geopetal -> Golden DragonSlayer (8/8/2006 14:46:35)
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NOTE: You use (DragonSlayerLevel*0.75 + VampireHunterLevel*0.25) to determine your Class Level. So if you have not trained Vampire Slayer, then you will not be able to access the higher-level skills! Golden Dragonslayer Also see DragonSlayer, Elite Dragon Slayer, and Golden Dragonslayer Eclipse. Level 30 Price: 6,000 426 Sellback: 3,000 213 Element: Neutral Location: Active: DragonSlayer Class Rare: The Void Dragons! ( Into the Void! ) / Dragons! / The Nightbane Chronicles Part I COMBAT DEFENCE* Melee: 30 Ranged: 30 Magic: 30 †Also see the Level 3 and 8 abilities ELEMENT MODIFIER** Fire: 90% Water: 90% Wind: 90% Ice: 90% Earth: 90% Energy: 90% Light: 90% Darkness: 90% †Also see the Level 3 and 8 abilities DESCRIPTION This armor was commissioned by Galanoth for the more experienced and powerful members of his order. The steel has been alchemically treated to provide extra resistance to attacks! NOTES C is your current "Golden" Class Level. This is equal to (DragonSlayerLevel*0.75 + VampireHunterLevel*0.25), rounded normally. S is your (scaled) Skill Level. This is chosen by clicking on the Dragonslayer logo in the Skills menu U is your (Unscaled) Effective Level. This is equal to 30 + 4*C E is your (Scaled) Effective Level. This is equal to 30 + 4*S EFFECT *Your Combat Defences increase by 0.6727*C each, rounded normally. **Your Element Modifiers decrease by 0.93*C each, rounded normally. In addition, you get a bonus based on the monster you are fighting: ***On Monster Category "Undead"/"Were" AND "Dragon", they decrease by (C/3 + 2)% each, rounded normally. ***On Monster Category "Dragon", they decrease by (C/12 + 2)% each, rounded normally. ***On Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel", they decrease by (C/10 + 1)% each, rounded normally. ***On Monster Category "Undead"/"Were"/Dragonkin"/"Drakel", they are unchanged. ***On anything else, they increase by 1% each. TRIGGER On Monster Category "Undead"/"Were" AND "Dragon", all Player Attacks, Spells, and Specials deal 125% Base, Random, and Stats damage. On Monster Category "Dragon", all Player Attacks, Spells, and Specials deal 115% Base, Random, and Stats damage. On Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel", all Player Attacks, Spells, and Specials deal 110% Base, Random, and Stats damage. On Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel", all Player Attacks, Spells, and Specials deal 100% Base, Random, and Stats damage. On anything else, all Player Attacks, Spells, and Specials deal 90% Base, Random, and Stats damage. NORMAL ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: ((0.0267*U^2 - 0.3885*U+ 95) * 5/9)% Base, Random, and Stats each BTH: +3 + (C/2) (rounded normally) plus Stats each [image]http://media.artix.com/encyc/AQ/Deus_Ex_Machina_Eh/AQ/Encyclopaedia/Golden_Dragonslayer.gif[/image]
SKILLS [image]http://i194.photobucket.com/albums/z240/nmehta3/dragonSlayer.png[/image] NOTE: You use (DragonSlayerLevel*0.75 + VampireHunterLevel*0.25) to determine your Class Level. So if you have not trained Vampire Slayer, then you will not be able to access the higher-level skills! Title Ability: If your current class is Dragonslayer, then you gain the following effect:Resist Dragon Fear +«» Those who wear the armor of the DragonSlayer and carry the title with pride are made of hardy stuff. You gain +(2*C) when making a Save Roll to resist the fear effects of Dragons. Level 1: Dracolich Strike! - Toggle Your special training has taught you how to strike true and deep especially against Undead or Were Dragons! Each round the effort takes «» SP.While activate, your Normal Attack is replaced with: DRACOLICH STRIKE Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: (80 + E*2.4)% Base and Random, and (80 + E*3.52)% Stats damage each BTH: +(E/8) (rounded normally) plus Stats This uses Round(Round(38.1 + 2.3375*E+ 0.01125*E^2)* 0.855) SP. If you cannot pay the cost, the attack is the usual Normal Attack. Against Monster Category "Undead"/"Were" AND "Dragon", this deals (90 + 70/3)% Base, Random, and Stats damage. Against Monster Category "Dragon", this deals (90+50/3)% Base, Random, and Stats damage. Against Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel", this deals (90+40/3)% Base, Random, and Stats damage. Against Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel", this deals (90+20/3)% Base, Random, and Stats damage. Against anything else, this deals 95% Base, Random, and Stats damage. This replaces the Normal Attack for all intents and purposes, including when using other Skills that reference the Normal Attack. Level 2: Dragon Breath! - Active You channel the power of the dragons you have defeated to strike your foes with a blast of light dragon's breath! Against dragons it strikes the weakest element!You perform the following, which is treated as a Spell: Hits: 5 Type: Magic Element: Light Damage: ****Base: Round(Round(4 + 0.5*E + 0.005*E^2) * 0.2) damage each ****Random: Round(Round(13 + 1.25*E + 0.005*E^2) * 0.2) damage each ****Stats: (40 + E*1.76)% each BTH: E/4 (rounded down) plus Stats each MP Cost: Round(Round(38.1 + 2.3375 * E + 0.01125*E^2)* 0.95 *1.2) MP Effect: Against Monster Category "Dragon", "Dragonkin", or "Drakel", it becomes Element Seeking. †Level 3: Slayer's Guard - Passive You have learnt to study your foes attacks in order to better defend against them.When the monster attacks, you gain +1 Combat Defence to the hit's type (Melee/Ranged/Magic), and you gain -1% Element Modifier to the hit's Element. This only applies for the first two hits that the monster does, and is applied regardless of whether or not the hit connects. Level 4: Summon Draykwing - Active Call a loyal light drayk to fight by your side! She must have megdragon blood as her breath can deal nonelemental damage to Dragons!Summons Draykwing as a Guest. Cast again to dismiss her. Level 5: Poison Dracolich - Toggle Coat your weapon with a homemade mix of holy water, wolfbane and dragonbane! It costs «» SP per round to keep the blade coated.While active, you pay additional SP whenever you perform a Normal Attack. If you cannot pay, the rest of the effect is not applied. If your Normal Attack or Special connects, the monster can be Poisoned for 10 rounds (see the entry on Poison for details): - Level: E vs MonsterLevel
- Major: [5*Round((2.1462*E + 10.399)/5)]† vs MonsterEND
- Minor: YourLUK vs MonsterLUK
Additionally, the monster takes the following modifier to its roll:- -25 (against Monster Category "Undead"/"Were" AND "Dragon")
- -15 (against Monster Category "Dragon")
- -10 (against Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel")
- +0 (against Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel")
- +10 (against anything else)
The level of the poison is equal to E plus 25 (against Monster Category "Undead"/"Were" AND "Dragon"), or 15 (against Monster Category "Dragon"), or 10 (against Monster Category "Undead"/"Were" AND "Drakel"/"Dragonkin") or 0 (against Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel), or -10 (against anything else). Level 6: Cripple Dracolich! - Active - Guardian Only You know just where to strike a dracolich or weredragon for maximum effect, weakening it!This costs Round(Round(38.1 + 2.3375 *E + 0.01125*E^2)* 0.22265625) SP. You perform a Normal Attack. If the attack connects and deals non-zero damage, then the monster is Crippled. The level of the Cripple is equal to (7.5 + S) rounded down, multiplied by 1.25 (against Monster Category "Undead"/"Were" AND "Dragon") or 1.15 (against Monster Category "Dragon") 1.1 (against Monster Category "Were"/"Undead" AND "Dragonkin"/"Drakel") 1.0 (against Monster Category "Were"/"Undead"/"Dragonkin"/"Drakel") or 0.9 (against anything else). This effect can Cripple a monster a maximum of 4 times (against Monster Category "Dragon") or 3 times (against anything else). Other sources of Cripple count towards this limit. Level 7: Dragon's Blood - Active - Guardian Only You can tap into the otherworldly power in an undead or lycanthropic dragon and reverse it to heal your own wounds!This costs SP:- If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)* 1.197) SP plus the cost of the Dracolich Strike. (You pay for Dracolich Strike here, so you do not pay a second time when attacking.)
