whackybeanz
Times Silent Keeper
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Changed lines are underlined. The Edge of Extinction Paladin vs Necromancer Location: Travel Map » Granemor » Go through Granemor Cemetery » Click on Halenro's Statue » Go! » Edge of Extinction «Scene begins at the Paladin camp with Artix, Coueraservi and Halenro» Artix: Well met, my fellow paladins! I have called this meeting because of a grave threat... Paladins: *Groan* Artix: We have been at odds with Necromancers throughout the history of our order. Although we have thwarted them wherever we found them, and freed many imprisoned souls... Artix: ...We are being rapidly outnumbered. As we slowly struggle to find the evil Necromancers hiding among the more sensible ones, they raise entire hordes. Artix: The growth of the Mantle has also outpaced ours. Not all Brilhado left with the Network, and many of them wield necromancy themselves. Coueraservi: Some of those Brilhado have since become our allies. Including the mightiest Necromancers among them. Many Necromancers we thought evil have proven otherwise. Artix: That may have seemed to be the case, my friend, but I have terrible news. While the prisoners from our last encounter with the Mantle turned out to be merely fresh recruits... Artix: ...Their confessions fit together into a ghastly scene. The Mantle has long been exterminating genuinely good Necromancers, with Kaley Obsidia herself luring them. Halenro: We thought her to be an exception to the rule. If she has been killing the few benevolent Necromancers the entire time we spared them... We must end her threat at once. Coueraservi: That would be premature, Halenro. While our ties with her are uneasy at best, and parlay would be difficult, we only have this small bit of evidence to go on. Artix: I understand your hesitation, friend, but I cannot share it anymore. Every time our vigilance has faltered even slightly, the common people pay a terrible price. Artix: And this is an oversight of a truly frightening scale. Can you imagine what terrible legions will arise as a result of the Mantle achieving such a hegemony? Artix: We cannot wait until they are revealed before striking, or we may be powerless to protect anyone. You know better than any of us the danger of leaving a conqueror unchecked. Coueraservi: Donovan was very open about his plots. It's not the same as going to war because of the *chance* that someone else is secretly corrupt. Artix: It is not the same, no, but what he did to you is a clear example of how insidious the undead threat has grown. They are now capable of corrupting members of our order. Artix: I do not make this decision lightly, Coueraservi. The Paladin Order must prepare to arrest all known Necromancer leaders indefinitely. We will find answers, and end their minions. Coueraservi: I do understand the odds we face if you are right and we do not act, but I must object to your methods. I... will stay by your side, though. We must be merciful, Artix. «Scene switches to the Necromancer camp where Kaley, Zorbak and Kabroz are talking» Kaley: Are you certain of what you’ve heard? Zorbak: Absolutely. All dead, their labs burned. Just as the Paladins are marching out against all Necromancers. Coincidence? My furry blue butt. Kabroz: The Mantle is making a power play. They're offering their veil of secrecy as safety from the Paladins, to anyone who will join them. Except for us, this time. Kaley: We've defied them long enough that they'll happily take the chance to leave us to die. Whether the Mantle or the Paladins prevail, we independent Necromancers face extinction. Kaley: It seems we have no alternative but to fight. Zorbak: I’ve already spoken to the Brilhado. They will all join us... except for Diviara and Amilara. Kaley: Are they still clinging to diplomacy, then? Zorbak: So it seems. They are convinced that this war cannot bring anything but ill. Kaley: And they may well be right. But this is a conflict they began, and it’s one that we shall finish. EDGE OF EXTINCTION All of Lore's Necromancers and paladins have gathered on the field of battle to settle things once and for all. You will decide the fate of Lore... will Lore be consumed in the darkness of the necromancers, or bathe in the light of the paladins? Choose wisely... Twilly: Uh-ohs!! Those wily necromancers are up to something baaad! We need your help!! Twilly: If you need to be healed I can help you. Heal me please Let me handle this! Twilly: There you goes! All healed up! Thank you! Clickies! Zorbak will aid you with his powers of Necromancy! Kabroz will aid you with his powers of Necromancy! Kaley Obsidia will aid you with her powers of Necromancy! One of Kabroz' Zombie Zards will fight by your side! Halenro will help you in battle! Coueraservi will help you in battle! Artix the Paladin will help you in battle! Potion Bag - Refills potions if you have less than 4 on hand. (Guardian Only) To Battle! Which side will you join? Whichever side wins this war decides the fate of their class! Join the Necromancers!The Necromancers are dedicated to learning the secrets of undeath and conquer mortality. Join the Necromancers to fight for your freedom to study the dark arts! - Fight Paladins!
