Ranloth
Banned
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Only because a suggestion has a lot of support, it doesn't make it a good idea - and even if, there are different priorities too. quote:
If you have a holiday like spring break comingup where most of your players will be online simply because most of them will be out of school wouldnt it make more sense to put in "Unrestricted" content as opposed to "Restricted" content? What i mean by that is that oncw these missikns are done....its over. Good jov everyone you did the missions, which will result in 30 players completing these missikns at a single time on most moments. They are permanent for a reason, and it's always a goal for the players - leveling up to access them. Furthermore, the hardcore chain is a side-chain which I wrote in case we had the time to implement it with the main Event, and it allowed me to put players' suggestions in-game - having more difficult Missions to play through, that is. So much for having an exclusive chain too, for higher level players - another player suggestion. Had it not been players' suggestions, the "hardcore chain" would've possibly ended up as a side chain, akin to Treasure Hunt (Ishmael) or Overlord Ops (Overlord Guard) - content which also gets complaints because it can be completed in short period of time. Back in the day - which goes back a phase or two - players wanted more Missions, because the game was all about PvP. This was when we had all these Turrets, more active Factions, etc. - EpicDuel's prime, you could say. Now with less players and some of the features mentioned being gone, some people are saying the opposite; more PvP, and less Missions. It is contradictory, because with all these features (which have now been removed), players still wanted Missions. Now that they are a lot more common, it became a problem. I won't mention old complaints about no story or whatsoever - effort is being put into it, but players just change their mind and look for a scapegoat. Can't please everyone, y'know? Doesn't stop us from trying, however.
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