Xendran
Member
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goldslayer: thats not a problem with the stats, that's a problem with the skills, which is why im going to adjust some skills too. ALSO: Dex and Tech have recieved minor damage nerfs in exchange for minor defense buffs Technically with this setup, every class has 7 main setups: 1. Offensive Single Stat gouge. Sacrifices all defense for incredible damage. A glass cannon. 2. Defensive Single Stat Gouge. Allows very heavy damage and one very high defense modifier however lacks consistency as damage must wait to cool down. 3. Dual Stat Offense. Fairly strong and fast, some versatility. Uses Strength and Support. 4. Dual Stat Defensive. Tank and slow, some versatility. Exchanges power for defense. 5. Dual Stat Balanced. Uses a mix of an offensive stat and a defensive stat. Large amount of versatility. 6. Tristat build: Extremely versatile, leans toward either power or defense, capable of using large amounts of the skill tree. Sacrifices some speed and KO power for versatility. 7. Balanced Build: Maximum versatility, however has an extreme sacrifice in speed and KO power. However, each of these common build descriptors can be tweaked and modified to fit anybodies tastes. EDIT: Just an fyi as to why support seams 'weaker' than other stats, it's because support is a global Healing modifier which gives it defensive properties for every class. Healing is hard to handle because you cant just take intno consideration the value of the hp you get, but the fact that it also gives you opportunities to utilize your other stats. This is why i have support the way it is, it "supports" the other stats by allowing you to utilize them further by being a global healing modifier
< Message edited by Xendran -- 5/27/2011 18:21:04 >
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