- Return to Camp
Join the Paladins!The Paladins are sworn to help all people live peaceful lives, and battle the forces of evil wherever they may be. Join the Paladins to purge the threat of evil undead! Fight Undead! Return to CampBack to Town «Regardless of who you decide to join...» 2 BATTLES See Fight Paladins / Fight Undead monster list below Full Heal after battle #2 «When the Necromancers/Paladins defeated 50% of the opposing force, a new cutscene 'A Brewing Storm' was unlocked for them.» «Scene: On the outskirts of Battleon, Amilara and Diviara talk.» Amilara: This conflict is entirely foolish. Too much blood being spilled for no real gain. Diviara: It is not the fight I am concerned about. It is this storm. Diviara: It seems to have started soon after the fighting began, and it has been spreading rapidly. And observe... «Strange lightning flashes around the dark clouds.» Amilara: ... indeed, this storm seems quite unnatural. I have never seen anything quite like this. Perhaps we should try to convince them to cease hostilities once more? Diviara: There is no purpose in that. They will never listen. Hatred of their enemies has blinded them to all else... The Mantle has seen to that. They too were observing until recently. Diviara: ...In fact, even though they've left the war to the others, I believe they were here before it erupted. Still, All we can do now is hope that they will see reason before it is too late. «Scene fades.»
«When the Paladins defeated 100% of the Necromancer forces...» «Scene: Battleon. The Paladins have defeated the Necromancers; the town is very dark.» Artix: The battle is over! There is no need for further bloodshed! Subdue the holdouts! Bring Obsidia to me! «A Paladin nearby raises his sword. Two others lead Kaley Obsidia to Artix.» Artix: We were fools to trust you, but no more. Your murders for the Mantle are at an end. You will no longer help to bolster their ranks... And soon, the threat of necromancy will end. Kaley: Have you gone soft in the head? You accuse me of the murder of my own friends and colleagues! And Necromancy is a school of magic, you pompous dullard! You can't "end" it! Artix: I can no longer afford to assume your innocence. Not with so many lives on the line. Artix: You will have the chance to prove it, but the dark arts have been taken too far. That abuse WILL end. «The storm overhead suddenly shows forth a great display of lightning, striking many of the Paladins and Necromancers.» «You»: Are you both alright? Artix: I... think so... but I feel strange. Kaley: I've certainly felt better. «Artix and Kaley stand up.» «You»: This storm is definitely not natural... «A strange humanoid coalesces from the lightning. Artix and Kaley back away from the strange figure.» Artix: And i think that thing might have something to do with it! Necromancer, we must temporarily pause our conflict. Kaley: Agreed. «Artix and Obsidia each try to use their powers to combat the flashing figure, but their magics fizzle out.» Kaley: ... My magic isn't working. Artix: Nor mine! «You»: That thing seems to be disrupting magic. We likely can't use spells against it. «Halenro enters.» Halenro: Then we'll do it the old-fashioned way! «Halenro moves to strike, but the figure sends a huge bolt of lightning at him, knocking out of the Scene.» Artix: Halenro, no! «Artix and Obsidia receive the same treatment.» «You»: Looks like it's up to me, then!«The clouds above Battleon dissipate.» «You»: It seems that the storm has passed, along with that... thing. But what was it? «Diviara Celegra enters.» Diviara: I can't speak to that, but I believe this situation is more severe than we may have anticipated. I... I believe a Leyline just ruptured. «You»: What do you mean? Diviara: Ever since the storm started, I have been keeping an eye on retreating Mantle scouts. They didn't expect me to identify them. They weren't fleeing from the battle... Diviara: They were running from the storm. In a desperate panic, at that, even before it seemed abnormal. They were clearly up to something, and didn't expect it to go like this. Diviara: ...I think they tried to weaponize the Leyline of Life and Death, to create a feedback surge that would kill any heavy users of its power in the area. Diviara: Paladins and Necromancers are both dependent on it to shape mana for them, like a forced metamagic that makes their modern disciplines possible. They were ALL targets. «You»: ...How does one weaponize an entire *leyline*? And how can it go so wrong that the leyline is now gone? Diviara: They must have performed a ritual in advance to charge the battlefield in a way that would be maintained by the clashing of these magics. Doubtless a trap to kill the leaders of both sides and ruin their forces. Diviara: As to how it can go wrong... It must have been more than just the scale of the war... I wonder... «You»: Wars and grand spells happening at once seems like something that must have happened many times in history. What changed this time? Diviara: The leylines don't have a static flow. They alter with planar and planetary alignments. For the Leyline of Destruction and Renewal, its peak is the Burning Solstice. Diviara: The matching confluence for this one, the Horizon Equinox, is not for another week... And surely they accounted for it. It'd require a sudden jolt of mana INTO the world... «You»: So the scale of the war, the incoming confluence, and the leylines gaining a massive surge of mana we don't know about, all overloaded the Mantle's trap. What now? Diviara: Now? Nothing. Altering the leylines is beyond mortals. The Leyline of Life and Death is gone forever... And any mana stored from it is now a finite supply. Diviara: Necromancy and Paladin magic as we know them will disappear as magical artifacts and the internal reserves of casters are exhausted. Diviara: They will all have to find alternatives, but the world will never be the same. I never thought I would see something like this. The destruction of an entire form of magic. «Scene fades. New Scene: Near the Guardian Tower, Coeuraservi watches and Artix bends over a fallen Halenro.» Artix: ...He is dead. I could not save him. His injuries were too great, and my magic too weak... He is dead because of me. Coeuraservi: It isn't your fault that you couldn't reach him in time. You were kept from him by a great foe. Artix: Yes, it is. I led him, and all of you, into this battle. So many have died... Even more are gravely injured. Our order is done for, over my desperation. I... I cannot remain here. Not as a leader. «He stands and turns to Coeuraservi.» Artix: Do you need... Ah, you seem relatively unharmed, my friend. Come, we must find any survivors before we tend to the dead. Then... I must go. I have to find a way to help... I have to find my way. «He exits in a run.» Coeuraservi: Yes... come to think of it, I should be dead, too. My injuries were certainly grievous enough, yet my body is unblemished, as if not a single enemy touched me. «He glows blue.» Coeuraservi: What is going on here? «He transforms into his Dracopyre form, Scarscale.» Scarscale: ... this cannot be! Have I been infected this whole time? Was my paladin magic helping to keep the sickness at bay? Scarscale: I must go find Dewlok at once. No ordinary moglin's healing magic can fix this. «The Scene fades... but not before showing Halenro's face. New Scene: Kaley Obsidia speaks to Morgul.» Kaley: So few of our order remain. And yet I notice that few casualties occurred within the Mantle's own ranks. Morgul: They did as they always do, my lady... they forced others to fight, while remaining hidden themselves... Kaley: Of course. I'm sure they didn't expect to be terribly set back themselves, but they have done far worse to the competition. Our magic will fade before theirs. Kaley: The individual Mantles will doubtless attempt to press-gang the survivors. I will not bend the knee. Morgul, know that if you follow me down this path, you will be their enemy. Morgul: I am, as always, your faithful servant, my lady. Kaley: Then prepare to head out into the world. Or the criminal underworld, as it may be. Our contacts will be compromised. You will become my talent scout, as it were, to find more. Kaley: I will have to inspect my investments before the rupture brings my contribution to a halt. How were the efforts proceeding while I was... distracted? Morgul: Nearly complete, my lady. I think you shall be most satisfied with the results... «Scene fades.» quote:
