UltraGuy
Member
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quote:
Malinius I Guest Level: 5 Power Level: 5 MP Level: 5 Location: Summon Malinius I Upkeep: 9 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 1-3 plus 69.8% Stats damage BTH: -1 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 4-10 plus 204.6% Stats damage each BTH: 1 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Guardian Malinius II Guest Level: 25 Power Level: 32 MP Level: 30 Location: Guardian Summon Malinius II Upkeep: 21 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 5-11 plus 169.9% Stats damage BTH: 14 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 14-31 plus 477.3% Stats damage each BTH: 16 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Malinius III Guest Level: 45 Power Level: 45 MP Level: 45 Location: Summon Malinius III Upkeep: 29 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 6-14 plus 208.1% Stats damage BTH: 9 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 18-42 plus 609.6% Stats damage each BTH: 11 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Malinius IV Guest Level: 65 Power Level: 65 MP Level: 65 Location: Summon Malinius IV Upkeep: 42 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 10-23 plus 277.0% Stats damage BTH: 14 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 29-67 plus 811.4% Stats damage each BTH: 16 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Malinius V Z Guest Level: 85 Power Level: 95 MP Level: 92 Location: Summon Malinius V Z Upkeep: 61 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 16-37 plus 380.8% Stats damage BTH: 21 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 46-108 plus 1,115.5% Stats damage each BTH: 23 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Malinius VI Guest Level: 105 Power Level: 105 MP Level: 105 Location: Summon Malinius VI Upkeep: 71 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 38-108 plus 380.8% Stats damage BTH: 26 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 52-120 plus 1,261.4% Stats damage each BTH: 26 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Malinius VII Guest Level: 125 Power Level: 128 MP Level: 127 Location: Summon Malinius VII Upkeep: 90 MP ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 23-54 plus 494.8% Stats damage BTH: 30 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 68-158 plus 1,449.6% Stats damage each BTH: 32 plus Stats each Rate: 20% Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler. Analysis Starts out as a standard guest. - Base heavy, so:
- Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
- Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
- Attack 2 occurs 20% of the time, dealing *15/11 damage.
Added, thanks! ~Koree
< Message edited by Koree -- 8/6/2011 2:00:11 >
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