Shadows Morgenstern
Member
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@Azan: I really like the pirate's look tbh, just wish it could be spruced up a little bit! And I like the female version too! Though, I'm a dude so maybe my opinion on that is a bit biased. xD Okay, going to give my opinions and suggestions on the class now, and I haven't look at the hard numbers or anything, so I am just giving my own opinion at how it seems to play. I like the class's focus on damage and what would more be seen as "tricks" in the form of debuffs because they really fit the pirate theme. So as a whole, great job to Ash. (Y) I really like the idea of the cannon having a low chance to stun, makes perfect sense. I'm not entirely sure how this could be compromised outside of slightly increased cost, because it can't really lose any damage, although slightly wilder damage would be fun xD. I also support the idea of Fury of the High seas being element locked to Water, it just makes sense to me with the theme of the attack. Now I'm going to suggest something that will probably end up with me being torn apart by you guys. xD Give the flintlock skills a chance to straight up fail. Give them increased damage or something to make up for this. I'm only suggesting this because pirates flintlocks were notorious for jamming IIRC, and they wouldn't work at all when wet. I dunno this just really makes sense to me. Also if this class ever gets a bit of an update, PLEASE MAKE THE MULTI SKILL A BLUNDERBUSS WITH HIGH DAMAGE BUT LOW CHANCE TO HIT. (okay fanmode off) Also, I think plunder should have slightly less damage, *checks Ash's skills breakdown* 85% seems a bit high considering we are mostly stealing from them too. Anyway, like I said I haven't paid very much attention to the hard stats of this class, so feel free to shut me down if I' horribly wrong about anything. Just my opinion at the end of the day. xD
< Message edited by Shadows Morgenstern -- 3/25/2015 9:57:00 >
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