OLD VERSION: Edge of Extinction Paladin vs Necromancer Location: Travel Map » Granemor » Go through Granemor Cemetery » Click on Halenro's Statue » Go! » Edge of Extinction «Scene begins at the Paladin camp with Artix, Coueraservi and Halenro» Artix: Well met, my fellow paladins! I have called this meeting because of a grave threat.... Paladins: *Groan* Artix: Lore has been brought to its knees by all manner of necromancers across its history. While some have wielded their powers with care, all too often it has become an avenue for evil to subjugate others. Artix: We have fought their ilk for many years. Yet the Mysterious Necromancers have continued to survive for all these years, passing their mantle along. Artix: And to make matters worse, the arrival of The’Galin brought his Brilhado servants here, many of whom wield necromancy themselves. Coueraservi: Some of those Brilhado have since become our allies. And not all necromancers use their powers for ill, as you have pointed out. Artix: Yes, but the number of necromancers using their powers against the people of Battleon is growing. And it is growing at a much faster rate than our own order. Artix: We need to purge Lore of necromancy, before it becomes too great of a power for us to face and it overtakes us all. Halenro: I agree. The undead are becoming far too common for my tastes, a sign of the increasing might of the necromancers. We need to correct this matter before we are no longer able. Coueraservi: I am still uncertain about this. Our order was founded on good and noble virtues. It seems unwise to instigate a conflict they did not start. Artix: I understand your hesitation, friend, but I disagree. The necromancers and the undead have been the cause of much of the world’s conflict. Artix: And you of all people should understand this. Think of your history with the dracopyre Donovan, and how he nearly corrupted you into his service. Artix: If not for the aid of the Chosen, your resolve may have been broken and even your nature as a paladin would have been unable to fight off the infection. Coueraservi: Donovan may be undead by his nature as a dracopyre, but he is not a necromancer, Artix. Artix: I know, but it accurately represents the sort of enemies we face today. Artix: The mere fact that the power of our enemies has grown so strong as to corrupt those of our own order is proof that we need to act before the situation is beyond our control. Coueraservi: I see. Though I am not certain this is the right course of action... I suppose it is best to see it through and make certain that appropriate quarter is given. «Scene switches to the Necromancer camp where Kaley, Zorbak and Kabroz are talking» Kaley: Are you certain of what you’ve heard? Zorbak: Absolutely. Artix’s paladins are trying to draw every necromancer in Lore out of hiding. Kabroz: The wearers of the Mantle have already decided to fight. Even if you disobey, you will not be able to remain neutral in this. The paladins will come for you, as well. Kaley: Unfortunately, it seems you are right. The survival of every necromancer in Lore depends upon a swift response to this conflict. And I am too well known to just disappear. Kaley: It seems we have no alternative but to fight. Zorbak: I’ve already spoken to the Brilhado. They will all join us... except for Diviara and Amilara. Kaley: Are they still clinging to diplomacy, then? Zorbak: So it seems. They are convinced that this war cannot bring anything but ill. Kaley: And they may well be right. But this is a conflict they began, and it’s one that we shall finish. EDGE OF EXTINCTION All of Lore's Necromancers and paladins have gathered on the field of battle to settle things once and for all. You will decide the fate of Lore... will Lore be consumed in the darkness of the necromancers, or bathe in the light of the paladins? Choose wisely... Twilly: Uh-ohs!! Those wily necromancers are up to something baaad! We need your help!! Twilly: If you need to be healed I can help you. Heal me please Let me handle this! Twilly: There you goes! All healed up! Thank you! Clickies! Zorbak will aid you with his powers of Necromancy! Kabroz will aid you with his powers of Necromancy! Kaley Obsidia will aid you with her powers of Necromancy! One of Kabroz' Zombie Zards will fight by your side! Halenro will help you in battle! Coueraservi will help you in battle! Artix the Paladin will help you in battle! Potion Bag - Refills potions if you have less than 4 on hand. (Guardian Only) To Battle! Which side will you join?? Whichever side wins this war decides the fate of their class! Join the Necromancers!The Necromancers are dedicated to learning the secrets of the darkest magical art: controlling and creating Undead, and gaining power from beyond the grave. Fight alongside the Necromancers to take control of the Paladins' holy land, and the secrets that its many dead hold! - Fight Paladins!
