Yo son
Member
|
Do you know whats funny; is that every class see's this in their own way. so, every thing am about to say is from a mage prospective! Yes, Bloodlust is OP'ed, if I hit 20 damage, and you heal 11 every time you attack, then I am hitting 9 damage per turn. But on the other hand your hitting 19+ damage, if you do the math am getting out hit 10 damage per round. If your a Strength BH then bloodlust is not really going to help that much, because am going top use DM. But if you a +5 focus build BH, Booldlust is a living Hell; because +5 focus builds is also a tank build(hence why is so overpowering; you hit alot, and take low damage!); on other hands your healing more than your getting hit; in this case, I will be hitting 9-23( 9-sword, 15-gun, 20-25 bazuka) and your hitting 25-37(35-37 bot, 25-bazuka,20-stun gun(hate them so much!). Shadow Arts is overpowering period! EMP- is not OP'ed, but has the potential, when used at the right time; in 1vs1 it works on mages and BHs, in 2vs2 it works on Mercs(doesn't work in 1vs1, because their is 3 main kind of bluid a merc will have- Strength, support, and +5 focus build), all this builds can inflict major damage little to no use of mana. One can say, that this is my point of view because am a Mage; but on the other hand your point of view is because your of a different class. quote:
mercs are anything but underpowered and with only 1 passive are competing quite well against other classes yeah, that's because, is a passive that gives you 48 dex or tech. or 36 dex or tech; depending on how high your dex or tech is. I also believe that enchantments ruined this game; gave players too much points to experiment with.
< Message edited by Yo son -- 6/13/2011 0:01:16 >
|