JhyShy
Member
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Eviternity Defender Set 4/10/2025: RHYDONE (Redone) Info: A N Wind set that focuses on healing, made to be for all builds. Largely inspired by Eternal Champion but more defensive and for turtling. FSB: Gives +15% SP per turn Eviternal Defender MC N Wind Armor. MC is spent on compression Appearance- Battleon Celebration Garb from AQW with Virescent Rune Festival Cloak from AQW as a cape. Cost: Gold Elements- 39 Wind/42 Light/42 Water. Elecomp is 1.5 Animation- 2 hits Flavor Effect: Player gains -6 MRM to gain -12.5 Heal resist. Effects- You gain a N lean You gain 3 skills MC is spent on compression Skills- Defender's Bearing - Allows the player to switch between FD, FO and SC once per battle. Magical Onslaught - Toggle that locks weapon attacks to wind and makes auto attack 4 hits. Sacrifices 50% melee in SP to heal HP based on hits landed (Any hit can work here, even spells). Defender's Arc - Regular wind SPell (Melee and Ranged)/Spell (Magic), takes additional 35% SP to heal MP (If MP is maxed out, heals HP instead). If both are full, deals additional damage Description- These garbs are meant to represent the challenges, hardships and trauma battleon has ultimately overcome, for as battleon remains, an eternal peace in the continent can be achieved, it can siphon enemy health to heal your own. Info- I wanted to make a heal focused version of eternal champion that would still be open to all builds. SC and FD people kind of get shafted here though ngl, that's my bad. APRIL 10, 2025: Made it so no build is fully optimal but is open to all builds! Eviternal Defending Armament MC Wind Melee/Ranged/Magic Sword/Lance/Sword. MC for compression Appearance- Arc Aura Lance from AQW. Cost: Gold Type: Melee/Ranged/Magic Element: Wind Effect: Clicking on the handle makes it switch between Melee, Ranged, Magic modes Has no true special Instead of the usual no-proc bonus, it boosts the amount healed from Siphon mode MC lets the player switch between modes: Damage mode - Regular damage. Siphon mode - Sacrifices 25% Melee in SP to heal HP based on hits landed. (When in magic mode, it sacrifices spell damage alongside the SP to heal MP based on hits landed, if MP is full, heals HP instead.) Description- An eternal weapon made for outlasting the enemy and using their energy for your own good. Info: Mostly just a clone of the lost talon stuff not going to lie, but I figured for this one, it'd be sacrificing more damage than lost talon. APRIL 10, 2025: CHANGED IT TO HEALS BASED ON HITS CONNECTED. Inspired by Haunted DL set instead, but doesn't step on their toes! Pretty happy with this one Eviternal Defending Resistance MC Wind Shield. MC for compression Appearance- This shield from AQW. Cost: Gold Element: -26 Wind Flavor effect: Sacrifices -3 MRM to gain -6.25 heal resist Effect: MC: Comes with a quickcast skill. Once per turn you can pay [100% Melee] SP to heal HP (spell, *0.85*0.9*0.5 damage, uses Weapon Mainstat for stats). If you have any negative status effects, then the healing is reduced to cleanse these: - 1 affliction: healing is halved - 2 afflictions: no healing - 3+ afflictions: charges an additional [50% Melee] SP to cleanse each affliction beyond the 2nd, if possible. Description- The everlasting shield of an everlasting defender, it can heal your afflictions and cure your wounds. Info: GOD I LOVE WINGWEAVER'S SHIELD. But I hate that its rare and newer players don't have access to it, so here is a 1:1 clone especially since it fits with the set and it's mechanics. I changed the END to weapon main stat Eviternal Virescent Crescent MC Wind Misc. MC for compression Appearance- Virescent Ceremony Rune from AQW. Cost: Gold Effect: Makes player heal 50% of the damage taken from wind attacks. Gives +50 END Gives -6.25 heal resist Includes a toggle, sacrifices 20% HP to heal back 20% SP based on hits connected Description- An enchanted rune that represents the people's will to never back down and never be beaten down, despite the challenges, despite of the trauma. Info: Again, inspired by wingweaver. The idea here is that since you're healing your HP. You can have enough to loop some of those HP back to heal SP so you don't get drained immediately for overusing the armor. Edits: - April 10, 2025: REDID THE WHOLE THING, I was unsatisified with the whole set but I didn't want to waste the design, so I made it so it healed based on hits connected like Haunted DLord weapons, but like, HP instead
< Message edited by JhyShy -- 4/9/2025 23:31:55 >
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