- Return to Camp
Join the Paladins!The Paladins are sworn to help all people live peaceful lives, and battle the forces of evil wherever they may be. Join the Paladins and help defend their holy land and keep the dead buried there resting in peace! - Fight Undead!
- Return to Camp
Back to Town «Regardless of who you decide to join...» 2 BATTLES See Fight Paladins / Fight Undead monster list below Full Heal after battle #2 «When the Necromancers/Paladins defeated 50% of the opposing force, a new cutscene 'A Brewing Storm' was unlocked for them.» «Scene: On the outskirts of Battleon, Amilara and Diviara talk.» Amilara: This conflict is entirely foolish. Too much blood being spilled for no real gain. Diviara: It is not the fight I am concerned about. It is this storm. Diviara: It seems to have started soon after the fighting began, and it has been spreading rapidly. And observe... «Strange lightning flashes around the dark clouds.» Amilara: ... indeed, this storm seems quite unnatural. I have never seen anything quite like this. Perhaps we should try to convince them to cease hostilities once more? Diviara: There is no purpose in that. They will never listen. Hatred of their enemies has blinded them to all else. Diviara: All we can do at this point is hope that they will see reason before it is too late. «Scene fades.»
«When the Paladins defeated 100% of the Necromancer forces...» «Scene: Battleon. The Paladins have defeated the Necromancers; the town is very dark.» Artix: This fight is over. Take the remaining necromancers and lock them up, and bring the ringleader here to me! «A Paladin nearby raises his sword. Two others lead Kaley Obsidia to Artix.» Artix: At long last, the necromancers will be eliminated from Lore. The scourge of the undead will be purged! Kaley: Necromancy will never be destroyed. Thought we may be defeated, we will merely return to the shadows and bide our time, as we always have. Artix: Then we will simply purge the shadows of your vile kind as well. Artix: We will not kill you, though. There is no honor in that. We will imprison you and your kind, and find a way to rid Lore of your corruption forever. «The storm overhead suddenly shows forth a great display of lightning, striking many of the Paladins and Necromancers.» «You»: Are you both alright? Artix: I... think so... but I feel strange. Kaley: I've certainly felt better. «Artix and Kaley stand up.» «You»: This storm is definitely not natural... «A strange humanoid coalesces from the lightning. Artix and Kaley back away from the strange figure.» Artix: And i think that thing might have something to do with it! Necromancer, we must temporarily pause our conflict. Kaley: Agreed. «Artix and Obsidia each try to use their powers to combat the flashing figure, but their magics fizzle out.» Kaley: ... My magic isn't working. Artix: Nor mine! «You»: That thing seems to be disrupting magic. We likely can't use spells against it. «Halenro enters.» Halenro: Then we'll do it the old-fashioned way! «Halenro moves to strike, but the figure sends a huge bolt of lightning at him, knocking out of the Scene.» Artix: Halenro, no! «Artix and Obsidia receive the same treatment.» «You»: Looks like it's up to me, then!