- Otherwise, it costs Round(Round(38.1 + 2.3375*U + 0.01125*U^2)* 0.855) SP.
You perform a Normal Attack, with Base, Random, and Stats damage multiplied by 120% (against Monster Category "Dragon") or 105% (against Monster Category "Dragonkin" or "Drakel") or 90% (against anything else). You then heal HP equal to (DamageInflicted*0.6), rounded normally. †Level 8: Fortified Armor - Passive - Guardian Only You have added some alchemically-treated dragonscale backing to your armor which greatly enhances your Slayer's Guard.The effect of Slayer's Guard is doubled, to +2 Combat Defence and -2% Element Modifier when hit. Level 9: Deplete Dracolich - Active - Guardian Only Attacking an undead or weredragons spirit when it draws close allows you deplete its mental reserves!This costs SP:- If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)* 1.197) SP plus the cost of the Dracolich Strike. (You pay for Dracolich Strike here, so you do not pay a second time when attacking.)
- Otherwise, it costs Round(Round(38.1 + 2.3375*U + 0.01125*U^2)* 0.855) SP.
You perform two Normal Attacks. The first does 120% Base, Random, and Stats damage and damages your opponent's MP. The second does 90% damage and damages your opponent's SP. Level 10: Dragonheart Strike! - Active - Guardian Only Draw upon the power of Sora the Shadowbane to strike with the power of a Dragon's Heart!This costs SP- If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)*0.95)) plus the cost of Dracolich Strike. (You pay for Dracolich Strike here, so you do not pay a second time when attacking.)
- Otherwise, it costs Round[(Round(38.1 + 2.3375*E + 0.01125*E^2)* 0.285) + Round(38.1 + 2.3375*U + 0.01125*U^2)*0.57] SP.
There is a (S/2 + DracomancerLevel/4)% chance of casting Call Forth the Light Dragon, which is treated as a Spell. If you have Dracolich Strike active when this occurs, then you are refunded SP equal to Round(Round(38.1 + 2.3375*E + 0.01125*E^2)*0.2375)) plus the cost of Dracolich Strike: Hits: 1 Type: Magic Element: «See Below»* Damage: ****Base: Round(4 + 0.5*E + 0.005*E^2)*2 damage ****Random: Round(13 + 1.25*E + 0.005*E^2)*2 damage ****Stats**: (400 + E *17.6)% BTH: +E/4 (rounded down) plus Stats** *Against Monster Category "Dragon", the Element is Light, Harm, or Void, to whichever the monster is weakest. Against anything else, the Element is Light or Harm, to whichever the monster is weakest. If the Element is Void, then the damage is doubled. **Stat Bonus to damage is CHA/8. Stats Bonus to BTH is CHA/8. Otherwise, you perform Dragonheart Strike. This is a four-hit attack.- The first hit is a Normal Attack that deals (850/37)% Base, Random, and Stat damage, multiplied by 1.2 (against Monster Category "Dragon") or 1.05 (against Monster Category "Drakel" or "Dragonkin") or 0.9 (against anything else). You heal HP equal to 80% of the damage inflicted, rounded normally.
- The second hit is a Normal Attack that deals (1785/37)% Base, Random, and Stats damage. This damages the opponent's MP.
- The third hit is a Normal Attack that deals (1338.75/37)% Base, Random, and Stats damage. This damages the opponent's SP.
- The fourth hit deals (850/37)% Base, Random, and Stat damage, and Cripples the opponent as in Cripple Dracolich.
Image from ssjgoku5 (skill tree). Update from Kalanyr (via algimantas2, Ash the Phantom, and Sora Aeragorn), sunchang, Lucario0708, and yorisan. Correction from wartan. Typo correction thanks to Dwelling Dragonlord.
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