D crasher
Member
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with the 6 classed they each specialise with mainly one weapon; mercenary's use clubs (except one club/sword skill), mages use staffs (except two staff/sword skill), hunters use wrist blades (with no sword exceptions ). so my suggestion is to have two new classes that specialise with; 1) swords (one skill suggestion; a passive skill on the 4th tier of the skill tree that only works at LV10 that lets you equip two swords, with the second sword with slightly reduced damage(but at the cost of no side arm), that allows you to use sword based skills and normal strikes twice, and 3 or 4 for a strike with rage), 2) side arm's/aux's/robot's (skill suggestions, (passive) multi shot('s) (attack multiple times not a multi for 2v2) with less damage reduction for each point invested in the skill, stun shot, emp shot, toxic shot, (passive) less cool down, a passive skill on the 4th tier of the skill tree that allows you to equip two side arm's (at the cost of no primary) that lets you attack more that one with side arm based skills/attacks with less damage reduction for each point invested in the skill, (multi for 2v2) attack the enemies multiple times with both side arm's and aux's and robot). and i admit it, my 2nd suggestion seems a bit too overpowered.
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