«The clouds above Battleon dissipate.» «You»: It seems that the storm has passed, along with that... thing. But what was it? «Diviara Celegra enters.» Diviara: I can't speak to that, but I believe this situation is more severe than we may have anticipated. «You»: What do you mean? Diviara: Ever since the storm started, I have been monitoring its effects on ambient magic across Lore. Diviara: It seems this storm was brought about by an excessive concentration of magical energy in one location... Diviara: Specifically, the sort of magical energies associated with necromancers and paladins. Diviara: And as soon as that storm reached full strength, right before the creature appeared... all traces of that magic vanished. «You»: Vanished? I can see how a spell's effects might vanish, but... how can an entire form of magic just stop working? Diviara: Much of Lore's magic originates along ley lines. Paladins and necromancers drew from a particular branch of these lines. However, it seems their lines are now irreparably damaged. Diviara: The excessive number of people trying to draw from that same source has... 'overloaded' it, in a sense. And now they function for no one, and it is unlikely they can be repaired. «You»: You mean that these lines are permanently damaged? That would mean their powers are... gone! What will happen to their orders? Diviara: With their source gone, it seems likely that they will be unable to use their magic until they find some way around this complication. Diviara: If they do not, then... paladins and necromancers may well cease to be. «You»: So that's it, then? All of Artix's powers, and Kaley's... they're all powerless, now? Diviara: Not all of the magic is lost, it seems. Traces of it remain within those who previously had these powers, and in artifacts and equipment as well. Diviara: But the magic stored within these objects and people would not last forever. Diviara: And when it does finally fade, none of us can be certain of what will happen. «Scene fades. New Scene: Near the Guardian Tower, Coeuraservi warches and Artix bends over a fallen Halenro.» Artix: It seem his injuries were too great, and my magic has been greatly weakened by the battle. Coeuraservi: It is not your fault, Artix. Artix: Yes, it is. I led him, and all of you, into this battle. And so many have fallen that we are in tatters. Now I must make amends for what I've done, and rebuild our order. «He stands and turns to Coeuraservi.» Artix: At least you seem relatively unharmed, my friend. Come, we should go. «He exits in a run.» Coeuraservi: Yes... come to think of it, I should be dead, too. My injuries were certainly grievous enough, yet my body is unblemished, as if not a single enemy touched me. «He glows blue.» Coeuraservi: What is going on here? «He transforms into his Dracopyre form, Scarscale.» Scarscale: ... this cannot be! Have I been infected this whole time? Was my paladin magic helping to keep the sickness at bay? Scarscale: I must go find Dewlok at once. No ordinary moglin's healing magic can fix this. «The Scene fades... but not before showing Halenro's face. New Scene: Kaley Obsidia speaks to Morgul.» Kaley: So few of our order remain. And yet I notice that few casualties occurred within the Mantle's own ranks. Morgul: They did as they always do, my lady... they sent their pawns into combat and stayed hidden themselves. Kaley: Of course. They have always looked out for themselves. And while that is a trait I can respect, their actions placed me in harm's way. Something I will not forgive easily. Kaley: Morgul, know that if you follow me down this path, you will be their enemy. Morgul: I am, as always, your faithful servant, my lady. Kaley: Then return to Granemor and prepare my lair. We shall be using it much earlier than I anticipated. Kaley: I do hope that my 'investments' there were well-spent? Morgul: I think you shall be most satisfied with the results... «Scene fades.»
