Sparkle Boy (Full Version)

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DemonicDarkwraith -> Sparkle Boy (10/6/2024 15:42:42)

Sparkle Boy
Golem

Location: Sparkle Boy, the Shiny, Star Defenders

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Fire

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*15/8
DEX: Level*15/8
INT: Level*15/8
CHA: 50
LUK: Level*5/8
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 10 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 20 * Level/90 + LUK/20
Parry: 20 * Level/90 + LUK/20
Dodge: 20 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - The Sparkle Boy creates a barrier, dealing no damage but applying 'Absorption Barrier' (see other information) to itself for 3 turns.
Attack Type 2 - Pummels its target for 2 hits of 100% Fire damage, amounting to 200% damage; applies 'Charging Core' (-5 Fire Resist, -5 Energy Resist, see other information) to itself for 1 turn.
Attack Type 3 - Blasts its target with beams of energy for 2 hits of 150% Fire damage, amounting to 300% damage; if a hit lands, applies 'Target Sighted' (+90 Bonus) to itself for 4 turns inclusive.
Attack Type 4 - Blasts its target with beams of energy for 2 hits of 150% Fire damage, amounting to 300% damage; applies 'Debilitating Shot' (-30% Boost, -60 Bonus) to target for 2 turns.
Attack Type 5 - Blasts its target with a beam of energy for 10 hits of 100% Fire damage, amounting to 1,000% damage, with +80 Crit.
Attack Type 6 - Slashes its target with chakrams for 1 hit of 300% Energy damage; applies 'Sparking Cleave', a 50% Magic Energy DoT effect, to target for 5 turns.
Attack Type 7 - Pummels its target for 2 hits of 100% Energy damage, amounting to 200% damage; applies 'Charged Pummel' (-15 All Resist, +50 Health Resist) to target for 3 turns inclusive.
Attack Type 8 / 8.1 - Pummels its target before slashing its target with chakrams for 3 hits of 200% Energy damage, amounting to 600% damage; applies 'Charged Momentum' (+180 Melee/Pierce/Magic Avoidance) to itself for 1 turn.
Attack Type 9 / 9.1 - Pummels its target before slashing its target with chakrams for 5 hits of 300% Energy damage, amounting to 1,500% damage.
Attack Type 10 - Blasts its target with a beam of energy for 10 hits of 200% Fire damage, amounting to 2,000% damage, with +300 Bonus and +600 Crit. (Pop-up upon first use: The Sparkle Boy's core is fully charged!)

Other information
  • While affected by 'Absorption Barrier', once per turn, the Sparkle Boy will apply a negative effect to the attacker if it receives a direct hit while 'Absorption Barrier' is active:
    • If the player dealt a direct hit to Sparkle Boy with an active non-permanent effect (excluding 'Stuffed', 'Doom' effect from DoomKnight, and effects applied from Sparkle Boy), the earliest applied effect is removed from the player.
    • If the player dealt direct damage to Sparkle Boy with no active non-permanent effects (excluding 'Stuffed', 'Doom' effect from DoomKnight, and effects applied from Sparkle Boy), Sparkle Boy reflects damage equal to 100% of direct damage taken to the player and adjusts its HP equal to 50% of direct damage taken. (Pop-up: Without a buff to absorb, the Absorption Barrier absorbs your attack and reflects it back!)
    • If the player's pet dealt direct damage to Sparkle Boy, Sparkle Boy applies 'Sapped Energy' to player's pet, stunning it for 1 turn.
  • While affected by 'Charging Core', if the Sparkle Boy receives a direct hit, 'Charging Core' is purged and affects the next set of attack rotations. The turn which 'Charging Core' was applied is visually represented with the Sparkle Boy shimmering.
  • Sparkle Boy initially follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Core rotations -> Repeat, with the Core rotations representing the following set of rotations:
    • Fire: Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Return to initial rotation; this rotation is used if the player dealt direct damage with the Fire element as the first hit to Sparkle Boy while affected by 'Charging Core'.
    • Energy: Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Return to initial rotation; this rotation is used if the player dealt direct damage with the Energy element to Sparkle Boy while affected by 'Charging Core'.
      • The Fire and Energy rotations are visually represented with lightning on the wings.
    • Overflow: Attack Type 10 (x2) -> Return to initial rotation; this rotation is used from one of the following sources:
      • If the player dealt a direct hit with any other element while Sparkle Boy is affected by 'Charging Core'.
      • If Sparkle Boy receives a direct hit from the Fire/Energy element twice in a row while affected by 'Charging Core'. (Pop-up: The Sparkle Boy's core overflows with <Fire/Energy>!)
      • If Sparkle Boy did not take direct damage.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/SparkleBoy.png[/image]
    Shimmering Appearance
    Appearance with lightning on wings




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