RabbleFroth
Member
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quote:
..but I'm a little turned off by the fact that you think you have enough experience with this game to have a reasonable opinion about this topic. How long have you been with the game now, a couple months? Many of us have been here many years, and the balance system is broken. I'm sure you have played other games, but other games don't take years to get their balance to a stable point, only this one does. Yes, you are right, changing a class in anyway will be either a nerf or a buff, and I fully acknoledge that (never disagreed with it). However, nerfing and buffing to a point where nothing is getting done in the long term is unreasonable at best, and extremely unproductive at its worst. We need to get balance to a place where everything is more or less even, where builds aren't restricted by stats that don't belong, and builds arn't ultimately defined by who has more stats or enhancements. Getting a little off topic here, but I absolutely agree with you on pretty much every point. The parts I don't agree with first: "Balance" is never in stability in a game with consistent updates. It's also more difficult for us due to extreme time constraints mixed between balance, bug fixes, features, content, etc that needs to happen each week. This is a failing of our current structure, not an excuse. Secondly, yes I'm newer to the game than many people, but this is true in most development teams. Even if I had been around as long as you, the cumulative experience from hundreds of players that play the game far more than I have the means to would *greatly* outweigh mine. That's why the opinions and understanding of the community is taken as a part of the balance discussion. Not the only part, mind you, but it is a section of what I look at when I take stock of balance. Secondly, there are a number of systems in place that were developed before my time. Without spending more development time than I've had to work with to overthrow some of those systems, I simply have to work within the constraints of the system to accomplish what needs to be done. I would very, very much like to turn some of the game on its head and rip out some of the systems that are limiting our ability to get the game in a better state (like overlapping skills on classes). But there are a thousand other things that we want to do (maybe more!), and sometimes what we want to do doesn't mesh up with what needs to be done in the short term. I do agree that stop-gap solutions are not the long term solution to issues with balance. I also agree that there are too many restrictions on builds. We just need to find a good system, and the time to build it, that will alleviate some of these issues. (The last I'll post on this sort of thing in this thread since we need to get back to the main topic at hand)
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