- Added the revised descriptions for Ascension and Soulclaws
- Updated Crescent with range and properties, added charge ups to telegraph the attacks
- did not add shades, unfortunately :(
Name/Title: Gabriel, the Empty
Age Range: Thirties, despite looking older
Appearance: The word one would think while looking at this person would be disheveled. A man of standard height and weight. His face would be one of a madman if it didn’t retain a spark of something, a knowing spark of how deep one has fallen. Hair that might have once been black falls into his face, unkept and grayed, making it hard to see his eyes in the first place. Similarly, whatever colour they once had been replaced with almost transparent irises and their ghastly, light blue glow. Pitch-black spider eyes poke out of the skin just under his eyes, and gray scales grow from under and behind his eyes. And just a little further, from under the wild hair three arthropod legs grow on each side, almost like some sort of twisted horns. Lifeless, not even twitching.
The robes of this man appear to have once been a beautiful Chaosweaver coat, pulled together with soulthreads. Deepest black and accented with silver and perhaps even gems of aquamarine. What remains is gray fabric, blackened silver, a ragged cape, and one last gem resting in what once was a noble spiritloom with a soul blade. What remains of it is bits and pieces held together by the same ethereal glow. The once ornate soul blade appears broken and see-through, almost like a ghostly signature of what it once was. He wears a fingerless glove on the other hand, though that appears to be more aesthetic than protective.
Just as shattered as his gauntlet are the spider limbs growing out of his back. A crude combination of solid and ethereal, they appear to hold completely still only to twitch every once in a while, almost as if they moved on their own.
Those limbs share their light blue glow with a menacing scar on the man’s chest, the light visible even through clothing. Whatever struck him should have been enough to kill, that’s for sure.
Equipment (Armor, Weapons, etc.):
Most of Gabriel’s clothes can’t be exactly classified as armor. It is mostly cloth, with the only exceptions being his pretty thick coat, and his spiritloom, which is reinforced with metal. He keeps his coat open, making the thin layer of cloth on his chest with a glowing scar a pretty easy target.
The spiritloom’s claw itself holds the ability to phase through armor, but only so long as it's not filled with essence. Once it is, it holds the capabilities of steel. It is two thin blades bound together, resembling the chelicera of the spider design of the loom.
Gabriel’s soulbound weapon is a scythe. It is about as tall as a regular scythe would be, with only its blade being just a little larger. Whatever black metal it was made of is cracked, broken and mostly lost, leaving the weapon unusable until someone else’s essence can finish the blade. Its pole is also made of this black metal, and accented with gems and silver. It is more durable than steel, but it carries the rest of its capabilities. The same goes for the essence blade this weapon assumes once Gabriel steals some.
Gabriel’s spider limbs also count as a weapon, as each of the eight features a slightly curved blade at its very end, as sharp and durable as steel, despite being a strange combination of the organic and ethereal.
Skills, Spells, Special Abilities:
In this form, Gabriel’s soul is severely damaged and hungering to be whole, resulting in a more wild and vicious style of battle.
Pedipalps: Eight spider limbs jut out of Gabriel’s back. They are controllable just as normal limbs would, though it is obvious that Gabriel is not a spider. He is therefore unable to control all of them in synchronicity like an arthropod would. Once he controls more than two spider limbs, it becomes hard to control his own human body as well, resulting in slower and less coordinated movement. He is also capable of using his spider legs to move around faster, as they can reach all the way to the ground. While the limbs aren't being controlled, they cannot act on their own, and remain still and tense, only with tiny involuntary twitches every once in a while.
Each of those legs ends with a blade as sharp and durable as steel, and about as long as a dagger.
Silk: Gabriel is capable of generating a durable, sticky spider silk rope from his loomed hand, to be used to snare enemies or to pull himself towards surfaces.
Atrophy: Gabriel is unable to call upon his scythe in this form.
Cuticle: Using four or more of his spiderlike limbs, Gabriel can take cover and dampen a hit. This does not block the hit fully, and he is immobile during the duration.
