Starflame13
Moderator
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Welcome, Sky Participants! This thread will be your Out-Of-Context forum for the competitors of the Sky Arena to discuss tactics, collaborations, and plots, as well as to ask questions of your fellow combatants and to provide any additional details necessary to clarify your character or your actions. It should also be used for necessary communications with the Director in requesting extensions. As a reminder, you are required to post every 4 days. While I will do my best to provide 24 hour warnings, please do not rely on these. I must be informed in advance if an extension is needed. Each of the combatants in this arena will be placed at an equidistant starting point. The order in which you are listed in the roster is the relative location you enter the arena in, with the first competitor entering at the North (top) of the arena and moving clockwise around the edge of the arena. Alternatively, you can view this as the competitor listed above you will be on your right and the competitor listed below you will enter in on your left. All contestants are assumed to enter roughly at the same time, regardless of posting order. Feel free to ask me questions within this thread, via PM, or via the AEF RP Discord Server if you have any details you would like clarified. Our Discord Server can be found here. This was the music inspiration for Sky: Ruin. In addition, I will be editing in any questions that may be useful for all combatants to read. Beginning with: What are the dimensions of the arena? Most Paragon Phase arenas share a similar construction when it comes to the dimensions. From the geometric center it is 65 feet (19.8 meters) of terrain until reaching some sort of barrier - a wall or a lethal hazard in most cases. Entrance ways vary by arena in terms of design, but consist of eight equidistant points starting from cardinal North. This version of Sky has no physical boundary for walls or ceiling, although the ruins are more prevalent at the outer edges, and a fall at this height is likely fatal. But we have fewer than 8 in the arena! While arenas are designed with a maximum occupancy of eight contestants, we'd rather let people spread out and have more arena variety than crowd everyone into a single arena. Given how Sky is an open arena without defined entrances, all participants will be start equally spaced around the outside edge. How much do the clouds impact visibility? The entire arena is filled with hazy golden clouds. You have the same vision you would have normally up to about 30 feet (9.1 meters). Minor details start to become obscured at this point, with someone on the opposite side of the arena being barely a dark blur in the clouds. Can you describe the terrain? Sky is currently the ruins of a once-grand palace. While all the walls and greater obstructions have decayed to nothing, the ground is littered with remnants of stone. These are relatively thick at the outer edge of the arena, where the boundary is marked by a series of broken-off columns about one foot (0.3 meters) in diameter, occurring every few feet and about a few feet (<1 meter) high, and decrease in density as you near the center of the arena (i.e., if you want to grab a chunk of marble to throw at someone, it’ll be relatively easy at the outskirts and perhaps need a several moments search in the center). The debris is all loose rubble of varying sizes, from stones that can fit in your palm to bricks just about a foot (.3 meters) in length. While you could walk a careful path around the circumference arena without tripping, sprinting said path might not be so easy. There is no water remaining in the arena, although the edges emit a constant waterfall that can be heard clearly while near them. We’re getting judged now right? What are you looking for? Each Director has their own writing elements that they look for and their own methods for selecting the Paragons (and, later, the Champion). I do not use an official point scoring system of any kind, but I do look at seven key criteria. In no particular order, they are: Combat Activity (Use of Abilities, Reasonable Physical Actions, Pacing of Actions) Character Interactions (Accounting for Opponent Actions, Dialog, Environmental Awareness/Acknowledgement) Consistency (Writing Style, Mana/Stamina Usage, Cross-Post Awareness for Injuries/Actions/etc.) Storytelling (Complimenting the Action, Relevancy to Combat, General Worldbuilding) Character Personality (Growth/Development, Passion/Emotion. Show me why they want to win). Technical Writing Ability General Creativity & Uniqueness
< Message edited by Starflame13 -- 8/2/2023 22:03:39 >
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