Home  | Login  | Register  | Help  | Play 

The Games We Play

 
Logged in as: Guest
  Printable Version
All Forums >> [Gaming Community] >> [Legends and Lore] >> Writers of Lore >> [The Bookshelves] >> Collaborations >> The Games We Play
Forum Login
Message << Older Topic   Newer Topic >>
5/29/2012 1:41:37   
Eukara Vox
Legendary AdventureGuide!


My Challenge to You!

Here is where the stories are posted.

Here is where the discussion happens.

< Message edited by Eukara Vox -- 5/29/2012 1:44:38 >
AQ DF MQ AQW Epic  Post #: 1
5/30/2012 17:28:42   
Xplayer
Roaming the Web


The Rational Battle


There were once two rulers, Safed and Kala, which held equal and great magical power over both light and darkness. Both kingdoms saw the other as a worthy adversary, but they knew that true mastery of their power would never come to pass while the other existed. War was inevitable; the world was too small for them. Since both kingdoms’ rulers were honorable and practical men, they decided to minimize the casualties of the war by having it decided through a single battle on a neutral island with a limited number of combatants. Each agreed to use eight infantry soldiers, two mounted cavalry, and two chariots. In terms of magic, the kingdoms allowed the selection of two battle mages, one to use light magic and one to use dark. The rulers and their wives, who were masters of both light and dark magic as well as teleportation magic that allowed them to travel as quickly as the chariots, were also allowed to battle; although the rulers themselves would not be allowed to use magic. The rulers agreed to surrender when it was inevitable that they would be captured, but otherwise the armies were to fight to the death.

Safed was confident in his offensive prowess so he told Kala that he planned to strike first. Kala, preferring a more defensive strategy, agreed. And so the great battle began…



Safed stared at his equal across the open field on the island. For weeks he had been preparing his forces for combat, but it appeared that his mirror image had trained his soldiers to match his every move. Brute force would not be sufficient for victory. Neither side’s infantry could take the other one head on, so he trained them to attack from the side. His mounted cavalry could overcome obstacles, but none of his other soldiers had the same mobility. His wife, of course, was his most powerful asset, so he would be sure to protect her and not take unnecessary risks with her movements.

He started to move his infantry to occupy the center of the field. Kala, on the other hand, decided to hold his soldiers back, having his infantry protect each other, while his light mage and cavalry soldier eyed the center from the flanks. Safed used this apparent hesitance to build a solid presence in the center of the field, preventing his opponent from shifting flanks so easily, and allowing him several options for directions of attack. Suddenly, one of Kala’s infantry leapt forward and struck down the soldier who was occupying on of the center squares with his sword, in the same side attack strategy that his soldiers were taught. Safed angrily ordered the soldier protecting his partner to kill the attacker and occupy the center again, but the flank attack left his position slightly weakened.

Continuing to be surprisingly aggressive considering his passive start, Kala ordered his light mage to attack Safed’s mounted cavalry. The blast of fire from across the field sent the soldier flying off his horse. Safed’s face contorted as he saw another one of his men struck down. He would now have to move one of his soldiers that was critical to the formation out of position. Wondering if he’d made a blunder, he ordered the mage to be cut down by foot soldier that was assigned to guarding the space, and moved to the corner of the field on the other side of the chariot.




Kala was simply biding his time. He had already broken Safed’s plan by sacrificing the light mage mage, and now he just had to wait for an opening. He sat in the corner of the behind his dark mage and three foot soldiers. Safed’s soldier who had killed the light mage was now advancing quickly up the field, intending to create a weakness in the defense. There was little he could do, so he just prepared his forces on the other side of the field for a counterattack as Safed’s foot soldier charged into the defense, sacrificing himself to eliminate one of Kala’s guards.

Then all hell broke loose.

Suddenly Safed’s light mage assaulted the defense, bombarding his soldiers with fire bombs as powerful as his own late light mage’s. Before he knew it, two chariots and Safed’s wife, who had remained inactive for much of the battle, lined up to strike his dark mage and trap him. Kala maneuvered his cavalry and chariot to protect the black mage. Try as he might, Safed was unable to gain enough of an advantage to even attempt an attack on Kala’s defense, so he waited for Kala to make his move.

