Dev
The Reckoning
|
quote:
Guardian Cheezard Level: 10 Power Level: 19 Price: 500 Sellback: 250 Location: Zardmaster: Evolution! Element: Earth Damage: 3-11 Stat: 138% BTH: +4 Training Difficulty: -21 CHA Level: 16 ATTACK RATES Rate at -21 CHA: 67% Rate at 0 CHA: 77.5% Rate at 45 CHA: 100% ATTACK 1 Hits: 1 Element: Earth Type: Melee Damage: *0.75*(85/91) base, random, and stat damage BTH: +6 plus Stats ATTACK 2 Hits: 1 Element: Earth Type: Melee Damage: *1.25*(85/81) base, random, and stat damage BTH: -4 plus Stats ATTACK 3 Hits: 1 Element: Earth Type: Ranged Damage: *0.42*(85/95) base, random, and stat damage BTH: +10 plus Stats EFFECT If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll. Level: 19 vs MonsterLevel Major: 50 vs MonsterEND Minor: 0 vs MonsterLUK Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time. The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.) EXAMPLE You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze. On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again. On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again. On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time. On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on. DESCRIPTION: The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 0; Recommended CHA 45 Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava Cheezard Level: 30 Power Level: 30 Price: 2,500 Sellback: 1,250 Location: Zardmaster: Evolution! Element: Earth Damage: 5-16 Stat: 174% BTH: +7 Training Difficulty: 9 CHA Level: 30 ATTACK RATES Rate at 0 CHA: 62.5% Rate at 9 CHA: 67% Rate at 75 CHA: 100% ATTACK 1 Hits: 1 Element: Earth Type: Melee Damage: *0.75*(85/91) base, random, and stat damage BTH: +6 plus Stats ATTACK 2 Hits: 1 Element: Earth Type: Melee Damage: *1.25*(85/81) base, random, and stat damage BTH: -4 plus Stats ATTACK 3 Hits: 1 Element: Earth Type: Ranged Damage: *0.42*(85/95) base, random, and stat damage BTH: +10 plus Stats EFFECT If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll. Level: 30 vs MonsterLevel Major: 75 vs MonsterEND Minor: 0 vs MonsterLUK Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time. The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.) EXAMPLE You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze. On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again. On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again. On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time. On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on. DESCRIPTION: The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 9; Recommended CHA 75 Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava Cheezard Level: 50 Power Level: 50 Price: 6,000 Sellback: 3,000 Location: Zardmaster: Evolution! Element: Earth Damage: 8-26 Stat: 240% BTH: +12 Training Difficulty: 54 CHA Level: 50 ATTACK RATES Rate at 0 CHA: 40% Rate at 54 CHA: 67% Rate at 120 CHA: 100% ATTACK 1 Hits: 1 Element: Earth Type: Melee Damage: *0.75*(85/91) base, random, and stat damage BTH: +6 plus Stats ATTACK 2 Hits: 1 Element: Earth Type: Melee Damage: *1.25*(85/81) base, random, and stat damage BTH: -4 plus Stats ATTACK 3 Hits: 1 Element: Earth Type: Ranged Damage: *0.42*(85/95) base, random, and stat damage BTH: +10 plus Stats EFFECT If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll. Level: 50 vs MonsterLevel Major: 120 vs MonsterEND Minor: 15 vs MonsterLUK Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time. The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.) EXAMPLE You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze. On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again. On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again. On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time. On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on. DESCRIPTION: The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 54; Recommended CHA 120 Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava Cheezard Level: 70 Power Level: 70 Price: 10,000 Sellback: 5,000 Location: Zardmaster: Evolution! Element: Earth Damage: 13-38 Stat: 306% BTH: +17 Training Difficulty: 94 CHA Level: 90 ATTACK RATES Rate at 0 CHA: 20% Rate at 94 CHA: 67% Rate at 160 CHA: 100% ATTACK 1 Hits: 1 Element: Earth Type: Melee Damage: *0.75*(85/91) base, random, and stat damage BTH: +6 plus Stats ATTACK 2 Hits: 1 Element: Earth Type: Melee Damage: *1.25*(85/81) base, random, and stat damage BTH: -4 plus Stats ATTACK 3 Hits: 1 Element: Earth Type: Ranged Damage: *0.42*(85/95) base, random, and stat damage BTH: +10 plus Stats EFFECT If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll. Level: 70 vs MonsterLevel Major: 160 vs MonsterEND Minor: 30 vs MonsterLUK Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time. The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.) EXAMPLE You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze. On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again. On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again. On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time. On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on. DESCRIPTION: The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 94; Recommended CHA 160 Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava Cheezard Level: 90 Power Level: 90 Price: 45,000 Sellback: 22,500 Location: Zardmaster: Evolution! Element: Earth Damage: 18-51 Stat: 372% BTH: +22 Training Difficulty: 134 CHA Level: 90 ATTACK RATES Rate at 0 CHA: 0% Rate at 134 CHA: 67% Rate at 200 CHA: 100% ATTACK 1 Hits: 1 Element: Earth Type: Melee Damage: *0.75*(85/91) base, random, and stat damage BTH: +6 plus Stats ATTACK 2 Hits: 1 Element: Earth Type: Melee Damage: *1.25*(85/81) base, random, and stat damage BTH: -4 plus Stats ATTACK 3 Hits: 1 Element: Earth Type: Ranged Damage: *0.42*(85/95) base, random, and stat damage BTH: +10 plus Stats EFFECT If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll. Level: 90 vs MonsterLevel Major: 200 vs MonsterEND Minor: 50 vs MonsterLUK Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time. The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.) EXAMPLE You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze. On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again. On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again. On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time. On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on. DESCRIPTION: The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 134; Recommended CHA 200 Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava Guardian Cheezard Level: 110 Power Level: 113 Price: 100,000 Sellback: 50,000 Location: Zardmaster: Evolution! Element: Earth Damage: 25-69 Stat: 448% BTH: +28 Training Difficulty: 134 CHA Level: 112 ATTACK RATES Rate at 0 CHA: 0% Rate at 134 CHA: 67% Rate at 200 CHA: 100% ATTACK 1 Hits: 1 Element: Earth Type: Melee Damage: *0.75*(85/91) base, random, and stat damage BTH: +6 plus Stats ATTACK 2 Hits: 1 Element: Earth Type: Melee Damage: *1.25*(85/81) base, random, and stat damage BTH: -4 plus Stats ATTACK 3 Hits: 1 Element: Earth Type: Ranged Damage: *0.42*(85/95) base, random, and stat damage BTH: +10 plus Stats EFFECT If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll. Level: 113 vs MonsterLevel Major: 200 vs MonsterEND Minor: 165 vs MonsterLUK Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time. The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.) EXAMPLE You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze. On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again. On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again. On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time. On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on. DESCRIPTION: The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 134; Recommended CHA 200 Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava Got it. Thanks. ~Scakk
< Message edited by Scakk -- 7/21/2010 17:50:06 >
|