Essence drain: While Gabriel’s spiritloom blade is ethereal and not usable for harming the body in this form, Gabriel can use it to impale a being’s soul and absorb some of their essence to fuel his own soul and allow him to transform into his other form. What this form looks like depends on the person’s feelings at the time, as well as them as a person. While this attack does not injure the target, it might cause discomfort or even stun them, as it causes them to feel a rush of the emotion that the essence stolen is accented with. Being of strong will or in control of one's emotions helps resist this rush and not becoming overwhelmed with emotions.
Once Gabriel has stolen essence from another being, he enters his Whole form. Depending on the essence he has taken, his form will shift in appearance, most likely in his glow, and perhaps even in small aesthetic changes that do not have an effect on combat. The scales around his eyes and the legs protruding from his skull are affected by this aesthetic change, as well as the scar on his chest, and his eyes.
With his mind cleared of unending hunger and emptiness, Gabriel’s mind is much more clear, allowing him to move and attack with finesse worthy of a Chaosweaver. Unfortunately, the thoughts and memories he may have taken with the essence of another person can disturb his focus and affect his personality.
This transformation takes a few seconds to complete, and lasts a few minutes. How long depends on how much time Gabriel’s blade spent in contact with the other’s soul. Summoning threads and especially using Ascension’s Crescent consumes this essence, shortening the time he can spend like this.
Tatters of light: While entering this form, Gabriel’s spider limbs will break, twist and shudder in pain until all that happens are tatters of light, changing their appearance depending on the essence he collected. Those are no longer controllable and only serve as a light show. This transformation takes a few seconds, during which Gabriel will have a problem responding to threats. Once the essence runs out and Gabriel enters Remains of Arthra once more, the spider limbs will come back, with a change less abrupt than the last - the tatters of light fluidly yet painfully shifting into the repaired limbs.
Soulthread: Gabriel’s silk is no longer sticky and durable. This time, it is a couple of thin, sharp glowing strings Gabriel is capable of using as a whip or to wrap around someone and cause them pain by cutting into them, or make their next attack stronger - if they perform it with the arm or appendage the thread is tied around. It will dissipate after this action.
Ascension: In this form, Gabriel is capable of calling upon Ascension, his soul-bound scythe. It is made of unknown black metal, and appears to be more durable than steel, while also being pretty light for such a weapon. Its pole is black and appears to be made from an unknown metal, accented with silver and a few gems. The blade seems to have broken in two, leaving only a fragment of the original blade. The rest of it is filled in with a hardlight blade made from the essence he has taken, though its appearance varies in details from essence to essence, its shape and properties remain the same. Just as the black metal of the pole and of what once made up its original blade, its essence blade is lighter than steel, and slightly more durable.
Crescent: Gabriel is able to engulf Ascension’s blade with energy, either to empower a strike or to launch a crescent-shaped projectile. The projectile carries the size of his scythe’s blade, which is just barely above a standard scythe. To release this attack, Gabriel needs to charge up his blade and then slash in his target's direction. It takes a short moment to release it because of this, and the projectile itself moves quite fast. It stops on the first target hit, to which it deals slashing damage. It is sharp enough to cut through leather and stone. It is not sharp enough to cut through steel, though it is able to dent it. Its range is fifteen meters - if it doesnt strike anything on its way, it dissipates.
Empowering a scythe's strike requires Gabriel to charge up the blade first, similar to the ranged part of Crescent. This charge allows the blade's strike to deal more damage and most importantly achieve a more piercing property - this charged strike can pierce steel.
Soulclaw: During this time, the empty parts of Gabriel’s spiritloom fill with essence and form an actual physical hardlight blade. This time it will injure both soul and body, as well as give the pierced a tiny rush of the emotion Gab’s current essence is based on with their pain. This weapon, despite also made out of essence, does not carry the same capabilities as Ascension's blade - it is just as light and durable as blades of steel would be.
As for injuring the soul: Attacks caused by this weapon cause more pain, pain that feels somewhat deeper. Those attacks are not severe enough to threaten one's soul, though if hit by the soulclaw many times, the victim may start feeling as if their own soul is slightly torn and emptier than it used to be.