Kala scanned the field again and again. His wife stood next to him, and she recognized the the reality of the situation as soon as he did. Safed’s wife could be trapped and killed, but it required that Kala’s wife die with her. If Safed’s wife were killed, Kala would almost certainly have the advantage necessary to win. She nodded her head, understanding her duty, for no words were necessary between people of honor. After all, this would be for the greater good. Kala’s wife dashed onto the field and entrapped Safed’s wife with a binding spell that began draining her life force.

Safed’s wife had no choice; she had to move to Kala’s wife’s position to kill her, where she’d be weakened by the spell and unprotected, but at this rate she’d just be totally drained of energy and die. After all, it was the logical thing to do. She took out her enchanted sword and struck down her adversary, only having a second to relish in accomplishment before being trampled by the mounted cavalry.



Broken chariots lay at his feet. Scorch marks blanketed the earth. A stench of blood filled the air. “Was this really the rational choice?” Safed asked himself. “Is losing your closest friends before your eyes truly greater than sending an entire kingdom of faceless loyal subjects to their death? My wife, my trusted ministers, my greatest soldiers, all lay dead because I decided to use them instead of protect them. And for what? A kingdom? Power? There are not nearly enough riches in the world to justify the loss of friends.”

Kala approached his companion with the two foot soldiers he had left. Kala had also lost most of his small army, but was able to retain just enough of an advantage to trap his enemy. “Safed,” Kala addressed him, “you have fought valiantly. You have been trapped. There is nowhere to run. As per our agreement you are to surrender.”

“Like hell I’ll surrender,” Safed replied. “You expect me to live so that I can be flaunted before my defeated kingdom like a trophy, put in a dungeon for the rest of eternity as an example to those who dare to resist the great new ruler of the world? You killed my closest friends, my family, so that you could torture me with the responsibility of their deaths. How can you even fathom that I am willing to surrender to you, you scum of the earth!” He drew his sword.

The first promise that Safed ever broke in his entire life as ruler, for he was an honorable man, was also his last.

< Message edited by Xplayer -- 5/31/2012 22:54:10 >
AQ AQW  Post #: 2
6/1/2012 2:37:32   
BlackAces
Member

Four Pillars – The Queen's Betrayal


In ancient times when a dispute arose between kingdoms they were quickly settled in the arena of battle. There would be four participants that would play the games by betting the lives of others as well as their own. The tale of two kings from different kingdoms has been brought down through the ages as legend, although broken the legend lives on.

The two kings, King Patrick and King Mest, were once great friends before they slowly drifted apart and began to soon detest each other. Day after day they would attempt to raid the other kingdom until finally one of them decided enough was enough. He sent word to the other that this would be settled the arena known as the ‘Four Pillars.’ The name had originated due to the fact it required four players each receiving thirteen players, including the participant, known only to them. Each player would be given a rank and class including the four participants of the game, before the game began. There were four classes and once a player selected a class everyone is required to follow it. However, chosen at random one participant was given an advantage of unknown player of unknown proportions.

As the kings arrived at the arena each of them chose a partner. Patrick chose his wife while Mest chose his second born son to partner him. They then proceeded to pick their twelve players for their corner and only each participant knew the rank of their own players' hand. As the game begins the first move is made by the Mest as he selects his first piece in the hopes his son will be the recipient of his first move. As the Patrick played his piece it came to Mest's son who then played the highest ranking piece of that class and established the first hand. As such the consequences for the losing hand are the pieces are slain by Lord of the Arena. This is what it means to play in the Four Pillars arena. To survive is to win.

As the game progressed each team had established 3 hands and the game was quickly closing to an unprecedented finale. As the seventh round got underway it looked all but certain that Mest's team would take the fourth hand. However, it was Patrick’s wife’s move and as she did not have any players belonging to that class she was enabled the right of the fifth pillar. This allows her to unveil the hidden player held by her husband. Should this player be a class separate from what is currently being played and she holds players of that class she can automatically claim the hand as her own. She proceeds to do exactly that but is unaware of the consequences her actions have. As the queen was not aware that know any player can play this class should they lack the players in the current class played.

