Wiseman
Member
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First of all I never said that strength merc wasn't overpowered, though it was mostly in speed not percent. I always use the most overpowered builds when they are available and most of the time I use what I learn while using those builds to give the developers advice on how to weaken them. With that said, I have been all three classes, I have been Strength merc, support merc, tank merc, Stun/Bunker Merc (which will become more popular soon), FC Zerk Merc, Surgical Strike Merc, and +5 Focus Merc. As a bounty I've been strength bounty (both massacre and smoke+cheapshot variations), support bounty, dex bounty, +5 focus tech/emp bounty, tank bounty, poison/smoke/mass bounty, and a support/dex combo which worked alright. (I'm a bounty hunter right now by the way) As a Mage I've been heal loop (I even had 170 hp which to my knowledge was the highest), support mage, Strength mage (which is better then people give credit for), dex mage, +5 focus tank mage, and caster mage. I'll tell you right now, in all my time playing epic duel I have never once came across a build as overpowered as heal loop. With 170 hp and 54 heal at level 30 as well as max reroute, level 6 malf and deadly aim I won 98 percent of my battles without doing any npcs. I literally got 98 percent on the board at 500 wins with NO NPC battles and it was easy, really easy. I could actually multi task while doing it and only half pay attention and still win. If heal loop was to truly come back I would instantly go to mage get about 210 hp and 60 heal and use it until it gets nerfed, because I know i would never lose. Of course I would record the data of my battles, with screen shots and show the developers just how easy it is to win with it afterword, but believe me I'd take advantage of the opportunity in a heartbeat. Why? Because I like to win just like everyone else, the only difference is, if I win too much I get bored of the build and end up trying something new. Winning is great and all, but winning too much is boring and repetitive, the thing I did like bout stun zerk was that it lost often. You never knew when those loses would come, but they did come and often. Stun zerk was overpowered but not like most people think, it was overpowered in speed, the percent of stun zerk builds averaged at 70-85%. Somebody had to be beating them, just because it wasn't you doesn't make that build overpowered. Stun zerk was easy, fast and fun. Heal loop was easy, slow and boring. That's the difference.
< Message edited by Wiseman -- 4/11/2011 2:38:47 >
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