs 1 hit of 120% damage. Against Reptiles: Heals 10% of your Max HP and performs 1 hit of 135% damage. Against Dragons: Heals 15% of your Max HP and performs 1 hit of 150% damage Mana Cost: 25 Cooldown: 9 Element: As weapon Attack Type: As weapon Appearance Draconic Elements Different effects for different Dragons Level/Quest/Items required: 1 Enchanter's Stone Effect: Against regular enemies: Performs 1 hit of 140% damage and raises your Boost by 20 for 4 turns. Against Reptiles/Dragons: Performs 1 hit of 140% damage and does the following, depending on the Reptile/Dragon's weapon element: -Fire: 25% / 35% Ice elemental Weapon Damage DoT each turn for a total of 150% / 210% Weapon Damage across 6 turns. -Water: Regen 25% of your MP while dealing the same amount to opponent's MP -Stone/Nature: +50 / +90 to your Melee/Pierce/Magic Def for 4 turns -Wind: +30 / +45 to your Bonus by 4 turns. -Energy: +30 / +35 to your Boost for 3 turns. -Ice: Stuns for 1 turn -Light: -35 / -50 Bonus to target for 5 turns. -Darkness: -25 / -40 Boost to target for 5 turns. -??? (Void): Lowers a random element on target by 100 / 200 Mana Cost: 20 Cooldown: 9 Element: As weapon Attack Type: As weapon Appearance (preparing to attack) Appearance of Attack Other information If the target's race is Reptilian, each of this class's skills will inflict 'Slayer's Aura' (-5 Boost) upon it for 20 turns. If the target's race is Dragon, each of this class's skills will inflict 'Slayer's Aura' (-10 Boost) upon it for 20 turns.
< Message edited by Jay -- 5/17/2020 2:48:42 >
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