As is one of the iron clad rules of the game there is to be no communication between any player throughout the game no matter what. King Patrick saw this as an opportunity to exploit the rule by trying to signal his wife through subtle motions when the game was tied five all. His wife took notice of this and was uneasy at first but went along with it. Through that they were able to win the eleventh round giving them the lead and possibility of emerging victorious. It was now Patrick’s turn again and he turned to Mest and uttered in a faint voice “You lose…”

As he played what he thought was his final piece Mest's son caught on that Patrick was signalling his wife and she spotted that she had been caught. Her poise grew weary and she became hesitant at the fact one of the laws of the arena were being exploited in such a manner. She began to question herself and her choice of piece to play. As her husband looked in with increasing fear and anxiety that his beloved wife was beginning to break down. From the remaining players the queen was able to determine if she played her lowest fifth pillar class piece Mest's remaining fifth pillar would rank higher than hers. Her heart soon became conflicted. Should she uphold the honour of the game? Should she help her husband achieve victory no matter the cost? Could she live with herself knowing they had besmirched such an ancient game?

The weight soon began to pile up until she could no longer take it and she made her choice. As she played her piece her husband's demeanor changed instantaneously. He went from being overjoyed and ecstatic to shattered, bewildered and infuriated at the fact he was betrayed by his wife, the queen. Soon after his rage had passed he came to realise that now each of them was the final piece in the game and ultimately only the winner will be leaving alive. Many had come and gone in the arena before and never had the original four players been forced to play themselves and put their lives on the line. Now was the time that history would change. Now was the time when the first ever showdown between the four pillars would occur and be forever remembered throughout the ages.

The atmosphere in the room had quickly changed and the entire arena as if in respect to the four players became dead silent. As each of them took what could be the final steps towards each other to decide who would be victorious in this battle. The four of them gathered towards the middle of the arena with none of them uttering a single word. Words didn’t need to be spoken amongst the four players each of them looked towards the other for a few brief moments and that was all that was needed. Now the moment of truth had arrived. Each player would reveal the assigned rank and class they had been given that would decide their fate. Each player then proceeded to state their rank and class as it echoed throughout the arena the victor was clear. As the Lord descended from above the arena everything went silent including the surroundings as if in a show of respect to the one who ruled the Four Pillars. Each of them were awe struck by his appearance for they had never laid eyes on someone like him before in their eyes. And they were likely to never again in the future. As he approached the four a loud echo was heard throughout the arena as he bellowed "The victor is....."

Unfortunately the legend ends here as the victor had been lost throughout time. No one alive today can verify who had won but the tale of the greatest showdown in history will be forever remembered. Not even the descendants of the two kingdoms can recall who emerged victorious from the arena. Despite the outcome being lost the story itself remained preserved and perhaps that is what is most important. The essence of the game played not the outcome.
AQ DF AQW  Post #: 3
6/1/2012 7:28:41   
.Discipline
Member

A Tower of Tragedy


It was finally complete. The workers had toiled for many long years to create the most fantastic construct the world had ever seen. However, it would be this magnificence which would grow to rival and anger the gods themselves, who would wreak a terrible vengeance...




The construction was a stroke of genius, a tower which would be built from several rectangular blocks, each of the same size, weight and dimensions. This plan would allow them to be laid across each other in rows of three across, which, when cemented, would provide a firm structure which could protect even against the most harsh winds of the city of Hirono. In the centre of this magnificent tower, surveilance systems would be set up which would monitor the entire city to ensure the safety of every citizen and that the law was being upheld to the letter in every dark corner of the farthest borough of the city.

After the equipment and workers had been moved in to the gleaming tower, the step toward omnipotence the humans were taking would serve only to anger the gods further. Two in particular, Verui, The Divine Punisher and Farsyth, God of Destruction, had been alerted to the presence of the tower. The humans had gone too far this time and ambition would be their undoing.




Verui and Farsyth observed the tower and conferred with each other, deciding that the best way to teach the humans would be through a slow collapse of the tower, tricking the humans into thinking their own stupidity was to blame for their undoing.

So it began. One by one, Verui and Farsyth removed the sturdy bricks from the tower, causing it to shake and wobble as the humans inside began to panic slightly, but as they were used to the harsh winds of the city, they didn't think much of it.

The gods challenged one another as a way to make the punishment as terrifying as possible. The god to remove the final brick before the collapse of the tower would have to throw a feast in honour of the other. Carefully, they began to remove the less important bricks, ones to the outside of the tower, which held up few other bricks. The situation became tense as the tower began to shake, the workers inside panicked and ran for their lives, only to find the ground being pulled out from beneath them as they franticly charged for the exits. Nowhere in the tower was safe as Verui and Farsyth ripped apart at the bricks until finally, in a sadistic daze, Farsyth pulled out the foundation brick and the entire tower came crumbling down, falling on nearby houses and blocking the rivers, trapping every worker under the rubble.