Necromancer Unlocked when Necromancers hit 40%, with updated tiers of the Bonethrill Staff series At 60%, the Skull Club series was updated, with new tiers added to the shop At 80%, the Necrostaff series was updated, with new tiers added to the shop Weapons Bonethrill Staff [L. 1] Bonethrill Staff [L. 21] Bonethrill Staff [L. 41] Bonethrill Staff [L. 61] Skull Club [L. 70] Necrostaff [L. 70] Bonethrill Staff [L. 81] Necrostaff [L. 90] Rotten Skull Club [L. 90] Bonethrill Staff [L. 101] Lumpy Skull Club [L. 110] Necrostaff [L. 110] Bonethrill Staff [L. 121] Cracked Skull Club [L. 130] Necrostaff [L. 130] Bonethrill Staff [L. 131] Bonethrill Staff [L. 141 G] Calevera Club [L. 150 G] Necrostaff [L. 150 G] Armors Necromancer Cloak [L. 38] Obsidian Cloak [L. 50 G] Spells Randomizing Beam [L. 54] Randomizing Curse [L. 54] Randomizing Ray [L. 92] Randomizing Blight [L. 92]
Paladin Class Unlocked when Paladins hit 40%, with updated tiers of the Holy Bow series At 60%, the Paladin Guard series was updated, with new tiers added to the shop At 80%, the Undead Axe series was updated, with new tiers added to the shop Weapons Holy Bow [L. 1] Holy Bolt Bow [L. 21] Holy Blaze Bow [L. 41] Holy Flare Bow [L. 61] Undead Axe [L. 70] Holy Rage Bow [L. 81] Undead Axe of Light [L. 90] Holy Bane Bow [L. 101] Undead Axe of the Sun [L. 110] Holy Burst Bow [L. 121] Undead Axe of the Stars [L. 130] Holy Light Bow [L. 131] Holy Wrath Bow [L. 141 G] Undead Axe of the Galaxy [L. 150 G] Armors Holy Armor [with cape] [L. 38] Holy Armor [L. 38] Golden Holy Armor [with cape] [L. 50] Golden Holy Armor [L. 50] Shields Holy Paladin Guard [L. 70] Consecrated Paladin Guard [L. 90] Blessed Paladin Guard [L. 110] Purified Paladin Guard [L. 130] Exalted Paladin Guard [L. 150 G]
Edge of Extinction Unlocked when Paladins hit 100%, after ending the war dialogue Weapons Paladin's Gift [L. 10] Paladin's Memento [L. 30] Paladin's Artifact [L. 50] Paladin's Tradition [L. 70] Paladin's Heirloom [L. 90] Paladin's Estate [L. 110] Paladin's Bequest [L. 130] Paladin's Legacy [L. 150 G]
Monster List FIGHT PALADINS Acclaimed Warrior (1) LightZard (1) RayZard (1) Sunray (1) Cyclops (5) Fusian (5) Paladin Artillery (5) Paladin Axe Master (8) Paladin Captain (8) Cyclops (15) Fusian (15) Paladin Artillery (15) Distinguished Warrior (18) LightZard (20) RayZard (20) Glowing Sunray (21) Bright Sunray (26) Cyclops (27) Paladin Artillery (28) Paladin Axe Master (28) Paladin Captain (28) Cyclops (32) Fusian (35) Paladin Axe Master (38) LightZard (40) RayZard (40) Lighted Sunray (41) Titled Warrior (46) Cyclops (47) Paladin Artillery (48) Paladin Axe Master (48) Paladin Captain (48) Fusian (55) Cyclops (56) Renowned Warrior (58) LightZard (60) RayZard (60) Beaming Sunray (61) Cyclops (66) Paladin Artillery (68) Paladin Axe Master (68) Paladin Captain (68) Fusian (75) Eminent Warrior (78) LightZard (80) RayZard (80) Incandescent Sunray (81) Blinding Sunray (82) Cyclops (86) Paladin Artillery (88) Paladin Axe Master (88) Paladin Captain (88) Fusian (90) Fabled Warrior (98) LightZard (100) RayZard (100) Twinkling Sunray (101) Fusian (105) Cyclops (106) Paladin Artillery (108) Paladin Axe Master (108) Paladin Captain (108) Enraged Sunray (110) Legendary Warrior (114) Fusian (120) LightZard (120) RayZard (120) Blazing Sunray (121) Cyclops (126) Paladin Artillery (128) Paladin Axe Master (128) Paladin Captain (128) Fusian (135) LightZard (135) RayZard (135) Mythical Warrior (137) Enlightened Sunray (141) Cyclops (146) Paladin Artillery (148) Paladin Axe Master (148) Paladin Captain (148) Brilliant Sunray (149) Fusian (150) FIGHT UNDEAD Undead Knight (1) Deery (2) Death Knight (4) Crazy Cornelius (5) Undead Archer (5) Undead Spellsword (5) Undead Mage (5) Mummicane (7) Big Zombie (9) Pygmy Zombie (9) Rotting Corpse Zombie (9) Zombie (9) Frankencarrot (10) Undead Elf (10) Undead Knight (11) Zombie Zard (11) Deery (12) Rotting Corpse Zombie (14) Undead Mage (15) Undead SpellSword (15) Crazy Cornelius (20) Undead Zard (20) Deery (22) Zombie Zard (22) Banshee (23) Death Knight (24) Undead Archer (25) Undead Mage (25) Undead Spellsword (25) Mummicane (27) Big Zombie (29) Pygmy Zombie (29) Rotting Corpse Zombie (29) Zombie (29) Frankencarrot (30) Undead Elf (30) Deery (32) Banshee (34) Crazy Cornelius (35) Undead Knight (35) Mummicane (36) Undead Zard (40) Deery (42) Insubstantial Banshee (43) Death Knight (44) Banshee (45) Insubstantial Banshee (45) Undead Archer (45) Undead Mage (45) Undead Spellsword (45) Zombie Zard (45) Insubstantial Banshee (46) Mummicane (47) Big Zombie (49) Pygmy Zombie (49) Rotting Corpse Zombie (49) Zombie (49) Frankencarrot (50) Insubstantial Banshee (50) Undead Elf (50) Undead Knight (50) Insubstantial Banshee (54) Big Zombie (55) Crazy Cornelius (55) Insubstantial Banshee (58) Immaterial Banshee (60) Undead Elf (60) Deery (62) Immaterial Banshee (62) Immaterial Banshee (63) Death Knight (64) Zombie Zard (64) Undead Archer (65) Undead Mage (65) Undead Spellsword (65) Immaterial Banshee (66) Mummicane (67) Big Zombie (69) Pygmy Zombie (69) Rotting Corpse Zombie (69) Zombie (69) Frankencarrot (70) Immaterial Banshee (70) Undead Zard (70) Crazy Cornelius (75) Immaterial Banshee (75) Undead Knight (75) Zombie Zard (75) Undead Elf (80) Deery (82) Wispy Banshee (83) Death Knight (84) Undead Archer (85) Undead Mage (85) Undead Spellsword (85) Mummicane (87) Big Zombie (89) Pygmy Zombie (89) Rotting Corpse Zombie (89) Zombie (89) Frankencarrot (90) Undead Knight (90) Undead Zard (90) Zombie Zard (90) Crazy Cornelius (100) Undead Elf (100) Deery Elder (102) Incorporeal Banshee (103) Death Knight (104) Incorporeal Banshee (105) Undead Archer (105) Undead Knight (105) Undead Mage (105) Undead Spellsword (105) Undead Zard (105) Zombie Zard (105) Mummicane (107) Big Zombie (109) Pygmy Zombie (109) Rotting Corpse Zombie (109) Zombie (109) Frankencarrot (110) Crazy Cornelius (120) Ethereal Banshee (120) Undead Elf (120) Undead Knight (120) Undead Zard (120) Zombie Zard (120) Deery (122) Death Knight (124) Undead Archer (125) Undead Mage (125) Undead Spellsword (125) Mummicane (127) Big Zombie (129) Pygmy Zombie (129) Rotting Corpse Zombie (129) Zombie (129) Frankencarrot (130) Deery Veteran (132) Crazy Cornelius (135) Ethereal Banshee (135) Undead Archer (135) Undead Elf (135) Undead Knight (135) Undead Mage (135) Undead Spellsword (135) Undead Zard (135) Zombie Zard (135) Grand Deery (142) Spirited Banshee (143) Death Knight (144) Undead Archer (145) Undead Mage (145) Undead Spellsword (145) Big Zombie (149) Pygmy Zombie (149) Rotting Corpse Zombie (149) Zombie (149) Zombie Zard (150) Deery Ancient (152) Entry thanks to ArchMagus Orodalf. New location thanks to In Media Res. Correction thanks to battlesiege15.
< Message edited by Lorekeeper -- 1/16/2024 0:45:56 >
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