Farsyth cursed loudly as he knew he would have to arrange a gigantic feast in the honour of Verui. Verui simply smirked and remarked 'At least our job is done. The humans will think twice before they try to rival the domain of the gods!' Farsyth agreed and regretfully returned to the kingdom of the gods to prepare Verui's feast.

_____________________________

AQ DF MQ AQW Epic  Post #: 4
6/2/2012 14:45:28   
  Dwelling Dragonlord

ArchKnight AQ / OOC / L&L


The Battle for Ascension


There was a time when deities were not bound by rules and all were omnipotent, which worked fine till they began to vie for power and the (pseudo-)eternal struggles that followed threatened to tear apart creation itself. Thus the wisest of the gods banded together and after contemplating came up with an idea. Creation itself would become the battlefield for the gods and they were given limited powers to intervene. Many of the gods retreated to their own plane of existence and bribed their future armies together, sometimes even giving up on units in favour of others or in some occurrences even peace. Only one god saw herself entertained enough to monitor these god wars, though only because she was the goddess of randomness and even had her avatars aid the various gods in their bid for power.

The wars were fierce, the gods were relentless and did not hesitate to sacrifice their own servants to advance in power. Many mortals died and others were erased from existence by the very force of the gods. Some gods sought even to use their full extension of their powers, but as a result were shunned by the others. It were dark times indeed and few fought to preserve their followers, those that did often faded into uncreation as a result. The gods learned that their every move could be blocked, their powers proved to be useless and their followers each possessed a weakness which could be exploited. They were unfamiliar with weaknesses after being omnipotent for so long. This account describes such a battle.

The two gods greeted each other, their forms as inconceivable lest they'd shatter their followers' fragile forms. A short of display of power determined who was to send their follower first to conquer this battlefield and attain glory in the ranks of the gods.

The gods took a red and blue glow respectively for their followers to recognize them. The blue god let a swordsman resembling an ethereal spartan appear in the sky, while the red god countered with a cyclops who threw a boulder to effectively crush the swordsman. The followers of the red god cheered as they taunted the blue god while the portal to the red god's domain opened up.

Both gods now felt the gaze of the goddess rest on them, delivered to her verdict.

The red entity felt a new power take hold and ordered a weak-looking to travel to the battlefield via a wormhole that had appeared and placed a beacon on the world. Just like with the foe, the blue entity felt a new power take hold and the god experienced "joy" if not only for a moment. The red entity had felt this however and became nervous. A blue beacon struck the battlefield and sent forth a wave which shook the foundation of the entities' being, ridding them of all their powers before just like the tide of the sea new ones took their place. Both entities gave off a sense of being exhausted by that action, but they both forgot about their mental beat down, which was at least as bad for a god as the physical thing, when dark figures appeared and struck at the weak being of the red god. As its soul was sent to the underworld, the red god roared in agony while several blue beacons appeared on the world.

With the new power it felt, the red entity created a hole in reality which sucked up all of the blue entity's dark figures. They clawed on to the ground, but it was no use against a god power. The red god proceeded to alter the nature of the battlefield, an ancient temple sprung up from the earth and two wormholes appeared. The first wormhole led to the temple and brought a winged being which resembled an angel to the fight. Another wormhole came from the underworld itself, returning the weak creature. Then a red beacon hit the battlefield, fracturing the dimensions and giving way to yet another one of the red god's beings. It felt as if it was still not enough though as the god destroyed his followers and used their essence to create a gigantic wormhole which glowed red, to purple to blue. A roar could be heard as the blue god grabbed for his chest and a titanic monster with a body which required centuries of work-outs entered the world, an avatar of the blue god itself. Its head resembling a tiara, it looked at the blue god with loathing and sprouted a pair of wings. Many blue beacons stood there, forming barriers which were naught but hot butter to the might of the avatar. As the blue god was struck down by its own avatar, both went up in a shining flare of blue light which blinded all in creation for a brief moment. The moments afterwards, were as if darkness itself had descended upon creation and the only light that was were the red outlines of an ascended god ....
AQ DF AQW  Post #: 5
Page:   [1]
All Forums >> [Gaming Community] >> [Legends and Lore] >> Writers of Lore >> [The Bookshelves] >> Collaborations >> The Games We Play
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition